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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef SHADER_H
#define SHADER_H
#include "VG/openvg.h"
struct shader;
struct vg_paint;
struct vg_context;
struct vg_image;
struct shader *shader_create(struct vg_context *context);
void shader_destroy(struct shader *shader);
void shader_set_color_transform(struct shader *shader, VGboolean set);
void shader_set_masking(struct shader *shader, VGboolean set);
VGboolean shader_is_masking(struct shader *shader);
void shader_set_paint(struct shader *shader, struct vg_paint *paint);
struct vg_paint *shader_paint(struct shader *shader);
void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
VGImageMode shader_image_mode(struct shader *shader);
void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
VGboolean shader_drawing_image(struct shader *shader);
void shader_set_image(struct shader *shader, struct vg_image *img);
void shader_bind(struct shader *shader);
#endif
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