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/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "mask.h"
#include "path.h"
#include "image.h"
#include "shaders_cache.h"
#include "renderer.h"
#include "asm_util.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
struct vg_mask_layer {
struct vg_object base;
VGint width;
VGint height;
struct pipe_sampler_view *sampler_view;
};
static INLINE struct pipe_surface *
alpha_mask_surface(struct vg_context *ctx, int usage)
{
struct pipe_screen *screen = ctx->pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
return screen->get_tex_surface(screen,
stfb->alpha_mask_view->texture,
0, 0, 0,
usage);
}
static INLINE VGboolean
intersect_rectangles(VGint dwidth, VGint dheight,
VGint swidth, VGint sheight,
VGint tx, VGint ty,
VGint twidth, VGint theight,
VGint *offsets,
VGint *location)
{
if (tx + twidth <= 0 || tx >= dwidth)
return VG_FALSE;
if (ty + theight <= 0 || ty >= dheight)
return VG_FALSE;
offsets[0] = 0;
offsets[1] = 0;
location[0] = tx;
location[1] = ty;
if (tx < 0) {
offsets[0] -= tx;
location[0] = 0;
location[2] = MIN2(tx + swidth, MIN2(dwidth, tx + twidth));
offsets[2] = location[2];
} else {
offsets[2] = MIN2(twidth, MIN2(dwidth - tx, swidth ));
location[2] = offsets[2];
}
if (ty < 0) {
offsets[1] -= ty;
location[1] = 0;
location[3] = MIN2(ty + sheight, MIN2(dheight, ty + theight));
offsets[3] = location[3];
} else {
offsets[3] = MIN2(theight, MIN2(dheight - ty, sheight));
location[3] = offsets[3];
}
return VG_TRUE;
}
#if DEBUG_MASKS
static void read_alpha_mask(void * data, VGint dataStride,
VGImageFormat dataFormat,
VGint sx, VGint sy,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->alpha_mask;
VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
VGfloat *df = (VGfloat*)temp;
VGint y = (stfb->height - sy) - 1, yStep = -1;
VGint i;
VGubyte *dst = (VGubyte *)data;
VGint xoffset = 0, yoffset = 0;
/* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
if (sx < 0) {
xoffset = -sx;
xoffset *= _vega_size_for_format(dataFormat);
width += sx;
sx = 0;
}
if (sy < 0) {
yoffset = -sy;
height += sy;
sy = 0;
y = (stfb->height - sy) - 1;
yoffset *= dataStride;
}
{
struct pipe_surface *surf;
surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
PIPE_BIND_TRANSFER_READ);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
#if 0
debug_printf("%d-%d == %d\n", sy, height, y);
#endif
pipe_get_tile_rgba(surf, sx, y, width, 1, df);
y += yStep;
_vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
dst + yoffset + xoffset);
dst += dataStride;
}
pipe_surface_reference(&surf, NULL);
}
}
void save_alpha_to_file(const char *filename)
{
struct vg_context *ctx = vg_current_context();
struct st_framebuffer *stfb = ctx->draw_buffer;
VGint *data;
int i, j;
data = malloc(sizeof(int) * stfb->width * stfb->height);
read_alpha_mask(data, stfb->width * sizeof(int),
VG_sRGBA_8888,
0, 0, stfb->width, stfb->height);
fprintf(stderr, "/*---------- start */\n");
fprintf(stderr, "const int image_width = %d;\n",
stfb->width);
fprintf(stderr, "const int image_height = %d;\n",
stfb->height);
fprintf(stderr, "const int image_data = {\n");
for (i = 0; i < stfb->height; ++i) {
for (j = 0; j < stfb->width; ++j) {
int rgba = data[i * stfb->height + j];
int argb = 0;
argb = (rgba >> 8);
argb |= ((rgba & 0xff) << 24);
fprintf(stderr, "0x%x, ", argb);
}
fprintf(stderr, "\n");
}
fprintf(stderr, "};\n");
fprintf(stderr, "/*---------- end */\n");
}
#endif
/* setup mask shader */
static void *setup_mask_operation(VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
void *shader = 0;
switch (operation) {
case VG_UNION_MASK: {
if (!ctx->mask.union_fs) {
ctx->mask.union_fs = shader_create_from_text(ctx->pipe,
union_mask_asm,
200,
PIPE_SHADER_FRAGMENT);
}
shader = ctx->mask.union_fs->driver;
}
break;
case VG_INTERSECT_MASK: {
if (!ctx->mask.intersect_fs) {
ctx->mask.intersect_fs = shader_create_from_text(ctx->pipe,
intersect_mask_asm,
200,
PIPE_SHADER_FRAGMENT);
}
shader = ctx->mask.intersect_fs->driver;
}
break;
case VG_SUBTRACT_MASK: {
if (!ctx->mask.subtract_fs) {
ctx->mask.subtract_fs = shader_create_from_text(ctx->pipe,
subtract_mask_asm,
200,
PIPE_SHADER_FRAGMENT);
}
shader = ctx->mask.subtract_fs->driver;
}
break;
case VG_SET_MASK: {
if (!ctx->mask.set_fs) {
ctx->mask.set_fs = shader_create_from_text(ctx->pipe,
set_mask_asm,
200,
PIPE_SHADER_FRAGMENT);
}
shader = ctx->mask.set_fs->driver;
}
break;
default:
assert(0);
break;
}
return shader;
}
static void mask_resource_fill(struct pipe_resource *dst,
int x, int y, int width, int height,
VGfloat coverage)
{
struct vg_context *ctx = vg_current_context();
VGfloat fs_consts[12] = {
0.0f, 0.0f, 0.0f, 0.0f, /* not used */
0.0f, 0.0f, 0.0f, 0.0f, /* not used */
0.0f, 0.0f, 0.0f, coverage /* color */
};
void *fs;
if (x < 0) {
width += x;
x = 0;
}
if (y < 0) {
height += y;
y = 0;
}
fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);
if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
renderer_filter_end(ctx->renderer);
}
#if DEBUG_MASKS
save_alpha_to_file(0);
#endif
}
static void mask_using_texture(struct pipe_sampler_view *sampler_view,
VGboolean is_layer,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_resource *dst = ctx->draw_buffer->alpha_mask_view->texture;
struct pipe_resource *texture = sampler_view->texture;
const struct pipe_sampler_state *samplers[2];
struct pipe_sampler_view *views[2];
struct pipe_sampler_state sampler;
VGint offsets[4], loc[4];
const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *fs;
if (!intersect_rectangles(dst->width0, dst->height0,
texture->width0, texture->height0,
x, y, width, height,
offsets, loc))
return;
#if 0
debug_printf("Offset = [%d, %d, %d, %d]\n", offsets[0],
offsets[1], offsets[2], offsets[3]);
debug_printf("Locati = [%d, %d, %d, %d]\n", loc[0],
loc[1], loc[2], loc[3]);
#endif
sampler = ctx->mask.sampler;
sampler.normalized_coords = 1;
samplers[0] = &sampler;
views[0] = sampler_view;
/* prepare our blend surface */
vg_prepare_blend_surface_from_mask(ctx);
samplers[1] = &ctx->mask.sampler;
views[1] = ctx->draw_buffer->blend_texture_view;
fs = setup_mask_operation(operation);
if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
~0, samplers, views, 2, fs, (const void *) ones, sizeof(ones))) {
/* layer should be flipped when used as a texture */
if (is_layer) {
offsets[1] += offsets[3];
offsets[3] = -offsets[3];
}
renderer_filter(ctx->renderer,
loc[0], loc[1], loc[2], loc[3],
offsets[0], offsets[1], offsets[2], offsets[3]);
renderer_filter_end(ctx->renderer);
}
}
#ifdef OPENVG_VERSION_1_1
struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct vg_mask_layer *mask = 0;
mask = CALLOC_STRUCT(vg_mask_layer);
vg_init_object(&mask->base, ctx, VG_OBJECT_MASK);
mask->width = width;
mask->height = height;
{
struct pipe_resource pt;
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = ctx->pipe->screen;
struct pipe_sampler_view view_templ;
struct pipe_sampler_view *view = NULL;
struct pipe_resource *texture;
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
pt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
pt.last_level = 0;
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
pt.bind = PIPE_BIND_SAMPLER_VIEW;
texture = screen->resource_create(screen, &pt);
if (texture) {
u_sampler_view_default_template(&view_templ, texture, texture->format);
view = pipe->create_sampler_view(pipe, texture, &view_templ);
}
pipe_resource_reference(&texture, NULL);
mask->sampler_view = view;
}
vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
return mask;
}
void mask_layer_destroy(struct vg_mask_layer *layer)
{
struct vg_context *ctx = vg_current_context();
vg_context_remove_object(ctx, VG_OBJECT_MASK, layer);
pipe_sampler_view_reference(&layer->sampler_view, NULL);
FREE(layer);
}
void mask_layer_fill(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height,
VGfloat value)
{
VGfloat alpha_color[4] = {0, 0, 0, 0};
alpha_color[3] = value;
mask_resource_fill(layer->sampler_view->texture,
x, y, width, height, value);
}
void mask_copy(struct vg_mask_layer *layer,
VGint sx, VGint sy,
VGint dx, VGint dy,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_sampler_view *src = ctx->draw_buffer->alpha_mask_view;
struct pipe_surface *surf;
/* get the destination surface */
surf = ctx->pipe->screen->get_tex_surface(ctx->pipe->screen,
layer->sampler_view->texture, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) {
/* layer should be flipped when used as a texture */
sy += height;
height = -height;
renderer_copy(ctx->renderer,
dx, dy, width, height,
sx, sy, width, height);
renderer_copy_end(ctx->renderer);
}
pipe_surface_reference(&surf, NULL);
}
static void mask_layer_render_to(struct vg_mask_layer *layer,
struct path *path,
VGbitfield paint_modes)
{
struct vg_context *ctx = vg_current_context();
struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
struct pipe_surface *surf;
surf = alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET);
renderer_validate_for_mask_rendering(ctx->renderer, surf);
if (paint_modes & VG_FILL_PATH) {
path_fill(path, mat);
}
if (paint_modes & VG_STROKE_PATH){
path_stroke(path, mat);
}
}
void mask_render_to(struct path *path,
VGbitfield paint_modes,
VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
struct vg_mask_layer *temp_layer;
VGint width, height;
width = fb_buffers->alpha_mask_view->texture->width0;
height = fb_buffers->alpha_mask_view->texture->height0;
temp_layer = mask_layer_create(width, height);
mask_layer_fill(temp_layer, 0, 0, width, height, 0.0f);
mask_layer_render_to(temp_layer, path, paint_modes);
mask_using_layer(temp_layer, operation, 0, 0, width, height);
mask_layer_destroy(temp_layer);
}
void mask_using_layer(struct vg_mask_layer *layer,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
mask_using_texture(layer->sampler_view, VG_TRUE, operation,
x, y, width, height);
}
VGint mask_layer_width(struct vg_mask_layer *layer)
{
return layer->width;
}
VGint mask_layer_height(struct vg_mask_layer *layer)
{
return layer->height;
}
#endif
void mask_using_image(struct vg_image *image,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
mask_using_texture(image->sampler_view, VG_FALSE, operation,
x, y, width, height);
}
void mask_fill(VGint x, VGint y, VGint width, VGint height,
VGfloat value)
{
struct vg_context *ctx = vg_current_context();
#if DEBUG_MASKS
debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
x, y, width, height,
0.0f, 0.0f, 0.0f, value);
#endif
mask_resource_fill(ctx->draw_buffer->alpha_mask_view->texture,
x, y, width, height, value);
}
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
if (ctx->state.vg.masking) {
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
samplers[1] = &ctx->mask.sampler;
sampler_views[1] = fb_buffers->alpha_mask_view;
return 1;
} else
return 0;
}
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