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# src/gallium/state_trackers/vega/Makefile
TOP = ../../../..
include $(TOP)/configs/current
VG_LIB = OpenVG
VG_LIB_NAME = lib$(VG_LIB).so
VG_MAJOR = 1
VG_MINOR = 0
VG_TINY = 0
### Lists of source files, included by Makefiles
VG_SOURCES = \
api.c \
api_context.c \
api_filters.c \
api_images.c \
api_masks.c \
api_misc.c \
api_paint.c \
api_params.c \
api_path.c \
api_text.c \
api_transform.c \
vgu.c \
vg_context.c \
vg_manager.c \
vg_state.c \
vg_translate.c \
polygon.c \
bezier.c \
path.c \
paint.c \
arc.c \
image.c \
renderer.c \
stroker.c \
mask.c \
shader.c \
shaders_cache.c
VG_OBJECTS = $(VG_SOURCES:.c=.o)
VG_LIBS = $(GALLIUM_AUXILIARIES) $(TOP)/src/mapi/vgapi/libvgapi.a
VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lm
### Include directories
INCLUDE_DIRS = \
-I$(TOP)/include \
-I$(TOP)/src/mapi \
-I$(TOP)/src/gallium/include \
-I$(TOP)/src/gallium/auxiliary
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: depend $(TOP)/$(LIB_DIR)/$(VG_LIB_NAME)
# Make the OpenVG library
$(TOP)/$(LIB_DIR)/$(VG_LIB_NAME): $(VG_OBJECTS) $(VG_LIBS)
$(MKLIB) -o $(VG_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(VG_MAJOR) \
-minor $(VG_MINOR) \
-patch $(VG_TINY) \
-install $(TOP)/$(LIB_DIR) \
$(VG_OBJECTS) $(VG_LIBS) $(VG_LIB_DEPS)
######################################################################
# Generic stuff
depend: $(VG_SOURCES)
@ echo "running $(MKDEP)"
@ rm -f depend # workaround oops on gutsy?!?
@ touch depend
@ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(VG_SOURCES) \
> /dev/null 2>/dev/null
install: default
$(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/VG
$(INSTALL) -m 644 $(TOP)/include/VG/*.h $(DESTDIR)$(INSTALL_DIR)/include/VG
$(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
$(MINSTALL) $(TOP)/$(LIB_DIR)/libOpenVG* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
# Emacs tags
tags:
etags `find . -name \*.[ch]` $(TOP)/include/VG/*.h
clean:
rm -f $(VG_OBJECTS)
rm -f depend depend.bak
sinclude depend
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