aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers/python/tests/texture.py
blob: 7812d8aebf50d543ad14807621ddfe1df829bf61 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
#!/usr/bin/env python
##########################################################################
# 
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
# 
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
# 
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
# 
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# 
##########################################################################


import sys
from gallium import *
from base import *
from data import generate_data


def compare_rgba(width, height, rgba1, rgba2, tol=4.0/256):
    errors = 0
    for y in range(0, height):
        for x in range(0, width):
            for ch in range(4):
                offset = (y*width + x)*4 + ch
                v1 = rgba1[offset]
                v2 = rgba2[offset]
                if abs(v1 - v2) > tol:
                    if errors == 0:
                        sys.stderr.write("x=%u, y=%u, ch=%u differ: %f vs %f\n" % (x, y, ch, v1, v2))
                    if errors == 1:
                        sys.stderr.write("...\n")
                    errors += 1
    if errors:
        sys.stderr.write("%u out of %u pixels differ\n" % (errors/4, height*width))
    return errors == 0


class TextureTest(Test):
    
    def __init__(self, **kargs):
        Test.__init__(self)
        self.__dict__.update(kargs)

    def description(self):
        return "%s %ux%u" % (formats[self.format], self.width, self.height)
        
    def run(self):
        dev = self.dev
        
        format = self.format
        width = self.width
        height = self.height
        
        if not dev.is_format_supported(format, PIPE_TEXTURE):
            print "SKIP"
            return
        if not dev.is_format_supported(format, PIPE_SURFACE):
            print "SKIP"
            return
        
        ctx = dev.context_create()
    
        # disabled blending/masking
        blend = Blend()
        blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
        blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
        blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
        blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
        blend.colormask = PIPE_MASK_RGBA
        ctx.set_blend(blend)
    
        # no-op depth/stencil/alpha
        depth_stencil_alpha = DepthStencilAlpha()
        ctx.set_depth_stencil_alpha(depth_stencil_alpha)
    
        # rasterizer
        rasterizer = Rasterizer()
        rasterizer.front_winding = PIPE_WINDING_CW
        rasterizer.cull_mode = PIPE_WINDING_NONE
        rasterizer.bypass_clipping = 1
        #rasterizer.bypass_vs = 1
        ctx.set_rasterizer(rasterizer)
    
        # viewport (identity, we setup vertices in wincoords)
        viewport = Viewport()
        scale = FloatArray(4)
        scale[0] = 1.0
        scale[1] = 1.0
        scale[2] = 1.0
        scale[3] = 1.0
        viewport.scale = scale
        translate = FloatArray(4)
        translate[0] = 0.0
        translate[1] = 0.0
        translate[2] = 0.0
        translate[3] = 0.0
        viewport.translate = translate
        ctx.set_viewport(viewport)
    
        # samplers
        sampler = Sampler()
        sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
        sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
        sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
        sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
        sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
        sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
        sampler.normalized_coords = 1
        ctx.set_sampler(0, sampler)
    
        #  texture 
        texture = dev.texture_create(format, 
                                     width, 
                                     height)
        ctx.set_sampler_texture(0, texture)
        
        expected_rgba = generate_data(texture.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE))
        
        #  framebuffer 
        cbuf_tex = dev.texture_create(PIPE_FORMAT_A8R8G8B8_UNORM, 
                                      width, 
                                      height,
                                      usage = PIPE_TEXTURE_USAGE_RENDER_TARGET)

        cbuf = cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_GPU_WRITE|PIPE_BUFFER_USAGE_GPU_READ)
        fb = Framebuffer()
        fb.width = width
        fb.height = height
        fb.num_cbufs = 1
        fb.set_cbuf(0, cbuf)
        ctx.set_framebuffer(fb)
        ctx.surface_clear(cbuf, 0x00000000)
        del fb
    
        # vertex shader
        vs = Shader('''
            VERT1.1
            DCL IN[0], POSITION, CONSTANT
            DCL IN[1], GENERIC, CONSTANT
            DCL OUT[0], POSITION, CONSTANT
            DCL OUT[1], GENERIC, CONSTANT
            0:MOV OUT[0], IN[0]
            1:MOV OUT[1], IN[1]
            2:END
        ''')
        #vs.dump()
        ctx.set_vertex_shader(vs)
    
        # fragment shader
        fs = Shader('''
            FRAG1.1
            DCL IN[0], GENERIC[0], PERSPECTIVE
            DCL OUT[0], COLOR, CONSTANT
            DCL SAMP[0], CONSTANT
            0:TEX OUT[0], IN[0], SAMP[0], 2D
            1:END
        ''')
        #fs.dump()
        ctx.set_fragment_shader(fs)

        nverts = 4
        nattrs = 2
        verts = FloatArray(nverts * nattrs * 4)
    
        x = 0
        y = 0
        w = width
        h = height
    
        verts[ 0] =     x # x1
        verts[ 1] =     y # y1
        verts[ 2] =   0.0 # z1
        verts[ 3] =   1.0 # w1
        verts[ 4] =   0.0 # s1
        verts[ 5] =   0.0 # t
        verts[ 6] =   0.0
        verts[ 7] =   0.0
        verts[ 8] = x + w # x2
        verts[ 9] =     y # y2
        verts[10] =   0.0 # z2
        verts[11] =   1.0 # w2
        verts[12] =   1.0 # s2
        verts[13] =   0.0 # t2
        verts[14] =   0.0
        verts[15] =   0.0
        verts[16] = x + w # x3
        verts[17] = y + h # y3
        verts[18] =   0.0 # z3
        verts[19] =   1.0 # w3
        verts[20] =   1.0 # s3
        verts[21] =   1.0 # t3
        verts[22] =   0.0
        verts[23] =   0.0
        verts[24] =     x # x4
        verts[25] = y + h # y4
        verts[26] =   0.0 # z4
        verts[27] =   1.0 # w4
        verts[28] =   0.0 # s4
        verts[29] =   1.0 # t4
        verts[30] =   0.0
        verts[31] =   0.0
    
        ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
                          nverts, 
                          nattrs, 
                          verts)
    
        ctx.flush()

        del ctx
        
        rgba = FloatArray(height*width*4)

        cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ).get_tile_rgba(x, y, w, h, rgba)

        if compare_rgba(width, height, rgba, expected_rgba):
            print "OK"
        else:
            print "FAIL"
        
            show_image(width, height, Result=rgba, Expected=expected_rgba)
            #save_image(width, height, rgba, "result.png")
            #save_image(width, height, expected_rgba, "expected.png")
            sys.exit(0)


def main():
    dev = Device()
    suite = TestSuite()
    formats = [PIPE_FORMAT_A8R8G8B8_UNORM, PIPE_FORMAT_YCBCR, PIPE_FORMAT_DXT1_RGB]
    sizes = [64, 32, 16, 8, 4, 2]
    for format in formats:
        for size in sizes:
            suite.add_test(TextureTest(dev=dev, format=format, width=size, height=size))
    suite.run()


if __name__ == '__main__':
    main()