summaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers/osmesa/osmesa.c
blob: c381ca10e035418d5797d60df8551bff52b80d0f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
/*
 * Copyright (c) 2013  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * Off-Screen rendering into client memory.
 * State tracker for gallium (for softpipe and llvmpipe)
 *
 * Notes:
 *
 * If Gallium is built with LLVM support we use the llvmpipe driver.
 * Otherwise we use softpipe.  The GALLIUM_DRIVER environment variable
 * may be set to "softpipe" or "llvmpipe" to override.
 *
 * With softpipe we could render directly into the user's buffer by using a
 * display target resource.  However, softpipe doesn't suport "upside-down"
 * rendering which would be needed for the OSMESA_Y_UP=TRUE case.
 *
 * With llvmpipe we could only render directly into the user's buffer when its
 * width and height is a multiple of the tile size (64 pixels).
 *
 * Because of these constraints we always render into ordinary resources then
 * copy the results to the user's buffer in the flush_front() function which
 * is called when the app calls glFlush/Finish.
 *
 * In general, the OSMesa interface is pretty ugly and not a good match
 * for Gallium.  But we're interested in doing the best we can to preserve
 * application portability.  With a little work we could come up with a
 * much nicer, new off-screen Gallium interface...
 */


#include "GL/osmesa.h"

#include "glapi/glapi.h"  /* for OSMesaGetProcAddress below */

#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"

#include "util/u_atomic.h"
#include "util/u_box.h"
#include "util/u_format.h"
#include "util/u_memory.h"

#include "state_tracker/st_api.h"
#include "state_tracker/st_gl_api.h"



extern struct pipe_screen *
osmesa_create_screen(void);



struct osmesa_buffer
{
   struct st_framebuffer_iface *stfb;
   struct st_visual visual;
   unsigned width, height;

   struct pipe_resource *textures[ST_ATTACHMENT_COUNT];

   void *map;

   struct osmesa_buffer *next;  /**< next in linked list */
};


struct osmesa_context
{
   struct st_context_iface *stctx;

   struct osmesa_buffer *current_buffer;

   enum pipe_format depth_stencil_format, accum_format;

   GLenum format;         /*< User-specified context format */
   GLenum type;           /*< Buffer's data type */
   GLint user_row_length; /*< user-specified number of pixels per row */
   GLboolean y_up;        /*< TRUE  -> Y increases upward */
                          /*< FALSE -> Y increases downward */
};


/**
 * Linked list of all osmesa_buffers.
 * We can re-use an osmesa_buffer from one OSMesaMakeCurrent() call to
 * the next unless the color/depth/stencil/accum formats change.
 * We have to do this to be compatible with the original OSMesa implementation
 * because some apps call OSMesaMakeCurrent() several times during rendering
 * a frame.
 */
static struct osmesa_buffer *BufferList = NULL;


/**
 * Called from the ST manager.
 */
static int
osmesa_st_get_param(struct st_manager *smapi, enum st_manager_param param)
{
   /* no-op */
   return 0;
}


/**
 * Create/return singleton st_api object.
 */
static struct st_api *
get_st_api(void)
{
   static struct st_api *stapi = NULL;
   if (!stapi) {
      stapi = st_gl_api_create();
   }
   return stapi;
}


/**
 * Create/return a singleton st_manager object.
 */
static struct st_manager *
get_st_manager(void)
{
   static struct st_manager *stmgr = NULL;
   if (!stmgr) {
      stmgr = CALLOC_STRUCT(st_manager);
      if (stmgr) {
         stmgr->screen = osmesa_create_screen();
         stmgr->get_param = osmesa_st_get_param;
         stmgr->get_egl_image = NULL;
      }         
   }
   return stmgr;
}


static INLINE boolean
little_endian(void)
{
   const unsigned ui = 1;
   return *((const char *) &ui);
}


/**
 * Given an OSMESA_x format and a GL_y type, return the best
 * matching PIPE_FORMAT_z.
 * Note that we can't exactly match all user format/type combinations
 * with gallium formats.  If we find this to be a problem, we can
 * implement more elaborate format/type conversion in the flush_front()
 * function.
 */
static enum pipe_format
osmesa_choose_format(GLenum format, GLenum type)
{
   switch (format) {
   case OSMESA_RGBA:
      if (type == GL_UNSIGNED_BYTE) {
         if (little_endian())
            return PIPE_FORMAT_R8G8B8A8_UNORM;
         else
            return PIPE_FORMAT_A8B8G8R8_UNORM;
      }
      else if (type == GL_UNSIGNED_SHORT) {
         return PIPE_FORMAT_R16G16B16A16_UNORM;
      }
      else if (type == GL_FLOAT) {
         return PIPE_FORMAT_R32G32B32A32_FLOAT;
      }
      else {
         return PIPE_FORMAT_NONE;
      }
      break;
   case OSMESA_BGRA:
      if (type == GL_UNSIGNED_BYTE) {
         if (little_endian())
            return PIPE_FORMAT_B8G8R8A8_UNORM;
         else
            return PIPE_FORMAT_A8R8G8B8_UNORM;
      }
      else if (type == GL_UNSIGNED_SHORT) {
         return PIPE_FORMAT_R16G16B16A16_UNORM;
      }
      else if (type == GL_FLOAT) {
         return PIPE_FORMAT_R32G32B32A32_FLOAT;
      }
      else {
         return PIPE_FORMAT_NONE;
      }
      break;
   case OSMESA_ARGB:
      if (type == GL_UNSIGNED_BYTE) {
         if (little_endian())
            return PIPE_FORMAT_A8R8G8B8_UNORM;
         else
            return PIPE_FORMAT_B8G8R8A8_UNORM;
      }
      else if (type == GL_UNSIGNED_SHORT) {
         return PIPE_FORMAT_R16G16B16A16_UNORM;
      }
      else if (type == GL_FLOAT) {
         return PIPE_FORMAT_R32G32B32A32_FLOAT;
      }
      else {
         return PIPE_FORMAT_NONE;
      }
      break;
   case OSMESA_RGB:
      if (type == GL_UNSIGNED_BYTE) {
         return PIPE_FORMAT_R8G8B8_UNORM;
      }
      else if (type == GL_UNSIGNED_SHORT) {
         return PIPE_FORMAT_R16G16B16_UNORM;
      }
      else if (type == GL_FLOAT) {
         return PIPE_FORMAT_R32G32B32_FLOAT;
      }
      else {
         return PIPE_FORMAT_NONE;
      }
      break;
   case OSMESA_BGR:
      /* No gallium format for this one */
      return PIPE_FORMAT_NONE;
   case OSMESA_RGB_565:
      return PIPE_FORMAT_B5G6R5_UNORM;
   default:
      ; /* fall-through */
   }
   return PIPE_FORMAT_NONE;
}


/**
 * Initialize an st_visual object.
 */
static void
osmesa_init_st_visual(struct st_visual *vis,
                      enum pipe_format color_format,
                      enum pipe_format ds_format,
                      enum pipe_format accum_format)
{
   vis->buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
   vis->color_format = color_format;
   vis->depth_stencil_format = ds_format;
   vis->accum_format = accum_format;
   vis->samples = 1;
   vis->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
}


/**
 * Return the osmesa_buffer that corresponds to an st_framebuffer_iface.
 */
static INLINE struct osmesa_buffer *
stfbi_to_osbuffer(struct st_framebuffer_iface *stfbi)
{
   return (struct osmesa_buffer *) stfbi->st_manager_private;
}


/**
 * Called via glFlush/glFinish.  This is where we copy the contents
 * of the driver's color buffer into the user-specified buffer.
 */
static boolean
osmesa_st_framebuffer_flush_front(struct st_context_iface *stctx,
                                  struct st_framebuffer_iface *stfbi,
                                  enum st_attachment_type statt)
{
   OSMesaContext osmesa = OSMesaGetCurrentContext();
   struct osmesa_buffer *osbuffer = stfbi_to_osbuffer(stfbi);
   struct pipe_context *pipe = stctx->pipe;
   struct pipe_resource *res = osbuffer->textures[statt];
   struct pipe_transfer *transfer = NULL;
   struct pipe_box box;
   void *map;
   ubyte *src, *dst;
   unsigned y, bytes, bpp;
   int dst_stride;

   u_box_2d(0, 0, res->width0, res->height0, &box);

   map = pipe->transfer_map(pipe, res, 0, PIPE_TRANSFER_READ, &box,
                            &transfer);

   /*
    * Copy the color buffer from the resource to the user's buffer.
    */
   bpp = util_format_get_blocksize(osbuffer->visual.color_format);
   src = map;
   dst = osbuffer->map;
   if (osmesa->user_row_length)
      dst_stride = bpp * osmesa->user_row_length;
   else
      dst_stride = bpp * osbuffer->width;
   bytes = bpp * res->width0;

   if (osmesa->y_up) {
      /* need to flip image upside down */
      dst = dst + (res->height0 - 1) * dst_stride;
      dst_stride = -dst_stride;
   }

   for (y = 0; y < res->height0; y++) {
      memcpy(dst, src, bytes);
      dst += dst_stride;
      src += transfer->stride;
   }

   pipe->transfer_unmap(pipe, transfer);

   return TRUE;
}


/**
 * Called by the st manager to validate the framebuffer (allocate
 * its resources).
 */
static boolean
osmesa_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
                               const enum st_attachment_type *statts,
                               unsigned count,
                               struct pipe_resource **out)
{
   struct pipe_screen *screen = get_st_manager()->screen;
   enum st_attachment_type i;
   struct osmesa_buffer *osbuffer = stfbi_to_osbuffer(stfbi);
   struct pipe_resource templat;

   memset(&templat, 0, sizeof(templat));
   templat.target = PIPE_TEXTURE_RECT;
   templat.format = 0; /* setup below */
   templat.last_level = 0;
   templat.width0 = osbuffer->width;
   templat.height0 = osbuffer->height;
   templat.depth0 = 1;
   templat.array_size = 1;
   templat.usage = PIPE_USAGE_DEFAULT;
   templat.bind = 0; /* setup below */
   templat.flags = 0;

   for (i = 0; i < count; i++) {
      enum pipe_format format = PIPE_FORMAT_NONE;
      unsigned bind = 0;

      /*
       * At this time, we really only need to handle the front-left color
       * attachment, since that's all we specified for the visual in
       * osmesa_init_st_visual().
       */
      if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) {
         format = osbuffer->visual.color_format;
         bind = PIPE_BIND_RENDER_TARGET;
      }
      else if (statts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
         format = osbuffer->visual.depth_stencil_format;
         bind = PIPE_BIND_DEPTH_STENCIL;
      }
      else if (statts[i] == ST_ATTACHMENT_ACCUM) {
         format = osbuffer->visual.accum_format;
         bind = PIPE_BIND_RENDER_TARGET;
      }
      else {
         debug_warning("Unexpected attachment type in "
                       "osmesa_st_framebuffer_validate()");
      }

      templat.format = format;
      templat.bind = bind;
      out[i] = osbuffer->textures[i] =
         screen->resource_create(screen, &templat);
   }

   return TRUE;
}


static struct st_framebuffer_iface *
osmesa_create_st_framebuffer(void)
{
   struct st_framebuffer_iface *stfbi = CALLOC_STRUCT(st_framebuffer_iface);
   if (stfbi) {
      stfbi->flush_front = osmesa_st_framebuffer_flush_front;
      stfbi->validate = osmesa_st_framebuffer_validate;
      p_atomic_set(&stfbi->stamp, 1);
   }
   return stfbi;
}


/**
 * Create new buffer and add to linked list.
 */
static struct osmesa_buffer *
osmesa_create_buffer(enum pipe_format color_format,
                     enum pipe_format ds_format,
                     enum pipe_format accum_format)
{
   struct osmesa_buffer *osbuffer = CALLOC_STRUCT(osmesa_buffer);
   if (osbuffer) {
      osbuffer->stfb = osmesa_create_st_framebuffer();

      osbuffer->stfb->st_manager_private = osbuffer;
      osbuffer->stfb->visual = &osbuffer->visual;

      osmesa_init_st_visual(&osbuffer->visual, color_format,
                            ds_format, accum_format);

      /* insert into linked list */
      osbuffer->next = BufferList;
      BufferList = osbuffer;
   }

   return osbuffer;
}


/**
 * Search linked list for a buffer with matching pixel formats.
 */
static struct osmesa_buffer *
osmesa_find_buffer(enum pipe_format color_format,
                   enum pipe_format ds_format,
                   enum pipe_format accum_format)
{
   struct osmesa_buffer *b;

   /* Check if we already have a suitable buffer for the given formats */
   for (b = BufferList; b; b = b->next) {
      if (b->visual.color_format == color_format &&
          b->visual.depth_stencil_format == ds_format &&
          b->visual.accum_format == accum_format) {
         return b;
      }
   }
   return NULL;
}


static void
osmesa_destroy_buffer(struct osmesa_buffer *osbuffer)
{
   FREE(osbuffer->stfb);
   FREE(osbuffer);
}



/**********************************************************************/
/*****                    Public Functions                        *****/
/**********************************************************************/


/**
 * Create an Off-Screen Mesa rendering context.  The only attribute needed is
 * an RGBA vs Color-Index mode flag.
 *
 * Input:  format - Must be GL_RGBA
 *         sharelist - specifies another OSMesaContext with which to share
 *                     display lists.  NULL indicates no sharing.
 * Return:  an OSMesaContext or 0 if error
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format, OSMesaContext sharelist)
{
   return OSMesaCreateContextExt(format, 24, 8, 0, sharelist);
}


/**
 * New in Mesa 3.5
 *
 * Create context and specify size of ancillary buffers.
 */
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits,
                       GLint accumBits, OSMesaContext sharelist)
{
   OSMesaContext osmesa;
   struct st_context_iface *st_shared;
   enum st_context_error st_error = 0;
   struct st_context_attribs attribs;
   struct st_api *stapi = get_st_api();

   if (sharelist) {
      st_shared = sharelist->stctx;
   }
   else {
      st_shared = NULL;
   }

   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
   if (!osmesa)
      return NULL;

   /* Choose depth/stencil/accum buffer formats */
   if (accumBits > 0) {
      osmesa->accum_format = PIPE_FORMAT_R16G16B16A16_SNORM;
   }
   if (depthBits > 0 && stencilBits > 0) {
      osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT;
   }
   else if (stencilBits > 0) {
      osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT;
   }
   else if (depthBits >= 24) {
      osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM;
   }
   else if (depthBits >= 16) {
      osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
   }

   /*
    * Create the rendering context
    */
   attribs.profile = ST_PROFILE_DEFAULT;
   attribs.major = 2;
   attribs.minor = 1;
   attribs.flags = 0;  /* ST_CONTEXT_FLAG_x */
   attribs.options.force_glsl_extensions_warn = FALSE;

   osmesa_init_st_visual(&attribs.visual,
                         PIPE_FORMAT_R8G8B8A8_UNORM,
                         osmesa->depth_stencil_format,
                         osmesa->accum_format);

   osmesa->stctx = stapi->create_context(stapi, get_st_manager(),
                                         &attribs, &st_error, st_shared);
   if (!osmesa->stctx) {
      FREE(osmesa);
      return NULL;
   }

   osmesa->stctx->st_manager_private = osmesa;

   osmesa->format = format;
   osmesa->user_row_length = 0;
   osmesa->y_up = GL_TRUE;

   return osmesa;
}


/**
 * Destroy an Off-Screen Mesa rendering context.
 *
 * \param osmesa  the context to destroy
 */
GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)
{
   if (osmesa) {
      osmesa->stctx->destroy(osmesa->stctx);
      FREE(osmesa);
   }
}


/**
 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
 * block of memory which the client provides.  Its size must be at least
 * as large as width*height*pixelSize.  Its address should be a multiple
 * of 4 if using RGBA mode.
 *
 * By default, image data is stored in the order of glDrawPixels: row-major
 * order with the lower-left image pixel stored in the first array position
 * (ie. bottom-to-top).
 *
 * If the context's viewport hasn't been initialized yet, it will now be
 * initialized to (0,0,width,height).
 *
 * Input:  osmesa - the rendering context
 *         buffer - the image buffer memory
 *         type - data type for pixel components
 *                GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT
 *                or GL_FLOAT.
 *         width, height - size of image buffer in pixels, at least 1
 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
 *          invalid type, invalid size, etc.
 */
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa, void *buffer, GLenum type,
                  GLsizei width, GLsizei height)
{
   struct st_api *stapi = get_st_api();
   struct osmesa_buffer *osbuffer;
   enum pipe_format color_format;

   if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
      return GL_FALSE;
   }
   if (width < 1 || height < 1) {
      return GL_FALSE;
   }

   color_format = osmesa_choose_format(osmesa->format, type);
   if (color_format == PIPE_FORMAT_NONE) {
      fprintf(stderr, "OSMesaMakeCurrent(unsupported format/type)\n");
      return GL_FALSE;
   }

   /* See if we already have a buffer that uses these pixel formats */
   osbuffer = osmesa_find_buffer(color_format,
                                 osmesa->depth_stencil_format,
                                 osmesa->accum_format);
   if (!osbuffer) {
      /* Existing buffer found, create new buffer */
      osbuffer = osmesa_create_buffer(color_format,
                                      osmesa->depth_stencil_format,
                                      osmesa->accum_format);
   }

   osbuffer->width = width;
   osbuffer->height = height;
   osbuffer->map = buffer;

   /* XXX unused for now */
   (void) osmesa_destroy_buffer;

   osmesa->current_buffer = osbuffer;
   osmesa->type = type;

   stapi->make_current(stapi, osmesa->stctx, osbuffer->stfb, osbuffer->stfb);

   return GL_TRUE;
}



GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)
{
   struct st_api *stapi = get_st_api();
   struct st_context_iface *st = stapi->get_current(stapi);
   return st ? (OSMesaContext) st->st_manager_private : NULL;
}



GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname, GLint value)
{
   OSMesaContext osmesa = OSMesaGetCurrentContext();

   switch (pname) {
   case OSMESA_ROW_LENGTH:
      osmesa->user_row_length = value;
      break;
   case OSMESA_Y_UP:
      osmesa->y_up = value ? GL_TRUE : GL_FALSE;
      break;
   default:
      fprintf(stderr, "Invalid pname in OSMesaPixelStore()\n");
      return;
   }
}


GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname, GLint *value)
{
   OSMesaContext osmesa = OSMesaGetCurrentContext();
   struct osmesa_buffer *osbuffer = osmesa ? osmesa->current_buffer : NULL;

   switch (pname) {
   case OSMESA_WIDTH:
      *value = osbuffer ? osbuffer->width : 0;
      return;
   case OSMESA_HEIGHT:
      *value = osbuffer ? osbuffer->height : 0;
      return;
   case OSMESA_FORMAT:
      *value = osmesa->format;
      return;
   case OSMESA_TYPE:
      /* current color buffer's data type */
      *value = osmesa->type;
      return;
   case OSMESA_ROW_LENGTH:
      *value = osmesa->user_row_length;
      return;
   case OSMESA_Y_UP:
      *value = osmesa->y_up;
      return;
   case OSMESA_MAX_WIDTH:
      /* fall-through */
   case OSMESA_MAX_HEIGHT:
      {
         struct pipe_screen *screen = get_st_manager()->screen;
         int maxLevels = screen->get_param(screen,
                                           PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
         *value = 1 << (maxLevels - 1);
         *value = 8 * 1024;
      }
      return;
   default:
      fprintf(stderr, "Invalid pname in OSMesaGetIntegerv()\n");
      return;
   }
}


/**
 * Return information about the depth buffer associated with an OSMesa context.
 * Input:  c - the OSMesa context
 * Output:  width, height - size of buffer in pixels
 *          bytesPerValue - bytes per depth value (2 or 4)
 *          buffer - pointer to depth buffer values
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
 */
GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c, GLint *width, GLint *height,
                     GLint *bytesPerValue, void **buffer)
{
   struct osmesa_buffer *osbuffer = c->current_buffer;
   struct pipe_context *pipe = c->stctx->pipe;
   struct pipe_resource *res = osbuffer->textures[ST_ATTACHMENT_DEPTH_STENCIL];
   struct pipe_transfer *transfer = NULL;
   struct pipe_box box;

   /*
    * Note: we can't really implement this function with gallium as
    * we did for swrast.  We can't just map the resource and leave it
    * mapped (and there's no OSMesaUnmapDepthBuffer() function) so
    * we unmap the buffer here and return a 'stale' pointer.  This should
    * actually be OK in most cases where the caller of this function
    * immediately uses the pointer.
    */

   u_box_2d(0, 0, res->width0, res->height0, &box);

   *buffer = pipe->transfer_map(pipe, res, 0, PIPE_TRANSFER_READ, &box,
                                &transfer);
   if (!*buffer) {
      return GL_FALSE;
   }

   *width = res->width0;
   *height = res->height0;
   *bytesPerValue = util_format_get_blocksize(res->format);

   pipe->transfer_unmap(pipe, transfer);

   return GL_TRUE;
}


/**
 * Return the color buffer associated with an OSMesa context.
 * Input:  c - the OSMesa context
 * Output:  width, height - size of buffer in pixels
 *          format - the pixel format (OSMESA_FORMAT)
 *          buffer - pointer to color buffer values
 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
 */
GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa, GLint *width,
                      GLint *height, GLint *format, void **buffer)
{
   struct osmesa_buffer *osbuffer = osmesa->current_buffer;

   if (osbuffer) {
      *width = osbuffer->width;
      *height = osbuffer->height;
      *format = osmesa->format;
      *buffer = osbuffer->map;
      return GL_TRUE;
   }
   else {
      *width = 0;
      *height = 0;
      *format = 0;
      *buffer = 0;
      return GL_FALSE;
   }
}


struct name_function
{
   const char *Name;
   OSMESAproc Function;
};

static struct name_function functions[] = {
   { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
   { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
   { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
   { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
   { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
   { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
   { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
   { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
   { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
   { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
   { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
   { NULL, NULL }
};


GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char *funcName)
{
   int i;
   for (i = 0; functions[i].Name; i++) {
      if (strcmp(functions[i].Name, funcName) == 0)
         return functions[i].Function;
   }
   return _glapi_get_proc_address(funcName);
}


GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)
{
   extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp);

   _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
                    enable ? GL_TRUE : GL_FIXED_ONLY_ARB);
}