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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "nine_helpers.h"
#include "nine_shader.h"
#include "vertexshader9.h"
#include "device9.h"
#include "pipe/p_context.h"
#define DBG_CHANNEL DBG_VERTEXSHADER
HRESULT
NineVertexShader9_ctor( struct NineVertexShader9 *This,
struct NineUnknownParams *pParams,
const DWORD *pFunction, void *cso )
{
struct NineDevice9 *device;
struct nine_shader_info info;
HRESULT hr;
unsigned i;
hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr))
return hr;
if (cso) {
This->variant.cso = cso;
return D3D_OK;
}
device = This->base.device;
info.type = PIPE_SHADER_VERTEX;
info.byte_code = pFunction;
info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.sampler_mask_shadow = 0x0;
info.sampler_ps1xtypes = 0x0;
hr = nine_translate_shader(device, &info);
if (FAILED(hr))
return hr;
This->byte_code.version = info.version;
This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
if (!This->byte_code.tokens)
return E_OUTOFMEMORY;
This->byte_code.size = info.byte_size;
This->variant.cso = info.cso;
This->const_used_size = info.const_used_size;
if (info.const_used_size == ~0)
This->const_used_size = NINE_CONSTBUF_SIZE(device->max_vs_const_f);
This->lconstf = info.lconstf;
This->sampler_mask = info.sampler_mask;
This->position_t = info.position_t;
This->point_size = info.point_size;
for (i = 0; i < info.num_inputs && i < Elements(This->input_map); ++i)
This->input_map[i].ndecl = info.input_map[i];
This->num_inputs = i;
return D3D_OK;
}
void
NineVertexShader9_dtor( struct NineVertexShader9 *This )
{
DBG("This=%p cso=%p\n", This, This->variant.cso);
if (This->base.device) {
struct pipe_context *pipe = This->base.device->pipe;
struct nine_shader_variant *var = &This->variant;
do {
if (var->cso) {
if (This->base.device->state.cso.vs == var->cso)
pipe->bind_vs_state(pipe, NULL);
pipe->delete_vs_state(pipe, var->cso);
}
var = var->next;
} while (var);
}
nine_shader_variants_free(&This->variant);
if (This->byte_code.tokens)
FREE((void *)This->byte_code.tokens); /* const_cast */
FREE(This->lconstf.data);
FREE(This->lconstf.ranges);
NineUnknown_dtor(&This->base);
}
HRESULT WINAPI
NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
void *pData,
UINT *pSizeOfData )
{
user_assert(pSizeOfData, D3DERR_INVALIDCALL);
if (!pData) {
*pSizeOfData = This->byte_code.size;
return D3D_OK;
}
user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
memcpy(pData, This->byte_code.tokens, This->byte_code.size);
return D3D_OK;
}
void *
NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
uint32_t key )
{
void *cso = nine_shader_variant_get(&This->variant, key);
if (!cso) {
struct NineDevice9 *device = This->base.device;
struct nine_shader_info info;
HRESULT hr;
info.type = PIPE_SHADER_VERTEX;
info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf;
hr = nine_translate_shader(This->base.device, &info);
if (FAILED(hr))
return NULL;
nine_shader_variant_add(&This->variant, key, info.cso);
cso = info.cso;
}
return cso;
}
IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice,
(void *)NineVertexShader9_GetFunction
};
static const GUID *NineVertexShader9_IIDs[] = {
&IID_IDirect3DVertexShader9,
&IID_IUnknown,
NULL
};
HRESULT
NineVertexShader9_new( struct NineDevice9 *pDevice,
struct NineVertexShader9 **ppOut,
const DWORD *pFunction, void *cso )
{
NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
}
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