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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _NINE_VERTEXBUFFER9_H_
#define _NINE_VERTEXBUFFER9_H_
#include "resource9.h"
#include "buffer9.h"
struct pipe_screen;
struct pipe_context;
struct pipe_transfer;
struct NineVertexBuffer9
{
struct NineBuffer9 base;
/* G3D */
struct pipe_context *pipe;
D3DVERTEXBUFFER_DESC desc;
};
static inline struct NineVertexBuffer9 *
NineVertexBuffer9( void *data )
{
return (struct NineVertexBuffer9 *)data;
}
HRESULT
NineVertexBuffer9_new( struct NineDevice9 *pDevice,
D3DVERTEXBUFFER_DESC *pDesc,
struct NineVertexBuffer9 **ppOut );
HRESULT
NineVertexBuffer9_ctor( struct NineVertexBuffer9 *This,
struct NineUnknownParams *pParams,
D3DVERTEXBUFFER_DESC *pDesc );
void
NineVertexBuffer9_dtor( struct NineVertexBuffer9 *This );
/*** Nine private ***/
struct pipe_resource *
NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This );
/*** Direct3D public ***/
HRESULT WINAPI
NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This,
UINT OffsetToLock,
UINT SizeToLock,
void **ppbData,
DWORD Flags );
HRESULT WINAPI
NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This );
HRESULT WINAPI
NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This,
D3DVERTEXBUFFER_DESC *pDesc );
#endif /* _NINE_VERTEXBUFFER9_H_ */
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