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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "c99_alloca.h"
#include "device9.h"
#include "surface9.h"
#include "texture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_dump.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_resource.h"
#define DBG_CHANNEL DBG_TEXTURE
static HRESULT
NineTexture9_ctor( struct NineTexture9 *This,
struct NineUnknownParams *pParams,
UINT Width, UINT Height, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
HANDLE *pSharedHandle )
{
struct pipe_screen *screen = pParams->device->screen;
struct pipe_resource *info = &This->base.base.info;
struct pipe_resource *resource;
enum pipe_format pf;
unsigned *level_offsets;
unsigned l;
D3DSURFACE_DESC sfdesc;
HRESULT hr;
void *user_buffer = NULL, *user_buffer_for_level;
DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
"pSharedHandle=%p\n", This, Width, Height, Levels,
nine_D3DUSAGE_to_str(Usage),
d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
(Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
/* TODO: implement buffer sharing (should work with cross process too)
*
* Gem names may have fit but they're depreciated and won't work on render-nodes.
* One solution is to use shm buffers. We would use a /dev/shm file, fill the first
* values to tell it is a nine buffer, the size, which function created it, etc,
* and then it would contain the data. The handle would be a number, corresponding to
* the file to read (/dev/shm/nine-share-4 for example would be 4).
*
* Wine just ignores the argument, which works only if the app creates the handle
* and won't use it. Instead of failing, we support that situation by putting an
* invalid handle, that we would fail to import. Please note that we don't advertise
* the flag indicating the support for that feature, but apps seem to not care.
*/
user_assert(!pSharedHandle ||
Pool == D3DPOOL_SYSTEMMEM ||
Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
if (!*pSharedHandle) {
DBG("Creating Texture with invalid handle. Importing will fail\n.");
*pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
pSharedHandle = NULL;
} else {
ERR("Application tries to use cross-process sharing feature. Nine "
"doesn't support it");
return D3DERR_INVALIDCALL;
}
}
if (Usage & D3DUSAGE_AUTOGENMIPMAP)
Levels = 0;
pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW, FALSE);
if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
return D3DERR_INVALIDCALL;
info->screen = screen;
info->target = PIPE_TEXTURE_2D;
info->format = pf;
info->width0 = Width;
info->height0 = Height;
info->depth0 = 1;
if (Levels)
info->last_level = Levels - 1;
else
info->last_level = util_logbase2(MAX2(Width, Height));
info->array_size = 1;
info->nr_samples = 0;
info->bind = PIPE_BIND_SAMPLER_VIEW;
info->usage = PIPE_USAGE_DEFAULT;
info->flags = 0;
if (Usage & D3DUSAGE_RENDERTARGET)
info->bind |= PIPE_BIND_RENDER_TARGET;
if (Usage & D3DUSAGE_DEPTHSTENCIL)
info->bind |= PIPE_BIND_DEPTH_STENCIL;
if (Usage & D3DUSAGE_DYNAMIC) {
info->usage = PIPE_USAGE_DYNAMIC;
info->bind |=
PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE;
}
if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
DBG("Application asked for Software Vertex Processing, "
"but this is unimplemented\n");
if (pSharedHandle)
info->bind |= PIPE_BIND_SHARED;
if (Pool == D3DPOOL_SYSTEMMEM)
info->usage = PIPE_USAGE_STAGING;
if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
user_buffer = (void *)*pSharedHandle;
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
(void) nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level);
} else if (Pool != D3DPOOL_DEFAULT) {
/* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
* allocate only for the first level, since it is the only lockable
* level. Check apps don't crash if we allocate smaller buffer (some
* apps access sublevels of texture even if they locked only first
* level) */
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
user_buffer = MALLOC(
nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level));
This->managed_buffer = user_buffer;
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}
This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
if (!This->surfaces)
return E_OUTOFMEMORY;
hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
if (FAILED(hr))
return hr;
This->base.pstype = (Height == 1) ? 1 : 0;
/* Create all the surfaces right away.
* They manage backing storage, and transfers (LockRect) are deferred
* to them.
*/
sfdesc.Format = Format;
sfdesc.Type = D3DRTYPE_SURFACE;
sfdesc.Usage = Usage;
sfdesc.Pool = Pool;
sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
sfdesc.MultiSampleQuality = 0;
if (Pool == D3DPOOL_SYSTEMMEM)
resource = NULL;
else
resource = This->base.base.resource;
for (l = 0; l <= info->last_level; ++l) {
sfdesc.Width = u_minify(Width, l);
sfdesc.Height = u_minify(Height, l);
/* Some apps expect the memory to be allocated in
* continous blocks */
user_buffer_for_level = user_buffer ? user_buffer +
level_offsets[l] : NULL;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
resource, user_buffer_for_level,
D3DRTYPE_TEXTURE, l, 0,
&sfdesc, &This->surfaces[l]);
if (FAILED(hr))
return hr;
}
This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
*pSharedHandle = This->surfaces[0]->data;
}
return D3D_OK;
}
static void
NineTexture9_dtor( struct NineTexture9 *This )
{
unsigned l;
if (This->surfaces) {
/* The surfaces should have 0 references and be unbound now. */
for (l = 0; l <= This->base.base.info.last_level; ++l)
NineUnknown_Destroy(&This->surfaces[l]->base.base);
FREE(This->surfaces);
}
if (This->managed_buffer)
FREE(This->managed_buffer);
NineBaseTexture9_dtor(&This->base);
}
HRESULT WINAPI
NineTexture9_GetLevelDesc( struct NineTexture9 *This,
UINT Level,
D3DSURFACE_DESC *pDesc )
{
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
*pDesc = This->surfaces[Level]->desc;
return D3D_OK;
}
HRESULT WINAPI
NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
UINT Level,
IDirect3DSurface9 **ppSurfaceLevel )
{
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
*ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
return D3D_OK;
}
HRESULT WINAPI
NineTexture9_LockRect( struct NineTexture9 *This,
UINT Level,
D3DLOCKED_RECT *pLockedRect,
const RECT *pRect,
DWORD Flags )
{
DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
This, Level, pLockedRect, pRect, Flags);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
pRect, Flags);
}
HRESULT WINAPI
NineTexture9_UnlockRect( struct NineTexture9 *This,
UINT Level )
{
DBG("This=%p Level=%u\n", This, Level);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
return NineSurface9_UnlockRect(This->surfaces[Level]);
}
HRESULT WINAPI
NineTexture9_AddDirtyRect( struct NineTexture9 *This,
const RECT *pDirtyRect )
{
DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
/* Tracking dirty regions on DEFAULT or SYSTEMMEM resources is pointless,
* because we always write to the final storage. Just marked it dirty in
* case we need to generate mip maps.
*/
if (This->base.base.pool != D3DPOOL_MANAGED) {
if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
This->base.dirty_mip = TRUE;
return D3D_OK;
}
This->base.managed.dirty = TRUE;
BASETEX_REGISTER_UPDATE(&This->base);
if (!pDirtyRect) {
u_box_origin_2d(This->base.base.info.width0,
This->base.base.info.height0, &This->dirty_rect);
} else {
struct pipe_box box;
rect_to_pipe_box_clamp(&box, pDirtyRect);
u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
(void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
This->base.base.info.width0,
This->base.base.info.height0);
}
return D3D_OK;
}
IDirect3DTexture9Vtbl NineTexture9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
(void *)NineResource9_SetPrivateData,
(void *)NineResource9_GetPrivateData,
(void *)NineResource9_FreePrivateData,
(void *)NineResource9_SetPriority,
(void *)NineResource9_GetPriority,
(void *)NineBaseTexture9_PreLoad,
(void *)NineResource9_GetType,
(void *)NineBaseTexture9_SetLOD,
(void *)NineBaseTexture9_GetLOD,
(void *)NineBaseTexture9_GetLevelCount,
(void *)NineBaseTexture9_SetAutoGenFilterType,
(void *)NineBaseTexture9_GetAutoGenFilterType,
(void *)NineBaseTexture9_GenerateMipSubLevels,
(void *)NineTexture9_GetLevelDesc,
(void *)NineTexture9_GetSurfaceLevel,
(void *)NineTexture9_LockRect,
(void *)NineTexture9_UnlockRect,
(void *)NineTexture9_AddDirtyRect
};
static const GUID *NineTexture9_IIDs[] = {
&IID_IDirect3DTexture9,
&IID_IDirect3DBaseTexture9,
&IID_IDirect3DResource9,
&IID_IUnknown,
NULL
};
HRESULT
NineTexture9_new( struct NineDevice9 *pDevice,
UINT Width, UINT Height, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
struct NineTexture9 **ppOut,
HANDLE *pSharedHandle )
{
NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
Width, Height, Levels,
Usage, Format, Pool, pSharedHandle);
}
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