summaryrefslogtreecommitdiffstats
path: root/src/gallium/state_trackers/nine/texture9.c
blob: 875620e065c08c45aa86d9c4fbad89ba17ff4ee9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
/*
 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "c99_alloca.h"

#include "device9.h"
#include "surface9.h"
#include "texture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_dump.h"

#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_resource.h"

#define DBG_CHANNEL DBG_TEXTURE

static HRESULT
NineTexture9_ctor( struct NineTexture9 *This,
                   struct NineUnknownParams *pParams,
                   UINT Width, UINT Height, UINT Levels,
                   DWORD Usage,
                   D3DFORMAT Format,
                   D3DPOOL Pool,
                   HANDLE *pSharedHandle )
{
    struct pipe_screen *screen = pParams->device->screen;
    struct pipe_resource *info = &This->base.base.info;
    enum pipe_format pf;
    unsigned *level_offsets;
    unsigned l;
    D3DSURFACE_DESC sfdesc;
    HRESULT hr;
    void *user_buffer = NULL, *user_buffer_for_level;

    DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
        "pSharedHandle=%p\n", This, Width, Height, Levels,
        nine_D3DUSAGE_to_str(Usage),
        d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);

    user_assert(Width && Height, D3DERR_INVALIDCALL);

    /* pSharedHandle: can be non-null for ex only.
     * D3DPOOL_SYSTEMMEM: Levels must be 1
     * D3DPOOL_DEFAULT: no restriction for Levels
     * Other Pools are forbidden. */
    user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
    user_assert(!pSharedHandle ||
                (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
                Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);

    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
                (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
                D3DERR_INVALIDCALL);

    /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
     * buffer sharing).
     *
     * Gem names may have fit but they're depreciated and won't work on render-nodes.
     * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
     * values to tell it is a nine buffer, the size, which function created it, etc,
     * and then it would contain the data. The handle would be a number, corresponding to
     * the file to read (/dev/shm/nine-share-4 for example would be 4).
     *
     * Wine just ignores the argument, which works only if the app creates the handle
     * and won't use it. Instead of failing, we support that situation by putting an
     * invalid handle, that we would fail to import. Please note that we don't advertise
     * the flag indicating the support for that feature, but apps seem to not care.
     */

    if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
        if (!*pSharedHandle) {
            DBG("Creating Texture with invalid handle. Importing will fail\n.");
            *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
            pSharedHandle = NULL;
        } else {
            ERR("Application tries to use cross-process sharing feature. Nine "
                "doesn't support it");
            return D3DERR_INVALIDCALL;
        }
    }

    if (Usage & D3DUSAGE_AUTOGENMIPMAP)
        Levels = 0;

    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
                                     PIPE_BIND_SAMPLER_VIEW, FALSE,
                                     Pool == D3DPOOL_SCRATCH);

    if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
        return D3DERR_INVALIDCALL;

    if (compressed_format(Format)) {
        const unsigned w = util_format_get_blockwidth(pf);
        const unsigned h = util_format_get_blockheight(pf);

        user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
    }

    info->screen = screen;
    info->target = PIPE_TEXTURE_2D;
    info->format = pf;
    info->width0 = Width;
    info->height0 = Height;
    info->depth0 = 1;
    if (Levels)
        info->last_level = Levels - 1;
    else
        info->last_level = util_logbase2(MAX2(Width, Height));
    info->array_size = 1;
    info->nr_samples = 0;
    info->bind = PIPE_BIND_SAMPLER_VIEW;
    info->usage = PIPE_USAGE_DEFAULT;
    info->flags = 0;

    if (Usage & D3DUSAGE_RENDERTARGET)
        info->bind |= PIPE_BIND_RENDER_TARGET;
    if (Usage & D3DUSAGE_DEPTHSTENCIL)
        info->bind |= PIPE_BIND_DEPTH_STENCIL;

    if (Usage & D3DUSAGE_DYNAMIC) {
        info->usage = PIPE_USAGE_DYNAMIC;
    }

    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
        DBG("Application asked for Software Vertex Processing, "
            "but this is unimplemented\n");

    if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
        user_buffer = (void *)*pSharedHandle;
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
        (void) nine_format_get_size_and_offsets(pf, level_offsets,
                                                Width, Height,
                                                info->last_level);
    } else if (Pool != D3DPOOL_DEFAULT) {
        /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
         * allocate only for the first level, since it is the only lockable
         * level. Check apps don't crash if we allocate smaller buffer (some
         * apps access sublevels of texture even if they locked only first
         * level) */
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
        user_buffer = align_malloc(
            nine_format_get_size_and_offsets(pf, level_offsets,
                                             Width, Height,
                                             info->last_level), 32);
        This->managed_buffer = user_buffer;
        if (!This->managed_buffer)
            return E_OUTOFMEMORY;
    }

    This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
    if (!This->surfaces)
        return E_OUTOFMEMORY;

    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
    if (FAILED(hr))
        return hr;
    This->base.pstype = (Height == 1) ? 1 : 0;

    /* Create all the surfaces right away.
     * They manage backing storage, and transfers (LockRect) are deferred
     * to them.
     */
    sfdesc.Format = Format;
    sfdesc.Type = D3DRTYPE_SURFACE;
    sfdesc.Usage = Usage;
    sfdesc.Pool = Pool;
    sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
    sfdesc.MultiSampleQuality = 0;

    for (l = 0; l <= info->last_level; ++l) {
        sfdesc.Width = u_minify(Width, l);
        sfdesc.Height = u_minify(Height, l);
        /* Some apps expect the memory to be allocated in
         * continous blocks */
        user_buffer_for_level = user_buffer ? user_buffer +
            level_offsets[l] : NULL;

        hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
                              This->base.base.resource, user_buffer_for_level,
                              D3DRTYPE_TEXTURE, l, 0,
                              &sfdesc, &This->surfaces[l]);
        if (FAILED(hr))
            return hr;
    }

    /* Textures start initially dirty */
    This->dirty_rect.width = Width;
    This->dirty_rect.height = Height;
    This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */

    if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
        *pSharedHandle = This->surfaces[0]->data;
    }

    return D3D_OK;
}

static void
NineTexture9_dtor( struct NineTexture9 *This )
{
    unsigned l;

    DBG("This=%p\n", This);

    if (This->surfaces) {
        /* The surfaces should have 0 references and be unbound now. */
        for (l = 0; l <= This->base.base.info.last_level; ++l)
            if (This->surfaces[l])
                NineUnknown_Destroy(&This->surfaces[l]->base.base);
        FREE(This->surfaces);
    }

    if (This->managed_buffer)
        align_free(This->managed_buffer);

    NineBaseTexture9_dtor(&This->base);
}

HRESULT NINE_WINAPI
NineTexture9_GetLevelDesc( struct NineTexture9 *This,
                           UINT Level,
                           D3DSURFACE_DESC *pDesc )
{
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
                D3DERR_INVALIDCALL);

    *pDesc = This->surfaces[Level]->desc;

    return D3D_OK;
}

HRESULT NINE_WINAPI
NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
                              UINT Level,
                              IDirect3DSurface9 **ppSurfaceLevel )
{
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
                D3DERR_INVALIDCALL);

    NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
    *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];

    return D3D_OK;
}

HRESULT NINE_WINAPI
NineTexture9_LockRect( struct NineTexture9 *This,
                       UINT Level,
                       D3DLOCKED_RECT *pLockedRect,
                       const RECT *pRect,
                       DWORD Flags )
{
    DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
        This, Level, pLockedRect, pRect, Flags);

    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
                D3DERR_INVALIDCALL);

    return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
                                 pRect, Flags);
}

HRESULT NINE_WINAPI
NineTexture9_UnlockRect( struct NineTexture9 *This,
                         UINT Level )
{
    DBG("This=%p Level=%u\n", This, Level);

    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);

    return NineSurface9_UnlockRect(This->surfaces[Level]);
}

HRESULT NINE_WINAPI
NineTexture9_AddDirtyRect( struct NineTexture9 *This,
                           const RECT *pDirtyRect )
{
    DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
        pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
        pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);

    /* Tracking dirty regions on DEFAULT resources is pointless,
     * because we always write to the final storage. Just marked it dirty in
     * case we need to generate mip maps.
     */
    if (This->base.base.pool == D3DPOOL_DEFAULT) {
        if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
            This->base.dirty_mip = TRUE;
            BASETEX_REGISTER_UPDATE(&This->base);
        }
        return D3D_OK;
    }

    if (This->base.base.pool == D3DPOOL_MANAGED) {
        This->base.managed.dirty = TRUE;
        BASETEX_REGISTER_UPDATE(&This->base);
    }

    if (!pDirtyRect) {
        u_box_origin_2d(This->base.base.info.width0,
                        This->base.base.info.height0, &This->dirty_rect);
    } else {
        struct pipe_box box;
        rect_to_pipe_box_clamp(&box, pDirtyRect);
        u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
        (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
                             This->base.base.info.width0,
                             This->base.base.info.height0);
    }
    return D3D_OK;
}

IDirect3DTexture9Vtbl NineTexture9_vtable = {
    (void *)NineUnknown_QueryInterface,
    (void *)NineUnknown_AddRef,
    (void *)NineUnknown_Release,
    (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
    (void *)NineResource9_SetPrivateData,
    (void *)NineResource9_GetPrivateData,
    (void *)NineResource9_FreePrivateData,
    (void *)NineResource9_SetPriority,
    (void *)NineResource9_GetPriority,
    (void *)NineBaseTexture9_PreLoad,
    (void *)NineResource9_GetType,
    (void *)NineBaseTexture9_SetLOD,
    (void *)NineBaseTexture9_GetLOD,
    (void *)NineBaseTexture9_GetLevelCount,
    (void *)NineBaseTexture9_SetAutoGenFilterType,
    (void *)NineBaseTexture9_GetAutoGenFilterType,
    (void *)NineBaseTexture9_GenerateMipSubLevels,
    (void *)NineTexture9_GetLevelDesc,
    (void *)NineTexture9_GetSurfaceLevel,
    (void *)NineTexture9_LockRect,
    (void *)NineTexture9_UnlockRect,
    (void *)NineTexture9_AddDirtyRect
};

static const GUID *NineTexture9_IIDs[] = {
    &IID_IDirect3DTexture9,
    &IID_IDirect3DBaseTexture9,
    &IID_IDirect3DResource9,
    &IID_IUnknown,
    NULL
};

HRESULT
NineTexture9_new( struct NineDevice9 *pDevice,
                  UINT Width, UINT Height, UINT Levels,
                  DWORD Usage,
                  D3DFORMAT Format,
                  D3DPOOL Pool,
                  struct NineTexture9 **ppOut,
                  HANDLE *pSharedHandle )
{
    NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
                          Width, Height, Levels,
                          Usage, Format, Pool, pSharedHandle);
}