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|
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "swapchain9.h"
#include "surface9.h"
#include "device9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_dump.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "hud/hud_context.h"
#include "state_tracker/drm_driver.h"
#include "threadpool.h"
#define DBG_CHANNEL DBG_SWAPCHAIN
#define UNTESTED(n) DBG("UNTESTED point %d. Please tell if it worked\n", n)
HRESULT
NineSwapChain9_ctor( struct NineSwapChain9 *This,
struct NineUnknownParams *pParams,
BOOL implicit,
ID3DPresent *pPresent,
D3DPRESENT_PARAMETERS *pPresentationParameters,
struct d3dadapter9_context *pCTX,
HWND hFocusWindow,
D3DDISPLAYMODEEX *mode )
{
HRESULT hr;
DBG("This=%p pDevice=%p pPresent=%p pCTX=%p hFocusWindow=%p\n",
This, pParams->device, pPresent, pCTX, hFocusWindow);
hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr))
return hr;
This->screen = NineDevice9_GetScreen(This->base.device);
This->pipe = NineDevice9_GetPipe(This->base.device);
This->cso = NineDevice9_GetCSO(This->base.device);
This->implicit = implicit;
This->actx = pCTX;
This->present = pPresent;
This->mode = NULL;
ID3DPresent_AddRef(pPresent);
if (!pPresentationParameters->hDeviceWindow)
pPresentationParameters->hDeviceWindow = hFocusWindow;
This->rendering_done = FALSE;
This->pool = NULL;
return NineSwapChain9_Resize(This, pPresentationParameters, mode);
}
static D3DWindowBuffer *
D3DWindowBuffer_create(struct NineSwapChain9 *This,
struct pipe_resource *resource,
int depth)
{
D3DWindowBuffer *ret;
struct winsys_handle whandle;
int stride, dmaBufFd;
memset(&whandle, 0, sizeof(whandle));
whandle.type = DRM_API_HANDLE_TYPE_FD;
This->screen->resource_get_handle(This->screen, resource, &whandle);
stride = whandle.stride;
dmaBufFd = whandle.handle;
ID3DPresent_NewD3DWindowBufferFromDmaBuf(This->present,
dmaBufFd,
resource->width0,
resource->height0,
stride,
depth,
32,
&ret);
return ret;
}
HRESULT
NineSwapChain9_Resize( struct NineSwapChain9 *This,
D3DPRESENT_PARAMETERS *pParams,
D3DDISPLAYMODEEX *mode )
{
struct NineDevice9 *pDevice = This->base.device;
struct NineSurface9 **bufs;
D3DSURFACE_DESC desc;
HRESULT hr;
struct pipe_resource *resource, tmplt;
enum pipe_format pf;
BOOL has_present_buffers = FALSE;
int depth;
unsigned i, oldBufferCount, newBufferCount;
DBG("This=%p pParams=%p\n", This, pParams);
user_assert(pParams != NULL, E_POINTER);
DBG("pParams(%p):\n"
"BackBufferWidth: %u\n"
"BackBufferHeight: %u\n"
"BackBufferFormat: %s\n"
"BackBufferCount: %u\n"
"MultiSampleType: %u\n"
"MultiSampleQuality: %u\n"
"SwapEffect: %u\n"
"hDeviceWindow: %p\n"
"Windowed: %i\n"
"EnableAutoDepthStencil: %i\n"
"AutoDepthStencilFormat: %s\n"
"Flags: %s\n"
"FullScreen_RefreshRateInHz: %u\n"
"PresentationInterval: %x\n", pParams,
pParams->BackBufferWidth, pParams->BackBufferHeight,
d3dformat_to_string(pParams->BackBufferFormat),
pParams->BackBufferCount,
pParams->MultiSampleType, pParams->MultiSampleQuality,
pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
pParams->EnableAutoDepthStencil,
d3dformat_to_string(pParams->AutoDepthStencilFormat),
nine_D3DPRESENTFLAG_to_str(pParams->Flags),
pParams->FullScreen_RefreshRateInHz,
pParams->PresentationInterval);
if (pParams->SwapEffect == D3DSWAPEFFECT_COPY &&
pParams->BackBufferCount > 1) {
pParams->BackBufferCount = 1;
}
if (pParams->BackBufferCount > 3) {
pParams->BackBufferCount = 3;
}
if (pParams->BackBufferCount == 0) {
pParams->BackBufferCount = 1;
}
if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) {
pParams->BackBufferFormat = D3DFMT_A8R8G8B8;
}
This->desired_fences = This->actx->throttling ? This->actx->throttling_value + 1 : 0;
/* +1 because we add the fence of the current buffer before popping an old one */
if (This->desired_fences > DRI_SWAP_FENCES_MAX)
This->desired_fences = DRI_SWAP_FENCES_MAX;
if (This->actx->vblank_mode == 0)
pParams->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
else if (This->actx->vblank_mode == 3)
pParams->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
if (mode && This->mode) {
*(This->mode) = *mode;
} else if (mode) {
This->mode = malloc(sizeof(D3DDISPLAYMODEEX));
memcpy(This->mode, mode, sizeof(D3DDISPLAYMODEEX));
} else {
free(This->mode);
This->mode = NULL;
}
/* Note: It is the role of the backend to fill if necessary
* BackBufferWidth and BackBufferHeight */
ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
/* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
* Here we don't get back the initial content of the screen. To emulate the behaviour
* we allocate an additional buffer */
oldBufferCount = This->params.BackBufferCount ?
(This->params.BackBufferCount +
(This->params.SwapEffect != D3DSWAPEFFECT_COPY)) : 0;
newBufferCount = pParams->BackBufferCount +
(pParams->SwapEffect != D3DSWAPEFFECT_COPY);
pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat,
PIPE_TEXTURE_2D, pParams->MultiSampleType,
PIPE_BIND_RENDER_TARGET, FALSE);
if (This->actx->linear_framebuffer ||
(pf != PIPE_FORMAT_B8G8R8X8_UNORM &&
pf != PIPE_FORMAT_B8G8R8A8_UNORM) ||
pParams->SwapEffect != D3DSWAPEFFECT_DISCARD ||
pParams->MultiSampleType >= 2 ||
(This->actx->ref && This->actx->ref == This->screen))
has_present_buffers = TRUE;
/* Note: the buffer depth has to match the window depth.
* In practice, ARGB buffers can be used with windows
* of depth 24. Windows of depth 32 are extremely rare.
* So even if the buffer is ARGB, say it is depth 24.
* It is common practice, for example that's how
* glamor implements depth 24.
* TODO: handle windows with other depths. Not possible in the short term.
* For example 16 bits.*/
depth = 24;
tmplt.target = PIPE_TEXTURE_2D;
tmplt.width0 = pParams->BackBufferWidth;
tmplt.height0 = pParams->BackBufferHeight;
tmplt.depth0 = 1;
tmplt.last_level = 0;
tmplt.array_size = 1;
tmplt.usage = PIPE_USAGE_DEFAULT;
tmplt.flags = 0;
desc.Type = D3DRTYPE_SURFACE;
desc.Pool = D3DPOOL_DEFAULT;
desc.MultiSampleType = pParams->MultiSampleType;
desc.MultiSampleQuality = 0;
desc.Width = pParams->BackBufferWidth;
desc.Height = pParams->BackBufferHeight;
if (This->pool) {
_mesa_threadpool_destroy(This->pool);
This->pool = NULL;
}
This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY);
if (This->enable_threadpool)
This->pool = _mesa_threadpool_create();
if (!This->pool)
This->enable_threadpool = FALSE;
This->tasks = REALLOC(This->tasks,
oldBufferCount * sizeof(struct threadpool_task *),
newBufferCount * sizeof(struct threadpool_task *));
memset(This->tasks, 0, newBufferCount * sizeof(struct threadpool_task *));
for (i = 0; i < oldBufferCount; i++) {
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
This->present_handles[i] = NULL;
if (This->present_buffers)
pipe_resource_reference(&(This->present_buffers[i]), NULL);
}
if (!has_present_buffers && This->present_buffers) {
FREE(This->present_buffers);
This->present_buffers = NULL;
}
if (newBufferCount != oldBufferCount) {
for (i = newBufferCount; i < oldBufferCount;
++i)
NineUnknown_Detach(NineUnknown(This->buffers[i]));
bufs = REALLOC(This->buffers,
oldBufferCount * sizeof(This->buffers[0]),
newBufferCount * sizeof(This->buffers[0]));
if (!bufs)
return E_OUTOFMEMORY;
This->buffers = bufs;
This->present_handles = REALLOC(This->present_handles,
oldBufferCount * sizeof(D3DWindowBuffer *),
newBufferCount * sizeof(D3DWindowBuffer *));
for (i = oldBufferCount; i < newBufferCount; ++i) {
This->buffers[i] = NULL;
This->present_handles[i] = NULL;
}
}
if (has_present_buffers &&
(newBufferCount != oldBufferCount || !This->present_buffers)) {
This->present_buffers = REALLOC(This->present_buffers,
This->present_buffers == NULL ? 0 :
oldBufferCount * sizeof(struct pipe_resource *),
newBufferCount * sizeof(struct pipe_resource *));
memset(This->present_buffers, 0, newBufferCount * sizeof(struct pipe_resource *));
}
for (i = 0; i < newBufferCount; ++i) {
tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET;
tmplt.nr_samples = pParams->MultiSampleType;
if (!has_present_buffers)
tmplt.bind |= PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
tmplt.format = d3d9_to_pipe_format_checked(This->screen,
pParams->BackBufferFormat,
PIPE_TEXTURE_2D,
tmplt.nr_samples,
tmplt.bind, FALSE);
if (tmplt.format == PIPE_FORMAT_NONE)
return D3DERR_INVALIDCALL;
resource = This->screen->resource_create(This->screen, &tmplt);
if (!resource) {
DBG("Failed to create pipe_resource.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
if (pParams->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
if (This->buffers[i]) {
NineSurface9_SetResourceResize(This->buffers[i], resource);
if (has_present_buffers)
pipe_resource_reference(&resource, NULL);
} else {
desc.Format = pParams->BackBufferFormat;
desc.Usage = D3DUSAGE_RENDERTARGET;
hr = NineSurface9_new(pDevice, NineUnknown(This), resource, NULL, 0,
0, 0, &desc, &This->buffers[i]);
if (has_present_buffers)
pipe_resource_reference(&resource, NULL);
if (FAILED(hr)) {
DBG("Failed to create RT surface.\n");
return hr;
}
This->buffers[i]->base.base.forward = FALSE;
}
if (has_present_buffers) {
tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
tmplt.nr_samples = 0;
if (This->actx->linear_framebuffer)
tmplt.bind |= PIPE_BIND_LINEAR;
if (pParams->SwapEffect != D3DSWAPEFFECT_DISCARD)
tmplt.bind |= PIPE_BIND_RENDER_TARGET;
resource = This->screen->resource_create(This->screen, &tmplt);
pipe_resource_reference(&(This->present_buffers[i]), resource);
}
This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth);
pipe_resource_reference(&resource, NULL);
}
if (pParams->EnableAutoDepthStencil) {
tmplt.bind = d3d9_get_pipe_depth_format_bindings(pParams->AutoDepthStencilFormat);
/* Checking the d3d9 depth format for texture support indicates the app if it can use
* the format for shadow mapping or texturing. If the check returns true, then the app
* is allowed to use this functionnality, so try first to create the buffer
* with PIPE_BIND_SAMPLER_VIEW. If the format can't be created with it, try without.
* If it fails with PIPE_BIND_SAMPLER_VIEW, then the app check for texture support
* would fail too, so we are fine. */
tmplt.bind |= PIPE_BIND_SAMPLER_VIEW;
tmplt.nr_samples = pParams->MultiSampleType;
tmplt.format = d3d9_to_pipe_format_checked(This->screen,
pParams->AutoDepthStencilFormat,
PIPE_TEXTURE_2D,
tmplt.nr_samples,
tmplt.bind,
FALSE);
if (tmplt.format == PIPE_FORMAT_NONE) {
tmplt.bind &= ~PIPE_BIND_SAMPLER_VIEW;
tmplt.format = d3d9_to_pipe_format_checked(This->screen,
pParams->AutoDepthStencilFormat,
PIPE_TEXTURE_2D,
tmplt.nr_samples,
tmplt.bind,
FALSE);
}
if (tmplt.format == PIPE_FORMAT_NONE)
return D3DERR_INVALIDCALL;
resource = This->screen->resource_create(This->screen, &tmplt);
if (!resource) {
DBG("Failed to create pipe_resource for depth buffer.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
if (This->zsbuf) {
NineSurface9_SetResourceResize(This->zsbuf, resource);
pipe_resource_reference(&resource, NULL);
} else {
/* XXX wine thinks the container of this should be the device */
desc.Format = pParams->AutoDepthStencilFormat;
desc.Usage = D3DUSAGE_DEPTHSTENCIL;
hr = NineSurface9_new(pDevice, NineUnknown(pDevice), resource, NULL, 0,
0, 0, &desc, &This->zsbuf);
pipe_resource_reference(&resource, NULL);
if (FAILED(hr)) {
DBG("Failed to create ZS surface.\n");
return hr;
}
This->zsbuf->base.base.forward = FALSE;
}
}
This->params = *pParams;
return D3D_OK;
}
/* Throttling: code adapted from the dri state tracker */
/**
* swap_fences_pop_front - pull a fence from the throttle queue
*
* If the throttle queue is filled to the desired number of fences,
* pull fences off the queue until the number is less than the desired
* number of fences, and return the last fence pulled.
*/
static struct pipe_fence_handle *
swap_fences_pop_front(struct NineSwapChain9 *This)
{
struct pipe_screen *screen = This->screen;
struct pipe_fence_handle *fence = NULL;
if (This->desired_fences == 0)
return NULL;
if (This->cur_fences >= This->desired_fences) {
screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
This->tail &= DRI_SWAP_FENCES_MASK;
--This->cur_fences;
}
return fence;
}
/**
* swap_fences_see_front - same than swap_fences_pop_front without
* pulling
*
*/
static struct pipe_fence_handle *
swap_fences_see_front(struct NineSwapChain9 *This)
{
struct pipe_screen *screen = This->screen;
struct pipe_fence_handle *fence = NULL;
if (This->desired_fences == 0)
return NULL;
if (This->cur_fences >= This->desired_fences) {
screen->fence_reference(screen, &fence, This->swap_fences[This->tail]);
}
return fence;
}
/**
* swap_fences_push_back - push a fence onto the throttle queue at the back
*
* push a fence onto the throttle queue and pull fences of the queue
* so that the desired number of fences are on the queue.
*/
static void
swap_fences_push_back(struct NineSwapChain9 *This,
struct pipe_fence_handle *fence)
{
struct pipe_screen *screen = This->screen;
if (!fence || This->desired_fences == 0)
return;
while(This->cur_fences == This->desired_fences)
swap_fences_pop_front(This);
This->cur_fences++;
screen->fence_reference(screen, &This->swap_fences[This->head++],
fence);
This->head &= DRI_SWAP_FENCES_MASK;
}
/**
* swap_fences_unref - empty the throttle queue
*
* pulls fences of the throttle queue until it is empty.
*/
static void
swap_fences_unref(struct NineSwapChain9 *This)
{
struct pipe_screen *screen = This->screen;
while(This->cur_fences) {
screen->fence_reference(screen, &This->swap_fences[This->tail++], NULL);
This->tail &= DRI_SWAP_FENCES_MASK;
--This->cur_fences;
}
}
void
NineSwapChain9_dtor( struct NineSwapChain9 *This )
{
unsigned i;
DBG("This=%p\n", This);
if (This->pool)
_mesa_threadpool_destroy(This->pool);
if (This->buffers) {
for (i = 0; i < This->params.BackBufferCount; i++) {
NineUnknown_Release(NineUnknown(This->buffers[i]));
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
if (This->present_buffers)
pipe_resource_reference(&(This->present_buffers[i]), NULL);
}
FREE(This->buffers);
FREE(This->present_buffers);
}
if (This->zsbuf)
NineUnknown_Destroy(NineUnknown(This->zsbuf));
if (This->present)
ID3DPresent_Release(This->present);
swap_fences_unref(This);
NineUnknown_dtor(&This->base);
}
static void
create_present_buffer( struct NineSwapChain9 *This,
unsigned int width, unsigned int height,
struct pipe_resource **resource,
D3DWindowBuffer **present_handle)
{
struct pipe_resource tmplt;
tmplt.target = PIPE_TEXTURE_2D;
tmplt.width0 = width;
tmplt.height0 = height;
tmplt.depth0 = 1;
tmplt.last_level = 0;
tmplt.array_size = 1;
tmplt.usage = PIPE_USAGE_DEFAULT;
tmplt.flags = 0;
tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET |
PIPE_BIND_SHARED | PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET;
tmplt.nr_samples = 0;
if (This->actx->linear_framebuffer)
tmplt.bind |= PIPE_BIND_LINEAR;
*resource = This->screen->resource_create(This->screen, &tmplt);
*present_handle = D3DWindowBuffer_create(This, *resource, 24);
}
static void
handle_draw_cursor_and_hud( struct NineSwapChain9 *This, struct pipe_resource *resource)
{
struct NineDevice9 *device = This->base.device;
struct pipe_blit_info blit;
if (device->cursor.software && device->cursor.visible && device->cursor.w) {
memset(&blit, 0, sizeof(blit));
blit.src.resource = device->cursor.image;
blit.src.level = 0;
blit.src.format = device->cursor.image->format;
blit.src.box.x = 0;
blit.src.box.y = 0;
blit.src.box.z = 0;
blit.src.box.depth = 1;
blit.src.box.width = device->cursor.w;
blit.src.box.height = device->cursor.h;
blit.dst.resource = resource;
blit.dst.level = 0;
blit.dst.format = resource->format;
blit.dst.box.z = 0;
blit.dst.box.depth = 1;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
/* NOTE: blit messes up when box.x + box.width < 0, fix driver
* NOTE2: device->cursor.pos contains coordinates relative to the screen.
* This happens to be also the position of the cursor when we are fullscreen.
* We don't use sw cursor for Windowed mode */
blit.dst.box.x = MAX2(device->cursor.pos.x, 0) - device->cursor.hotspot.x;
blit.dst.box.y = MAX2(device->cursor.pos.y, 0) - device->cursor.hotspot.y;
blit.dst.box.width = blit.src.box.width;
blit.dst.box.height = blit.src.box.height;
DBG("Blitting cursor(%ux%u) to (%i,%i).\n",
blit.src.box.width, blit.src.box.height,
blit.dst.box.x, blit.dst.box.y);
blit.alpha_blend = TRUE;
This->pipe->blit(This->pipe, &blit);
}
if (device->hud && resource) {
hud_draw(device->hud, resource); /* XXX: no offset */
/* HUD doesn't clobber stipple */
NineDevice9_RestoreNonCSOState(device, ~0x2);
}
}
struct end_present_struct {
struct pipe_screen *screen;
struct pipe_fence_handle *fence_to_wait;
ID3DPresent *present;
D3DWindowBuffer *present_handle;
HWND hDestWindowOverride;
};
static void work_present(void *data)
{
struct end_present_struct *work = data;
if (work->fence_to_wait) {
(void) work->screen->fence_finish(work->screen, work->fence_to_wait, PIPE_TIMEOUT_INFINITE);
work->screen->fence_reference(work->screen, &(work->fence_to_wait), NULL);
}
ID3DPresent_PresentBuffer(work->present, work->present_handle, work->hDestWindowOverride, NULL, NULL, NULL, 0);
free(work);
}
static void pend_present(struct NineSwapChain9 *This,
HWND hDestWindowOverride)
{
struct end_present_struct *work = calloc(1, sizeof(struct end_present_struct));
work->screen = This->screen;
work->fence_to_wait = swap_fences_pop_front(This);
work->present = This->present;
work->present_handle = This->present_handles[0];
work->hDestWindowOverride = hDestWindowOverride;
This->tasks[0] = _mesa_threadpool_queue_task(This->pool, work_present, work);
return;
}
static inline HRESULT
present( struct NineSwapChain9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion,
DWORD dwFlags )
{
struct pipe_resource *resource;
struct pipe_fence_handle *fence;
HRESULT hr;
struct pipe_blit_info blit;
DBG("present: This=%p pSourceRect=%p pDestRect=%p "
"pDirtyRegion=%p hDestWindowOverride=%p"
"dwFlags=%d resource=%p\n",
This, pSourceRect, pDestRect, pDirtyRegion,
hDestWindowOverride, (int)dwFlags, This->buffers[0]->base.resource);
if (pSourceRect)
DBG("pSourceRect = (%u..%u)x(%u..%u)\n",
pSourceRect->left, pSourceRect->right,
pSourceRect->top, pSourceRect->bottom);
if (pDestRect)
DBG("pDestRect = (%u..%u)x(%u..%u)\n",
pDestRect->left, pDestRect->right,
pDestRect->top, pDestRect->bottom);
/* TODO: in the case the source and destination rect have different size:
* We need to allocate a new buffer, and do a blit to it to resize.
* We can't use the present_buffer for that since when we created it,
* we couldn't guess which size would have been needed.
* If pDestRect or pSourceRect is null, we have to check the sizes
* from the source size, and the destination window size.
* In this case, either resize rngdata, or pass NULL instead
*/
/* Note: This->buffers[0]->level should always be 0 */
if (This->rendering_done)
goto bypass_rendering;
resource = This->buffers[0]->base.resource;
if (This->params.SwapEffect == D3DSWAPEFFECT_DISCARD)
handle_draw_cursor_and_hud(This, resource);
if (This->present_buffers) {
memset(&blit, 0, sizeof(blit));
blit.src.resource = resource;
blit.src.level = 0;
blit.src.format = resource->format;
blit.src.box.z = 0;
blit.src.box.depth = 1;
blit.src.box.x = 0;
blit.src.box.y = 0;
blit.src.box.width = resource->width0;
blit.src.box.height = resource->height0;
resource = This->present_buffers[0];
blit.dst.resource = resource;
blit.dst.level = 0;
blit.dst.format = resource->format;
blit.dst.box.z = 0;
blit.dst.box.depth = 1;
blit.dst.box.x = 0;
blit.dst.box.y = 0;
blit.dst.box.width = resource->width0;
blit.dst.box.height = resource->height0;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
blit.alpha_blend = FALSE;
This->pipe->blit(This->pipe, &blit);
}
if (This->params.SwapEffect != D3DSWAPEFFECT_DISCARD)
handle_draw_cursor_and_hud(This, resource);
fence = NULL;
This->pipe->flush(This->pipe, &fence, PIPE_FLUSH_END_OF_FRAME);
if (fence) {
swap_fences_push_back(This, fence);
This->screen->fence_reference(This->screen, &fence, NULL);
}
This->rendering_done = TRUE;
bypass_rendering:
if (dwFlags & D3DPRESENT_DONOTWAIT) {
UNTESTED(2);
BOOL still_draw = FALSE;
fence = swap_fences_see_front(This);
if (fence) {
still_draw = !This->screen->fence_finish(This->screen, fence, 0);
This->screen->fence_reference(This->screen, &fence, NULL);
}
if (still_draw)
return D3DERR_WASSTILLDRAWING;
}
if (This->present_buffers)
resource = This->present_buffers[0];
else
resource = This->buffers[0]->base.resource;
This->pipe->flush_resource(This->pipe, resource);
if (!This->enable_threadpool) {
This->tasks[0]=NULL;
fence = swap_fences_pop_front(This);
if (fence) {
(void) This->screen->fence_finish(This->screen, fence, PIPE_TIMEOUT_INFINITE);
This->screen->fence_reference(This->screen, &fence, NULL);
}
hr = ID3DPresent_PresentBuffer(This->present, This->present_handles[0], hDestWindowOverride, pSourceRect, pDestRect, pDirtyRegion, dwFlags);
if (FAILED(hr)) { UNTESTED(3);return hr; }
} else {
pend_present(This, hDestWindowOverride);
}
This->rendering_done = FALSE;
return D3D_OK;
}
HRESULT WINAPI
NineSwapChain9_Present( struct NineSwapChain9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion,
DWORD dwFlags )
{
struct pipe_resource *res = NULL;
D3DWindowBuffer *handle_temp;
struct threadpool_task *task_temp;
int i;
HRESULT hr = present(This, pSourceRect, pDestRect,
hDestWindowOverride, pDirtyRegion, dwFlags);
DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p "
"pDirtyRegion=%p dwFlags=%d\n",
This, pSourceRect, pDestRect, hDestWindowOverride,
pDirtyRegion,dwFlags);
if (hr == D3DERR_WASSTILLDRAWING)
return hr;
switch (This->params.SwapEffect) {
case D3DSWAPEFFECT_FLIP:
UNTESTED(4);
case D3DSWAPEFFECT_DISCARD:
/* rotate the queue */;
pipe_resource_reference(&res, This->buffers[0]->base.resource);
for (i = 1; i <= This->params.BackBufferCount; i++) {
NineSurface9_SetResourceResize(This->buffers[i - 1],
This->buffers[i]->base.resource);
}
NineSurface9_SetResourceResize(
This->buffers[This->params.BackBufferCount], res);
pipe_resource_reference(&res, NULL);
if (This->present_buffers) {
pipe_resource_reference(&res, This->present_buffers[0]);
for (i = 1; i <= This->params.BackBufferCount; i++)
pipe_resource_reference(&(This->present_buffers[i-1]), This->present_buffers[i]);
pipe_resource_reference(&(This->present_buffers[This->params.BackBufferCount]), res);
pipe_resource_reference(&res, NULL);
}
handle_temp = This->present_handles[0];
for (i = 1; i <= This->params.BackBufferCount; i++) {
This->present_handles[i-1] = This->present_handles[i];
}
This->present_handles[This->params.BackBufferCount] = handle_temp;
task_temp = This->tasks[0];
for (i = 1; i <= This->params.BackBufferCount; i++) {
This->tasks[i-1] = This->tasks[i];
}
This->tasks[This->params.BackBufferCount] = task_temp;
break;
case D3DSWAPEFFECT_COPY:
UNTESTED(5);
/* do nothing */
break;
case D3DSWAPEFFECT_OVERLAY:
/* XXX not implemented */
break;
case D3DSWAPEFFECT_FLIPEX:
/* XXX not implemented */
break;
}
if (This->tasks[0])
_mesa_threadpool_wait_for_task(This->pool, &(This->tasks[0]));
ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
This->base.device->state.changed.group |= NINE_STATE_FB;
nine_update_state(This->base.device, NINE_STATE_FB);
return hr;
}
HRESULT WINAPI
NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
IDirect3DSurface9 *pDestSurface )
{
struct NineSurface9 *dest_surface = NineSurface9(pDestSurface);
struct NineDevice9 *pDevice = This->base.device;
unsigned int width, height;
struct pipe_resource *temp_resource;
struct NineSurface9 *temp_surface;
D3DWindowBuffer *temp_handle;
D3DSURFACE_DESC desc;
HRESULT hr;
DBG("GetFrontBufferData: This=%p pDestSurface=%p\n",
This, pDestSurface);
width = dest_surface->desc.Width;
height = dest_surface->desc.Height;
/* Note: front window size and destination size are supposed
* to match. However it's not very clear what should get taken in Windowed
* mode. It may need a fix */
create_present_buffer(This, width, height, &temp_resource, &temp_handle);
desc.Type = D3DRTYPE_SURFACE;
desc.Pool = D3DPOOL_DEFAULT;
desc.MultiSampleType = D3DMULTISAMPLE_NONE;
desc.MultiSampleQuality = 0;
desc.Width = width;
desc.Height = height;
/* NineSurface9_CopySurface needs same format. */
desc.Format = dest_surface->desc.Format;
desc.Usage = D3DUSAGE_RENDERTARGET;
hr = NineSurface9_new(pDevice, NineUnknown(This), temp_resource, NULL, 0,
0, 0, &desc, &temp_surface);
pipe_resource_reference(&temp_resource, NULL);
if (FAILED(hr)) {
DBG("Failed to create temp FrontBuffer surface.\n");
return hr;
}
ID3DPresent_FrontBufferCopy(This->present, temp_handle);
NineSurface9_CopySurface(dest_surface, temp_surface, NULL, NULL);
ID3DPresent_DestroyD3DWindowBuffer(This->present, temp_handle);
NineUnknown_Destroy(NineUnknown(temp_surface));
return D3D_OK;
}
HRESULT WINAPI
NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
UINT iBackBuffer,
D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer )
{
DBG("GetBackBuffer: This=%p iBackBuffer=%d Type=%d ppBackBuffer=%p\n",
This, iBackBuffer, Type, ppBackBuffer);
(void)user_error(Type == D3DBACKBUFFER_TYPE_MONO);
user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);
user_assert(ppBackBuffer != NULL, E_POINTER);
NineUnknown_AddRef(NineUnknown(This->buffers[iBackBuffer]));
*ppBackBuffer = (IDirect3DSurface9 *)This->buffers[iBackBuffer];
return D3D_OK;
}
HRESULT WINAPI
NineSwapChain9_GetRasterStatus( struct NineSwapChain9 *This,
D3DRASTER_STATUS *pRasterStatus )
{
DBG("GetRasterStatus: This=%p pRasterStatus=%p\n",
This, pRasterStatus);
user_assert(pRasterStatus != NULL, E_POINTER);
return ID3DPresent_GetRasterStatus(This->present, pRasterStatus);
}
HRESULT WINAPI
NineSwapChain9_GetDisplayMode( struct NineSwapChain9 *This,
D3DDISPLAYMODE *pMode )
{
D3DDISPLAYMODEEX mode;
D3DDISPLAYROTATION rot;
HRESULT hr;
DBG("GetDisplayMode: This=%p pMode=%p\n",
This, pMode);
user_assert(pMode != NULL, E_POINTER);
hr = ID3DPresent_GetDisplayMode(This->present, &mode, &rot);
if (SUCCEEDED(hr)) {
pMode->Width = mode.Width;
pMode->Height = mode.Height;
pMode->RefreshRate = mode.RefreshRate;
pMode->Format = mode.Format;
}
return hr;
}
HRESULT WINAPI
NineSwapChain9_GetPresentParameters( struct NineSwapChain9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters )
{
DBG("GetPresentParameters: This=%p pPresentationParameters=%p\n",
This, pPresentationParameters);
user_assert(pPresentationParameters != NULL, E_POINTER);
*pPresentationParameters = This->params;
return D3D_OK;
}
IDirect3DSwapChain9Vtbl NineSwapChain9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineSwapChain9_Present,
(void *)NineSwapChain9_GetFrontBufferData,
(void *)NineSwapChain9_GetBackBuffer,
(void *)NineSwapChain9_GetRasterStatus,
(void *)NineSwapChain9_GetDisplayMode,
(void *)NineUnknown_GetDevice, /* actually part of SwapChain9 iface */
(void *)NineSwapChain9_GetPresentParameters
};
static const GUID *NineSwapChain9_IIDs[] = {
&IID_IDirect3DSwapChain9,
&IID_IUnknown,
NULL
};
HRESULT
NineSwapChain9_new( struct NineDevice9 *pDevice,
BOOL implicit,
ID3DPresent *pPresent,
D3DPRESENT_PARAMETERS *pPresentationParameters,
struct d3dadapter9_context *pCTX,
HWND hFocusWindow,
struct NineSwapChain9 **ppOut )
{
NINE_DEVICE_CHILD_NEW(SwapChain9, ppOut, pDevice, /* args */
implicit, pPresent, pPresentationParameters,
pCTX, hFocusWindow, NULL);
}
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