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|
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "stateblock9.h"
#include "device9.h"
#include "basetexture9.h"
#include "nine_helpers.h"
#include "vertexdeclaration9.h"
#define DBG_CHANNEL DBG_STATEBLOCK
/* XXX TODO: handling of lights is broken */
HRESULT
NineStateBlock9_ctor( struct NineStateBlock9 *This,
struct NineUnknownParams *pParams,
enum nine_stateblock_type type )
{
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
if (FAILED(hr))
return hr;
This->type = type;
This->state.vs_const_f = MALLOC(This->base.device->vs_const_size);
This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
if (!This->state.vs_const_f || !This->state.ps_const_f)
return E_OUTOFMEMORY;
return D3D_OK;
}
void
NineStateBlock9_dtor( struct NineStateBlock9 *This )
{
struct nine_state *state = &This->state;
struct nine_range *r;
struct nine_range_pool *pool = &This->base.device->range_pool;
nine_state_clear(state, FALSE);
FREE(state->vs_const_f);
FREE(state->ps_const_f);
FREE(state->ff.light);
FREE(state->ff.transform);
if (This->state.changed.ps_const_f) {
for (r = This->state.changed.ps_const_f; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
}
if (This->state.changed.vs_const_f) {
for (r = This->state.changed.vs_const_f; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
}
NineUnknown_dtor(&This->base);
}
/* Copy state marked changed in @mask from @src to @dst.
* If @apply is false, updating dst->changed can be omitted.
* TODO: compare ?
*/
static void
nine_state_copy_common(struct nine_state *dst,
const struct nine_state *src,
struct nine_state *mask, /* aliases either src or dst */
const boolean apply,
struct nine_range_pool *pool)
{
unsigned i, s;
if (apply)
dst->changed.group |= mask->changed.group;
if (mask->changed.group & NINE_STATE_VIEWPORT)
dst->viewport = src->viewport;
if (mask->changed.group & NINE_STATE_SCISSOR)
dst->scissor = src->scissor;
if (mask->changed.group & NINE_STATE_VS)
nine_bind(&dst->vs, src->vs);
if (mask->changed.group & NINE_STATE_PS)
nine_bind(&dst->ps, src->ps);
/* Vertex constants.
*
* Various possibilities for optimization here, like creating a per-SB
* constant buffer, or memcmp'ing for changes.
* Will do that later depending on what works best for specific apps.
*/
if (mask->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
for (r = mask->changed.vs_const_f; r; r = r->next) {
memcpy(&dst->vs_const_f[r->bgn * 4],
&src->vs_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
if (apply)
nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end,
pool);
}
if (mask->changed.vs_const_i) {
uint16_t m = mask->changed.vs_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(dst->vs_const_i[i], src->vs_const_i[i], 4 * sizeof(int));
if (apply)
dst->changed.vs_const_i |= mask->changed.vs_const_i;
}
if (mask->changed.vs_const_b) {
uint16_t m = mask->changed.vs_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
dst->vs_const_b[i] = src->vs_const_b[i];
if (apply)
dst->changed.vs_const_b |= mask->changed.vs_const_b;
}
}
/* Pixel constants. */
if (mask->changed.group & NINE_STATE_PS_CONST) {
struct nine_range *r;
for (r = mask->changed.ps_const_f; r; r = r->next) {
memcpy(&dst->ps_const_f[r->bgn * 4],
&src->ps_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
if (apply)
nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end,
pool);
}
if (mask->changed.ps_const_i) {
uint16_t m = mask->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
if (apply)
dst->changed.ps_const_i |= mask->changed.ps_const_i;
}
if (mask->changed.ps_const_b) {
uint16_t m = mask->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
dst->ps_const_b[i] = src->ps_const_b[i];
if (apply)
dst->changed.ps_const_b |= mask->changed.ps_const_b;
}
}
/* Render states.
* TODO: Maybe build a list ?
*/
for (i = 0; i < Elements(dst->changed.rs); ++i) {
uint32_t m = mask->changed.rs[i];
if (apply)
dst->changed.rs[i] |= m;
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
dst->rs[i * 32 + r] = src->rs[i * 32 + r];
dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
}
}
/* Clip planes. */
if (mask->changed.ucp) {
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (mask->changed.ucp & (1 << i))
memcpy(dst->clip.ucp[i],
src->clip.ucp[i], sizeof(src->clip.ucp[0]));
if (apply)
dst->changed.ucp |= mask->changed.ucp;
}
/* Sampler state. */
if (mask->changed.group & NINE_STATE_SAMPLER) {
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
if (mask->changed.sampler[s] == 0x3ffe) {
memcpy(&dst->samp[s], &src->samp[s], sizeof(dst->samp[s]));
} else {
uint32_t m = mask->changed.sampler[s];
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
dst->samp[s][i] = src->samp[s][i];
}
}
if (apply)
dst->changed.sampler[s] |= mask->changed.sampler[s];
}
}
/* Index buffer. */
if (mask->changed.group & NINE_STATE_IDXBUF)
nine_bind(&dst->idxbuf, src->idxbuf);
/* Vertex streams. */
if (mask->changed.vtxbuf | mask->changed.stream_freq) {
uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (mask->changed.vtxbuf & (1 << i)) {
nine_bind(&dst->stream[i], src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
}
if (mask->changed.stream_freq & (1 << i))
dst->stream_freq[i] = src->stream_freq[i];
}
dst->stream_instancedata_mask &= ~mask->changed.stream_freq;
dst->stream_instancedata_mask |=
src->stream_instancedata_mask & mask->changed.stream_freq;
if (apply) {
dst->changed.vtxbuf |= mask->changed.vtxbuf;
dst->changed.stream_freq |= mask->changed.stream_freq;
}
}
if (!(mask->changed.group & NINE_STATE_FF))
return;
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
if (apply)
dst->ff.changed.group |= src->ff.changed.group;
if (mask->changed.group & NINE_STATE_FF_MATERIAL)
dst->ff.material = src->ff.material;
if (mask->changed.group & NINE_STATE_FF_PSSTAGES) {
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
if (apply) {
/* TODO: it's 32 exactly, just offset by 1 as 0 is unused */
dst->ff.changed.tex_stage[s][0] |=
mask->ff.changed.tex_stage[s][0];
dst->ff.changed.tex_stage[s][1] |=
mask->ff.changed.tex_stage[s][1];
}
}
}
if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
if (dst->ff.num_lights < mask->ff.num_lights) {
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
mask->ff.num_lights * sizeof(D3DLIGHT9));
for (i = dst->ff.num_lights; i < mask->ff.num_lights; ++i) {
memset(&dst->ff.light[i], 0, sizeof(D3DLIGHT9));
dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
dst->ff.num_lights = mask->ff.num_lights;
}
for (i = 0; i < mask->ff.num_lights; ++i)
if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
dst->ff.light[i] = src->ff.light[i];
memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
dst->ff.num_lights_active = src->ff.num_lights_active;
}
if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
for (i = 0; i < Elements(mask->ff.changed.transform); ++i) {
if (!mask->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
continue;
*nine_state_access_transform(dst, s, TRUE) =
*nine_state_access_transform( /* const because !alloc */
(struct nine_state *)src, s, FALSE);
}
if (apply)
dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];
}
}
}
static void
nine_state_copy_common_all(struct nine_state *dst,
const struct nine_state *src,
struct nine_state *help,
const boolean apply,
struct nine_range_pool *pool,
const int MaxStreams)
{
unsigned i;
if (apply)
dst->changed.group |= src->changed.group;
dst->viewport = src->viewport;
dst->scissor = src->scissor;
nine_bind(&dst->vs, src->vs);
nine_bind(&dst->ps, src->ps);
/* Vertex constants.
*
* Various possibilities for optimization here, like creating a per-SB
* constant buffer, or memcmp'ing for changes.
* Will do that later depending on what works best for specific apps.
*/
if (1) {
struct nine_range *r = help->changed.vs_const_f;
memcpy(&dst->vs_const_f[0],
&src->vs_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
if (apply)
nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool);
memcpy(dst->vs_const_i, src->vs_const_i, sizeof(dst->vs_const_i));
memcpy(dst->vs_const_b, src->vs_const_b, sizeof(dst->vs_const_b));
if (apply) {
dst->changed.vs_const_i |= src->changed.vs_const_i;
dst->changed.vs_const_b |= src->changed.vs_const_b;
}
}
/* Pixel constants. */
if (1) {
struct nine_range *r = help->changed.ps_const_f;
memcpy(&dst->ps_const_f[0],
&src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
if (apply)
nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool);
memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
if (apply) {
dst->changed.ps_const_i |= src->changed.ps_const_i;
dst->changed.ps_const_b |= src->changed.ps_const_b;
}
}
/* Render states. */
memcpy(dst->rs, src->rs, sizeof(dst->rs));
memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
if (apply)
memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));
/* Clip planes. */
memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
if (apply)
dst->changed.ucp = src->changed.ucp;
/* Sampler state. */
memcpy(dst->samp, src->samp, sizeof(dst->samp));
if (apply)
memcpy(dst->changed.sampler,
src->changed.sampler, sizeof(dst->changed.sampler));
/* Index buffer. */
nine_bind(&dst->idxbuf, src->idxbuf);
/* Vertex streams. */
if (1) {
for (i = 0; i < Elements(dst->stream); ++i) {
nine_bind(&dst->stream[i], src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
dst->stream_freq[i] = src->stream_freq[i];
}
dst->stream_instancedata_mask = src->stream_instancedata_mask;
if (apply) {
dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
}
}
/* keep this check in case we want to disable FF */
if (!(help->changed.group & NINE_STATE_FF))
return;
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
if (apply)
dst->ff.changed.group = src->ff.changed.group;
dst->ff.material = src->ff.material;
memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
if (apply) /* TODO: memset */
memcpy(dst->ff.changed.tex_stage,
src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));
/* Lights. */
if (1) {
if (dst->ff.num_lights < src->ff.num_lights) {
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
src->ff.num_lights * sizeof(D3DLIGHT9));
dst->ff.num_lights = src->ff.num_lights;
}
memcpy(dst->ff.light,
src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
dst->ff.num_lights_active = src->ff.num_lights_active;
}
/* Transforms. */
if (1) {
if (dst->ff.num_transforms < src->ff.num_transforms) {
dst->ff.transform = REALLOC(dst->ff.transform,
dst->ff.num_transforms * sizeof(dst->ff.transform[0]),
src->ff.num_transforms * sizeof(src->ff.transform[0]));
dst->ff.num_transforms = src->ff.num_transforms;
}
memcpy(dst->ff.transform,
src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX));
if (apply) /* TODO: memset */
memcpy(dst->ff.changed.transform,
src->ff.changed.transform, sizeof(dst->ff.changed.transform));
}
}
/* Capture those bits of current device state that have been changed between
* BeginStateBlock and EndStateBlock.
*/
HRESULT WINAPI
NineStateBlock9_Capture( struct NineStateBlock9 *This )
{
struct nine_state *dst = &This->state;
struct nine_state *src = &This->base.device->state;
const int MaxStreams = This->base.device->caps.MaxStreams;
unsigned s;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
nine_state_copy_common_all(dst, src, dst, FALSE, NULL, MaxStreams);
else
nine_state_copy_common(dst, src, dst, FALSE, NULL);
if (dst->changed.group & NINE_STATE_VDECL)
nine_bind(&dst->vdecl, src->vdecl);
/* Textures */
if (dst->changed.texture) {
uint32_t m = dst->changed.texture;
for (s = 0; m; ++s, m >>= 1)
if (m & 1)
nine_bind(&dst->texture[s], src->texture[s]);
}
return D3D_OK;
}
/* Set state managed by this StateBlock as current device state. */
HRESULT WINAPI
NineStateBlock9_Apply( struct NineStateBlock9 *This )
{
struct nine_state *dst = &This->base.device->state;
struct nine_state *src = &This->state;
struct nine_range_pool *pool = &This->base.device->range_pool;
const int MaxStreams = This->base.device->caps.MaxStreams;
unsigned s;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
nine_state_copy_common_all(dst, src, src, TRUE, pool, MaxStreams);
else
nine_state_copy_common(dst, src, src, TRUE, pool);
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
NineDevice9_SetVertexDeclaration(This->base.device, (IDirect3DVertexDeclaration9 *)src->vdecl);
/* Recomputing it is needed if we changed vs but not vdecl */
dst->programmable_vs = dst->vs && !(dst->vdecl && dst->vdecl->position_t);
/* Textures */
if (src->changed.texture) {
uint32_t m = src->changed.texture;
dst->changed.texture |= m;
dst->samplers_shadow &= ~m;
for (s = 0; m; ++s, m >>= 1) {
struct NineBaseTexture9 *tex = src->texture[s];
if (!(m & 1))
continue;
if (tex) {
tex->bind_count++;
if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
list_add(&tex->list, &This->base.device->update_textures);
dst->samplers_shadow |= tex->shadow << s;
}
if (src->texture[s])
src->texture[s]->bind_count--;
nine_bind(&dst->texture[s], src->texture[s]);
}
}
return D3D_OK;
}
IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
(void *)NineStateBlock9_Capture,
(void *)NineStateBlock9_Apply
};
static const GUID *NineStateBlock9_IIDs[] = {
&IID_IDirect3DStateBlock9,
&IID_IUnknown,
NULL
};
HRESULT
NineStateBlock9_new( struct NineDevice9 *pDevice,
struct NineStateBlock9 **ppOut,
enum nine_stateblock_type type)
{
NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
}
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