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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "c99_alloca.h"
#include "device9.h"
#include "cubetexture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#define DBG_CHANNEL DBG_CUBETEXTURE
static HRESULT
NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
struct NineUnknownParams *pParams,
UINT EdgeLength, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
HANDLE *pSharedHandle )
{
struct pipe_resource *info = &This->base.base.info;
struct pipe_screen *screen = pParams->device->screen;
enum pipe_format pf;
unsigned i, l, f, offset, face_size = 0;
unsigned *level_offsets;
D3DSURFACE_DESC sfdesc;
void *p;
HRESULT hr;
DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
"Format=%d Pool=%d pSharedHandle=%p\n",
This, pParams, EdgeLength, Levels, Usage,
Format, Pool, pSharedHandle);
user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
(Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
if (Usage & D3DUSAGE_AUTOGENMIPMAP)
Levels = 0;
pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
PIPE_BIND_SAMPLER_VIEW, FALSE);
if (pf == PIPE_FORMAT_NONE)
return D3DERR_INVALIDCALL;
/* We support ATI1 and ATI2 hacks only for 2D textures */
if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
return D3DERR_INVALIDCALL;
info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_CUBE;
info->format = pf;
info->width0 = EdgeLength;
info->height0 = EdgeLength;
info->depth0 = 1;
if (Levels)
info->last_level = Levels - 1;
else
info->last_level = util_logbase2(EdgeLength);
info->array_size = 6;
info->nr_samples = 0;
info->bind = PIPE_BIND_SAMPLER_VIEW;
info->usage = PIPE_USAGE_DEFAULT;
info->flags = 0;
if (Usage & D3DUSAGE_RENDERTARGET)
info->bind |= PIPE_BIND_RENDER_TARGET;
if (Usage & D3DUSAGE_DEPTHSTENCIL)
info->bind |= PIPE_BIND_DEPTH_STENCIL;
if (Usage & D3DUSAGE_DYNAMIC) {
info->usage = PIPE_USAGE_DYNAMIC;
info->bind |=
PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE;
}
if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
DBG("Application asked for Software Vertex Processing, "
"but this is unimplemented\n");
if (Pool != D3DPOOL_DEFAULT) {
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
face_size = nine_format_get_size_and_offsets(pf, level_offsets,
EdgeLength, EdgeLength,
info->last_level);
This->managed_buffer = align_malloc(6 * face_size, 32);
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}
This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
if (!This->surfaces)
return E_OUTOFMEMORY;
hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
Format, Pool, Usage);
if (FAILED(hr))
return hr;
This->base.pstype = 2;
/* Create all the surfaces right away.
* They manage backing storage, and transfers (LockRect) are deferred
* to them.
*/
sfdesc.Format = Format;
sfdesc.Type = D3DRTYPE_SURFACE;
sfdesc.Usage = Usage;
sfdesc.Pool = Pool;
sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
sfdesc.MultiSampleQuality = 0;
/* We allocate the memory for the surfaces as continous blocks.
* This is the expected behaviour, however we haven't tested for
* cube textures in which order the faces/levels should be in memory
*/
for (f = 0; f < 6; f++) {
offset = f * face_size;
for (l = 0; l <= info->last_level; l++) {
sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
p = This->managed_buffer ? This->managed_buffer + offset +
level_offsets[l] : NULL;
hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
l, f, &sfdesc, &This->surfaces[f + 6 * l]);
if (FAILED(hr))
return hr;
}
}
for (i = 0; i < 6; ++i) /* width = 0 means empty, depth stays 1 */
This->dirty_rect[i].depth = 1;
return D3D_OK;
}
static void
NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
{
unsigned i;
DBG("This=%p\n", This);
if (This->surfaces) {
for (i = 0; i < This->base.base.info.last_level * 6; ++i)
NineUnknown_Destroy(&This->surfaces[i]->base.base);
FREE(This->surfaces);
}
if (This->managed_buffer)
FREE(This->managed_buffer);
NineBaseTexture9_dtor(&This->base);
}
HRESULT WINAPI
NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
UINT Level,
D3DSURFACE_DESC *pDesc )
{
DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
*pDesc = This->surfaces[Level * 6]->desc;
return D3D_OK;
}
HRESULT WINAPI
NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
D3DCUBEMAP_FACES FaceType,
UINT Level,
IDirect3DSurface9 **ppCubeMapSurface )
{
const unsigned s = Level * 6 + FaceType;
DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
This, FaceType, Level, ppCubeMapSurface);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
*ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
return D3D_OK;
}
HRESULT WINAPI
NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
D3DCUBEMAP_FACES FaceType,
UINT Level,
D3DLOCKED_RECT *pLockedRect,
const RECT *pRect,
DWORD Flags )
{
const unsigned s = Level * 6 + FaceType;
DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
This, FaceType, Level, pLockedRect, pRect, Flags);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
D3DERR_INVALIDCALL);
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
}
HRESULT WINAPI
NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
D3DCUBEMAP_FACES FaceType,
UINT Level )
{
const unsigned s = Level * 6 + FaceType;
DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
return NineSurface9_UnlockRect(This->surfaces[s]);
}
HRESULT WINAPI
NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
D3DCUBEMAP_FACES FaceType,
const RECT *pDirtyRect )
{
DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
user_assert(FaceType < 6, D3DERR_INVALIDCALL);
if (This->base.base.pool != D3DPOOL_MANAGED) {
if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
This->base.dirty_mip = TRUE;
BASETEX_REGISTER_UPDATE(&This->base);
}
return D3D_OK;
}
This->base.managed.dirty = TRUE;
BASETEX_REGISTER_UPDATE(&This->base);
if (!pDirtyRect) {
u_box_origin_2d(This->base.base.info.width0,
This->base.base.info.height0,
&This->dirty_rect[FaceType]);
} else {
struct pipe_box box;
rect_to_pipe_box_clamp(&box, pDirtyRect);
u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
&box);
(void) u_box_clip_2d(&This->dirty_rect[FaceType],
&This->dirty_rect[FaceType],
This->base.base.info.width0,
This->base.base.info.height0);
}
return D3D_OK;
}
IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
(void *)NineResource9_SetPrivateData,
(void *)NineResource9_GetPrivateData,
(void *)NineResource9_FreePrivateData,
(void *)NineResource9_SetPriority,
(void *)NineResource9_GetPriority,
(void *)NineBaseTexture9_PreLoad,
(void *)NineResource9_GetType,
(void *)NineBaseTexture9_SetLOD,
(void *)NineBaseTexture9_GetLOD,
(void *)NineBaseTexture9_GetLevelCount,
(void *)NineBaseTexture9_SetAutoGenFilterType,
(void *)NineBaseTexture9_GetAutoGenFilterType,
(void *)NineBaseTexture9_GenerateMipSubLevels,
(void *)NineCubeTexture9_GetLevelDesc,
(void *)NineCubeTexture9_GetCubeMapSurface,
(void *)NineCubeTexture9_LockRect,
(void *)NineCubeTexture9_UnlockRect,
(void *)NineCubeTexture9_AddDirtyRect
};
static const GUID *NineCubeTexture9_IIDs[] = {
&IID_IDirect3DCubeTexture9,
&IID_IDirect3DBaseTexture9,
&IID_IDirect3DResource9,
&IID_IUnknown,
NULL
};
HRESULT
NineCubeTexture9_new( struct NineDevice9 *pDevice,
UINT EdgeLength, UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
struct NineCubeTexture9 **ppOut,
HANDLE *pSharedHandle )
{
NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
EdgeLength, Levels,
Usage, Format, Pool, pSharedHandle);
}
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