1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
|
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "basetexture9.h"
#include "device9.h"
/* For UploadSelf: */
#include "texture9.h"
#include "cubetexture9.h"
#include "volumetexture9.h"
#ifdef DEBUG
#include "nine_pipe.h"
#include "nine_dump.h"
#endif
#include "util/u_format.h"
#include "util/u_gen_mipmap.h"
#define DBG_CHANNEL DBG_BASETEXTURE
HRESULT
NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
struct NineUnknownParams *pParams,
struct pipe_resource *initResource,
D3DRESOURCETYPE Type,
D3DFORMAT format,
D3DPOOL Pool,
DWORD Usage)
{
BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
(format != D3DFMT_NULL);
HRESULT hr;
DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
This, pParams, initResource, Type, format, Pool, Usage);
user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
!(Pool == D3DPOOL_MANAGED ||
Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
if (FAILED(hr))
return hr;
This->format = format;
This->pipe = pParams->device->pipe;
This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
D3DTEXF_LINEAR : D3DTEXF_NONE;
This->managed.lod = 0;
This->managed.lod_resident = -1;
/* Mark the texture as dirty to trigger first upload when we need the texture,
* even if it wasn't set by the application */
if (Pool == D3DPOOL_MANAGED)
This->managed.dirty = TRUE;
/* When a depth buffer is sampled, it is for shadow mapping, except for
* D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
* In addition D3DFMT_INTZ can be used for both texturing and depth buffering
* if z write is disabled. This particular feature may not work for us in
* practice because OGL doesn't have that. However apparently it is known
* some cards have performance issues with this feature, so real apps
* shouldn't use it. */
This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
This->format != D3DFMT_DF24) &&
util_format_has_depth(util_format_description(This->base.info.format));
list_inithead(&This->list);
list_inithead(&This->list2);
if (Pool == D3DPOOL_MANAGED)
list_add(&This->list2, &This->base.base.device->managed_textures);
return D3D_OK;
}
void
NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
pipe_sampler_view_reference(&This->view[0], NULL);
pipe_sampler_view_reference(&This->view[1], NULL);
if (This->list.prev != NULL && This->list.next != NULL)
list_del(&This->list);
if (This->list2.prev != NULL && This->list2.next != NULL)
list_del(&This->list2);
NineResource9_dtor(&This->base);
}
DWORD NINE_WINAPI
NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
DWORD LODNew )
{
DWORD old = This->managed.lod;
DWORD max_level;
DBG("This=%p LODNew=%d\n", This, LODNew);
user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
0 : This->base.info.last_level;
This->managed.lod = MIN2(LODNew, max_level);
if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
list_add(&This->list, &This->base.base.device->update_textures);
return old;
}
DWORD NINE_WINAPI
NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
return This->managed.lod;
}
DWORD NINE_WINAPI
NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
return This->base.info.last_level + 1;
}
HRESULT NINE_WINAPI
NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
D3DTEXTUREFILTERTYPE FilterType )
{
DBG("This=%p FilterType=%d\n", This, FilterType);
if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
return D3D_OK;
user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
This->mipfilter = FilterType;
This->dirty_mip = TRUE;
NineBaseTexture9_GenerateMipSubLevels(This);
return D3D_OK;
}
D3DTEXTUREFILTERTYPE NINE_WINAPI
NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
return This->mipfilter;
}
HRESULT
NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
{
HRESULT hr;
unsigned last_level = This->base.info.last_level;
unsigned l, min_level_dirty = This->managed.lod;
BOOL update_lod;
DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
nine_D3DRTYPE_to_str(This->base.type));
assert(This->base.pool == D3DPOOL_MANAGED);
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
last_level = 0;
update_lod = This->managed.lod_resident != This->managed.lod;
if (!update_lod && !This->managed.dirty)
return D3D_OK;
/* Allocate a new resource with the correct number of levels,
* Mark states for update, and tell the nine surfaces/volumes
* their new resource. */
if (update_lod) {
struct pipe_resource *res;
DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
pipe_sampler_view_reference(&This->view[0], NULL);
pipe_sampler_view_reference(&This->view[1], NULL);
if (This->bind_count) {
/* mark state dirty */
struct nine_state *state = &This->base.base.device->state;
unsigned s;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
if (state->texture[s] == This)
state->changed.texture |= 1 << s;
if (state->changed.texture)
state->changed.group |= NINE_STATE_TEXTURE;
}
/* Allocate a new resource */
hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
if (FAILED(hr))
return hr;
res = This->base.resource;
if (This->managed.lod_resident == -1) {/* no levels were resident */
This->managed.dirty = FALSE; /* We are going to upload everything. */
This->managed.lod_resident = This->base.info.last_level + 1;
}
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
/* last content (if apply) has been copied to the new resource.
* Note: We cannot render to surfaces of managed textures.
* Note2: the level argument passed is to get the level offset
* right when the texture is uploaded (the texture first level
* corresponds to This->managed.lod).
* Note3: We don't care about the value passed for the surfaces
* before This->managed.lod, negative with this implementation. */
for (l = 0; l <= This->base.info.last_level; ++l)
NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
unsigned z;
for (l = 0; l <= This->base.info.last_level; ++l) {
for (z = 0; z < 6; ++z)
NineSurface9_SetResource(tex->surfaces[l * 6 + z],
res, l - This->managed.lod);
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
for (l = 0; l <= This->base.info.last_level; ++l)
NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
} else {
assert(!"invalid texture type");
}
/* We are going to fully upload the new levels,
* no need to update dirty parts of the texture for these */
min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
}
/* Update dirty parts of the texture */
if (This->managed.dirty) {
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
struct pipe_box box;
box.z = 0;
box.depth = 1;
DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
tex->dirty_rect.x, tex->dirty_rect.y,
tex->dirty_rect.width, tex->dirty_rect.height);
/* Note: for l < min_level_dirty, the resource is
* either non-existing (and thus will be entirely re-uploaded
* if the lod changes) or going to have a full upload */
if (tex->dirty_rect.width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_2d(&box, &tex->dirty_rect, l);
NineSurface9_UploadSelf(tex->surfaces[l], &box);
}
memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
tex->dirty_rect.depth = 1;
}
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
unsigned z;
struct pipe_box box;
box.z = 0;
box.depth = 1;
for (z = 0; z < 6; ++z) {
DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
tex->dirty_rect[z].x, tex->dirty_rect[z].y,
tex->dirty_rect[z].width, tex->dirty_rect[z].height);
if (tex->dirty_rect[z].width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_2d(&box, &tex->dirty_rect[z], l);
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
}
memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
tex->dirty_rect[z].depth = 1;
}
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
struct pipe_box box;
DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
if (tex->dirty_box.width) {
for (l = min_level_dirty; l <= last_level; ++l) {
u_box_minify_3d(&box, &tex->dirty_box, l);
NineVolume9_UploadSelf(tex->volumes[l], &box);
}
memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
}
} else {
assert(!"invalid texture type");
}
This->managed.dirty = FALSE;
}
/* Upload the new levels */
if (update_lod) {
if (This->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *tex = NineTexture9(This);
struct pipe_box box;
box.x = box.y = box.z = 0;
box.depth = 1;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
NineSurface9_UploadSelf(tex->surfaces[l], &box);
}
} else
if (This->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *tex = NineCubeTexture9(This);
struct pipe_box box;
unsigned z;
box.x = box.y = box.z = 0;
box.depth = 1;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
for (z = 0; z < 6; ++z)
NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
}
} else
if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
struct pipe_box box;
box.x = box.y = box.z = 0;
for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
box.width = u_minify(This->base.info.width0, l);
box.height = u_minify(This->base.info.height0, l);
box.depth = u_minify(This->base.info.depth0, l);
NineVolume9_UploadSelf(tex->volumes[l], &box);
}
} else {
assert(!"invalid texture type");
}
This->managed.lod_resident = This->managed.lod;
}
if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
This->dirty_mip = TRUE;
DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
return D3D_OK;
}
void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
{
struct pipe_resource *resource;
unsigned base_level = 0;
unsigned last_level = This->base.info.last_level - This->managed.lod;
unsigned first_layer = 0;
unsigned last_layer;
unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR;
DBG("This=%p\n", This);
if (This->base.pool == D3DPOOL_MANAGED)
NineBaseTexture9_UploadSelf(This);
if (!This->dirty_mip)
return;
if (This->managed.lod) {
ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
return;
}
if (!This->view[0])
NineBaseTexture9_UpdateSamplerView(This, 0);
last_layer = util_max_layer(This->view[0]->texture, base_level);
resource = This->base.resource;
util_gen_mipmap(This->pipe, resource,
resource->format, base_level, last_level,
first_layer, last_layer, filter);
This->dirty_mip = FALSE;
}
HRESULT
NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
BOOL CopyData )
{
struct pipe_context *pipe = This->pipe;
struct pipe_screen *screen = This->base.info.screen;
struct pipe_resource templ;
unsigned l, m;
struct pipe_resource *res;
struct pipe_resource *old = This->base.resource;
DBG("This=%p lod=%u last_level=%u\n", This,
This->managed.lod, This->base.info.last_level);
assert(This->base.pool == D3DPOOL_MANAGED);
templ = This->base.info;
if (This->managed.lod) {
templ.width0 = u_minify(templ.width0, This->managed.lod);
templ.height0 = u_minify(templ.height0, This->managed.lod);
templ.depth0 = u_minify(templ.depth0, This->managed.lod);
}
templ.last_level = This->base.info.last_level - This->managed.lod;
if (old) {
/* LOD might have changed. */
if (old->width0 == templ.width0 &&
old->height0 == templ.height0 &&
old->depth0 == templ.depth0)
return D3D_OK;
}
res = screen->resource_create(screen, &templ);
if (!res)
return D3DERR_OUTOFVIDEOMEMORY;
This->base.resource = res;
if (old && CopyData) { /* Don't return without releasing old ! */
struct pipe_box box;
box.x = 0;
box.y = 0;
box.z = 0;
l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
box.width = u_minify(templ.width0, l);
box.height = u_minify(templ.height0, l);
box.depth = u_minify(templ.depth0, l);
for (; l <= templ.last_level; ++l, ++m) {
pipe->resource_copy_region(pipe,
res, l, 0, 0, 0,
old, m, &box);
box.width = u_minify(box.width, 1);
box.height = u_minify(box.height, 1);
box.depth = u_minify(box.depth, 1);
}
}
pipe_resource_reference(&old, NULL);
return D3D_OK;
}
#define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
s == PIPE_SWIZZLE_1 || \
s == PIPE_SWIZZLE_NONE)
HRESULT
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
const int sRGB )
{
const struct util_format_description *desc;
struct pipe_context *pipe = This->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_resource *resource = This->base.resource;
struct pipe_sampler_view templ;
enum pipe_format srgb_format;
unsigned i;
uint8_t swizzle[4];
DBG("This=%p sRGB=%d\n", This, sRGB);
if (unlikely(!resource)) {
if (unlikely(This->format == D3DFMT_NULL))
return D3D_OK;
NineBaseTexture9_Dump(This);
}
assert(resource);
pipe_sampler_view_reference(&This->view[sRGB], NULL);
swizzle[0] = PIPE_SWIZZLE_X;
swizzle[1] = PIPE_SWIZZLE_Y;
swizzle[2] = PIPE_SWIZZLE_Z;
swizzle[3] = PIPE_SWIZZLE_W;
desc = util_format_description(resource->format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
/* msdn doc is incomplete here and wrong.
* The only formats that can be read directly here
* are DF16, DF24 and INTZ.
* Tested on win the swizzle is
* R = depth, G = B = 0, A = 1 for DF16 and DF24
* R = G = B = A = depth for INTZ
* For the other ZS formats that can't be read directly
* but can be used as shadow map, the result is duplicated on
* all channel */
if (This->format == D3DFMT_DF16 ||
This->format == D3DFMT_DF24) {
swizzle[1] = PIPE_SWIZZLE_0;
swizzle[2] = PIPE_SWIZZLE_0;
swizzle[3] = PIPE_SWIZZLE_1;
} else {
swizzle[1] = PIPE_SWIZZLE_X;
swizzle[2] = PIPE_SWIZZLE_X;
swizzle[3] = PIPE_SWIZZLE_X;
}
} else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
swizzle[0] = PIPE_SWIZZLE_Y;
swizzle[1] = PIPE_SWIZZLE_X;
swizzle[2] = PIPE_SWIZZLE_1;
swizzle[3] = PIPE_SWIZZLE_1;
} else if (resource->format != PIPE_FORMAT_A8_UNORM &&
resource->format != PIPE_FORMAT_RGTC1_UNORM) {
/* exceptions:
* A8 should have 0.0 as default values for RGB.
* ATI1/RGTC1 should be r 0 0 1 (tested on windows).
* It is already what gallium does. All the other ones
* should have 1.0 for non-defined values */
for (i = 0; i < 4; i++) {
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
swizzle[i] = PIPE_SWIZZLE_1;
}
}
/* if requested and supported, convert to the sRGB format */
srgb_format = util_format_srgb(resource->format);
if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
screen->is_format_supported(screen, srgb_format,
resource->target, 0, resource->bind))
templ.format = srgb_format;
else
templ.format = resource->format;
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
resource->depth0 - 1 : resource->array_size - 1;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = resource->last_level;
templ.swizzle_r = swizzle[0];
templ.swizzle_g = swizzle[1];
templ.swizzle_b = swizzle[2];
templ.swizzle_a = swizzle[3];
templ.target = resource->target;
This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
}
void NINE_WINAPI
NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
{
DBG("This=%p\n", This);
if (This->base.pool == D3DPOOL_MANAGED)
NineBaseTexture9_UploadSelf(This);
}
void
NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
{
if (This->base.pool != D3DPOOL_MANAGED ||
This->managed.lod_resident == -1)
return;
pipe_resource_reference(&This->base.resource, NULL);
This->managed.lod_resident = -1;
This->managed.dirty = TRUE;
/* If the texture is bound, we have to re-upload it */
BASETEX_REGISTER_UPDATE(This);
}
#ifdef DEBUG
void
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
{
DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
"Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
This->base.resource,
nine_D3DPOOL_to_str(This->base.pool),
nine_D3DRTYPE_to_str(This->base.type),
nine_D3DUSAGE_to_str(This->base.usage),
d3dformat_to_string(This->format),
This->base.info.width0, This->base.info.height0, This->base.info.depth0,
This->base.info.array_size, This->base.info.last_level,
This->managed.lod, This->managed.lod_resident);
}
#endif /* DEBUG */
|