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/**************************************************************************
 *
 * Copyright (C) 2009 VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#ifndef DRI_CONTEXT_H
#define DRI_CONTEXT_H

#include "pipe/p_compiler.h"
#include "drm.h"
#include "dri_util.h"


struct pipe_context;
struct pipe_fence;
struct st_context;


struct dri_context
{
   __DRIcontextPrivate *cPriv;
   __DRIdrawablePrivate *dPriv;

   struct st_context *st;
   struct pipe_context *pipe;

   boolean locked;

   /**
    * Configuration cache
    */
   driOptionCache optionCache;
};


static INLINE struct dri_context *
dri_context(__DRIcontextPrivate *driContextPriv)
{
   return (struct dri_context *) driContextPriv->driverPrivate;
}

/***********************************************************************
 * dri_context.c
 */
void 
dri_destroy_context(__DRIcontextPrivate * driContextPriv);

boolean 
dri_unbind_context(__DRIcontextPrivate * driContextPriv);

boolean
dri_make_current(__DRIcontextPrivate * driContextPriv,
                 __DRIdrawablePrivate * driDrawPriv,
                 __DRIdrawablePrivate * driReadPriv);

boolean
dri_create_context(const __GLcontextModes * visual,
                   __DRIcontextPrivate * driContextPriv,
                   void *sharedContextPrivate);



/***********************************************************************
 * dri_lock.c
 */
void dri_lock_hardware( struct dri_context *context, 
                        struct dri_drawable *drawable );

void dri_unlock_hardware( struct dri_context *dri );
boolean dri_is_locked( struct dri_context *dri );



#endif