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#ifndef vl_surface_h
#define vl_surface_h
#include "vl_types.h"
#ifdef VL_INTERNAL
struct pipe_texture;
struct vlSurface
{
struct vlScreen *screen;
struct vlContext *context;
unsigned int width;
unsigned int height;
enum vlFormat format;
struct pipe_texture *texture;
};
#endif
int vlCreateSurface
(
struct vlScreen *screen,
unsigned int width,
unsigned int height,
enum vlFormat format,
struct vlSurface **surface
);
int vlDestroySurface
(
struct vlSurface *surface
);
int vlRenderMacroBlocksMpeg2
(
struct vlMpeg2MacroBlockBatch *batch,
struct vlSurface *surface
);
int vlPutPicture
(
struct vlSurface *surface,
vlNativeDrawable drawable,
int srcx,
int srcy,
int srcw,
int srch,
int destx,
int desty,
int destw,
int desth,
int drawable_w,
int drawable_h,
enum vlPictureType picture_type
);
struct vlScreen* vlSurfaceGetScreen
(
struct vlSurface *surface
);
struct vlContext* vlBindToContext
(
struct vlSurface *surface,
struct vlContext *context
);
#endif
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