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#define VL_INTERNAL
#include "vl_surface.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <pipe/p_screen.h>
#include <pipe/p_state.h>
#include <pipe/p_inlines.h>
#include <vl_winsys.h>
#include "vl_screen.h"
#include "vl_context.h"
#include "vl_render.h"
#include "vl_csc.h"
#include "vl_util.h"
int vlCreateSurface
(
struct vlScreen *screen,
unsigned int width,
unsigned int height,
enum vlFormat format,
struct vlSurface **surface
)
{
struct vlSurface *sfc;
struct pipe_texture template;
assert(screen);
assert(surface);
sfc = calloc(1, sizeof(struct vlSurface));
if (!sfc)
return 1;
sfc->screen = screen;
sfc->width = width;
sfc->height = height;
sfc->format = format;
memset(&template, 0, sizeof(struct pipe_texture));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
template.last_level = 0;
template.width[0] = vlRoundUpPOT(sfc->width);
template.height[0] = vlRoundUpPOT(sfc->height);
template.depth[0] = 1;
template.compressed = 0;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
sfc->texture = vlGetPipeScreen(screen)->texture_create(vlGetPipeScreen(screen), &template);
*surface = sfc;
return 0;
}
int vlDestroySurface
(
struct vlSurface *surface
)
{
assert(surface);
pipe_texture_release(&surface->texture);
free(surface);
return 0;
}
int vlRenderMacroBlocksMpeg2
(
struct vlMpeg2MacroBlockBatch *batch,
struct vlSurface *surface
)
{
assert(batch);
assert(surface);
assert(surface->context);
surface->context->render->vlBegin(surface->context->render);
surface->context->render->vlRenderMacroBlocksMpeg2
(
surface->context->render,
batch,
surface
);
surface->context->render->vlEnd(surface->context->render);
return 0;
}
int vlPutPicture
(
struct vlSurface *surface,
vlNativeDrawable drawable,
int srcx,
int srcy,
int srcw,
int srch,
int destx,
int desty,
int destw,
int desth,
int drawable_w,
int drawable_h,
enum vlPictureType picture_type
)
{
struct vlCSC *csc;
struct pipe_context *pipe;
assert(surface);
assert(surface->context);
surface->context->render->vlFlush(surface->context->render);
csc = surface->context->csc;
pipe = surface->context->pipe;
csc->vlResizeFrameBuffer(csc, drawable_w, drawable_h);
csc->vlBegin(csc);
csc->vlPutPicture
(
csc,
surface,
srcx,
srcy,
srcw,
srch,
destx,
desty,
destw,
desth,
picture_type
);
csc->vlEnd(csc);
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, &surface->disp_fence);
bind_pipe_drawable(pipe, drawable);
pipe->winsys->flush_frontbuffer
(
pipe->winsys,
csc->vlGetFrameBuffer(csc),
pipe->priv
);
return 0;
}
int vlSurfaceGetStatus
(
struct vlSurface *surface,
enum vlResourceStatus *status
)
{
assert(surface);
assert(surface->context);
assert(status);
if (surface->render_fence && !surface->context->pipe->winsys->fence_signalled(surface->context->pipe->winsys, surface->render_fence, 0))
{
*status = vlResourceStatusRendering;
return 0;
}
if (surface->disp_fence && !surface->context->pipe->winsys->fence_signalled(surface->context->pipe->winsys, surface->disp_fence, 0))
{
*status = vlResourceStatusDisplaying;
return 0;
}
*status = vlResourceStatusFree;
return 0;
}
int vlSurfaceFlush
(
struct vlSurface *surface
)
{
assert(surface);
assert(surface->context);
surface->context->render->vlFlush(surface->context->render);
return 0;
}
int vlSurfaceSync
(
struct vlSurface *surface
)
{
assert(surface);
assert(surface->context);
assert(surface->render_fence);
surface->context->pipe->winsys->fence_finish(surface->context->pipe->winsys, surface->render_fence, 0);
return 0;
}
struct vlScreen* vlSurfaceGetScreen
(
struct vlSurface *surface
)
{
assert(surface);
return surface->screen;
}
struct vlContext* vlBindToContext
(
struct vlSurface *surface,
struct vlContext *context
)
{
struct vlContext *old;
assert(surface);
old = surface->context;
surface->context = context;
return old;
}
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