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TARGET = libg3dvl.a
OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o
GALLIUMDIR = ../..
CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary
#############################################
.PHONY = all clean
all: ${TARGET}
${TARGET}: ${OBJECTS}
ar rcs $@ $^
clean:
rm -rf ${OBJECTS} ${TARGET}
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