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/**************************************************************************
*
* Copyright 2009, VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Author: Keith Whitwell <keithw@vmware.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*/
#include "utils.h"
#include "dri_screen.h"
#include "dri_drawable.h"
#include "dri_context.h"
#include "state_tracker/drm_driver.h"
#include "pipe/p_context.h"
#include "state_tracker/st_context.h"
static void
dri_fill_st_options(struct st_config_options *options,
const struct driOptionCache * optionCache)
{
options->disable_blend_func_extended =
driQueryOptionb(optionCache, "disable_blend_func_extended");
options->disable_glsl_line_continuations =
driQueryOptionb(optionCache, "disable_glsl_line_continuations");
options->disable_shader_bit_encoding =
driQueryOptionb(optionCache, "disable_shader_bit_encoding");
options->force_glsl_extensions_warn =
driQueryOptionb(optionCache, "force_glsl_extensions_warn");
options->force_glsl_version =
driQueryOptioni(optionCache, "force_glsl_version");
options->force_s3tc_enable =
driQueryOptionb(optionCache, "force_s3tc_enable");
}
GLboolean
dri_create_context(gl_api api, const struct gl_config * visual,
__DRIcontext * cPriv,
unsigned major_version,
unsigned minor_version,
uint32_t flags,
bool notify_reset,
unsigned *error,
void *sharedContextPrivate)
{
__DRIscreen *sPriv = cPriv->driScreenPriv;
struct dri_screen *screen = dri_screen(sPriv);
struct st_api *stapi = screen->st_api;
struct dri_context *ctx = NULL;
struct st_context_iface *st_share = NULL;
struct st_context_attribs attribs;
enum st_context_error ctx_err = 0;
memset(&attribs, 0, sizeof(attribs));
switch (api) {
case API_OPENGLES:
attribs.profile = ST_PROFILE_OPENGL_ES1;
break;
case API_OPENGLES2:
attribs.profile = ST_PROFILE_OPENGL_ES2;
break;
case API_OPENGL_COMPAT:
case API_OPENGL_CORE:
attribs.profile = api == API_OPENGL_COMPAT ? ST_PROFILE_DEFAULT
: ST_PROFILE_OPENGL_CORE;
attribs.major = major_version;
attribs.minor = minor_version;
if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
break;
default:
*error = __DRI_CTX_ERROR_BAD_API;
goto fail;
}
if (flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_FORWARD_COMPATIBLE)) {
*error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
goto fail;
}
if (notify_reset) {
*error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
goto fail;
}
if (sharedContextPrivate) {
st_share = ((struct dri_context *)sharedContextPrivate)->st;
}
ctx = CALLOC_STRUCT(dri_context);
if (ctx == NULL) {
*error = __DRI_CTX_ERROR_NO_MEMORY;
goto fail;
}
cPriv->driverPrivate = ctx;
ctx->cPriv = cPriv;
ctx->sPriv = sPriv;
dri_fill_st_options(&attribs.options, &screen->optionCache);
dri_fill_st_visual(&attribs.visual, screen, visual);
ctx->st = stapi->create_context(stapi, &screen->base, &attribs, &ctx_err,
st_share);
if (ctx->st == NULL) {
switch (ctx_err) {
case ST_CONTEXT_SUCCESS:
*error = __DRI_CTX_ERROR_SUCCESS;
break;
case ST_CONTEXT_ERROR_NO_MEMORY:
*error = __DRI_CTX_ERROR_NO_MEMORY;
break;
case ST_CONTEXT_ERROR_BAD_API:
*error = __DRI_CTX_ERROR_BAD_API;
break;
case ST_CONTEXT_ERROR_BAD_VERSION:
*error = __DRI_CTX_ERROR_BAD_VERSION;
break;
case ST_CONTEXT_ERROR_BAD_FLAG:
*error = __DRI_CTX_ERROR_BAD_FLAG;
break;
case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
*error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
break;
case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
*error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
break;
}
goto fail;
}
ctx->st->st_manager_private = (void *) ctx;
ctx->stapi = stapi;
if (ctx->st->cso_context) {
ctx->pp = pp_init(ctx->st->pipe, screen->pp_enabled, ctx->st->cso_context);
ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context);
}
*error = __DRI_CTX_ERROR_SUCCESS;
return GL_TRUE;
fail:
if (ctx && ctx->st)
ctx->st->destroy(ctx->st);
free(ctx);
return GL_FALSE;
}
void
dri_destroy_context(__DRIcontext * cPriv)
{
struct dri_context *ctx = dri_context(cPriv);
if (ctx->hud) {
hud_destroy(ctx->hud);
}
/* No particular reason to wait for command completion before
* destroying a context, but we flush the context here
* to avoid having to add code elsewhere to cope with flushing a
* partially destroyed context.
*/
ctx->st->flush(ctx->st, 0, NULL);
ctx->st->destroy(ctx->st);
if (ctx->pp)
pp_free(ctx->pp);
free(ctx);
}
GLboolean
dri_unbind_context(__DRIcontext * cPriv)
{
/* dri_util.c ensures cPriv is not null */
struct dri_screen *screen = dri_screen(cPriv->driScreenPriv);
struct dri_context *ctx = dri_context(cPriv);
struct st_api *stapi = screen->st_api;
if (--ctx->bind_count == 0) {
if (ctx->st == ctx->stapi->get_current(ctx->stapi)) {
/* For conformance, unbind is supposed to flush the context.
* However, if we do it here we might end up flushing a partially
* destroyed context. Instead, we flush in dri_make_current and
* in dri_destroy_context which should cover all the cases.
*/
stapi->make_current(stapi, NULL, NULL, NULL);
}
}
return GL_TRUE;
}
GLboolean
dri_make_current(__DRIcontext * cPriv,
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv)
{
/* dri_util.c ensures cPriv is not null */
struct dri_context *ctx = dri_context(cPriv);
struct dri_drawable *draw = dri_drawable(driDrawPriv);
struct dri_drawable *read = dri_drawable(driReadPriv);
struct st_context_iface *old_st = ctx->stapi->get_current(ctx->stapi);
/* Flush the old context here so we don't have to flush on unbind() */
if (old_st && old_st != ctx->st)
old_st->flush(old_st, ST_FLUSH_FRONT, NULL);
++ctx->bind_count;
if (!draw && !read)
return ctx->stapi->make_current(ctx->stapi, ctx->st, NULL, NULL);
else if (!draw || !read)
return GL_FALSE;
if (ctx->dPriv != driDrawPriv) {
ctx->dPriv = driDrawPriv;
draw->texture_stamp = driDrawPriv->lastStamp - 1;
}
if (ctx->rPriv != driReadPriv) {
ctx->rPriv = driReadPriv;
read->texture_stamp = driReadPriv->lastStamp - 1;
}
ctx->stapi->make_current(ctx->stapi, ctx->st, &draw->base, &read->base);
// This is ok to call here. If they are already init, it's a no-op.
if (draw->textures[ST_ATTACHMENT_BACK_LEFT] && draw->textures[ST_ATTACHMENT_DEPTH_STENCIL]
&& ctx->pp)
pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
return GL_TRUE;
}
struct dri_context *
dri_get_current(__DRIscreen *sPriv)
{
struct dri_screen *screen = dri_screen(sPriv);
struct st_api *stapi = screen->st_api;
struct st_context_iface *st;
st = stapi->get_current(stapi);
return (struct dri_context *) st ? st->st_manager_private : NULL;
}
/* vim: set sw=3 ts=8 sts=3 expandtab: */
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