summaryrefslogtreecommitdiffstats
path: root/src/gallium/include/pipe/p_state.h
blob: 1ccf3b07d6c9e2cb52db93248d9ff9f028043849 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


/**
 * @file
 * 
 * Abstract graphics pipe state objects.
 *
 * Basic notes:
 *   1. Want compact representations, so we use bitfields.
 *   2. Put bitfields before other (GLfloat) fields.
 */


#ifndef PIPE_STATE_H
#define PIPE_STATE_H

#include "p_compiler.h"
#include "p_defines.h"
#include "p_format.h"


#ifdef __cplusplus
extern "C" {
#endif


/**
 * Implementation limits
 */
#define PIPE_MAX_ATTRIBS          32
#define PIPE_MAX_CLIP_PLANES       8
#define PIPE_MAX_COLOR_BUFS        8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS         16
#define PIPE_MAX_SHADER_INPUTS    32
#define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS   16
#define PIPE_MAX_SO_BUFFERS        4
#define PIPE_MAX_SO_OUTPUTS       64
#define PIPE_MAX_VIEWPORTS        16
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2


struct pipe_reference
{
   int32_t count; /* atomic */
};



/**
 * Primitive (point/line/tri) rasterization info
 */
struct pipe_rasterizer_state
{
   unsigned flatshade:1;
   unsigned light_twoside:1;
   unsigned clamp_vertex_color:1;
   unsigned clamp_fragment_color:1;
   unsigned front_ccw:1;
   unsigned cull_face:2;      /**< PIPE_FACE_x */
   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
   unsigned offset_point:1;
   unsigned offset_line:1;
   unsigned offset_tri:1;
   unsigned scissor:1;
   unsigned poly_smooth:1;
   unsigned poly_stipple_enable:1;
   unsigned point_smooth:1;
   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
   unsigned point_tri_clip:1; /** large points clipped as tris or points */
   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
   unsigned multisample:1;         /* XXX maybe more ms state in future */
   unsigned line_smooth:1;
   unsigned line_stipple_enable:1;
   unsigned line_last_pixel:1;

   /**
    * Use the first vertex of a primitive as the provoking vertex for
    * flat shading.
    */
   unsigned flatshade_first:1;

   unsigned half_pixel_center:1;
   unsigned bottom_edge_rule:1;

   /**
    * When true, rasterization is disabled and no pixels are written.
    * This only makes sense with the Stream Out functionality.
    */
   unsigned rasterizer_discard:1;

   /**
    * When false, depth clipping is disabled and the depth value will be
    * clamped later at the per-pixel level before depth testing.
    * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
    */
   unsigned depth_clip:1;

   /**
    * When true clip space in the z axis goes from [0..1] (D3D).  When false
    * [-1, 1] (GL).
    *
    * NOTE: D3D will always use depth clamping.
    */
   unsigned clip_halfz:1;

   /**
    * Enable bits for clipping half-spaces.
    * This applies to both user clip planes and shader clip distances.
    * Note that if the bound shader exports any clip distances, these
    * replace all user clip planes, and clip half-spaces enabled here
    * but not written by the shader count as disabled.
    */
   unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;

   unsigned line_stipple_factor:8;  /**< [1..256] actually */
   unsigned line_stipple_pattern:16;

   uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */

   float line_width;
   float point_size;           /**< used when no per-vertex size */
   float offset_units;
   float offset_scale;
   float offset_clamp;
};


struct pipe_poly_stipple
{
   unsigned stipple[32];
};


struct pipe_viewport_state
{
   float scale[4];
   float translate[4];
};


struct pipe_scissor_state
{
   unsigned minx:16;
   unsigned miny:16;
   unsigned maxx:16;
   unsigned maxy:16;
};


struct pipe_clip_state
{
   float ucp[PIPE_MAX_CLIP_PLANES][4];
};


/**
 * Stream output for vertex transform feedback.
 */
struct pipe_stream_output_info
{
   unsigned num_outputs;
   /** stride for an entire vertex for each buffer in dwords */
   unsigned stride[PIPE_MAX_SO_BUFFERS];

   /**
    * Array of stream outputs, in the order they are to be written in.
    * Selected components are tightly packed into the output buffer.
    */
   struct {
      unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
      unsigned start_component:2; /** 0 to 3 */
      unsigned num_components:3;  /** 1 to 4 */
      unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
      unsigned dst_offset:16;     /**< offset into the buffer in dwords */
   } output[PIPE_MAX_SO_OUTPUTS];
};


struct pipe_shader_state
{
   const struct tgsi_token *tokens;
   struct pipe_stream_output_info stream_output;
};


struct pipe_depth_state 
{
   unsigned enabled:1;         /**< depth test enabled? */
   unsigned writemask:1;       /**< allow depth buffer writes? */
   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
};


struct pipe_stencil_state
{
   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
   unsigned func:3;     /**< PIPE_FUNC_x */
   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
   unsigned valuemask:8;
   unsigned writemask:8;
};


struct pipe_alpha_state
{
   unsigned enabled:1;
   unsigned func:3;     /**< PIPE_FUNC_x */
   float ref_value;     /**< reference value */
};


struct pipe_depth_stencil_alpha_state
{
   struct pipe_depth_state depth;
   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
   struct pipe_alpha_state alpha;
};


struct pipe_rt_blend_state
{
   unsigned blend_enable:1;

   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */

   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */

   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
};

struct pipe_blend_state
{
   unsigned independent_blend_enable:1;
   unsigned logicop_enable:1;
   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
   unsigned dither:1;
   unsigned alpha_to_coverage:1;
   unsigned alpha_to_one:1;
   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
};


struct pipe_blend_color
{
   float color[4];
};

struct pipe_stencil_ref
{
   ubyte ref_value[2];
};

struct pipe_framebuffer_state
{
   unsigned width, height;

   /** multiple color buffers for multiple render targets */
   unsigned nr_cbufs;
   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];

   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
};


/**
 * Texture sampler state.
 */
struct pipe_sampler_state
{
   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
   unsigned compare_func:3;      /**< PIPE_FUNC_x */
   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
   unsigned max_anisotropy:6;
   unsigned seamless_cube_map:1;
   float lod_bias;               /**< LOD/lambda bias */
   float min_lod, max_lod;       /**< LOD clamp range, after bias */
   union pipe_color_union border_color;
};


/**
 * A view into a texture that can be bound to a color render target /
 * depth stencil attachment point.
 */
struct pipe_surface
{
   struct pipe_reference reference;
   struct pipe_resource *texture; /**< resource into which this is a view  */
   struct pipe_context *context; /**< context this surface belongs to */
   enum pipe_format format;

   /* XXX width/height should be removed */
   unsigned width;               /**< logical width in pixels */
   unsigned height;              /**< logical height in pixels */

   unsigned writable:1;          /**< writable shader resource */

   union {
      struct {
         unsigned level;
         unsigned first_layer:16;
         unsigned last_layer:16;
      } tex;
      struct {
         unsigned first_element;
         unsigned last_element;
      } buf;
   } u;
};


/**
 * A view into a texture that can be bound to a shader stage.
 */
struct pipe_sampler_view
{
   struct pipe_reference reference;
   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
   struct pipe_resource *texture; /**< texture into which this is a view  */
   struct pipe_context *context; /**< context this view belongs to */
   union {
      struct {
         unsigned first_layer:16;     /**< first layer to use for array textures */
         unsigned last_layer:16;      /**< last layer to use for array textures */
         unsigned first_level:8;      /**< first mipmap level to use */
         unsigned last_level:8;       /**< last mipmap level to use */
      } tex;
      struct {
         unsigned first_element;
         unsigned last_element;
      } buf;
   } u;
   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
};


/**
 * Subregion of 1D/2D/3D image resource.
 */
struct pipe_box
{
   int x;
   int y;
   int z;
   int width;
   int height;
   int depth;
};


/**
 * A memory object/resource such as a vertex buffer or texture.
 */
struct pipe_resource
{
   struct pipe_reference reference;
   struct pipe_screen *screen; /**< screen that this texture belongs to */
   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
   enum pipe_format format;         /**< PIPE_FORMAT_x */

   unsigned width0;
   unsigned height0;
   unsigned depth0;
   unsigned array_size;

   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */

   unsigned bind;            /**< bitmask of PIPE_BIND_x */
   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
};


/**
 * Transfer object.  For data transfer to/from a resource.
 */
struct pipe_transfer
{
   struct pipe_resource *resource; /**< resource to transfer to/from  */
   unsigned level;                 /**< texture mipmap level */
   enum pipe_transfer_usage usage;
   struct pipe_box box;            /**< region of the resource to access */
   unsigned stride;                /**< row stride in bytes */
   unsigned layer_stride;          /**< image/layer stride in bytes */
};



/**
 * A vertex buffer.  Typically, all the vertex data/attributes for
 * drawing something will be in one buffer.  But it's also possible, for
 * example, to put colors in one buffer and texcoords in another.
 */
struct pipe_vertex_buffer
{
   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
   struct pipe_resource *buffer;  /**< the actual buffer */
   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
};


/**
 * A constant buffer.  A subrange of an existing buffer can be set
 * as a constant buffer.
 */
struct pipe_constant_buffer {
   struct pipe_resource *buffer; /**< the actual buffer */
   unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
   unsigned buffer_size;   /**< how much data can be read in shader */
   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
};


/**
 * A stream output target. The structure specifies the range vertices can
 * be written to.
 *
 * In addition to that, the structure should internally maintain the offset
 * into the buffer, which should be incremented everytime something is written
 * (appended) to it. The internal offset is buffer_offset + how many bytes
 * have been written. The internal offset can be stored on the device
 * and the CPU actually doesn't have to query it.
 *
 * Note that the buffer_size variable is actually specifying the available
 * space in the buffer, not the size of the attached buffer. 
 * In other words in majority of cases buffer_size would simply be 
 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
 * of the buffer left, after accounting for buffer offset, for stream output
 * to write to.
 *
 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
 * actually been written.
 */
struct pipe_stream_output_target
{
   struct pipe_reference reference;
   struct pipe_resource *buffer; /**< the output buffer */
   struct pipe_context *context; /**< context this SO target belongs to */

   unsigned buffer_offset;  /**< offset where data should be written, in bytes */
   unsigned buffer_size;    /**< how much data is allowed to be written */
};


/**
 * Information to describe a vertex attribute (position, color, etc)
 */
struct pipe_vertex_element
{
   /** Offset of this attribute, in bytes, from the start of the vertex */
   unsigned src_offset;

   /** Instance data rate divisor. 0 means this is per-vertex data,
    *  n means per-instance data used for n consecutive instances (n > 0).
    */
   unsigned instance_divisor;

   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
    * this attribute live in?
    */
   unsigned vertex_buffer_index;
 
   enum pipe_format src_format;
};


/**
 * An index buffer.  When an index buffer is bound, all indices to vertices
 * will be looked up in the buffer.
 */
struct pipe_index_buffer
{
   unsigned index_size;  /**< size of an index, in bytes */
   unsigned offset;  /**< offset to start of data in buffer, in bytes */
   struct pipe_resource *buffer; /**< the actual buffer */
   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
};


/**
 * Information to describe a draw_vbo call.
 */
struct pipe_draw_info
{
   boolean indexed;  /**< use index buffer */

   unsigned mode;  /**< the mode of the primitive */
   unsigned start;  /**< the index of the first vertex */
   unsigned count;  /**< number of vertices */

   unsigned start_instance; /**< first instance id */
   unsigned instance_count; /**< number of instances */

   /**
    * For indexed drawing, these fields apply after index lookup.
    */
   int index_bias; /**< a bias to be added to each index */
   unsigned min_index; /**< the min index */
   unsigned max_index; /**< the max index */

   /**
    * Primitive restart enable/index (only applies to indexed drawing)
    */
   boolean primitive_restart;
   unsigned restart_index;

   /**
    * Stream output target. If not NULL, it's used to provide the 'count'
    * parameter based on the number vertices captured by the stream output
    * stage. (or generally, based on the number of bytes captured)
    *
    * Only 'mode', 'start_instance', and 'instance_count' are taken into
    * account, all the other variables from pipe_draw_info are ignored.
    *
    * 'start' is implicitly 0 and 'count' is set as discussed above.
    * The draw command is non-indexed.
    *
    * Note that this only provides the count. The vertex buffers must
    * be set via set_vertex_buffers manually.
    */
   struct pipe_stream_output_target *count_from_stream_output;
};


/**
 * Information to describe a blit call.
 */
struct pipe_blit_info
{
   struct {
      struct pipe_resource *resource;
      unsigned level;
      struct pipe_box box; /**< negative width, height only legal for src */
      /* For pipe_surface-like format casting: */
      enum pipe_format format; /**< must be supported for sampling (src)
                               or rendering (dst), ZS is always supported */
   } dst, src;

   unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
   unsigned filter; /**< PIPE_TEX_FILTER_* */

   boolean scissor_enable;
   struct pipe_scissor_state scissor;
};


/**
 * Structure used as a header for serialized LLVM programs.
 */
struct pipe_llvm_program_header
{
   uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
};

struct pipe_compute_state
{
   const void *prog; /**< Compute program to be executed. */
   unsigned req_local_mem; /**< Required size of the LOCAL resource. */
   unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
   unsigned req_input_mem; /**< Required size of the INPUT resource. */
};

#ifdef __cplusplus
}
#endif
   
#endif