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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#include "p_format.h"
#ifdef __cplusplus
extern "C" {
#endif
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types */
enum pipe_texture_target {
PIPE_TEXTURE_1D = 0,
PIPE_TEXTURE_2D = 1,
PIPE_TEXTURE_3D = 2,
PIPE_TEXTURE_CUBE = 3
};
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_FILTER_ANISO 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
/**
* Surfaces, textures, etc. (others may be added)
*/
#define PIPE_TEXTURE 1
#define PIPE_SURFACE 2 /**< user-created surfaces */
/**
* Surface layout
*/
#define PIPE_SURFACE_LAYOUT_LINEAR 0
/**
* Surface status
*/
#define PIPE_SURFACE_STATUS_UNDEFINED 0
#define PIPE_SURFACE_STATUS_DEFINED 1
#define PIPE_SURFACE_STATUS_CLEAR 2
/**
* Buffer usage flags
*/
#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
/**
* Flush types:
*/
#define PIPE_FLUSH_RENDER_CACHE 0x1
#define PIPE_FLUSH_TEXTURE_CACHE 0x2
#define PIPE_FLUSH_SWAPBUFFERS 0x4
/**
* Shaders
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_TYPES 2
/**
* Primitive types:
*/
#define PIPE_PRIM_POINTS 0
#define PIPE_PRIM_LINES 1
#define PIPE_PRIM_LINE_LOOP 2
#define PIPE_PRIM_LINE_STRIP 3
#define PIPE_PRIM_TRIANGLES 4
#define PIPE_PRIM_TRIANGLE_STRIP 5
#define PIPE_PRIM_TRIANGLE_FAN 6
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TYPES 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_NONE 0
#define PIPE_SPRITE_COORD_UPPER_LEFT 1
#define PIPE_SPRITE_COORD_LOWER_LEFT 2
/**
* Implementation capabilities/limits
* Passed to pipe->get_param()
* XXX this will need some fine tuning...
*/
#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
#define PIPE_CAP_S3TC 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
#define PIPE_CAP_OCCLUSION_QUERY 9
#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
#define PIPE_CAP_MAX_LINE_WIDTH 14
#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
#define PIPE_CAP_MAX_POINT_WIDTH 16
#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
#ifdef __cplusplus
}
#endif
#endif
|