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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#include "p_format.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Gallium error codes.
*
* - A zero value always means success.
* - A negative value always means failure.
* - The meaning of a positive value is function dependent.
*/
enum pipe_error {
PIPE_OK = 0,
PIPE_ERROR = -1, /**< Generic error */
PIPE_ERROR_BAD_INPUT = -2,
PIPE_ERROR_OUT_OF_MEMORY = -3,
PIPE_ERROR_RETRY = -4
/* TODO */
};
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types */
enum pipe_texture_target {
PIPE_TEXTURE_1D = 0,
PIPE_TEXTURE_2D = 1,
PIPE_TEXTURE_3D = 2,
PIPE_TEXTURE_CUBE = 3,
PIPE_MAX_TEXTURE_TYPES
};
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
/**
* Surface layout
*/
#define PIPE_SURFACE_LAYOUT_LINEAR 0
/**
* Clear buffer bits
*/
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (1 << 0)
/** Depth/stencil combined */
#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
/**
* Transfer object usage flags
*/
enum pipe_transfer_usage {
PIPE_TRANSFER_READ = (1 << 0),
PIPE_TRANSFER_WRITE = (1 << 1),
/** Read/modify/write */
PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
/**
* The transfer should map the texture storage directly. The driver may
* return NULL if that isn't possible, and the state tracker needs to cope
* with that and use an alternative path without this flag.
*
* E.g. the state tracker could have a simpler path which maps textures and
* does read/modify/write cycles on them directly, and a more complicated
* path which uses minimal read and write transfers.
*/
PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2)
};
/*
* Buffer usage flags
*/
#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
/*
* CPU access flags.
*
* These flags should only be used for texture transfers or when mapping
* buffers.
*
* Note that the PIPE_BUFFER_USAGE_CPU_xxx flags above are also used for
* mapping. Either PIPE_BUFFER_USAGE_CPU_READ or PIPE_BUFFER_USAGE_CPU_WRITE
* must be set.
*/
/**
* Discards the memory within the mapped region.
*
* It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
* - Direct3D's D3DLOCK_DISCARD flag.
*/
#define PIPE_BUFFER_USAGE_DISCARD (1 << 8)
/**
* Fail if the resource cannot be mapped immediately.
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9)
/**
* Do not attempt to synchronize pending operations on the resource when mapping.
*
* It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
* - Direct3D's D3DLOCK_NOOVERWRITE flag.
* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
*/
#define PIPE_BUFFER_USAGE_UNSYNCHRONIZED (1 << 10)
/**
* Written ranges will be notified later with
* pipe_screen::buffer_flush_mapped_range.
*
* It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
*
* See also:
* - pipe_screen::buffer_flush_mapped_range
* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
*/
#define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 11)
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
/* Convenient shortcuts */
#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
#define PIPE_BUFFER_USAGE_WRITE \
( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
/**
* Flush types:
*/
#define PIPE_FLUSH_RENDER_CACHE 0x1
#define PIPE_FLUSH_TEXTURE_CACHE 0x2
#define PIPE_FLUSH_SWAPBUFFERS 0x4
#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
/**
* Shaders
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_GEOMETRY 2
#define PIPE_SHADER_TYPES 3
/**
* Primitive types:
*/
#define PIPE_PRIM_POINTS 0
#define PIPE_PRIM_LINES 1
#define PIPE_PRIM_LINE_LOOP 2
#define PIPE_PRIM_LINE_STRIP 3
#define PIPE_PRIM_TRIANGLES 4
#define PIPE_PRIM_TRIANGLE_STRIP 5
#define PIPE_PRIM_TRIANGLE_FAN 6
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
#define PIPE_PRIM_LINES_ADJACENCY 10
#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
#define PIPE_PRIM_MAX 14
/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TYPES 3
/**
* Conditional rendering modes
*/
#define PIPE_RENDER_COND_WAIT 0
#define PIPE_RENDER_COND_NO_WAIT 1
#define PIPE_RENDER_COND_BY_REGION_WAIT 2
#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_UPPER_LEFT 0
#define PIPE_SPRITE_COORD_LOWER_LEFT 1
/**
* Texture swizzles
*/
#define PIPE_SWIZZLE_RED 0
#define PIPE_SWIZZLE_GREEN 1
#define PIPE_SWIZZLE_BLUE 2
#define PIPE_SWIZZLE_ALPHA 3
#define PIPE_SWIZZLE_ZERO 4
#define PIPE_SWIZZLE_ONE 5
/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param() and pipe_screen::get_paramf().
*/
#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
#define PIPE_CAP_DUAL_SOURCE_BLEND 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
#define PIPE_CAP_OCCLUSION_QUERY 9
#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
#define PIPE_CAP_MAX_LINE_WIDTH 14
#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
#define PIPE_CAP_MAX_POINT_WIDTH 16
#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
#define PIPE_CAP_TGSI_CONT_SUPPORTED 27
#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
#define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */
#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
and fragment shaders combined */
#define PIPE_CAP_MAX_CONST_BUFFERS 32
#define PIPE_CAP_MAX_CONST_BUFFER_SIZE 33 /*< In bytes */
#define PIPE_CAP_INDEP_BLEND_ENABLE 34 /*< blend enables and write masks per rendertarget */
#define PIPE_CAP_INDEP_BLEND_FUNC 35 /*< different blend funcs per rendertarget */
#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT 36
#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT 37
#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER 38
#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER 39
/**
* Referenced query flags.
*/
#define PIPE_UNREFERENCED 0
#define PIPE_REFERENCED_FOR_READ (1 << 0)
#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
enum pipe_video_codec
{
PIPE_VIDEO_CODEC_UNKNOWN = 0,
PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
PIPE_VIDEO_CODEC_VC1, /**< WMV */
PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
};
enum pipe_video_profile
{
PIPE_VIDEO_PROFILE_MPEG1,
PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
PIPE_VIDEO_PROFILE_MPEG2_MAIN,
PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
PIPE_VIDEO_PROFILE_VC1_SIMPLE,
PIPE_VIDEO_PROFILE_VC1_MAIN,
PIPE_VIDEO_PROFILE_VC1_ADVANCED,
PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
};
#ifdef __cplusplus
}
#endif
#endif
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