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|
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Gallium error codes.
*
* - A zero value always means success.
* - A negative value always means failure.
* - The meaning of a positive value is function dependent.
*/
enum pipe_error
{
PIPE_OK = 0,
PIPE_ERROR = -1, /**< Generic error */
PIPE_ERROR_BAD_INPUT = -2,
PIPE_ERROR_OUT_OF_MEMORY = -3,
PIPE_ERROR_RETRY = -4
/* TODO */
};
enum pipe_blendfactor {
PIPE_BLENDFACTOR_ONE = 1,
PIPE_BLENDFACTOR_SRC_COLOR,
PIPE_BLENDFACTOR_SRC_ALPHA,
PIPE_BLENDFACTOR_DST_ALPHA,
PIPE_BLENDFACTOR_DST_COLOR,
PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
PIPE_BLENDFACTOR_CONST_COLOR,
PIPE_BLENDFACTOR_CONST_ALPHA,
PIPE_BLENDFACTOR_SRC1_COLOR,
PIPE_BLENDFACTOR_SRC1_ALPHA,
PIPE_BLENDFACTOR_ZERO = 0x11,
PIPE_BLENDFACTOR_INV_SRC_COLOR,
PIPE_BLENDFACTOR_INV_SRC_ALPHA,
PIPE_BLENDFACTOR_INV_DST_ALPHA,
PIPE_BLENDFACTOR_INV_DST_COLOR,
PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
PIPE_BLENDFACTOR_INV_CONST_ALPHA,
PIPE_BLENDFACTOR_INV_SRC1_COLOR,
PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
};
enum pipe_blend_func {
PIPE_BLEND_ADD,
PIPE_BLEND_SUBTRACT,
PIPE_BLEND_REVERSE_SUBTRACT,
PIPE_BLEND_MIN,
PIPE_BLEND_MAX,
};
enum pipe_logicop {
PIPE_LOGICOP_CLEAR,
PIPE_LOGICOP_NOR,
PIPE_LOGICOP_AND_INVERTED,
PIPE_LOGICOP_COPY_INVERTED,
PIPE_LOGICOP_AND_REVERSE,
PIPE_LOGICOP_INVERT,
PIPE_LOGICOP_XOR,
PIPE_LOGICOP_NAND,
PIPE_LOGICOP_AND,
PIPE_LOGICOP_EQUIV,
PIPE_LOGICOP_NOOP,
PIPE_LOGICOP_OR_INVERTED,
PIPE_LOGICOP_COPY,
PIPE_LOGICOP_OR_REVERSE,
PIPE_LOGICOP_OR,
PIPE_LOGICOP_SET,
};
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
#define PIPE_MASK_Z 0x10
#define PIPE_MASK_S 0x20
#define PIPE_MASK_ZS 0x30
#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
enum pipe_compare_func {
PIPE_FUNC_NEVER,
PIPE_FUNC_LESS,
PIPE_FUNC_EQUAL,
PIPE_FUNC_LEQUAL,
PIPE_FUNC_GREATER,
PIPE_FUNC_NOTEQUAL,
PIPE_FUNC_GEQUAL,
PIPE_FUNC_ALWAYS,
};
/** Polygon fill mode */
enum {
PIPE_POLYGON_MODE_FILL,
PIPE_POLYGON_MODE_LINE,
PIPE_POLYGON_MODE_POINT,
PIPE_POLYGON_MODE_FILL_RECTANGLE,
};
/** Polygon face specification, eg for culling */
#define PIPE_FACE_NONE 0
#define PIPE_FACE_FRONT 1
#define PIPE_FACE_BACK 2
#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
/** Stencil ops */
enum pipe_stencil_op {
PIPE_STENCIL_OP_KEEP,
PIPE_STENCIL_OP_ZERO,
PIPE_STENCIL_OP_REPLACE,
PIPE_STENCIL_OP_INCR,
PIPE_STENCIL_OP_DECR,
PIPE_STENCIL_OP_INCR_WRAP,
PIPE_STENCIL_OP_DECR_WRAP,
PIPE_STENCIL_OP_INVERT,
};
/** Texture types.
* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
*/
enum pipe_texture_target
{
PIPE_BUFFER,
PIPE_TEXTURE_1D,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_3D,
PIPE_TEXTURE_CUBE,
PIPE_TEXTURE_RECT,
PIPE_TEXTURE_1D_ARRAY,
PIPE_TEXTURE_2D_ARRAY,
PIPE_TEXTURE_CUBE_ARRAY,
PIPE_MAX_TEXTURE_TYPES,
};
enum pipe_tex_face {
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
PIPE_TEX_FACE_MAX,
};
enum pipe_tex_wrap {
PIPE_TEX_WRAP_REPEAT,
PIPE_TEX_WRAP_CLAMP,
PIPE_TEX_WRAP_CLAMP_TO_EDGE,
PIPE_TEX_WRAP_CLAMP_TO_BORDER,
PIPE_TEX_WRAP_MIRROR_REPEAT,
PIPE_TEX_WRAP_MIRROR_CLAMP,
PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
};
/** Between mipmaps, ie mipfilter */
enum pipe_tex_mipfilter {
PIPE_TEX_MIPFILTER_NEAREST,
PIPE_TEX_MIPFILTER_LINEAR,
PIPE_TEX_MIPFILTER_NONE,
};
/** Within a mipmap, ie min/mag filter */
enum pipe_tex_filter {
PIPE_TEX_FILTER_NEAREST,
PIPE_TEX_FILTER_LINEAR,
};
enum pipe_tex_compare {
PIPE_TEX_COMPARE_NONE,
PIPE_TEX_COMPARE_R_TO_TEXTURE,
};
/**
* Clear buffer bits
*/
#define PIPE_CLEAR_DEPTH (1 << 0)
#define PIPE_CLEAR_STENCIL (1 << 1)
#define PIPE_CLEAR_COLOR0 (1 << 2)
#define PIPE_CLEAR_COLOR1 (1 << 3)
#define PIPE_CLEAR_COLOR2 (1 << 4)
#define PIPE_CLEAR_COLOR3 (1 << 5)
#define PIPE_CLEAR_COLOR4 (1 << 6)
#define PIPE_CLEAR_COLOR5 (1 << 7)
#define PIPE_CLEAR_COLOR6 (1 << 8)
#define PIPE_CLEAR_COLOR7 (1 << 9)
/** Combined flags */
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
/**
* Transfer object usage flags
*/
enum pipe_transfer_usage
{
/**
* Resource contents read back (or accessed directly) at transfer
* create time.
*/
PIPE_TRANSFER_READ = (1 << 0),
/**
* Resource contents will be written back at transfer_unmap
* time (or modified as a result of being accessed directly).
*/
PIPE_TRANSFER_WRITE = (1 << 1),
/**
* Read/modify/write
*/
PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
/**
* The transfer should map the texture storage directly. The driver may
* return NULL if that isn't possible, and the state tracker needs to cope
* with that and use an alternative path without this flag.
*
* E.g. the state tracker could have a simpler path which maps textures and
* does read/modify/write cycles on them directly, and a more complicated
* path which uses minimal read and write transfers.
*
* This flag supresses implicit "DISCARD" for buffer_subdata.
*/
PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
/**
* Discards the memory within the mapped region.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
*/
PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
/**
* Fail if the resource cannot be mapped immediately.
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_TRANSFER_DONTBLOCK = (1 << 9),
/**
* Do not attempt to synchronize pending operations on the resource when mapping.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
* - Direct3D's D3DLOCK_NOOVERWRITE flag.
* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
*/
PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
/**
* Written ranges will be notified later with
* pipe_context::transfer_flush_region.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - pipe_context::transfer_flush_region
* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
*/
PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
/**
* Discards all memory backing the resource.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* This is equivalent to:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
* - BufferData(NULL) on a GL buffer
* - Direct3D's D3DLOCK_DISCARD flag.
* - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
*/
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
/**
* Allows the resource to be used for rendering while mapped.
*
* PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
* the resource.
*
* If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
* must be called to ensure the device can see what the CPU has written.
*/
PIPE_TRANSFER_PERSISTENT = (1 << 13),
/**
* If PERSISTENT is set, this ensures any writes done by the device are
* immediately visible to the CPU and vice versa.
*
* PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
* the resource.
*/
PIPE_TRANSFER_COHERENT = (1 << 14),
/**
* This and higher bits are reserved for private use by drivers. Drivers
* should use this as (PIPE_TRANSFER_DRV_PRV << i).
*/
PIPE_TRANSFER_DRV_PRV = (1 << 24)
};
/**
* Flags for the flush function.
*/
enum pipe_flush_flags
{
PIPE_FLUSH_END_OF_FRAME = (1 << 0),
PIPE_FLUSH_DEFERRED = (1 << 1),
PIPE_FLUSH_FENCE_FD = (1 << 2),
PIPE_FLUSH_ASYNC = (1 << 3),
PIPE_FLUSH_HINT_FINISH = (1 << 4),
PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
};
/**
* Flags for pipe_context::dump_debug_state.
*/
#define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
/**
* Create a compute-only context. Use in pipe_screen::context_create.
* This disables draw, blit, and clear*, render_condition, and other graphics
* functions. Interop with other graphics contexts is still allowed.
* This allows scheduling jobs on a compute-only hardware command queue that
* can run in parallel with graphics without stalling it.
*/
#define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
/**
* Gather debug information and expect that pipe_context::dump_debug_state
* will be called. Use in pipe_screen::context_create.
*/
#define PIPE_CONTEXT_DEBUG (1 << 1)
/**
* Whether out-of-bounds shader loads must return zero and out-of-bounds
* shader stores must be dropped.
*/
#define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
/**
* Prefer threaded pipe_context. It also implies that video codec functions
* will not be used. (they will be either no-ops or NULL when threading is
* enabled)
*/
#define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
/**
* Create a high priority context.
*/
#define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
/**
* Create a low priority context.
*/
#define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
/** Stop execution if the device is reset. */
#define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
/**
* Flags for pipe_context::memory_barrier.
*/
#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
#define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
#define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
#define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
#define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
#define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
#define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
#define PIPE_BARRIER_TEXTURE (1 << 7)
#define PIPE_BARRIER_IMAGE (1 << 8)
#define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
#define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
#define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
#define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
#define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
#define PIPE_BARRIER_ALL ((1 << 14) - 1)
#define PIPE_BARRIER_UPDATE \
(PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
/**
* Flags for pipe_context::texture_barrier.
*/
#define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
#define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
/**
* Resource binding flags -- state tracker must specify in advance all
* the ways a resource might be used.
*/
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
/* gap */
#define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 12) /* state-tracker/winsys usages */
#define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
#define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
#define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
#define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
/**
* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
* particular texture can be bound to the gallium pipeline. The two flags
* below do not fit within that and probably need to be migrated to some
* other place.
*
* It seems like scanout is used by the Xorg state tracker to ask for
* a texture suitable for actual scanout (hence the name), which
* implies extra layout constraints on some hardware. It may also
* have some special meaning regarding mouse cursor images.
*
* The shared flag is quite underspecified, but certainly isn't a
* binding flag - it seems more like a message to the winsys to create
* a shareable allocation.
*
* The third flag has been added to be able to force textures to be created
* in linear mode (no tiling).
*/
#define PIPE_BIND_SCANOUT (1 << 19) /* */
#define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
#define PIPE_BIND_LINEAR (1 << 21)
/**
* Flags for the driver about resource behaviour:
*/
#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
#define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
#define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE (1 << 4)
#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 8) /* driver/winsys private */
#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
/**
* Hint about the expected lifecycle of a resource.
* Sorted according to GPU vs CPU access.
*/
enum pipe_resource_usage {
PIPE_USAGE_DEFAULT, /* fast GPU access */
PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
PIPE_USAGE_STREAM, /* uploaded data is used once */
PIPE_USAGE_STAGING, /* fast CPU access */
};
/**
* Shaders
*/
enum pipe_shader_type {
PIPE_SHADER_VERTEX,
PIPE_SHADER_FRAGMENT,
PIPE_SHADER_GEOMETRY,
PIPE_SHADER_TESS_CTRL,
PIPE_SHADER_TESS_EVAL,
PIPE_SHADER_COMPUTE,
PIPE_SHADER_TYPES,
};
/**
* Primitive types:
*/
enum pipe_prim_type {
PIPE_PRIM_POINTS,
PIPE_PRIM_LINES,
PIPE_PRIM_LINE_LOOP,
PIPE_PRIM_LINE_STRIP,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLE_STRIP,
PIPE_PRIM_TRIANGLE_FAN,
PIPE_PRIM_QUADS,
PIPE_PRIM_QUAD_STRIP,
PIPE_PRIM_POLYGON,
PIPE_PRIM_LINES_ADJACENCY,
PIPE_PRIM_LINE_STRIP_ADJACENCY,
PIPE_PRIM_TRIANGLES_ADJACENCY,
PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
PIPE_PRIM_PATCHES,
PIPE_PRIM_MAX,
};
/**
* Tessellator spacing types
*/
enum pipe_tess_spacing {
PIPE_TESS_SPACING_FRACTIONAL_ODD,
PIPE_TESS_SPACING_FRACTIONAL_EVEN,
PIPE_TESS_SPACING_EQUAL,
};
/**
* Query object types
*/
enum pipe_query_type {
PIPE_QUERY_OCCLUSION_COUNTER,
PIPE_QUERY_OCCLUSION_PREDICATE,
PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
PIPE_QUERY_TIMESTAMP,
PIPE_QUERY_TIMESTAMP_DISJOINT,
PIPE_QUERY_TIME_ELAPSED,
PIPE_QUERY_PRIMITIVES_GENERATED,
PIPE_QUERY_PRIMITIVES_EMITTED,
PIPE_QUERY_SO_STATISTICS,
PIPE_QUERY_SO_OVERFLOW_PREDICATE,
PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
PIPE_QUERY_GPU_FINISHED,
PIPE_QUERY_PIPELINE_STATISTICS,
PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
PIPE_QUERY_TYPES,
/* start of driver queries, see pipe_screen::get_driver_query_info */
PIPE_QUERY_DRIVER_SPECIFIC = 256,
};
/**
* Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
*/
enum pipe_statistics_query_index {
PIPE_STAT_QUERY_IA_VERTICES,
PIPE_STAT_QUERY_IA_PRIMITIVES,
PIPE_STAT_QUERY_VS_INVOCATIONS,
PIPE_STAT_QUERY_GS_INVOCATIONS,
PIPE_STAT_QUERY_GS_PRIMITIVES,
PIPE_STAT_QUERY_C_INVOCATIONS,
PIPE_STAT_QUERY_C_PRIMITIVES,
PIPE_STAT_QUERY_PS_INVOCATIONS,
PIPE_STAT_QUERY_HS_INVOCATIONS,
PIPE_STAT_QUERY_DS_INVOCATIONS,
PIPE_STAT_QUERY_CS_INVOCATIONS,
};
/**
* Conditional rendering modes
*/
enum pipe_render_cond_flag {
PIPE_RENDER_COND_WAIT,
PIPE_RENDER_COND_NO_WAIT,
PIPE_RENDER_COND_BY_REGION_WAIT,
PIPE_RENDER_COND_BY_REGION_NO_WAIT,
};
/**
* Point sprite coord modes
*/
enum pipe_sprite_coord_mode {
PIPE_SPRITE_COORD_UPPER_LEFT,
PIPE_SPRITE_COORD_LOWER_LEFT,
};
/**
* Texture & format swizzles
*/
enum pipe_swizzle {
PIPE_SWIZZLE_X,
PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z,
PIPE_SWIZZLE_W,
PIPE_SWIZZLE_0,
PIPE_SWIZZLE_1,
PIPE_SWIZZLE_NONE,
PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
};
#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
/**
* Device reset status.
*/
enum pipe_reset_status
{
PIPE_NO_RESET,
PIPE_GUILTY_CONTEXT_RESET,
PIPE_INNOCENT_CONTEXT_RESET,
PIPE_UNKNOWN_CONTEXT_RESET,
};
/**
* Conservative rasterization modes.
*/
enum pipe_conservative_raster_mode
{
PIPE_CONSERVATIVE_RASTER_OFF,
/**
* The post-snap mode means the conservative rasterization occurs after
* the conversion from floating-point to fixed-point coordinates
* on the subpixel grid.
*/
PIPE_CONSERVATIVE_RASTER_POST_SNAP,
/**
* The pre-snap mode means the conservative rasterization occurs before
* the conversion from floating-point to fixed-point coordinates.
*/
PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
};
/**
* resource_get_handle flags.
*/
/* Requires pipe_context::flush_resource before external use. */
#define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
/* Expected external use of the resource: */
#define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
#define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
/**
* pipe_image_view access flags.
*/
#define PIPE_IMAGE_ACCESS_READ (1 << 0)
#define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
PIPE_IMAGE_ACCESS_WRITE)
/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param()
*/
enum pipe_cap
{
PIPE_CAP_GRAPHICS,
PIPE_CAP_NPOT_TEXTURES,
PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
PIPE_CAP_ANISOTROPIC_FILTER,
PIPE_CAP_POINT_SPRITE,
PIPE_CAP_MAX_RENDER_TARGETS,
PIPE_CAP_OCCLUSION_QUERY,
PIPE_CAP_QUERY_TIME_ELAPSED,
PIPE_CAP_TEXTURE_SHADOW_MAP,
PIPE_CAP_TEXTURE_SWIZZLE,
PIPE_CAP_MAX_TEXTURE_2D_SIZE,
PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
PIPE_CAP_TEXTURE_MIRROR_CLAMP,
PIPE_CAP_BLEND_EQUATION_SEPARATE,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
PIPE_CAP_PRIMITIVE_RESTART,
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE,
/** different blend funcs per rendertarget */
PIPE_CAP_INDEP_BLEND_FUNC,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
PIPE_CAP_DEPTH_CLIP_DISABLE,
PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
PIPE_CAP_SHADER_STENCIL_EXPORT,
PIPE_CAP_TGSI_INSTANCEID,
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
PIPE_CAP_SEAMLESS_CUBE_MAP,
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
PIPE_CAP_MIN_TEXEL_OFFSET,
PIPE_CAP_MAX_TEXEL_OFFSET,
PIPE_CAP_CONDITIONAL_RENDER,
PIPE_CAP_TEXTURE_BARRIER,
PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
PIPE_CAP_VERTEX_COLOR_CLAMPED,
PIPE_CAP_GLSL_FEATURE_LEVEL,
PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
PIPE_CAP_ESSL_FEATURE_LEVEL,
PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
PIPE_CAP_USER_VERTEX_BUFFERS,
PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
PIPE_CAP_COMPUTE,
PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
PIPE_CAP_START_INSTANCE,
PIPE_CAP_QUERY_TIMESTAMP,
PIPE_CAP_TEXTURE_MULTISAMPLE,
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
PIPE_CAP_CUBE_MAP_ARRAY,
PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
PIPE_CAP_TGSI_TEXCOORD,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
PIPE_CAP_QUERY_PIPELINE_STATISTICS,
PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
PIPE_CAP_MAX_VIEWPORTS,
PIPE_CAP_ENDIANNESS,
PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
PIPE_CAP_TEXTURE_GATHER_SM5,
PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
PIPE_CAP_FAKE_SW_MSAA,
PIPE_CAP_TEXTURE_QUERY_LOD,
PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
PIPE_CAP_SAMPLE_SHADING,
PIPE_CAP_TEXTURE_GATHER_OFFSETS,
PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
PIPE_CAP_MAX_VERTEX_STREAMS,
PIPE_CAP_DRAW_INDIRECT,
PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
PIPE_CAP_VENDOR_ID,
PIPE_CAP_DEVICE_ID,
PIPE_CAP_ACCELERATED,
PIPE_CAP_VIDEO_MEMORY,
PIPE_CAP_UMA,
PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
PIPE_CAP_SAMPLER_VIEW_TARGET,
PIPE_CAP_CLIP_HALFZ,
PIPE_CAP_VERTEXID_NOBASE,
PIPE_CAP_POLYGON_OFFSET_CLAMP,
PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
PIPE_CAP_TEXTURE_FLOAT_LINEAR,
PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
PIPE_CAP_DEPTH_BOUNDS_TEST,
PIPE_CAP_TGSI_TXQS,
PIPE_CAP_FORCE_PERSAMPLE_INTERP,
PIPE_CAP_SHAREABLE_SHADERS,
PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
PIPE_CAP_CLEAR_TEXTURE,
PIPE_CAP_DRAW_PARAMETERS,
PIPE_CAP_TGSI_PACK_HALF_FLOAT,
PIPE_CAP_MULTI_DRAW_INDIRECT,
PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL,
PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
PIPE_CAP_INVALIDATE_BUFFER,
PIPE_CAP_GENERATE_MIPMAP,
PIPE_CAP_STRING_MARKER,
PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
PIPE_CAP_QUERY_BUFFER_OBJECT,
PIPE_CAP_QUERY_MEMORY_INFO,
PIPE_CAP_PCI_GROUP,
PIPE_CAP_PCI_BUS,
PIPE_CAP_PCI_DEVICE,
PIPE_CAP_PCI_FUNCTION,
PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
PIPE_CAP_CULL_DISTANCE,
PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
PIPE_CAP_TGSI_VOTE,
PIPE_CAP_MAX_WINDOW_RECTANGLES,
PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
PIPE_CAP_TGSI_ARRAY_COMPONENTS,
PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
PIPE_CAP_NATIVE_FENCE_FD,
PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS,
PIPE_CAP_FBFETCH,
PIPE_CAP_TGSI_MUL_ZERO_WINS,
PIPE_CAP_DOUBLES,
PIPE_CAP_INT64,
PIPE_CAP_INT64_DIVMOD,
PIPE_CAP_TGSI_TEX_TXF_LZ,
PIPE_CAP_TGSI_CLOCK,
PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
PIPE_CAP_TGSI_BALLOT,
PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
PIPE_CAP_POST_DEPTH_COVERAGE,
PIPE_CAP_BINDLESS_TEXTURE,
PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
PIPE_CAP_QUERY_SO_OVERFLOW,
PIPE_CAP_MEMOBJ,
PIPE_CAP_LOAD_CONSTBUF,
PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
PIPE_CAP_TILE_RASTER_ORDER,
PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
PIPE_CAP_CONTEXT_PRIORITY_MASK,
PIPE_CAP_FENCE_SIGNAL,
PIPE_CAP_CONSTBUF0_FLAGS,
PIPE_CAP_PACKED_UNIFORMS,
PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE,
PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
PIPE_CAP_MAX_GS_INVOCATIONS,
PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
PIPE_CAP_SURFACE_SAMPLE_COUNT,
PIPE_CAP_TGSI_ATOMFADD,
PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND,
PIPE_CAP_DEST_SURFACE_SRGB_CONTROL,
PIPE_CAP_NIR_COMPACT_ARRAYS,
PIPE_CAP_MAX_VARYINGS,
PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK,
PIPE_CAP_COMPUTE_SHADER_DERIVATIVES,
PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS,
PIPE_CAP_IMAGE_LOAD_FORMATTED,
PIPE_CAP_MAX_FRAMES_IN_FLIGHT,
PIPE_CAP_DMABUF,
PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA,
PIPE_CAP_FRAGMENT_SHADER_INTERLOCK,
PIPE_CAP_FBFETCH_COHERENT,
PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
PIPE_CAP_ATOMIC_FLOAT_MINMAX,
PIPE_CAP_TGSI_DIV,
PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
PIPE_CAP_VERTEX_SHADER_SATURATE,
PIPE_CAP_TEXTURE_SHADOW_LOD,
PIPE_CAP_SHADER_SAMPLES_IDENTICAL,
PIPE_CAP_TGSI_ATOMINC_WRAP,
PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF,
PIPE_CAP_GL_SPIRV,
PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS,
PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION,
PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
};
/**
* Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
* return a bitmask of the supported priorities. If the driver does not
* support prioritized contexts, it can return 0.
*
* Note that these match __DRI2_RENDERER_HAS_CONTEXT_PRIORITY_*
*/
#define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
#define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
#define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
enum pipe_endian
{
PIPE_ENDIAN_LITTLE = 0,
PIPE_ENDIAN_BIG = 1,
#if defined(PIPE_ARCH_LITTLE_ENDIAN)
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
#elif defined(PIPE_ARCH_BIG_ENDIAN)
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
#endif
};
/**
* Implementation limits which are queried through
* pipe_screen::get_paramf()
*/
enum pipe_capf
{
PIPE_CAPF_MAX_LINE_WIDTH,
PIPE_CAPF_MAX_LINE_WIDTH_AA,
PIPE_CAPF_MAX_POINT_WIDTH,
PIPE_CAPF_MAX_POINT_WIDTH_AA,
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
};
/** Shader caps not specific to any single stage */
enum pipe_shader_cap
{
PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
PIPE_SHADER_CAP_MAX_INPUTS,
PIPE_SHADER_CAP_MAX_OUTPUTS,
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
PIPE_SHADER_CAP_MAX_TEMPS,
/* boolean caps */
PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS,
PIPE_SHADER_CAP_INT64_ATOMICS,
PIPE_SHADER_CAP_FP16,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
PIPE_SHADER_CAP_PREFERRED_IR,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
PIPE_SHADER_CAP_SUPPORTED_IRS,
PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
};
/**
* Shader intermediate representation.
*
* Note that if the driver requests something other than TGSI, it must
* always be prepared to receive TGSI in addition to its preferred IR.
* If the driver requests TGSI as its preferred IR, it will *always*
* get TGSI.
*
* Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
* state trackers that only understand TGSI.
*/
enum pipe_shader_ir
{
PIPE_SHADER_IR_TGSI = 0,
PIPE_SHADER_IR_NATIVE,
PIPE_SHADER_IR_NIR,
PIPE_SHADER_IR_NIR_SERIALIZED,
};
/**
* Compute-specific implementation capability. They can be queried
* using pipe_screen::get_compute_param.
*/
enum pipe_compute_cap
{
PIPE_COMPUTE_CAP_ADDRESS_BITS,
PIPE_COMPUTE_CAP_IR_TARGET,
PIPE_COMPUTE_CAP_GRID_DIMENSION,
PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
};
/**
* Resource parameters. They can be queried using
* pipe_screen::get_resource_param.
*/
enum pipe_resource_param
{
PIPE_RESOURCE_PARAM_NPLANES,
PIPE_RESOURCE_PARAM_STRIDE,
PIPE_RESOURCE_PARAM_OFFSET,
PIPE_RESOURCE_PARAM_MODIFIER,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
};
/**
* Types of parameters for pipe_context::set_context_param.
*/
enum pipe_context_param
{
/* A hint for the driver that it should pin its execution threads to
* a group of cores sharing a specific L3 cache if the CPU has multiple
* L3 caches. This is needed for good multithreading performance on
* AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
* any internal threads or don't run on affected CPUs can ignore this.
*/
PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
};
/**
* Composite query types
*/
/**
* Query result for PIPE_QUERY_SO_STATISTICS.
*/
struct pipe_query_data_so_statistics
{
uint64_t num_primitives_written;
uint64_t primitives_storage_needed;
};
/**
* Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
*/
struct pipe_query_data_timestamp_disjoint
{
uint64_t frequency;
bool disjoint;
};
/**
* Query result for PIPE_QUERY_PIPELINE_STATISTICS.
*/
struct pipe_query_data_pipeline_statistics
{
uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
uint64_t vs_invocations; /**< Num vertex shader invocations. */
uint64_t gs_invocations; /**< Num geometry shader invocations. */
uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
uint64_t c_primitives; /**< Num primitives that were rendered. */
uint64_t ps_invocations; /**< Num pixel shader invocations. */
uint64_t hs_invocations; /**< Num hull shader invocations. */
uint64_t ds_invocations; /**< Num domain shader invocations. */
uint64_t cs_invocations; /**< Num compute shader invocations. */
};
/**
* For batch queries.
*/
union pipe_numeric_type_union
{
uint64_t u64;
uint32_t u32;
float f;
};
/**
* Query result (returned by pipe_context::get_query_result).
*/
union pipe_query_result
{
/* PIPE_QUERY_OCCLUSION_PREDICATE */
/* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
/* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
/* PIPE_QUERY_GPU_FINISHED */
bool b;
/* PIPE_QUERY_OCCLUSION_COUNTER */
/* PIPE_QUERY_TIMESTAMP */
/* PIPE_QUERY_TIME_ELAPSED */
/* PIPE_QUERY_PRIMITIVES_GENERATED */
/* PIPE_QUERY_PRIMITIVES_EMITTED */
/* PIPE_DRIVER_QUERY_TYPE_UINT64 */
/* PIPE_DRIVER_QUERY_TYPE_BYTES */
/* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
/* PIPE_DRIVER_QUERY_TYPE_HZ */
uint64_t u64;
/* PIPE_DRIVER_QUERY_TYPE_UINT */
uint32_t u32;
/* PIPE_DRIVER_QUERY_TYPE_FLOAT */
/* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
float f;
/* PIPE_QUERY_SO_STATISTICS */
struct pipe_query_data_so_statistics so_statistics;
/* PIPE_QUERY_TIMESTAMP_DISJOINT */
struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
/* PIPE_QUERY_PIPELINE_STATISTICS */
struct pipe_query_data_pipeline_statistics pipeline_statistics;
/* batch queries (variable length) */
union pipe_numeric_type_union batch[1];
};
enum pipe_query_value_type
{
PIPE_QUERY_TYPE_I32,
PIPE_QUERY_TYPE_U32,
PIPE_QUERY_TYPE_I64,
PIPE_QUERY_TYPE_U64,
};
union pipe_color_union
{
float f[4];
int i[4];
unsigned int ui[4];
};
enum pipe_driver_query_type
{
PIPE_DRIVER_QUERY_TYPE_UINT64,
PIPE_DRIVER_QUERY_TYPE_UINT,
PIPE_DRIVER_QUERY_TYPE_FLOAT,
PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
PIPE_DRIVER_QUERY_TYPE_BYTES,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
PIPE_DRIVER_QUERY_TYPE_HZ,
PIPE_DRIVER_QUERY_TYPE_DBM,
PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
PIPE_DRIVER_QUERY_TYPE_VOLTS,
PIPE_DRIVER_QUERY_TYPE_AMPS,
PIPE_DRIVER_QUERY_TYPE_WATTS,
};
/* Whether an average value per frame or a cumulative value should be
* displayed.
*/
enum pipe_driver_query_result_type
{
PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
};
/**
* Some hardware requires some hardware-specific queries to be submitted
* as batched queries. The corresponding query objects are created using
* create_batch_query, and at most one such query may be active at
* any time.
*/
#define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
/* Do not list this query in the HUD. */
#define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
struct pipe_driver_query_info
{
const char *name;
unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
union pipe_numeric_type_union max_value; /* max value that can be returned */
enum pipe_driver_query_type type;
enum pipe_driver_query_result_type result_type;
unsigned group_id;
unsigned flags;
};
struct pipe_driver_query_group_info
{
const char *name;
unsigned max_active_queries;
unsigned num_queries;
};
enum pipe_fd_type
{
PIPE_FD_TYPE_NATIVE_SYNC,
PIPE_FD_TYPE_SYNCOBJ,
};
enum pipe_debug_type
{
PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
PIPE_DEBUG_TYPE_ERROR,
PIPE_DEBUG_TYPE_SHADER_INFO,
PIPE_DEBUG_TYPE_PERF_INFO,
PIPE_DEBUG_TYPE_INFO,
PIPE_DEBUG_TYPE_FALLBACK,
PIPE_DEBUG_TYPE_CONFORMANCE,
};
#define PIPE_UUID_SIZE 16
#ifdef __cplusplus
}
#endif
#endif
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