1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#include "p_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Gallium error codes.
*
* - A zero value always means success.
* - A negative value always means failure.
* - The meaning of a positive value is function dependent.
*/
enum pipe_error {
PIPE_OK = 0,
PIPE_ERROR = -1, /**< Generic error */
PIPE_ERROR_BAD_INPUT = -2,
PIPE_ERROR_OUT_OF_MEMORY = -3,
PIPE_ERROR_RETRY = -4
/* TODO */
};
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
#define PIPE_MASK_Z 0x10
#define PIPE_MASK_S 0x20
#define PIPE_MASK_ZS 0x30
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon face specification, eg for culling */
#define PIPE_FACE_NONE 0
#define PIPE_FACE_FRONT 1
#define PIPE_FACE_BACK 2
#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types.
* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
enum pipe_texture_target {
PIPE_BUFFER = 0,
PIPE_TEXTURE_1D = 1,
PIPE_TEXTURE_2D = 2,
PIPE_TEXTURE_3D = 3,
PIPE_TEXTURE_CUBE = 4,
PIPE_TEXTURE_RECT = 5,
PIPE_TEXTURE_1D_ARRAY = 6,
PIPE_TEXTURE_2D_ARRAY = 7,
PIPE_MAX_TEXTURE_TYPES
};
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
/**
* Clear buffer bits
*/
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (1 << 0)
#define PIPE_CLEAR_DEPTH (1 << 1)
#define PIPE_CLEAR_STENCIL (1 << 2)
/** Depth/stencil combined */
#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
/**
* Transfer object usage flags
*/
enum pipe_transfer_usage {
/**
* Resource contents read back (or accessed directly) at transfer
* create time.
*/
PIPE_TRANSFER_READ = (1 << 0),
/**
* Resource contents will be written back at transfer_destroy
* time (or modified as a result of being accessed directly).
*/
PIPE_TRANSFER_WRITE = (1 << 1),
/**
* Read/modify/write
*/
PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
/**
* The transfer should map the texture storage directly. The driver may
* return NULL if that isn't possible, and the state tracker needs to cope
* with that and use an alternative path without this flag.
*
* E.g. the state tracker could have a simpler path which maps textures and
* does read/modify/write cycles on them directly, and a more complicated
* path which uses minimal read and write transfers.
*/
PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
/**
* Discards the memory within the mapped region.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
*/
PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
/**
* Fail if the resource cannot be mapped immediately.
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_TRANSFER_DONTBLOCK = (1 << 9),
/**
* Do not attempt to synchronize pending operations on the resource when mapping.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
* - Direct3D's D3DLOCK_NOOVERWRITE flag.
* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
*/
PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
/**
* Written ranges will be notified later with
* pipe_context::transfer_flush_region.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* See also:
* - pipe_context::transfer_flush_region
* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
*/
PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
/**
* Discards all memory backing the resource.
*
* It should not be used with PIPE_TRANSFER_READ.
*
* This is equivalent to:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
* - BufferData(NULL) on a GL buffer
* - Direct3D's D3DLOCK_DISCARD flag.
* - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
*/
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
};
/*
* Resource binding flags -- state tracker must specify in advance all
* the ways a resource might be used.
*/
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
* particular texture can be bound to the gallium pipeline. The two flags
* below do not fit within that and probably need to be migrated to some
* other place.
*
* It seems like scanout is used by the Xorg state tracker to ask for
* a texture suitable for actual scanout (hence the name), which
* implies extra layout constraints on some hardware. It may also
* have some special meaning regarding mouse cursor images.
*
* The shared flag is quite underspecified, but certainly isn't a
* binding flag - it seems more like a message to the winsys to create
* a shareable allocation.
*/
#define PIPE_BIND_SCANOUT (1 << 14) /* */
#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
/* Flags for the driver about resource behaviour:
*/
#define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
/* Hint about the expected lifecycle of a resource.
*/
#define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
#define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
#define PIPE_USAGE_STATIC 2 /* same as immutable?? */
#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
/**
* Shaders
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_GEOMETRY 2
#define PIPE_SHADER_TYPES 3
/**
* Primitive types:
*/
#define PIPE_PRIM_POINTS 0
#define PIPE_PRIM_LINES 1
#define PIPE_PRIM_LINE_LOOP 2
#define PIPE_PRIM_LINE_STRIP 3
#define PIPE_PRIM_TRIANGLES 4
#define PIPE_PRIM_TRIANGLE_STRIP 5
#define PIPE_PRIM_TRIANGLE_FAN 6
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
#define PIPE_PRIM_LINES_ADJACENCY 10
#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
#define PIPE_PRIM_MAX 14
/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
#define PIPE_QUERY_OCCLUSION_PREDICATE 1
#define PIPE_QUERY_TIMESTAMP 2
#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
#define PIPE_QUERY_TIME_ELAPSED 4
#define PIPE_QUERY_PRIMITIVES_GENERATED 5
#define PIPE_QUERY_PRIMITIVES_EMITTED 6
#define PIPE_QUERY_SO_STATISTICS 7
#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
#define PIPE_QUERY_GPU_FINISHED 9
#define PIPE_QUERY_PIPELINE_STATISTICS 10
#define PIPE_QUERY_TYPES 11
/**
* Conditional rendering modes
*/
#define PIPE_RENDER_COND_WAIT 0
#define PIPE_RENDER_COND_NO_WAIT 1
#define PIPE_RENDER_COND_BY_REGION_WAIT 2
#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_UPPER_LEFT 0
#define PIPE_SPRITE_COORD_LOWER_LEFT 1
/**
* Texture swizzles
*/
#define PIPE_SWIZZLE_RED 0
#define PIPE_SWIZZLE_GREEN 1
#define PIPE_SWIZZLE_BLUE 2
#define PIPE_SWIZZLE_ALPHA 3
#define PIPE_SWIZZLE_ZERO 4
#define PIPE_SWIZZLE_ONE 5
#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param()
*/
enum pipe_cap {
PIPE_CAP_NPOT_TEXTURES = 1,
PIPE_CAP_TWO_SIDED_STENCIL = 2,
PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4,
PIPE_CAP_ANISOTROPIC_FILTER = 5,
PIPE_CAP_POINT_SPRITE = 6,
PIPE_CAP_MAX_RENDER_TARGETS = 7,
PIPE_CAP_OCCLUSION_QUERY = 8,
PIPE_CAP_TIMER_QUERY = 9,
PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
PIPE_CAP_TEXTURE_SWIZZLE = 11,
PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
PIPE_CAP_PRIMITIVE_RESTART = 31,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE = 33,
/** different blend funcs per rendertarget */
PIPE_CAP_INDEP_BLEND_FUNC = 34,
PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
PIPE_CAP_TGSI_INSTANCEID = 43,
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45,
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
PIPE_CAP_SCALED_RESOLVE = 49,
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
PIPE_CAP_TEXTURE_BARRIER = 53,
PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */
PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60,
PIPE_CAP_VERTEX_COLOR_CLAMPED = 61,
PIPE_CAP_GLSL_FEATURE_LEVEL = 62,
PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63
};
/**
* Implementation limits which are queried through
* pipe_screen::get_paramf()
*/
enum pipe_capf
{
PIPE_CAPF_MAX_LINE_WIDTH = 15,
PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
PIPE_CAPF_MAX_POINT_WIDTH = 17,
PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
PIPE_CAPF_GUARD_BAND_LEFT = 21,
PIPE_CAPF_GUARD_BAND_TOP = 22,
PIPE_CAPF_GUARD_BAND_RIGHT = 23,
PIPE_CAPF_GUARD_BAND_BOTTOM = 24
};
/* Shader caps not specific to any single stage */
enum pipe_shader_cap
{
PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
PIPE_SHADER_CAP_MAX_INPUTS = 5,
PIPE_SHADER_CAP_MAX_CONSTS = 6,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
PIPE_SHADER_CAP_MAX_TEMPS = 8,
PIPE_SHADER_CAP_MAX_ADDRS = 9,
PIPE_SHADER_CAP_MAX_PREDS = 10,
/* boolean caps */
PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS = 17,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
};
/**
* Composite query types
*/
/**
* Query result for PIPE_QUERY_SO_STATISTICS.
*/
struct pipe_query_data_so_statistics
{
uint64_t num_primitives_written;
uint64_t primitives_storage_needed;
};
/**
* Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
*/
struct pipe_query_data_timestamp_disjoint
{
uint64_t frequency;
boolean disjoint;
};
/**
* Query result for PIPE_QUERY_PIPELINE_STATISTICS.
*/
struct pipe_query_data_pipeline_statistics
{
uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
uint64_t vs_invocations; /**< Num vertex shader invocations. */
uint64_t gs_invocations; /**< Num geometry shader invocations. */
uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
uint64_t c_primitives; /**< Num primitives that were rendered. */
uint64_t ps_invocations; /**< Num pixel shader invocations. */
uint64_t hs_invocations; /**< Num hull shader invocations. */
uint64_t ds_invocations; /**< Num domain shader invocations. */
uint64_t cs_invocations; /**< Num compute shader invocations. */
};
/**
* Query result (returned by pipe_context::get_query_result).
*/
union pipe_query_result
{
/* PIPE_QUERY_OCCLUSION_PREDICATE */
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
/* PIPE_QUERY_GPU_FINISHED */
boolean b;
/* PIPE_QUERY_OCCLUSION_COUNTER */
/* PIPE_QUERY_TIMESTAMP */
/* PIPE_QUERY_TIME_ELAPSED */
/* PIPE_QUERY_PRIMITIVES_GENERATED */
/* PIPE_QUERY_PRIMITIVES_EMITTED */
uint64_t u64;
/* PIPE_QUERY_SO_STATISTICS */
struct pipe_query_data_so_statistics so_statistics;
/* PIPE_QUERY_TIMESTAMP_DISJOINT */
struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
/* PIPE_QUERY_PIPELINE_STATISTICS */
struct pipe_query_data_pipeline_statistics pipeline_statistics;
};
union pipe_color_union
{
float f[4];
int i[4];
unsigned int ui[4];
};
#ifdef __cplusplus
}
#endif
#endif
|