1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#include "p_format.h"
#ifdef __cplusplus
extern "C" {
#endif
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
#define PIPE_MASK_R 0x1
#define PIPE_MASK_G 0x2
#define PIPE_MASK_B 0x4
#define PIPE_MASK_A 0x8
#define PIPE_MASK_RGBA 0xf
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
/** Texture types */
enum pipe_texture_target {
PIPE_TEXTURE_1D = 0,
PIPE_TEXTURE_2D = 1,
PIPE_TEXTURE_3D = 2,
PIPE_TEXTURE_CUBE = 3
};
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
/* Between mipmaps, ie mipfilter
*/
#define PIPE_TEX_MIPFILTER_NEAREST 0
#define PIPE_TEX_MIPFILTER_LINEAR 1
#define PIPE_TEX_MIPFILTER_NONE 2
/* Within a mipmap, ie min/mag filter
*/
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_FILTER_ANISO 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEX_FACE_POS_X 0
#define PIPE_TEX_FACE_NEG_X 1
#define PIPE_TEX_FACE_POS_Y 2
#define PIPE_TEX_FACE_NEG_Y 3
#define PIPE_TEX_FACE_POS_Z 4
#define PIPE_TEX_FACE_NEG_Z 5
#define PIPE_TEX_FACE_MAX 6
/**
* Surfaces, textures, etc. (others may be added)
*/
#define PIPE_TEXTURE 1
#define PIPE_SURFACE 2 /**< user-created surfaces */
/**
* Surface status
*/
#define PIPE_SURFACE_STATUS_UNDEFINED 0
#define PIPE_SURFACE_STATUS_DEFINED 1
#define PIPE_SURFACE_STATUS_CLEAR 2
/**
* Buffer usage flags
*/
#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
/**
* Flush types:
*/
#define PIPE_FLUSH_RENDER_CACHE 0x1
#define PIPE_FLUSH_TEXTURE_CACHE 0x2
#define PIPE_FLUSH_SWAPBUFFERS 0x4
/**
* Shaders
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_TYPES 2
/**
* Primitive types:
*/
#define PIPE_PRIM_POINTS 0
#define PIPE_PRIM_LINES 1
#define PIPE_PRIM_LINE_LOOP 2
#define PIPE_PRIM_LINE_STRIP 3
#define PIPE_PRIM_TRIANGLES 4
#define PIPE_PRIM_TRIANGLE_STRIP 5
#define PIPE_PRIM_TRIANGLE_FAN 6
#define PIPE_PRIM_QUADS 7
#define PIPE_PRIM_QUAD_STRIP 8
#define PIPE_PRIM_POLYGON 9
/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TYPES 3
/**
* Point sprite coord modes
*/
#define PIPE_SPRITE_COORD_NONE 0
#define PIPE_SPRITE_COORD_UPPER_LEFT 1
#define PIPE_SPRITE_COORD_LOWER_LEFT 2
/**
* Implementation capabilities/limits
* Passed to pipe->get_param()
* XXX this will need some fine tuning...
*/
#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
#define PIPE_CAP_S3TC 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
#define PIPE_CAP_OCCLUSION_QUERY 9
#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
#define PIPE_CAP_MAX_LINE_WIDTH 14
#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
#define PIPE_CAP_MAX_POINT_WIDTH 16
#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
#define PIPE_CAP_BITMAP_TEXCOORD_BIAS 20
#ifdef __cplusplus
}
#endif
#endif
|