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/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIRGL_CONTEXT_H
#define VIRGL_CONTEXT_H
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "virgl_protocol.h"
#include "virgl_screen.h"
#include "util/u_slab.h"
#include "util/list.h"
#include "indices/u_primconvert.h"
struct virgl_resource;
struct virgl_buffer;
struct virgl_sampler_view {
struct pipe_sampler_view base;
uint32_t handle;
};
struct virgl_so_target {
struct pipe_stream_output_target base;
uint32_t handle;
};
struct virgl_textures_info {
struct virgl_sampler_view *views[16];
uint32_t enabled_mask;
};
struct virgl_context {
struct pipe_context base;
struct virgl_cmd_buf *cbuf;
struct virgl_textures_info samplers[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct util_slab_mempool texture_transfer_pool;
struct pipe_index_buffer index_buffer;
struct u_upload_mgr *uploader;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned num_vertex_buffers;
boolean vertex_array_dirty;
struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;
struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
int num_transfers;
int num_draws;
struct list_head to_flush_bufs;
struct primconvert_context *primconvert;
uint32_t hw_sub_ctx_id;
};
struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
void *priv, unsigned flags);
void virgl_init_blit_functions(struct virgl_context *vctx);
void virgl_init_query_functions(struct virgl_context *vctx);
void virgl_init_so_functions(struct virgl_context *vctx);
void virgl_transfer_inline_write(struct pipe_context *ctx,
struct pipe_resource *res,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride);
struct tgsi_token *virgl_tgsi_transform(const struct tgsi_token *tokens_in);
#endif
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