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C_SOURCES := \
vc5_blit.c \
vc5_bufmgr.c \
vc5_bufmgr.h \
vc5_cl.c \
vc5_cl.h \
vc5_context.c \
vc5_context.h \
vc5_fence.c \
vc5_formats.c \
vc5_format_table.h \
vc5_job.c \
vc5_program.c \
vc5_query.c \
vc5_resource.c \
vc5_resource.h \
vc5_screen.c \
vc5_screen.h \
vc5_simulator.c \
vc5_simulator_wrapper.cpp \
vc5_simulator_wrapper.h \
vc5_tiling.c \
vc5_tiling.h \
vc5_uniforms.c \
$()
V3D_PER_VERSION_SOURCES = \
v3dx_context.h \
v3dx_format_table.c \
v3dx_job.c \
v3dx_simulator.c \
vc5_draw.c \
vc5_emit.c \
vc5_rcl.c \
vc5_state.c \
$()
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