1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
|
/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "vc4_context.h"
static void *
vc4_generic_cso_state_create(const void *src, uint32_t size)
{
void *dst = calloc(1, size);
if (!dst)
return NULL;
memcpy(dst, src, size);
return dst;
}
static void
vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
{
free(hwcso);
}
static void
vc4_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->blend_color.f = *blend_color;
for (int i = 0; i < 4; i++)
vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
}
static void
vc4_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->stencil_ref =* stencil_ref;
vc4->dirty |= VC4_DIRTY_STENCIL_REF;
}
static void
vc4_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->clip = *clip;
vc4->dirty |= VC4_DIRTY_CLIP;
}
static void
vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
}
static uint16_t
float_to_187_half(float f)
{
return fui(f) >> 16;
}
static void *
vc4_create_rasterizer_state(struct pipe_context *pctx,
const struct pipe_rasterizer_state *cso)
{
struct vc4_rasterizer_state *so;
so = CALLOC_STRUCT(vc4_rasterizer_state);
if (!so)
return NULL;
so->base = *cso;
if (!(cso->cull_face & PIPE_FACE_FRONT))
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
if (!(cso->cull_face & PIPE_FACE_BACK))
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
/* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
* BCM21553).
*/
so->point_size = MAX2(cso->point_size, .125f);
if (cso->front_ccw)
so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
if (cso->offset_tri) {
so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
so->offset_units = float_to_187_half(cso->offset_units);
so->offset_factor = float_to_187_half(cso->offset_scale);
}
if (cso->multisample)
so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
return so;
}
/* Blend state is baked into shaders. */
static void *
vc4_create_blend_state(struct pipe_context *pctx,
const struct pipe_blend_state *cso)
{
return vc4_generic_cso_state_create(cso, sizeof(*cso));
}
/**
* The TLB_STENCIL_SETUP data has a little bitfield for common writemask
* values, so you don't have to do a separate writemask setup.
*/
static uint8_t
tlb_stencil_setup_writemask(uint8_t mask)
{
switch (mask) {
case 0x1: return 0;
case 0x3: return 1;
case 0xf: return 2;
case 0xff: return 3;
default: return 0xff;
}
}
static uint32_t
tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
uint8_t writemask_bits)
{
static const uint8_t op_map[] = {
[PIPE_STENCIL_OP_ZERO] = 0,
[PIPE_STENCIL_OP_KEEP] = 1,
[PIPE_STENCIL_OP_REPLACE] = 2,
[PIPE_STENCIL_OP_INCR] = 3,
[PIPE_STENCIL_OP_DECR] = 4,
[PIPE_STENCIL_OP_INVERT] = 5,
[PIPE_STENCIL_OP_INCR_WRAP] = 6,
[PIPE_STENCIL_OP_DECR_WRAP] = 7,
};
uint32_t bits = 0;
if (writemask_bits != 0xff)
bits |= writemask_bits << 28;
bits |= op_map[state->zfail_op] << 25;
bits |= op_map[state->zpass_op] << 22;
bits |= op_map[state->fail_op] << 19;
bits |= state->func << 16;
/* Ref is filled in at uniform upload time */
bits |= state->valuemask << 0;
return bits;
}
static void *
vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct vc4_depth_stencil_alpha_state *so;
so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
if (!so)
return NULL;
so->base = *cso;
/* We always keep the early Z state correct, since a later state using
* early Z may want it.
*/
so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
if (cso->depth.enabled) {
if (cso->depth.writemask) {
so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
}
so->config_bits[1] |= (cso->depth.func <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
/* We only handle early Z in the < direction because otherwise
* we'd have to runtime guess which direction to set in the
* render config.
*/
if ((cso->depth.func == PIPE_FUNC_LESS ||
cso->depth.func == PIPE_FUNC_LEQUAL) &&
(!cso->stencil[0].enabled ||
(cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
(!cso->stencil[1].enabled ||
cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
}
} else {
so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
}
if (cso->stencil[0].enabled) {
const struct pipe_stencil_state *front = &cso->stencil[0];
const struct pipe_stencil_state *back = &cso->stencil[1];
uint8_t front_writemask_bits =
tlb_stencil_setup_writemask(front->writemask);
uint8_t back_writemask = front->writemask;
uint8_t back_writemask_bits = front_writemask_bits;
so->stencil_uniforms[0] =
tlb_stencil_setup_bits(front, front_writemask_bits);
if (back->enabled) {
back_writemask = back->writemask;
back_writemask_bits =
tlb_stencil_setup_writemask(back->writemask);
so->stencil_uniforms[0] |= (1 << 30);
so->stencil_uniforms[1] =
tlb_stencil_setup_bits(back, back_writemask_bits);
so->stencil_uniforms[1] |= (2 << 30);
} else {
so->stencil_uniforms[0] |= (3 << 30);
}
if (front_writemask_bits == 0xff ||
back_writemask_bits == 0xff) {
so->stencil_uniforms[2] = (front->writemask |
(back_writemask << 8));
}
}
return so;
}
static void
vc4_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->stipple = *stipple;
vc4->dirty |= VC4_DIRTY_STIPPLE;
}
static void
vc4_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->scissor = *scissor;
vc4->dirty |= VC4_DIRTY_SCISSOR;
}
static void
vc4_set_viewport_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewport)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->viewport = *viewport;
vc4->dirty |= VC4_DIRTY_VIEWPORT;
}
static void
vc4_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
start_slot, count);
so->count = util_last_bit(so->enabled_mask);
vc4->dirty |= VC4_DIRTY_VTXBUF;
}
static void
vc4_set_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib)
{
struct vc4_context *vc4 = vc4_context(pctx);
if (ib) {
pipe_resource_reference(&vc4->indexbuf.buffer, ib->buffer);
vc4->indexbuf.index_size = ib->index_size;
vc4->indexbuf.offset = ib->offset;
vc4->indexbuf.user_buffer = ib->user_buffer;
} else {
pipe_resource_reference(&vc4->indexbuf.buffer, NULL);
}
vc4->dirty |= VC4_DIRTY_INDEXBUF;
}
static void
vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->blend = hwcso;
vc4->dirty |= VC4_DIRTY_BLEND;
}
static void
vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_rasterizer_state *rast = hwcso;
if (vc4->rasterizer && rast &&
vc4->rasterizer->base.flatshade != rast->base.flatshade) {
vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
}
vc4->rasterizer = hwcso;
vc4->dirty |= VC4_DIRTY_RASTERIZER;
}
static void
vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->zsa = hwcso;
vc4->dirty |= VC4_DIRTY_ZSA;
}
static void *
vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
if (!so)
return NULL;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
so->num_elements = num_elements;
return so;
}
static void
vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->vtx = hwcso;
vc4->dirty |= VC4_DIRTY_VTXSTATE;
}
static void
vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
assert(index == 0);
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
return;
}
assert(!cb->buffer);
so->cb[index].buffer_offset = cb->buffer_offset;
so->cb[index].buffer_size = cb->buffer_size;
so->cb[index].user_buffer = cb->user_buffer;
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
vc4->dirty |= VC4_DIRTY_CONSTBUF;
}
static void
vc4_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_job *job = vc4->job;
struct pipe_framebuffer_state *cso = &vc4->framebuffer;
unsigned i;
vc4_flush(pctx);
for (i = 0; i < framebuffer->nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]);
for (; i < vc4->framebuffer.nr_cbufs; i++)
pipe_surface_reference(&cso->cbufs[i], NULL);
cso->nr_cbufs = framebuffer->nr_cbufs;
pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
cso->width = framebuffer->width;
cso->height = framebuffer->height;
/* If we're binding to uninitialized buffers, no need to load their
* contents before drawing..
*/
if (cso->cbufs[0]) {
struct vc4_resource *rsc =
vc4_resource(cso->cbufs[0]->texture);
if (!rsc->writes)
job->cleared |= PIPE_CLEAR_COLOR0;
}
if (cso->zsbuf) {
struct vc4_resource *rsc =
vc4_resource(cso->zsbuf->texture);
if (!rsc->writes)
job->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL;
}
/* Nonzero texture mipmap levels are laid out as if they were in
* power-of-two-sized spaces. The renderbuffer config infers its
* stride from the width parameter, so we need to configure our
* framebuffer. Note that if the z/color buffers were mismatched
* sizes, we wouldn't be able to do this.
*/
if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
struct vc4_resource *rsc =
vc4_resource(cso->cbufs[0]->texture);
cso->width =
(rsc->slices[cso->cbufs[0]->u.tex.level].stride /
rsc->cpp);
} else if (cso->zsbuf && cso->zsbuf->u.tex.level){
struct vc4_resource *rsc =
vc4_resource(cso->zsbuf->texture);
cso->width =
(rsc->slices[cso->zsbuf->u.tex.level].stride /
rsc->cpp);
}
job->msaa = false;
if (cso->cbufs[0])
job->msaa = cso->cbufs[0]->texture->nr_samples > 1;
else if (cso->zsbuf)
job->msaa = cso->zsbuf->texture->nr_samples > 1;
if (job->msaa) {
job->tile_width = 32;
job->tile_height = 32;
} else {
job->tile_width = 64;
job->tile_height = 64;
}
job->draw_tiles_x = DIV_ROUND_UP(cso->width, job->tile_width);
job->draw_tiles_y = DIV_ROUND_UP(cso->height, job->tile_height);
vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
}
static struct vc4_texture_stateobj *
vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_FRAGMENT:
vc4->dirty |= VC4_DIRTY_FRAGTEX;
return &vc4->fragtex;
break;
case PIPE_SHADER_VERTEX:
vc4->dirty |= VC4_DIRTY_VERTTEX;
return &vc4->verttex;
break;
default:
fprintf(stderr, "Unknown shader target %d\n", shader);
abort();
}
}
static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
{
switch (p_wrap) {
case PIPE_TEX_WRAP_REPEAT:
return 0;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return 1;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return 2;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return 3;
case PIPE_TEX_WRAP_CLAMP:
return (using_nearest ? 1 : 3);
default:
fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
assert(!"not reached");
return 0;
}
}
static void *
vc4_create_sampler_state(struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
static const uint8_t minfilter_map[6] = {
VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
VC4_TEX_P1_MINFILT_NEAREST,
VC4_TEX_P1_MINFILT_LINEAR,
};
static const uint32_t magfilter_map[] = {
[PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
[PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
};
bool either_nearest =
(cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
if (!so)
return NULL;
memcpy(so, cso, sizeof(*cso));
so->texture_p1 =
(VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
VC4_TEX_P1_MAGFILT) |
VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
cso->min_img_filter],
VC4_TEX_P1_MINFILT) |
VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
VC4_TEX_P1_WRAP_S) |
VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
VC4_TEX_P1_WRAP_T));
return so;
}
static void
vc4_sampler_states_bind(struct pipe_context *pctx,
enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
assert(start == 0);
unsigned i;
unsigned new_nr = 0;
for (i = 0; i < nr; i++) {
if (hwcso[i])
new_nr = i + 1;
stage_tex->samplers[i] = hwcso[i];
}
for (; i < stage_tex->num_samplers; i++) {
stage_tex->samplers[i] = NULL;
}
stage_tex->num_samplers = new_nr;
}
static struct pipe_sampler_view *
vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
struct vc4_resource *rsc = vc4_resource(prsc);
if (!so)
return NULL;
so->base = *cso;
pipe_reference(NULL, &prsc->reference);
/* There is no hardware level clamping, and the start address of a
* texture may be misaligned, so in that case we have to copy to a
* temporary.
*
* Also, Raspberry Pi doesn't support sampling from raster textures,
* so we also have to copy to a temporary then.
*/
if ((cso->u.tex.first_level &&
(cso->u.tex.first_level != cso->u.tex.last_level)) ||
rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) {
struct vc4_resource *shadow_parent = vc4_resource(prsc);
struct pipe_resource tmpl = shadow_parent->base.b;
struct vc4_resource *clone;
tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
tmpl.width0 = u_minify(tmpl.width0, cso->u.tex.first_level);
tmpl.height0 = u_minify(tmpl.height0, cso->u.tex.first_level);
tmpl.last_level = cso->u.tex.last_level - cso->u.tex.first_level;
prsc = vc4_resource_create(pctx->screen, &tmpl);
if (!prsc) {
free(so);
return NULL;
}
rsc = vc4_resource(prsc);
clone = vc4_resource(prsc);
clone->shadow_parent = &shadow_parent->base.b;
/* Flag it as needing update of the contents from the parent. */
clone->writes = shadow_parent->writes - 1;
assert(clone->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
} else if (cso->u.tex.first_level) {
so->force_first_level = true;
}
so->base.texture = prsc;
so->base.reference.count = 1;
so->base.context = pctx;
so->texture_p0 =
(VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
VC4_SET_FIELD(so->force_first_level ?
cso->u.tex.last_level :
cso->u.tex.last_level -
cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
VC4_TEX_P0_CMMODE));
so->texture_p1 =
(VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
return &so->base;
}
static void
vc4_sampler_view_destroy(struct pipe_context *pctx,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
free(view);
}
static void
vc4_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
unsigned i;
unsigned new_nr = 0;
assert(start == 0);
for (i = 0; i < nr; i++) {
if (views[i])
new_nr = i + 1;
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
}
for (; i < stage_tex->num_textures; i++) {
pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
}
stage_tex->num_textures = new_nr;
}
void
vc4_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = vc4_set_blend_color;
pctx->set_stencil_ref = vc4_set_stencil_ref;
pctx->set_clip_state = vc4_set_clip_state;
pctx->set_sample_mask = vc4_set_sample_mask;
pctx->set_constant_buffer = vc4_set_constant_buffer;
pctx->set_framebuffer_state = vc4_set_framebuffer_state;
pctx->set_polygon_stipple = vc4_set_polygon_stipple;
pctx->set_scissor_states = vc4_set_scissor_states;
pctx->set_viewport_states = vc4_set_viewport_states;
pctx->set_vertex_buffers = vc4_set_vertex_buffers;
pctx->set_index_buffer = vc4_set_index_buffer;
pctx->create_blend_state = vc4_create_blend_state;
pctx->bind_blend_state = vc4_blend_state_bind;
pctx->delete_blend_state = vc4_generic_cso_state_delete;
pctx->create_rasterizer_state = vc4_create_rasterizer_state;
pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
pctx->create_vertex_elements_state = vc4_vertex_state_create;
pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
pctx->create_sampler_state = vc4_create_sampler_state;
pctx->delete_sampler_state = vc4_generic_cso_state_delete;
pctx->bind_sampler_states = vc4_sampler_states_bind;
pctx->create_sampler_view = vc4_create_sampler_view;
pctx->sampler_view_destroy = vc4_sampler_view_destroy;
pctx->set_sampler_views = vc4_set_sampler_views;
}
|