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|
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file vc4_simulator.c
*
* Implements VC4 simulation on top of a non-VC4 GEM fd.
*
* This file's goal is to emulate the VC4 ioctls' behavior in the kernel on
* top of the simpenrose software simulator. Generally, VC4 driver BOs have a
* GEM-side copy of their contents and a simulator-side memory area that the
* GEM contents get copied into during simulation. Once simulation is done,
* the simulator's data is copied back out to the GEM BOs, so that rendering
* appears on the screen as if actual hardware rendering had been done.
*
* One of the limitations of this code is that we shouldn't really need a
* GEM-side BO for non-window-system BOs. However, do we need unique BO
* handles for each of our GEM bos so that this file can look up its state
* from the handle passed in at submit ioctl time (also, a couple of places
* outside of this file still call ioctls directly on the fd).
*
* Another limitation is that BO import doesn't work unless the underlying
* window system's BO size matches what VC4 is going to use, which of course
* doesn't work out in practice. This means that for now, only DRI3 (VC4
* makes the winsys BOs) is supported, not DRI2 (window system makes the winys
* BOs).
*/
#ifdef USE_VC4_SIMULATOR
#include <sys/mman.h>
#include "xf86drm.h"
#include "util/u_memory.h"
#include "util/u_mm.h"
#include "util/ralloc.h"
#include "vc4_screen.h"
#include "vc4_cl_dump.h"
#include "vc4_context.h"
#include "kernel/vc4_drv.h"
#include "vc4_simulator_validate.h"
#include "simpenrose/simpenrose.h"
/** Global (across GEM fds) state for the simulator */
static struct vc4_simulator_state {
mtx_t mutex;
void *mem;
ssize_t mem_size;
struct mem_block *heap;
struct mem_block *overflow;
/** Mapping from GEM handle to struct vc4_simulator_bo * */
struct hash_table *fd_map;
int refcount;
} sim_state = {
.mutex = _MTX_INITIALIZER_NP,
};
/** Per-GEM-fd state for the simulator. */
struct vc4_simulator_file {
int fd;
/* This is weird -- we make a "vc4_device" per file, even though on
* the kernel side this is a global. We do this so that kernel code
* calling us for BO allocation can get to our screen.
*/
struct drm_device dev;
/** Mapping from GEM handle to struct vc4_simulator_bo * */
struct hash_table *bo_map;
};
/** Wrapper for drm_vc4_bo tracking the simulator-specific state. */
struct vc4_simulator_bo {
struct drm_vc4_bo base;
struct vc4_simulator_file *file;
/** Area for this BO within sim_state->mem */
struct mem_block *block;
void *winsys_map;
uint32_t winsys_stride;
int handle;
};
static void *
int_to_key(int key)
{
return (void *)(uintptr_t)key;
}
static struct vc4_simulator_file *
vc4_get_simulator_file_for_fd(int fd)
{
struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
int_to_key(fd + 1));
return entry ? entry->data : NULL;
}
/* A marker placed just after each BO, then checked after rendering to make
* sure it's still there.
*/
#define BO_SENTINEL 0xfedcba98
#define PAGE_ALIGN2 12
/**
* Allocates space in simulator memory and returns a tracking struct for it
* that also contains the drm_gem_cma_object struct.
*/
static struct vc4_simulator_bo *
vc4_create_simulator_bo(int fd, int handle, unsigned size)
{
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_simulator_bo *sim_bo = rzalloc(file,
struct vc4_simulator_bo);
struct drm_vc4_bo *bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &bo->base;
size = align(size, 4096);
sim_bo->file = file;
sim_bo->handle = handle;
mtx_lock(&sim_state.mutex);
sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
mtx_unlock(&sim_state.mutex);
assert(sim_bo->block);
obj->base.size = size;
obj->base.dev = &file->dev;
obj->vaddr = sim_state.mem + sim_bo->block->ofs;
obj->paddr = simpenrose_hw_addr(obj->vaddr);
*(uint32_t *)(obj->vaddr + size) = BO_SENTINEL;
/* A handle of 0 is used for vc4_gem.c internal allocations that
* don't need to go in the lookup table.
*/
if (handle != 0) {
mtx_lock(&sim_state.mutex);
_mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
mtx_unlock(&sim_state.mutex);
}
return sim_bo;
}
static void
vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
{
struct vc4_simulator_file *sim_file = sim_bo->file;
struct drm_vc4_bo *bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &bo->base;
if (sim_bo->winsys_map)
munmap(sim_bo->winsys_map, obj->base.size);
mtx_lock(&sim_state.mutex);
u_mmFreeMem(sim_bo->block);
if (sim_bo->handle) {
struct hash_entry *entry =
_mesa_hash_table_search(sim_file->bo_map,
int_to_key(sim_bo->handle));
_mesa_hash_table_remove(sim_file->bo_map, entry);
}
mtx_unlock(&sim_state.mutex);
ralloc_free(sim_bo);
}
static struct vc4_simulator_bo *
vc4_get_simulator_bo(struct vc4_simulator_file *file, int gem_handle)
{
mtx_lock(&sim_state.mutex);
struct hash_entry *entry =
_mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
mtx_unlock(&sim_state.mutex);
return entry ? entry->data : NULL;
}
struct drm_gem_cma_object *
drm_gem_cma_create(struct drm_device *dev, size_t size)
{
struct vc4_screen *screen = dev->screen;
struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd,
0, size);
return &sim_bo->base.base;
}
static int
vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
struct vc4_exec_info *exec)
{
int fd = dev->screen->fd;
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct drm_vc4_submit_cl *args = exec->args;
struct vc4_bo **bos = job->bo_pointers.base;
exec->bo_count = args->bo_handle_count;
exec->bo = calloc(exec->bo_count, sizeof(void *));
for (int i = 0; i < exec->bo_count; i++) {
struct vc4_bo *bo = bos[i];
struct vc4_simulator_bo *sim_bo =
vc4_get_simulator_bo(file, bo->handle);
struct drm_vc4_bo *drm_bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &drm_bo->base;
drm_bo->bo = bo;
#if 0
fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
#endif
vc4_bo_map(bo);
memcpy(obj->vaddr, bo->map, bo->size);
exec->bo[i] = obj;
/* The kernel does this validation at shader create ioctl
* time.
*/
if (strcmp(bo->name, "code") == 0) {
drm_bo->validated_shader = vc4_validate_shader(obj);
if (!drm_bo->validated_shader)
abort();
}
}
return 0;
}
static int
vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
{
for (int i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *obj = exec->bo[i];
struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
struct vc4_bo *bo = drm_bo->bo;
assert(*(uint32_t *)(obj->vaddr +
obj->base.size) == BO_SENTINEL);
memcpy(bo->map, obj->vaddr, bo->size);
if (drm_bo->validated_shader) {
free(drm_bo->validated_shader->texture_samples);
free(drm_bo->validated_shader);
}
}
free(exec->bo);
return 0;
}
static void
vc4_dump_to_file(struct vc4_exec_info *exec)
{
static int dumpno = 0;
struct drm_vc4_get_hang_state *state;
struct drm_vc4_get_hang_state_bo *bo_state;
unsigned int dump_version = 0;
if (!(vc4_debug & VC4_DEBUG_DUMP))
return;
state = calloc(1, sizeof(*state));
int unref_count = 0;
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
unref_head) {
unref_count++;
}
/* Add one more for the overflow area that isn't wrapped in a BO. */
state->bo_count = exec->bo_count + unref_count + 1;
bo_state = calloc(state->bo_count, sizeof(*bo_state));
char *filename = NULL;
asprintf(&filename, "vc4-dri-%d.dump", dumpno++);
FILE *f = fopen(filename, "w+");
if (!f) {
fprintf(stderr, "Couldn't open %s: %s", filename,
strerror(errno));
return;
}
fwrite(&dump_version, sizeof(dump_version), 1, f);
state->ct0ca = exec->ct0ca;
state->ct0ea = exec->ct0ea;
state->ct1ca = exec->ct1ca;
state->ct1ea = exec->ct1ea;
state->start_bin = exec->ct0ca;
state->start_render = exec->ct1ca;
fwrite(state, sizeof(*state), 1, f);
int i;
for (i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *cma_bo = exec->bo[i];
bo_state[i].handle = i; /* Not used by the parser. */
bo_state[i].paddr = cma_bo->paddr;
bo_state[i].size = cma_bo->base.size;
}
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
unref_head) {
struct drm_gem_cma_object *cma_bo = &bo->base;
bo_state[i].handle = 0;
bo_state[i].paddr = cma_bo->paddr;
bo_state[i].size = cma_bo->base.size;
i++;
}
/* Add the static overflow memory area. */
bo_state[i].handle = exec->bo_count;
bo_state[i].paddr = sim_state.overflow->ofs;
bo_state[i].size = sim_state.overflow->size;
i++;
fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
for (int i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *cma_bo = exec->bo[i];
fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
}
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
unref_head) {
struct drm_gem_cma_object *cma_bo = &bo->base;
fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
}
void *overflow = calloc(1, sim_state.overflow->size);
fwrite(overflow, 1, sim_state.overflow->size, f);
free(overflow);
free(state);
free(bo_state);
fclose(f);
}
int
vc4_simulator_flush(struct vc4_context *vc4,
struct drm_vc4_submit_cl *args, struct vc4_job *job)
{
struct vc4_screen *screen = vc4->screen;
int fd = screen->fd;
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL;
uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
uint32_t row_len = MIN2(sim_stride, winsys_stride);
struct vc4_exec_info exec;
struct drm_device *dev = &file->dev;
int ret;
memset(&exec, 0, sizeof(exec));
list_inithead(&exec.unref_list);
if (ctex && csim_bo->winsys_map) {
#if 0
fprintf(stderr, "%dx%d %d %d %d\n",
ctex->base.b.width0, ctex->base.b.height0,
winsys_stride,
sim_stride,
ctex->bo->size);
#endif
for (int y = 0; y < ctex->base.height0; y++) {
memcpy(ctex->bo->map + y * sim_stride,
csim_bo->winsys_map + y * winsys_stride,
row_len);
}
}
exec.args = args;
ret = vc4_simulator_pin_bos(dev, job, &exec);
if (ret)
return ret;
ret = vc4_cl_validate(dev, &exec);
if (ret)
return ret;
if (vc4_debug & VC4_DEBUG_CL) {
fprintf(stderr, "RCL:\n");
vc4_dump_cl(sim_state.mem + exec.ct1ca,
exec.ct1ea - exec.ct1ca, true);
}
vc4_dump_to_file(&exec);
if (exec.ct0ca != exec.ct0ea) {
int bfc = simpenrose_do_binning(exec.ct0ca, exec.ct0ea);
if (bfc != 1) {
fprintf(stderr, "Binning returned %d flushes, should be 1.\n",
bfc);
fprintf(stderr, "Relocated binning command list:\n");
vc4_dump_cl(sim_state.mem + exec.ct0ca,
exec.ct0ea - exec.ct0ca, false);
abort();
}
}
int rfc = simpenrose_do_rendering(exec.ct1ca, exec.ct1ea);
if (rfc != 1) {
fprintf(stderr, "Rendering returned %d frames, should be 1.\n",
rfc);
fprintf(stderr, "Relocated render command list:\n");
vc4_dump_cl(sim_state.mem + exec.ct1ca,
exec.ct1ea - exec.ct1ca, true);
abort();
}
ret = vc4_simulator_unpin_bos(&exec);
if (ret)
return ret;
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
unref_head) {
struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo;
struct drm_gem_cma_object *obj = &sim_bo->base.base;
list_del(&bo->unref_head);
assert(*(uint32_t *)(obj->vaddr + obj->base.size) ==
BO_SENTINEL);
vc4_free_simulator_bo(sim_bo);
}
if (ctex && csim_bo->winsys_map) {
for (int y = 0; y < ctex->base.height0; y++) {
memcpy(csim_bo->winsys_map + y * winsys_stride,
ctex->bo->map + y * sim_stride,
row_len);
}
}
return 0;
}
/**
* Map the underlying GEM object from the real hardware GEM handle.
*/
static void *
vc4_simulator_map_winsys_bo(int fd, struct vc4_simulator_bo *sim_bo)
{
struct drm_vc4_bo *bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &bo->base;
int ret;
void *map;
struct drm_mode_map_dumb map_dumb = {
.handle = sim_bo->handle,
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb);
if (ret != 0) {
fprintf(stderr, "map ioctl failure\n");
abort();
}
map = mmap(NULL, obj->base.size, PROT_READ | PROT_WRITE, MAP_SHARED,
fd, map_dumb.offset);
if (map == MAP_FAILED) {
fprintf(stderr,
"mmap of bo %d (offset 0x%016llx, size %d) failed\n",
sim_bo->handle, (long long)map_dumb.offset,
(int)obj->base.size);
abort();
}
return map;
}
/**
* Do fixups after a BO has been opened from a handle.
*
* This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
* time, but we're still using drmPrimeFDToHandle() so we have this helper to
* be called afterward instead.
*/
void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
int handle, uint32_t size)
{
struct vc4_simulator_bo *sim_bo =
vc4_create_simulator_bo(fd, handle, size);
sim_bo->winsys_stride = winsys_stride;
sim_bo->winsys_map = vc4_simulator_map_winsys_bo(fd, sim_bo);
}
/**
* Simulated ioctl(fd, DRM_VC4_CREATE_BO) implementation.
*
* Making a VC4 BO is just a matter of making a corresponding BO on the host.
*/
static int
vc4_simulator_create_bo_ioctl(int fd, struct drm_vc4_create_bo *args)
{
int ret;
struct drm_mode_create_dumb create = {
.width = 128,
.bpp = 8,
.height = (args->size + 127) / 128,
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
assert(create.size >= args->size);
args->handle = create.handle;
vc4_create_simulator_bo(fd, create.handle, args->size);
return ret;
}
/**
* Simulated ioctl(fd, DRM_VC4_CREATE_SHADER_BO) implementation.
*
* In simulation we defer shader validation until exec time. Just make a host
* BO and memcpy the contents in.
*/
static int
vc4_simulator_create_shader_bo_ioctl(int fd,
struct drm_vc4_create_shader_bo *args)
{
int ret;
struct drm_mode_create_dumb create = {
.width = 128,
.bpp = 8,
.height = (args->size + 127) / 128,
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
if (ret)
return ret;
assert(create.size >= args->size);
args->handle = create.handle;
vc4_create_simulator_bo(fd, create.handle, args->size);
struct drm_mode_map_dumb map = {
.handle = create.handle
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
if (ret)
return ret;
void *shader = mmap(NULL, args->size, PROT_READ | PROT_WRITE, MAP_SHARED,
fd, map.offset);
memcpy(shader, (void *)(uintptr_t)args->data, args->size);
munmap(shader, args->size);
return 0;
}
/**
* Simulated ioctl(fd, DRM_VC4_MMAP_BO) implementation.
*
* We just pass this straight through to dumb mmap.
*/
static int
vc4_simulator_mmap_bo_ioctl(int fd, struct drm_vc4_mmap_bo *args)
{
int ret;
struct drm_mode_map_dumb map = {
.handle = args->handle,
};
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
args->offset = map.offset;
return ret;
}
static int
vc4_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
{
/* Free the simulator's internal tracking. */
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file,
args->handle);
vc4_free_simulator_bo(sim_bo);
/* Pass the call on down. */
return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
}
static int
vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args)
{
switch (args->param) {
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
case DRM_VC4_PARAM_SUPPORTS_ETC1:
case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
case DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER:
args->value = true;
return 0;
case DRM_VC4_PARAM_SUPPORTS_MADVISE:
case DRM_VC4_PARAM_SUPPORTS_PERFMON:
errno = -EINVAL;
return -1;
case DRM_VC4_PARAM_V3D_IDENT0:
args->value = 0x02000000;
return 0;
case DRM_VC4_PARAM_V3D_IDENT1:
args->value = 0x00000001;
return 0;
default:
fprintf(stderr, "Unknown DRM_IOCTL_VC4_GET_PARAM(%lld)\n",
(long long)args->param);
abort();
};
}
int
vc4_simulator_ioctl(int fd, unsigned long request, void *args)
{
switch (request) {
case DRM_IOCTL_VC4_CREATE_BO:
return vc4_simulator_create_bo_ioctl(fd, args);
case DRM_IOCTL_VC4_CREATE_SHADER_BO:
return vc4_simulator_create_shader_bo_ioctl(fd, args);
case DRM_IOCTL_VC4_MMAP_BO:
return vc4_simulator_mmap_bo_ioctl(fd, args);
case DRM_IOCTL_VC4_WAIT_BO:
case DRM_IOCTL_VC4_WAIT_SEQNO:
/* We do all of the vc4 rendering synchronously, so we just
* return immediately on the wait ioctls. This ignores any
* native rendering to the host BO, so it does mean we race on
* front buffer rendering.
*/
return 0;
case DRM_IOCTL_VC4_LABEL_BO:
/* This is just debug information, nothing to do. */
return 0;
case DRM_IOCTL_VC4_GET_TILING:
case DRM_IOCTL_VC4_SET_TILING:
/* Disable these for now, since the sharing with i965 requires
* linear buffers.
*/
errno = -EINVAL;
return -1;
case DRM_IOCTL_VC4_GET_PARAM:
return vc4_simulator_get_param_ioctl(fd, args);
case DRM_IOCTL_GEM_CLOSE:
return vc4_simulator_gem_close_ioctl(fd, args);
case DRM_IOCTL_GEM_OPEN:
case DRM_IOCTL_GEM_FLINK:
return drmIoctl(fd, request, args);
default:
fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
abort();
}
}
static void
vc4_simulator_init_global(void)
{
mtx_lock(&sim_state.mutex);
if (sim_state.refcount++) {
mtx_unlock(&sim_state.mutex);
return;
}
sim_state.mem_size = 256 * 1024 * 1024;
sim_state.mem = calloc(sim_state.mem_size, 1);
if (!sim_state.mem)
abort();
sim_state.heap = u_mmInit(0, sim_state.mem_size);
/* We supply our own memory so that we can have more aperture
* available (256MB instead of simpenrose's default 64MB).
*/
simpenrose_init_hardware_supply_mem(sim_state.mem, sim_state.mem_size);
/* Carve out low memory for tile allocation overflow. The kernel
* should be automatically handling overflow memory setup on real
* hardware, but for simulation we just get one shot to set up enough
* overflow memory before execution. This overflow mem will be used
* up over the whole lifetime of simpenrose (not reused on each
* flush), so it had better be big.
*/
sim_state.overflow = u_mmAllocMem(sim_state.heap, 32 * 1024 * 1024,
PAGE_ALIGN2, 0);
simpenrose_supply_overflow_mem(sim_state.overflow->ofs,
sim_state.overflow->size);
mtx_unlock(&sim_state.mutex);
sim_state.fd_map =
_mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
}
void
vc4_simulator_init(struct vc4_screen *screen)
{
vc4_simulator_init_global();
screen->sim_file = rzalloc(screen, struct vc4_simulator_file);
screen->sim_file->bo_map =
_mesa_hash_table_create(screen->sim_file,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
mtx_lock(&sim_state.mutex);
_mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
screen->sim_file);
mtx_unlock(&sim_state.mutex);
screen->sim_file->dev.screen = screen;
}
void
vc4_simulator_destroy(struct vc4_screen *screen)
{
mtx_lock(&sim_state.mutex);
if (!--sim_state.refcount) {
_mesa_hash_table_destroy(sim_state.fd_map, NULL);
u_mmDestroy(sim_state.heap);
free(sim_state.mem);
/* No memsetting it, because it contains the mutex. */
}
mtx_unlock(&sim_state.mutex);
}
#endif /* USE_VC4_SIMULATOR */
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