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/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/os_misc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_cpu_detect.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_hash_table.h"
#include "util/u_screen.h"
#include "util/u_transfer_helper.h"
#include "util/ralloc.h"
#include <xf86drm.h>
#include "drm_fourcc.h"
#include "vc4_drm.h"
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
static const struct debug_named_value debug_options[] = {
{ "cl", VC4_DEBUG_CL,
"Dump command list during creation" },
{ "surf", VC4_DEBUG_SURFACE,
"Dump surface layouts" },
{ "qpu", VC4_DEBUG_QPU,
"Dump generated QPU instructions" },
{ "qir", VC4_DEBUG_QIR,
"Dump QPU IR during program compile" },
{ "nir", VC4_DEBUG_NIR,
"Dump NIR during program compile" },
{ "tgsi", VC4_DEBUG_TGSI,
"Dump TGSI during program compile" },
{ "shaderdb", VC4_DEBUG_SHADERDB,
"Dump program compile information for shader-db analysis" },
{ "perf", VC4_DEBUG_PERF,
"Print during performance-related events" },
{ "norast", VC4_DEBUG_NORAST,
"Skip actual hardware execution of commands" },
{ "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
"Flush after each draw call" },
{ "always_sync", VC4_DEBUG_ALWAYS_SYNC,
"Wait for finish after each flush" },
#ifdef USE_VC4_SIMULATOR
{ "dump", VC4_DEBUG_DUMP,
"Write a GPU command stream trace file" },
#endif
{ NULL }
};
DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
uint32_t vc4_debug;
static const char *
vc4_screen_get_name(struct pipe_screen *pscreen)
{
struct vc4_screen *screen = vc4_screen(pscreen);
if (!screen->name) {
screen->name = ralloc_asprintf(screen,
"VC4 V3D %d.%d",
screen->v3d_ver / 10,
screen->v3d_ver % 10);
}
return screen->name;
}
static const char *
vc4_screen_get_vendor(struct pipe_screen *pscreen)
{
return "Broadcom";
}
static void
vc4_screen_destroy(struct pipe_screen *pscreen)
{
struct vc4_screen *screen = vc4_screen(pscreen);
util_hash_table_destroy(screen->bo_handles);
vc4_bufmgr_destroy(pscreen);
slab_destroy_parent(&screen->transfer_pool);
free(screen->ro);
#ifdef USE_VC4_SIMULATOR
vc4_simulator_destroy(screen);
#endif
u_transfer_helper_destroy(pscreen->transfer_helper);
close(screen->fd);
ralloc_free(pscreen);
}
static bool
vc4_has_feature(struct vc4_screen *screen, uint32_t feature)
{
struct drm_vc4_get_param p = {
.param = feature,
};
int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &p);
if (ret != 0)
return false;
return p.value;
}
static int
vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct vc4_screen *screen = vc4_screen(pscreen);
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_BARRIER:
return 1;
case PIPE_CAP_NATIVE_FENCE_FD:
return screen->has_syncobj;
case PIPE_CAP_TILE_RASTER_ORDER:
return vc4_has_feature(screen,
DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER);
/* lying for GL 2.0 */
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return VC4_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
/* Note: Not supported in hardware, just faking it. */
return 5;
case PIPE_CAP_MAX_VARYINGS:
return 8;
case PIPE_CAP_VENDOR_ID:
return 0x14E4;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
return 1;
default:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
static float
vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 32;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 512.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 0.0f;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
default:
fprintf(stderr, "unknown paramf %d\n", param);
return 0;
}
}
static int
vc4_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return vc4_screen(pscreen)->has_control_flow;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 8;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return VC4_MAX_TEXTURE_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_SCALAR_ISA:
return 1;
default:
fprintf(stderr, "unknown shader param %d\n", param);
return 0;
}
return 0;
}
static boolean
vc4_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned usage)
{
struct vc4_screen *screen = vc4_screen(pscreen);
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
return false;
if (sample_count > 1 && sample_count != VC4_MAX_SAMPLES)
return FALSE;
if (target >= PIPE_MAX_TEXTURE_TYPES) {
return FALSE;
}
if (usage & PIPE_BIND_VERTEX_BUFFER) {
switch (format) {
case PIPE_FORMAT_R32G32B32A32_FLOAT:
case PIPE_FORMAT_R32G32B32_FLOAT:
case PIPE_FORMAT_R32G32_FLOAT:
case PIPE_FORMAT_R32_FLOAT:
case PIPE_FORMAT_R32G32B32A32_SNORM:
case PIPE_FORMAT_R32G32B32_SNORM:
case PIPE_FORMAT_R32G32_SNORM:
case PIPE_FORMAT_R32_SNORM:
case PIPE_FORMAT_R32G32B32A32_SSCALED:
case PIPE_FORMAT_R32G32B32_SSCALED:
case PIPE_FORMAT_R32G32_SSCALED:
case PIPE_FORMAT_R32_SSCALED:
case PIPE_FORMAT_R16G16B16A16_UNORM:
case PIPE_FORMAT_R16G16B16_UNORM:
case PIPE_FORMAT_R16G16_UNORM:
case PIPE_FORMAT_R16_UNORM:
case PIPE_FORMAT_R16G16B16A16_SNORM:
case PIPE_FORMAT_R16G16B16_SNORM:
case PIPE_FORMAT_R16G16_SNORM:
case PIPE_FORMAT_R16_SNORM:
case PIPE_FORMAT_R16G16B16A16_USCALED:
case PIPE_FORMAT_R16G16B16_USCALED:
case PIPE_FORMAT_R16G16_USCALED:
case PIPE_FORMAT_R16_USCALED:
case PIPE_FORMAT_R16G16B16A16_SSCALED:
case PIPE_FORMAT_R16G16B16_SSCALED:
case PIPE_FORMAT_R16G16_SSCALED:
case PIPE_FORMAT_R16_SSCALED:
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8_UNORM:
case PIPE_FORMAT_R8G8_UNORM:
case PIPE_FORMAT_R8_UNORM:
case PIPE_FORMAT_R8G8B8A8_SNORM:
case PIPE_FORMAT_R8G8B8_SNORM:
case PIPE_FORMAT_R8G8_SNORM:
case PIPE_FORMAT_R8_SNORM:
case PIPE_FORMAT_R8G8B8A8_USCALED:
case PIPE_FORMAT_R8G8B8_USCALED:
case PIPE_FORMAT_R8G8_USCALED:
case PIPE_FORMAT_R8_USCALED:
case PIPE_FORMAT_R8G8B8A8_SSCALED:
case PIPE_FORMAT_R8G8B8_SSCALED:
case PIPE_FORMAT_R8G8_SSCALED:
case PIPE_FORMAT_R8_SSCALED:
break;
default:
return FALSE;
}
}
if ((usage & PIPE_BIND_RENDER_TARGET) &&
!vc4_rt_format_supported(format)) {
return FALSE;
}
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
(!vc4_tex_format_supported(format) ||
(format == PIPE_FORMAT_ETC1_RGB8 && !screen->has_etc1))) {
return FALSE;
}
if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
format != PIPE_FORMAT_S8_UINT_Z24_UNORM &&
format != PIPE_FORMAT_X8Z24_UNORM) {
return FALSE;
}
if ((usage & PIPE_BIND_INDEX_BUFFER) &&
format != PIPE_FORMAT_I8_UINT &&
format != PIPE_FORMAT_I16_UINT) {
return FALSE;
}
return TRUE;
}
static void
vc4_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
enum pipe_format format, int max,
uint64_t *modifiers,
unsigned int *external_only,
int *count)
{
int m, i;
uint64_t available_modifiers[] = {
DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
DRM_FORMAT_MOD_LINEAR,
};
struct vc4_screen *screen = vc4_screen(pscreen);
int num_modifiers = screen->has_tiling_ioctl ? 2 : 1;
if (!modifiers) {
*count = num_modifiers;
return;
}
*count = MIN2(max, num_modifiers);
m = screen->has_tiling_ioctl ? 0 : 1;
/* We support both modifiers (tiled and linear) for all sampler
* formats, but if we don't have the DRM_VC4_GET_TILING ioctl
* we shouldn't advertise the tiled formats.
*/
for (i = 0; i < *count; i++) {
modifiers[i] = available_modifiers[m++];
if (external_only)
external_only[i] = false;
}
}
#define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
static unsigned handle_hash(void *key)
{
return PTR_TO_UINT(key);
}
static int handle_compare(void *key1, void *key2)
{
return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
}
static bool
vc4_get_chip_info(struct vc4_screen *screen)
{
struct drm_vc4_get_param ident0 = {
.param = DRM_VC4_PARAM_V3D_IDENT0,
};
struct drm_vc4_get_param ident1 = {
.param = DRM_VC4_PARAM_V3D_IDENT1,
};
int ret;
ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident0);
if (ret != 0) {
if (errno == EINVAL) {
/* Backwards compatibility with 2835 kernels which
* only do V3D 2.1.
*/
screen->v3d_ver = 21;
return true;
} else {
fprintf(stderr, "Couldn't get V3D IDENT0: %s\n",
strerror(errno));
return false;
}
}
ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_PARAM, &ident1);
if (ret != 0) {
fprintf(stderr, "Couldn't get V3D IDENT1: %s\n",
strerror(errno));
return false;
}
uint32_t major = (ident0.value >> 24) & 0xff;
uint32_t minor = (ident1.value >> 0) & 0xf;
screen->v3d_ver = major * 10 + minor;
if (screen->v3d_ver != 21 && screen->v3d_ver != 26) {
fprintf(stderr,
"V3D %d.%d not supported by this version of Mesa.\n",
screen->v3d_ver / 10,
screen->v3d_ver % 10);
return false;
}
return true;
}
struct pipe_screen *
vc4_screen_create(int fd, struct renderonly *ro)
{
struct vc4_screen *screen = rzalloc(NULL, struct vc4_screen);
uint64_t syncobj_cap = 0;
struct pipe_screen *pscreen;
int err;
pscreen = &screen->base;
pscreen->destroy = vc4_screen_destroy;
pscreen->get_param = vc4_screen_get_param;
pscreen->get_paramf = vc4_screen_get_paramf;
pscreen->get_shader_param = vc4_screen_get_shader_param;
pscreen->context_create = vc4_context_create;
pscreen->is_format_supported = vc4_screen_is_format_supported;
screen->fd = fd;
if (ro) {
screen->ro = renderonly_dup(ro);
if (!screen->ro) {
fprintf(stderr, "Failed to dup renderonly object\n");
ralloc_free(screen);
return NULL;
}
}
list_inithead(&screen->bo_cache.time_list);
(void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
screen->has_control_flow =
vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_BRANCHES);
screen->has_etc1 =
vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_ETC1);
screen->has_threaded_fs =
vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_THREADED_FS);
screen->has_madvise =
vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_MADVISE);
screen->has_perfmon_ioctl =
vc4_has_feature(screen, DRM_VC4_PARAM_SUPPORTS_PERFMON);
err = drmGetCap(fd, DRM_CAP_SYNCOBJ, &syncobj_cap);
if (err == 0 && syncobj_cap)
screen->has_syncobj = true;
if (!vc4_get_chip_info(screen))
goto fail;
util_cpu_detect();
slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
vc4_fence_screen_init(screen);
vc4_debug = debug_get_option_vc4_debug();
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;
#ifdef USE_VC4_SIMULATOR
vc4_simulator_init(screen);
#endif
vc4_resource_screen_init(pscreen);
pscreen->get_name = vc4_screen_get_name;
pscreen->get_vendor = vc4_screen_get_vendor;
pscreen->get_device_vendor = vc4_screen_get_vendor;
pscreen->get_compiler_options = vc4_screen_get_compiler_options;
pscreen->query_dmabuf_modifiers = vc4_screen_query_dmabuf_modifiers;
if (screen->has_perfmon_ioctl) {
pscreen->get_driver_query_group_info = vc4_get_driver_query_group_info;
pscreen->get_driver_query_info = vc4_get_driver_query_info;
}
return pscreen;
fail:
close(fd);
ralloc_free(pscreen);
return NULL;
}
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