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/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "os/os_misc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
static const struct debug_named_value debug_options[] = {
{ "cl", VC4_DEBUG_CL,
"Dump command list during creation" },
{ "qpu", VC4_DEBUG_QPU,
"Dump generated QPU instructions" },
{ "qir", VC4_DEBUG_QIR,
"Dump QPU IR during program compile" },
{ "tgsi", VC4_DEBUG_TGSI,
"Dump TGSI during program compile" },
{ "shaderdb", VC4_DEBUG_SHADERDB,
"Dump program compile information for shader-db analysis" },
{ "perf", VC4_DEBUG_PERF,
"Print during performance-related events" },
{ "norast", VC4_DEBUG_NORAST,
"Skip actual hardware execution of commands" },
{ "always_flush", VC4_DEBUG_ALWAYS_FLUSH,
"Flush after each draw call" },
{ "always_sync", VC4_DEBUG_ALWAYS_SYNC,
"Wait for finish after each flush" },
{ NULL }
};
DEBUG_GET_ONCE_FLAGS_OPTION(vc4_debug, "VC4_DEBUG", debug_options, 0)
uint32_t vc4_debug;
static const char *
vc4_screen_get_name(struct pipe_screen *pscreen)
{
return "VC4";
}
static const char *
vc4_screen_get_vendor(struct pipe_screen *pscreen)
{
return "Broadcom";
}
static void
vc4_screen_destroy(struct pipe_screen *pscreen)
{
free(pscreen);
}
static int
vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
/* lying for GL 2.0 */
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return 1;
/* Unsupported features. */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_SM3:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_MAX_TEXEL_OFFSET:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CLIP_HALFZ:
return 0;
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 0;
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 0;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return VC4_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
/* Note: Not supported in hardware, just faking it. */
return 5;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
/* Queries. */
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_TIMESTAMP:
return 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return 0;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VENDOR_ID:
return 0x14E4;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
return 1;
default:
fprintf(stderr, "unknown param %d\n", param);
return 0;
}
}
static float
vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 32;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 512.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 0.0f;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0f;
default:
fprintf(stderr, "unknown paramf %d\n", param);
return 0;
}
}
static int
vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
enum pipe_shader_cap param)
{
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* this is probably not totally correct.. but it's a start: */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return 8;
else
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* nothing uses this */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_DOUBLES:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return VC4_MAX_TEXTURE_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
default:
fprintf(stderr, "unknown shader param %d\n", param);
return 0;
}
return 0;
}
static boolean
vc4_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned usage)
{
unsigned retval = 0;
if ((target >= PIPE_MAX_TEXTURE_TYPES) ||
(sample_count > 1) ||
!util_format_is_supported(format, usage)) {
return FALSE;
}
if (usage & PIPE_BIND_VERTEX_BUFFER) {
switch (format) {
case PIPE_FORMAT_R32G32B32A32_FLOAT:
case PIPE_FORMAT_R32G32B32_FLOAT:
case PIPE_FORMAT_R32G32_FLOAT:
case PIPE_FORMAT_R32_FLOAT:
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8_UNORM:
case PIPE_FORMAT_R8G8_UNORM:
case PIPE_FORMAT_R8_UNORM:
case PIPE_FORMAT_R8G8B8A8_SNORM:
case PIPE_FORMAT_R8G8B8_SNORM:
case PIPE_FORMAT_R8G8_SNORM:
case PIPE_FORMAT_R8_SNORM:
retval |= PIPE_BIND_VERTEX_BUFFER;
break;
default:
break;
}
}
if ((usage & PIPE_BIND_RENDER_TARGET) &&
vc4_rt_format_supported(format)) {
retval |= PIPE_BIND_RENDER_TARGET;
}
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
(vc4_tex_format_supported(format))) {
retval |= PIPE_BIND_SAMPLER_VIEW;
}
if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
(format == PIPE_FORMAT_S8_UINT_Z24_UNORM ||
format == PIPE_FORMAT_X8Z24_UNORM)) {
retval |= PIPE_BIND_DEPTH_STENCIL;
}
if ((usage & PIPE_BIND_INDEX_BUFFER) &&
(format == PIPE_FORMAT_I8_UINT ||
format == PIPE_FORMAT_I16_UINT)) {
retval |= PIPE_BIND_INDEX_BUFFER;
}
if (usage & PIPE_BIND_TRANSFER_READ)
retval |= PIPE_BIND_TRANSFER_READ;
if (usage & PIPE_BIND_TRANSFER_WRITE)
retval |= PIPE_BIND_TRANSFER_WRITE;
#if 0
if (retval != usage) {
fprintf(stderr,
"not supported: format=%s, target=%d, sample_count=%d, "
"usage=0x%x, retval=0x%x\n", util_format_name(format),
target, sample_count, usage, retval);
}
#endif
return retval == usage;
}
struct pipe_screen *
vc4_screen_create(int fd)
{
struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
struct pipe_screen *pscreen;
pscreen = &screen->base;
pscreen->destroy = vc4_screen_destroy;
pscreen->get_param = vc4_screen_get_param;
pscreen->get_paramf = vc4_screen_get_paramf;
pscreen->get_shader_param = vc4_screen_get_shader_param;
pscreen->context_create = vc4_context_create;
pscreen->is_format_supported = vc4_screen_is_format_supported;
screen->fd = fd;
vc4_fence_init(screen);
vc4_debug = debug_get_option_vc4_debug();
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;
#if USE_VC4_SIMULATOR
vc4_simulator_init(screen);
#endif
vc4_resource_screen_init(pscreen);
pscreen->get_name = vc4_screen_get_name;
pscreen->get_vendor = vc4_screen_get_vendor;
return pscreen;
}
boolean
vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
struct vc4_bo *bo,
unsigned stride,
struct winsys_handle *whandle)
{
whandle->stride = stride;
switch (whandle->type) {
case DRM_API_HANDLE_TYPE_SHARED:
return vc4_bo_flink(bo, &whandle->handle);
case DRM_API_HANDLE_TYPE_KMS:
whandle->handle = bo->handle;
return TRUE;
}
return FALSE;
}
struct vc4_bo *
vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle,
unsigned *out_stride)
{
struct vc4_screen *screen = vc4_screen(pscreen);
struct vc4_bo *bo;
if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
fprintf(stderr,
"Attempt to import unsupported handle type %d\n",
whandle->type);
return NULL;
}
bo = vc4_bo_open_name(screen, whandle->handle, whandle->stride);
if (!bo) {
fprintf(stderr, "Open name %d failed\n", whandle->handle);
return NULL;
}
*out_stride = whandle->stride;
return bo;
}
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