summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_resource.c
blob: 5f8b6b0f7152f1c85184d71424f61f39068361df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
/*
 * Copyright © 2014 Broadcom
 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "util/u_blit.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_upload_mgr.h"

#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
#include "vc4_tiling.h"

static bool miptree_debug = false;

static bool
vc4_resource_bo_alloc(struct vc4_resource *rsc)
{
        struct pipe_resource *prsc = &rsc->base.b;
        struct pipe_screen *pscreen = prsc->screen;
        struct vc4_bo *bo;

        if (miptree_debug) {
                fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
                        rsc,
                        rsc->slices[0].size,
                        rsc->slices[0].offset,
                        rsc->slices[0].offset +
                        rsc->slices[0].size +
                        rsc->cube_map_stride * (prsc->array_size - 1));
        }

        bo = vc4_bo_alloc(vc4_screen(pscreen),
                          rsc->slices[0].offset +
                          rsc->slices[0].size +
                          rsc->cube_map_stride * (prsc->array_size - 1),
                          "resource");
        if (bo) {
                vc4_bo_unreference(&rsc->bo);
                rsc->bo = bo;
                return true;
        } else {
                return false;
        }
}

static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
                            struct pipe_transfer *ptrans)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct vc4_transfer *trans = vc4_transfer(ptrans);

        if (trans->map) {
                struct vc4_resource *rsc;
                struct vc4_resource_slice *slice;
                if (trans->ss_resource) {
                        rsc = vc4_resource(trans->ss_resource);
                        slice = &rsc->slices[0];
                } else {
                        rsc = vc4_resource(ptrans->resource);
                        slice = &rsc->slices[ptrans->level];
                }

                if (ptrans->usage & PIPE_TRANSFER_WRITE) {
                        vc4_store_tiled_image(rsc->bo->map + slice->offset +
                                              ptrans->box.z * rsc->cube_map_stride,
                                              slice->stride,
                                              trans->map, ptrans->stride,
                                              slice->tiling, rsc->cpp,
                                              &ptrans->box);
                }
                free(trans->map);
        }

        if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
                struct pipe_blit_info blit;
                memset(&blit, 0, sizeof(blit));

                blit.src.resource = trans->ss_resource;
                blit.src.format = trans->ss_resource->format;
                blit.src.box.width = trans->ss_box.width;
                blit.src.box.height = trans->ss_box.height;
                blit.src.box.depth = 1;

                blit.dst.resource = ptrans->resource;
                blit.dst.format = ptrans->resource->format;
                blit.dst.level = ptrans->level;
                blit.dst.box = trans->ss_box;

                blit.mask = util_format_get_mask(ptrans->resource->format);
                blit.filter = PIPE_TEX_FILTER_NEAREST;

                pctx->blit(pctx, &blit);

                pipe_resource_reference(&trans->ss_resource, NULL);
        }

        pipe_resource_reference(&ptrans->resource, NULL);
        slab_free(&vc4->transfer_pool, ptrans);
}

static struct pipe_resource *
vc4_get_temp_resource(struct pipe_context *pctx,
                      struct pipe_resource *prsc,
                      const struct pipe_box *box)
{
        struct pipe_resource temp_setup;

        memset(&temp_setup, 0, sizeof(temp_setup));
        temp_setup.target = prsc->target;
        temp_setup.format = prsc->format;
        temp_setup.width0 = box->width;
        temp_setup.height0 = box->height;
        temp_setup.depth0 = 1;
        temp_setup.array_size = 1;

        return pctx->screen->resource_create(pctx->screen, &temp_setup);
}

static void *
vc4_resource_transfer_map(struct pipe_context *pctx,
                          struct pipe_resource *prsc,
                          unsigned level, unsigned usage,
                          const struct pipe_box *box,
                          struct pipe_transfer **pptrans)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct vc4_resource *rsc = vc4_resource(prsc);
        struct vc4_transfer *trans;
        struct pipe_transfer *ptrans;
        enum pipe_format format = prsc->format;
        char *buf;

        /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
         * being mapped.
         */
        if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
            !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
            !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) &&
            prsc->last_level == 0 &&
            prsc->width0 == box->width &&
            prsc->height0 == box->height &&
            prsc->depth0 == box->depth &&
            prsc->array_size == 1) {
                usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
        }

        if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
                if (vc4_resource_bo_alloc(rsc)) {
                        /* If it might be bound as one of our vertex buffers,
                         * make sure we re-emit vertex buffer state.
                         */
                        if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
                                vc4->dirty |= VC4_DIRTY_VTXBUF;
                } else {
                        /* If we failed to reallocate, flush users so that we
                         * don't violate any syncing requirements.
                         */
                        vc4_flush_jobs_reading_resource(vc4, prsc);
                }
        } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
                /* If we're writing and the buffer is being used by the CL, we
                 * have to flush the CL first.  If we're only reading, we need
                 * to flush if the CL has written our buffer.
                 */
                if (usage & PIPE_TRANSFER_WRITE)
                        vc4_flush_jobs_reading_resource(vc4, prsc);
                else
                        vc4_flush_jobs_writing_resource(vc4, prsc);
        }

        if (usage & PIPE_TRANSFER_WRITE)
                rsc->writes++;

        trans = slab_alloc(&vc4->transfer_pool);
        if (!trans)
                return NULL;

        /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */

        /* slab_alloc_st() doesn't zero: */
        memset(trans, 0, sizeof(*trans));
        ptrans = &trans->base;

        pipe_resource_reference(&ptrans->resource, prsc);
        ptrans->level = level;
        ptrans->usage = usage;
        ptrans->box = *box;

        /* If the resource is multisampled, we need to resolve to single
         * sample.  This seems like it should be handled at a higher layer.
         */
        if (prsc->nr_samples > 1) {
                trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
                if (!trans->ss_resource)
                        goto fail;
                assert(!trans->ss_resource->nr_samples);

                /* The ptrans->box gets modified for tile alignment, so save
                 * the original box for unmap time.
                 */
                trans->ss_box = *box;

                if (usage & PIPE_TRANSFER_READ) {
                        struct pipe_blit_info blit;
                        memset(&blit, 0, sizeof(blit));

                        blit.src.resource = ptrans->resource;
                        blit.src.format = ptrans->resource->format;
                        blit.src.level = ptrans->level;
                        blit.src.box = trans->ss_box;

                        blit.dst.resource = trans->ss_resource;
                        blit.dst.format = trans->ss_resource->format;
                        blit.dst.box.width = trans->ss_box.width;
                        blit.dst.box.height = trans->ss_box.height;
                        blit.dst.box.depth = 1;

                        blit.mask = util_format_get_mask(prsc->format);
                        blit.filter = PIPE_TEX_FILTER_NEAREST;

                        pctx->blit(pctx, &blit);
                        vc4_flush_jobs_writing_resource(vc4, blit.dst.resource);
                }

                /* The rest of the mapping process should use our temporary. */
                prsc = trans->ss_resource;
                rsc = vc4_resource(prsc);
                ptrans->box.x = 0;
                ptrans->box.y = 0;
                ptrans->box.z = 0;
        }

        /* Note that the current kernel implementation is synchronous, so no
         * need to do syncing stuff here yet.
         */

        if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
                buf = vc4_bo_map_unsynchronized(rsc->bo);
        else
                buf = vc4_bo_map(rsc->bo);
        if (!buf) {
                fprintf(stderr, "Failed to map bo\n");
                goto fail;
        }

        *pptrans = ptrans;

        struct vc4_resource_slice *slice = &rsc->slices[level];
        if (rsc->tiled) {
                uint32_t utile_w = vc4_utile_width(rsc->cpp);
                uint32_t utile_h = vc4_utile_height(rsc->cpp);

                /* No direct mappings of tiled, since we need to manually
                 * tile/untile.
                 */
                if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
                        return NULL;

                /* We need to align the box to utile boundaries, since that's
                 * what load/store operate on.
                 */
                uint32_t orig_width = ptrans->box.width;
                uint32_t orig_height = ptrans->box.height;
                uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
                uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
                ptrans->box.width += box_start_x;
                ptrans->box.x -= box_start_x;
                ptrans->box.height += box_start_y;
                ptrans->box.y -= box_start_y;
                ptrans->box.width = align(ptrans->box.width, utile_w);
                ptrans->box.height = align(ptrans->box.height, utile_h);

                ptrans->stride = ptrans->box.width * rsc->cpp;
                ptrans->layer_stride = ptrans->stride * ptrans->box.height;

                trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
                if (usage & PIPE_TRANSFER_READ ||
                    ptrans->box.width != orig_width ||
                    ptrans->box.height != orig_height) {
                        vc4_load_tiled_image(trans->map, ptrans->stride,
                                             buf + slice->offset +
                                             ptrans->box.z * rsc->cube_map_stride,
                                             slice->stride,
                                             slice->tiling, rsc->cpp,
                                             &ptrans->box);
                }
                return (trans->map +
                        box_start_x * rsc->cpp +
                        box_start_y * ptrans->stride);
        } else {
                ptrans->stride = slice->stride;
                ptrans->layer_stride = ptrans->stride;

                return buf + slice->offset +
                        ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
                        ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
                        ptrans->box.z * rsc->cube_map_stride;
        }


fail:
        vc4_resource_transfer_unmap(pctx, ptrans);
        return NULL;
}

static void
vc4_resource_destroy(struct pipe_screen *pscreen,
                     struct pipe_resource *prsc)
{
        struct vc4_resource *rsc = vc4_resource(prsc);
        pipe_resource_reference(&rsc->shadow_parent, NULL);
        vc4_bo_unreference(&rsc->bo);
        free(rsc);
}

static boolean
vc4_resource_get_handle(struct pipe_screen *pscreen,
                        struct pipe_resource *prsc,
                        struct winsys_handle *handle)
{
        struct vc4_resource *rsc = vc4_resource(prsc);

        return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
                                        handle);
}

static const struct u_resource_vtbl vc4_resource_vtbl = {
        .resource_get_handle      = vc4_resource_get_handle,
        .resource_destroy         = vc4_resource_destroy,
        .transfer_map             = vc4_resource_transfer_map,
        .transfer_flush_region    = u_default_transfer_flush_region,
        .transfer_unmap           = vc4_resource_transfer_unmap,
};

static void
vc4_setup_slices(struct vc4_resource *rsc)
{
        struct pipe_resource *prsc = &rsc->base.b;
        uint32_t width = prsc->width0;
        uint32_t height = prsc->height0;
        uint32_t pot_width = util_next_power_of_two(width);
        uint32_t pot_height = util_next_power_of_two(height);
        uint32_t offset = 0;
        uint32_t utile_w = vc4_utile_width(rsc->cpp);
        uint32_t utile_h = vc4_utile_height(rsc->cpp);

        for (int i = prsc->last_level; i >= 0; i--) {
                struct vc4_resource_slice *slice = &rsc->slices[i];

                uint32_t level_width, level_height;
                if (i == 0) {
                        level_width = width;
                        level_height = height;
                } else {
                        level_width = u_minify(pot_width, i);
                        level_height = u_minify(pot_height, i);
                }

                if (!rsc->tiled) {
                        slice->tiling = VC4_TILING_FORMAT_LINEAR;
                        if (prsc->nr_samples > 1) {
                                /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
                                level_width = align(level_width, 32);
                                level_height = align(level_height, 32);
                        } else {
                                level_width = align(level_width, utile_w);
                        }
                } else {
                        if (vc4_size_is_lt(level_width, level_height,
                                           rsc->cpp)) {
                                slice->tiling = VC4_TILING_FORMAT_LT;
                                level_width = align(level_width, utile_w);
                                level_height = align(level_height, utile_h);
                        } else {
                                slice->tiling = VC4_TILING_FORMAT_T;
                                level_width = align(level_width,
                                                    4 * 2 * utile_w);
                                level_height = align(level_height,
                                                     4 * 2 * utile_h);
                        }
                }

                slice->offset = offset;
                slice->stride = (level_width * rsc->cpp *
                                 MAX2(prsc->nr_samples, 1));
                slice->size = level_height * slice->stride;

                offset += slice->size;

                if (miptree_debug) {
                        static const char tiling_chars[] = {
                                [VC4_TILING_FORMAT_LINEAR] = 'R',
                                [VC4_TILING_FORMAT_LT] = 'L',
                                [VC4_TILING_FORMAT_T] = 'T'
                        };
                        fprintf(stderr,
                                "rsc setup %p (format %s: vc4 %d), %dx%d: "
                                "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
                                rsc,
                                util_format_short_name(prsc->format),
                                rsc->vc4_format,
                                prsc->width0, prsc->height0,
                                i, tiling_chars[slice->tiling],
                                level_width, level_height,
                                slice->stride, slice->offset);
                }
        }

        /* The texture base pointer that has to point to level 0 doesn't have
         * intra-page bits, so we have to align it, and thus shift up all the
         * smaller slices.
         */
        uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
                                      rsc->slices[0].offset);
        if (page_align_offset) {
                for (int i = 0; i <= prsc->last_level; i++)
                        rsc->slices[i].offset += page_align_offset;
        }

        /* Cube map faces appear as whole miptrees at a page-aligned offset
         * from the first face's miptree.
         */
        if (prsc->target == PIPE_TEXTURE_CUBE) {
                rsc->cube_map_stride = align(rsc->slices[0].offset +
                                             rsc->slices[0].size, 4096);
        }
}

static struct vc4_resource *
vc4_resource_setup(struct pipe_screen *pscreen,
                   const struct pipe_resource *tmpl)
{
        struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
        if (!rsc)
                return NULL;
        struct pipe_resource *prsc = &rsc->base.b;

        *prsc = *tmpl;

        pipe_reference_init(&prsc->reference, 1);
        prsc->screen = pscreen;

        rsc->base.vtbl = &vc4_resource_vtbl;
        if (prsc->nr_samples <= 1)
                rsc->cpp = util_format_get_blocksize(tmpl->format);
        else
                rsc->cpp = sizeof(uint32_t);

        assert(rsc->cpp);

        return rsc;
}

static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource *prsc)
{
        struct vc4_resource *rsc = vc4_resource(prsc);
        uint8_t format = vc4_get_tex_format(prsc->format);

        if (!rsc->tiled) {
                if (prsc->nr_samples > 1) {
                        return ~0;
                } else {
                        assert(format == VC4_TEXTURE_TYPE_RGBA8888);
                        return VC4_TEXTURE_TYPE_RGBA32R;
                }
        }

        return format;
}

struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
                    const struct pipe_resource *tmpl)
{
        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
        struct pipe_resource *prsc = &rsc->base.b;

        /* We have to make shared be untiled, since we don't have any way to
         * communicate metadata about tiling currently.
         */
        if (tmpl->target == PIPE_BUFFER ||
            tmpl->nr_samples > 1 ||
            (tmpl->bind & (PIPE_BIND_SCANOUT |
                           PIPE_BIND_LINEAR |
                           PIPE_BIND_SHARED |
                           PIPE_BIND_CURSOR))) {
                rsc->tiled = false;
        } else {
                rsc->tiled = true;
        }

        if (tmpl->target != PIPE_BUFFER)
                rsc->vc4_format = get_resource_texture_format(prsc);

        vc4_setup_slices(rsc);
        if (!vc4_resource_bo_alloc(rsc))
                goto fail;

        return prsc;
fail:
        vc4_resource_destroy(pscreen, prsc);
        return NULL;
}

static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen *pscreen,
                         const struct pipe_resource *tmpl,
                         struct winsys_handle *handle,
                         unsigned usage)
{
        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
        struct pipe_resource *prsc = &rsc->base.b;
        struct vc4_resource_slice *slice = &rsc->slices[0];
        uint32_t expected_stride =
            align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp;

        if (!rsc)
                return NULL;

        if (handle->stride != expected_stride) {
                static bool warned = false;
                if (!warned) {
                        warned = true;
                        fprintf(stderr,
                                "Attempting to import %dx%d %s with "
                                "unsupported stride %d instead of %d\n",
                                prsc->width0, prsc->height0,
                                util_format_short_name(prsc->format),
                                handle->stride,
                                expected_stride);
                }
                goto fail;
        }

        rsc->tiled = false;
        rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
        if (!rsc->bo)
                goto fail;

        slice->stride = handle->stride;
        slice->tiling = VC4_TILING_FORMAT_LINEAR;

        rsc->vc4_format = get_resource_texture_format(prsc);

        if (miptree_debug) {
                fprintf(stderr,
                        "rsc import %p (format %d), %dx%d: "
                        "level 0 (R) -> stride %d@0x%08x\n",
                        rsc, rsc->vc4_format,
                        prsc->width0, prsc->height0,
                        slice->stride, slice->offset);
        }

        return prsc;

fail:
        vc4_resource_destroy(pscreen, prsc);
        return NULL;
}

static struct pipe_surface *
vc4_create_surface(struct pipe_context *pctx,
                   struct pipe_resource *ptex,
                   const struct pipe_surface *surf_tmpl)
{
        struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
        struct vc4_resource *rsc = vc4_resource(ptex);

        if (!surface)
                return NULL;

        assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);

        struct pipe_surface *psurf = &surface->base;
        unsigned level = surf_tmpl->u.tex.level;

        pipe_reference_init(&psurf->reference, 1);
        pipe_resource_reference(&psurf->texture, ptex);

        psurf->context = pctx;
        psurf->format = surf_tmpl->format;
        psurf->width = u_minify(ptex->width0, level);
        psurf->height = u_minify(ptex->height0, level);
        psurf->u.tex.level = level;
        psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
        psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
        surface->offset = (rsc->slices[level].offset +
                           psurf->u.tex.first_layer * rsc->cube_map_stride);
        surface->tiling = rsc->slices[level].tiling;

        return &surface->base;
}

static void
vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
        pipe_resource_reference(&psurf->texture, NULL);
        FREE(psurf);
}

static void
vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
{
        struct pipe_resource *prsc = psurf->texture;
        struct vc4_resource *rsc = vc4_resource(prsc);
        uint32_t *map = vc4_bo_map(rsc->bo);
        uint32_t stride = rsc->slices[0].stride / 4;
        uint32_t width = psurf->width;
        uint32_t height = psurf->height;
        uint32_t chunk_w = width / 79;
        uint32_t chunk_h = height / 40;
        uint32_t found_colors[10];
        uint32_t num_found_colors = 0;

        if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
                fprintf(stderr, "%s: Unsupported format %s\n",
                        __func__, util_format_short_name(psurf->format));
                return;
        }

        for (int by = 0; by < height; by += chunk_h) {
                for (int bx = 0; bx < width; bx += chunk_w) {
                        int all_found_color = -1; /* nothing found */

                        for (int y = by; y < MIN2(height, by + chunk_h); y++) {
                                for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
                                        uint32_t pix = map[y * stride + x];

                                        int i;
                                        for (i = 0; i < num_found_colors; i++) {
                                                if (pix == found_colors[i])
                                                        break;
                                        }
                                        if (i == num_found_colors &&
                                            num_found_colors <
                                            ARRAY_SIZE(found_colors)) {
                                                found_colors[num_found_colors++] = pix;
                                        }

                                        if (i < num_found_colors) {
                                                if (all_found_color == -1)
                                                        all_found_color = i;
                                                else if (i != all_found_color)
                                                        all_found_color = ARRAY_SIZE(found_colors);
                                        }
                                }
                        }
                        /* If all pixels for this chunk have a consistent
                         * value, then print a character for it.  Either a
                         * fixed name (particularly common for piglit tests),
                         * or a runtime-generated number.
                         */
                        if (all_found_color >= 0 &&
                            all_found_color < ARRAY_SIZE(found_colors)) {
                                static const struct {
                                        uint32_t val;
                                        const char *c;
                                } named_colors[] = {
                                        { 0xff000000, "█" },
                                        { 0x00000000, "█" },
                                        { 0xffff0000, "r" },
                                        { 0xff00ff00, "g" },
                                        { 0xff0000ff, "b" },
                                        { 0xffffffff, "w" },
                                };
                                int i;
                                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
                                        if (named_colors[i].val ==
                                            found_colors[all_found_color]) {
                                                fprintf(stderr, "%s",
                                                        named_colors[i].c);
                                                break;
                                        }
                                }
                                /* For unnamed colors, print a number and the
                                 * numbers will have values printed at the
                                 * end.
                                 */
                                if (i == ARRAY_SIZE(named_colors)) {
                                        fprintf(stderr, "%c",
                                                '0' + all_found_color);
                                }
                        } else {
                                /* If there's no consistent color, print this.
                                 */
                                fprintf(stderr, ".");
                        }
                }
                fprintf(stderr, "\n");
        }

        for (int i = 0; i < num_found_colors; i++) {
                fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
        }
}

static uint32_t
vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
                            uint32_t x, uint32_t y, uint32_t sample)
{
        struct pipe_resource *prsc = psurf->texture;
        struct vc4_resource *rsc = vc4_resource(prsc);
        uint32_t tile_w = 32, tile_h = 32;
        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);

        uint32_t tile_x = x / tile_w;
        uint32_t tile_y = y / tile_h;
        uint32_t *tile = (vc4_bo_map(rsc->bo) +
                          VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
        uint32_t subtile_x = x % tile_w;
        uint32_t subtile_y = y % tile_h;

        uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
        uint32_t tile_stride = quad_samples * tile_w / 2;

        return *((uint32_t *)tile +
                 (subtile_y >> 1) * tile_stride +
                 (subtile_x >> 1) * quad_samples +
                 ((subtile_y & 1) << 1) +
                 (subtile_x & 1) +
                 sample);
}

static void
vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
                           uint32_t start_x, uint32_t start_y,
                           uint32_t w, uint32_t h)
{
        bool all_same_color = true;
        uint32_t all_pix = 0;

        for (int y = start_y; y < start_y + h; y++) {
                for (int x = start_x; x < start_x + w; x++) {
                        for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
                                uint32_t pix = vc4_surface_msaa_get_sample(psurf,
                                                                           x, y,
                                                                           s);
                                if (x == start_x && y == start_y)
                                        all_pix = pix;
                                else if (all_pix != pix)
                                        all_same_color = false;
                        }
                }
        }
        if (all_same_color) {
                static const struct {
                        uint32_t val;
                        const char *c;
                } named_colors[] = {
                        { 0xff000000, "█" },
                        { 0x00000000, "█" },
                        { 0xffff0000, "r" },
                        { 0xff00ff00, "g" },
                        { 0xff0000ff, "b" },
                        { 0xffffffff, "w" },
                };
                int i;
                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
                        if (named_colors[i].val == all_pix) {
                                fprintf(stderr, "%s",
                                        named_colors[i].c);
                                return;
                        }
                }
                fprintf(stderr, "x");
        } else {
                fprintf(stderr, ".");
        }
}

static void
vc4_dump_surface_msaa(struct pipe_surface *psurf)
{
        uint32_t tile_w = 32, tile_h = 32;
        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
        uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
        uint32_t char_w = 140, char_h = 60;
        uint32_t char_w_per_tile = char_w / tiles_w - 1;
        uint32_t char_h_per_tile = char_h / tiles_h - 1;
        uint32_t found_colors[10];
        uint32_t num_found_colors = 0;

        fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
                psurf->width, psurf->height, psurf->texture->nr_samples);

        for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
                fprintf(stderr, "-");
        fprintf(stderr, "\n");

        for (int ty = 0; ty < psurf->height; ty += tile_h) {
                for (int y = 0; y < char_h_per_tile; y++) {

                        for (int tx = 0; tx < psurf->width; tx += tile_w) {
                                for (int x = 0; x < char_w_per_tile; x++) {
                                        uint32_t bx1 = (x * tile_w /
                                                        char_w_per_tile);
                                        uint32_t bx2 = ((x + 1) * tile_w /
                                                        char_w_per_tile);
                                        uint32_t by1 = (y * tile_h /
                                                        char_h_per_tile);
                                        uint32_t by2 = ((y + 1) * tile_h /
                                                        char_h_per_tile);

                                        vc4_dump_surface_msaa_char(psurf,
                                                                   tx + bx1,
                                                                   ty + by1,
                                                                   bx2 - bx1,
                                                                   by2 - by1);
                                }
                                fprintf(stderr, "|");
                        }
                        fprintf(stderr, "\n");
                }

                for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
                        fprintf(stderr, "-");
                fprintf(stderr, "\n");
        }

        for (int i = 0; i < num_found_colors; i++) {
                fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
        }
}

/** Debug routine to dump the contents of an 8888 surface to the console */
void
vc4_dump_surface(struct pipe_surface *psurf)
{
        if (!psurf)
                return;

        if (psurf->texture->nr_samples > 1)
                vc4_dump_surface_msaa(psurf);
        else
                vc4_dump_surface_non_msaa(psurf);
}

static void
vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
        /* All calls to flush_resource are followed by a flush of the context,
         * so there's nothing to do.
         */
}

void
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
                                    struct pipe_sampler_view *view)
{
        struct vc4_resource *shadow = vc4_resource(view->texture);
        struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
        assert(orig);

        if (shadow->writes == orig->writes && orig->bo->private)
                return;

        perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
                   orig->base.b.width0, orig->base.b.height0,
                   view->u.tex.first_level,
                   view->u.tex.first_level ? "base level" : "raster layout");

        for (int i = 0; i <= shadow->base.b.last_level; i++) {
                unsigned width = u_minify(shadow->base.b.width0, i);
                unsigned height = u_minify(shadow->base.b.height0, i);
                struct pipe_blit_info info = {
                        .dst = {
                                .resource = &shadow->base.b,
                                .level = i,
                                .box = {
                                        .x = 0,
                                        .y = 0,
                                        .z = 0,
                                        .width = width,
                                        .height = height,
                                        .depth = 1,
                                },
                                .format = shadow->base.b.format,
                        },
                        .src = {
                                .resource = &orig->base.b,
                                .level = view->u.tex.first_level + i,
                                .box = {
                                        .x = 0,
                                        .y = 0,
                                        .z = 0,
                                        .width = width,
                                        .height = height,
                                        .depth = 1,
                                },
                                .format = orig->base.b.format,
                        },
                        .mask = ~0,
                };
                pctx->blit(pctx, &info);
        }

        shadow->writes = orig->writes;
}

/**
 * Converts a 4-byte index buffer to 2 bytes.
 *
 * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
 * include 4-byte index support, and we have to shrink it down.
 *
 * There's no fallback support for when indices end up being larger than 2^16,
 * though it will at least assertion fail.  Also, if the original index data
 * was in user memory, it would be nice to not have uploaded it to a VBO
 * before translating.
 */
struct pipe_resource *
vc4_get_shadow_index_buffer(struct pipe_context *pctx,
                            const struct pipe_index_buffer *ib,
                            uint32_t count,
                            uint32_t *shadow_offset)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct vc4_resource *orig = vc4_resource(ib->buffer);
        perf_debug("Fallback conversion for %d uint indices\n", count);

        void *data;
        struct pipe_resource *shadow_rsc = NULL;
        u_upload_alloc(vc4->uploader, 0, count * 2, 4,
                       shadow_offset, &shadow_rsc, &data);
        uint16_t *dst = data;

        struct pipe_transfer *src_transfer = NULL;
        const uint32_t *src;
        if (ib->user_buffer) {
                src = ib->user_buffer;
        } else {
                src = pipe_buffer_map_range(pctx, &orig->base.b,
                                            ib->offset,
                                            count * 4,
                                            PIPE_TRANSFER_READ, &src_transfer);
        }

        for (int i = 0; i < count; i++) {
                uint32_t src_index = src[i];
                assert(src_index <= 0xffff);
                dst[i] = src_index;
        }

        if (src_transfer)
                pctx->transfer_unmap(pctx, src_transfer);

        return shadow_rsc;
}

void
vc4_resource_screen_init(struct pipe_screen *pscreen)
{
        pscreen->resource_create = vc4_resource_create;
        pscreen->resource_from_handle = vc4_resource_from_handle;
        pscreen->resource_get_handle = u_resource_get_handle_vtbl;
        pscreen->resource_destroy = u_resource_destroy_vtbl;
}

void
vc4_resource_context_init(struct pipe_context *pctx)
{
        pctx->transfer_map = u_transfer_map_vtbl;
        pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
        pctx->transfer_unmap = u_transfer_unmap_vtbl;
        pctx->buffer_subdata = u_default_buffer_subdata;
        pctx->texture_subdata = u_default_texture_subdata;
        pctx->create_surface = vc4_create_surface;
        pctx->surface_destroy = vc4_surface_destroy;
        pctx->resource_copy_region = util_resource_copy_region;
        pctx->blit = vc4_blit;
        pctx->flush_resource = vc4_flush_resource;
}