summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_draw.c
blob: f3283cda432bcd1e0b42f83d3cca048797779416 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
/*
 * Copyright (c) 2014 Scott Mansell
 * Copyright © 2014 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <stdio.h>

#include "vc4_context.h"
#include "vc4_resource.h"

static struct vc4_bo *
get_vbo(struct vc4_context *vc4, uint32_t width, uint32_t height)
{
        struct {
                float x, y, z, w;
        } verts[] = {
                { -1, -1, 1, 1 },
                {  1, -1, 1, 1 },
                { -1,  1, 1, 1 },
        };

        return vc4_bo_alloc_mem(vc4->screen, verts, sizeof(verts), "verts");
}
static struct vc4_bo *
get_ibo(struct vc4_context *vc4)
{
        static const uint8_t indices[] = { 0, 1, 2 };

        return vc4_bo_alloc_mem(vc4->screen, indices, sizeof(indices), "indices");
}

static void
vc4_rcl_tile_calls(struct vc4_context *vc4,
                   uint32_t xtiles, uint32_t ytiles,
                   struct vc4_bo *tile_alloc)
{
        for (int x = 0; x < xtiles; x++) {
                for (int y = 0; y < ytiles; y++) {
                        cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                        cl_u8(&vc4->rcl, x);
                        cl_u8(&vc4->rcl, y);

                        cl_start_reloc(&vc4->rcl, 1);
                        cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
                        cl_reloc(vc4, &vc4->rcl, tile_alloc,
                                 (y * xtiles + x) * 32);

                        if (x == xtiles - 1 && y == ytiles - 1) {
                                cl_u8(&vc4->rcl,
                                      VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
                        } else {
                                cl_u8(&vc4->rcl,
                                      VC4_PACKET_STORE_MS_TILE_BUFFER);
                        }
                }
        }
}

static void
vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        uint32_t width = vc4->framebuffer.width;
        uint32_t height = vc4->framebuffer.height;
        uint32_t tilew = align(width, 64) / 64;
        uint32_t tileh = align(height, 64) / 64;
        struct vc4_bo *tile_alloc = vc4_bo_alloc(vc4->screen,
                                                 32 * tilew * tileh, "tilea");
        struct vc4_bo *tile_state = vc4_bo_alloc(vc4->screen,
                                                 48 * tilew * tileh, "tilestate");
        struct vc4_bo *ibo = get_ibo(vc4);

        struct vc4_bo *vbo = get_vbo(vc4, width, height);

        vc4->needs_flush = true;

        //   Tile state data is 48 bytes per tile, I think it can be thrown away
        //   as soon as binning is finished.
        cl_start_reloc(&vc4->bcl, 2);
        cl_u8(&vc4->bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->bcl, tile_alloc, 0);
        cl_u32(&vc4->bcl, 0x8000); /* tile allocation memory size */
        cl_reloc(vc4, &vc4->bcl, tile_state, 0);
        cl_u8(&vc4->bcl, tilew);
        cl_u8(&vc4->bcl, tileh);
        cl_u8(&vc4->bcl, VC4_BIN_CONFIG_AUTO_INIT_TSDA);

        cl_u8(&vc4->bcl, VC4_PACKET_START_TILE_BINNING);

        cl_u8(&vc4->bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT);
        cl_u8(&vc4->bcl, 0x12); // 16 bit triangle

        vc4_emit_state(pctx);

        /* the actual draw call. */
        uint32_t nr_attributes = 1;
        cl_u8(&vc4->bcl, VC4_PACKET_GL_SHADER_STATE);
#ifndef USE_VC4_SIMULATOR
        cl_u32(&vc4->bcl, nr_attributes & 0x7); /* offset into shader_rec */
#else
        cl_u32(&vc4->bcl, simpenrose_hw_addr(vc4->shader_rec.next) |
               (nr_attributes & 0x7));
#endif

        cl_start_reloc(&vc4->bcl, 1);
        cl_u8(&vc4->bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
        cl_u8(&vc4->bcl, 0x04); // 8bit index, trinagles
        cl_u32(&vc4->bcl, 3); // Length
        cl_reloc(vc4, &vc4->bcl, ibo, 0);
        cl_u32(&vc4->bcl, 2); // Maximum index

        cl_u8(&vc4->bcl, VC4_PACKET_FLUSH_ALL);
        cl_u8(&vc4->bcl, VC4_PACKET_NOP);
        cl_u8(&vc4->bcl, VC4_PACKET_HALT);

// Shader Record

        struct vc4_bo *fs_ubo, *vs_ubo, *cs_ubo;
        uint32_t fs_ubo_offset, vs_ubo_offset, cs_ubo_offset;
        vc4_get_uniform_bo(vc4, vc4->prog.fs,
                           &vc4->constbuf[PIPE_SHADER_FRAGMENT],
                           0, &fs_ubo, &fs_ubo_offset);
        vc4_get_uniform_bo(vc4, vc4->prog.vs,
                           &vc4->constbuf[PIPE_SHADER_VERTEX],
                           0, &vs_ubo, &vs_ubo_offset);
        vc4_get_uniform_bo(vc4, vc4->prog.vs,
                           &vc4->constbuf[PIPE_SHADER_VERTEX],
                           1, &cs_ubo, &cs_ubo_offset);

        cl_start_shader_reloc(&vc4->shader_rec, 7);
        cl_u16(&vc4->shader_rec, VC4_SHADER_FLAG_ENABLE_CLIPPING);
        cl_u8(&vc4->shader_rec, 0); /* fs num uniforms (unused) */
        cl_u8(&vc4->shader_rec, 0); /* fs num varyings */
        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.fs->bo, 0);
        cl_reloc(vc4, &vc4->shader_rec, fs_ubo, fs_ubo_offset);

        cl_u16(&vc4->shader_rec, 0); /* vs num uniforms */
        cl_u8(&vc4->shader_rec, 1); /* vs attribute array bitfield */
        cl_u8(&vc4->shader_rec, 16); /* vs total attribute size */
        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.vs->bo, 0);
        cl_reloc(vc4, &vc4->shader_rec, vs_ubo, vs_ubo_offset);

        cl_u16(&vc4->shader_rec, 0); /* cs num uniforms */
        cl_u8(&vc4->shader_rec, 1); /* cs attribute array bitfield */
        cl_u8(&vc4->shader_rec, 16); /* vs total attribute size */
        cl_reloc(vc4, &vc4->shader_rec, vc4->prog.vs->bo,
                vc4->prog.vs->coord_shader_offset);
        cl_reloc(vc4, &vc4->shader_rec, cs_ubo, cs_ubo_offset);

        cl_reloc(vc4, &vc4->shader_rec, vbo, 0);
        cl_u8(&vc4->shader_rec, 15); /* bytes - 1 in the attribute*/
        cl_u8(&vc4->shader_rec, 16); /* attribute stride */
        cl_u8(&vc4->shader_rec, 0); /* VS VPM offset */
        cl_u8(&vc4->shader_rec, 0); /* CS VPM offset */

        vc4->shader_rec_count++;

        cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
        cl_u32(&vc4->rcl, 0xff000000); // Opaque Black
        cl_u32(&vc4->rcl, 0xff000000); // 32 bit clear colours need to be repeated twice
        cl_u32(&vc4->rcl, 0);
        cl_u8(&vc4->rcl, 0);

        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = vc4_resource(csurf->base.texture);

        cl_start_reloc(&vc4->rcl, 1);
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
        cl_u16(&vc4->rcl, width);
        cl_u16(&vc4->rcl, height);
        cl_u8(&vc4->rcl, (VC4_RENDER_CONFIG_MEMORY_FORMAT_LINEAR |
                          VC4_RENDER_CONFIG_FORMAT_RGBA8888));
        cl_u8(&vc4->rcl, 0);

        // Do a store of the first tile to force the tile buffer to be cleared
        /* XXX: I think these two packets may be unnecessary. */
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
        cl_u8(&vc4->rcl, 0);
        cl_u8(&vc4->rcl, 0);

        cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
        cl_u16(&vc4->rcl, 0); // Store nothing (just clear)
        cl_u32(&vc4->rcl, 0); // no address is needed

        vc4_rcl_tile_calls(vc4, tilew, tileh, tile_alloc);

        vc4_flush(pctx);
}

static void
vc4_clear(struct pipe_context *pctx, unsigned buffers,
          const union pipe_color_union *color, double depth, unsigned stencil)
{
        struct vc4_context *vc4 = vc4_context(pctx);

        vc4->needs_flush = true;
}

static void
vc4_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
                        const union pipe_color_union *color,
                        unsigned x, unsigned y, unsigned w, unsigned h)
{
        fprintf(stderr, "unimpl: clear RT\n");
}

static void
vc4_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
                        unsigned buffers, double depth, unsigned stencil,
                        unsigned x, unsigned y, unsigned w, unsigned h)
{
        fprintf(stderr, "unimpl: clear DS\n");
}

void
vc4_draw_init(struct pipe_context *pctx)
{
        pctx->draw_vbo = vc4_draw_vbo;
        pctx->clear = vc4_clear;
        pctx->clear_render_target = vc4_clear_render_target;
        pctx->clear_depth_stencil = vc4_clear_depth_stencil;
}