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/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_BUFMGR_H
#define VC4_BUFMGR_H
#include <stdint.h>
#include "util/u_inlines.h"
struct vc4_context;
struct vc4_bo {
struct pipe_reference reference;
struct vc4_screen *screen;
void *map;
const char *name;
uint32_t handle;
uint32_t size;
#ifdef USE_VC4_SIMULATOR
void *simulator_winsys_map;
uint32_t simulator_winsys_stride;
#endif
};
struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size,
const char *name);
struct vc4_bo *vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data,
uint32_t size, const char *name);
void vc4_bo_free(struct vc4_bo *bo);
struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name,
uint32_t winsys_stride);
bool vc4_bo_flink(struct vc4_bo *bo, uint32_t *name);
static inline void
vc4_bo_set_reference(struct vc4_bo **old_bo, struct vc4_bo *new_bo)
{
if (pipe_reference(&(*old_bo)->reference, &new_bo->reference))
vc4_bo_free(*old_bo);
*old_bo = new_bo;
}
static inline struct vc4_bo *
vc4_bo_reference(struct vc4_bo *bo)
{
pipe_reference(NULL, &bo->reference);
return bo;
}
static inline void
vc4_bo_unreference(struct vc4_bo **bo)
{
if (!*bo)
return;
if (pipe_reference(&(*bo)->reference, NULL))
vc4_bo_free(*bo);
*bo = NULL;
}
void *
vc4_bo_map(struct vc4_bo *bo);
#endif /* VC4_BUFMGR_H */
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