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/*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file v3dx_job.c
*
* V3D version-specific functions for submitting VC5 render jobs to the
* kernel.
*/
#include "v3d_context.h"
#include "broadcom/cle/v3dx_pack.h"
void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
{
v3d_cl_ensure_space_with_branch(&job->bcl,
cl_packet_length(OCCLUSION_QUERY_COUNTER) +
#if V3D_VERSION >= 41
cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
#endif
cl_packet_length(FLUSH_ALL_STATE));
if (job->oq_enabled) {
/* Disable the OQ at the end of the CL, so that the
* draw calls at the start of the CL don't inherit the
* OQ counter.
*/
cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter);
}
/* Disable TF at the end of the CL, so that the TF block
* cleans up and finishes before it gets reset by the next
* frame's tile binning mode cfg packet. (SWVC5-718).
*/
#if V3D_VERSION >= 41
if (job->tf_enabled) {
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
tfe.enable = false;
};
}
#endif /* V3D_VERSION >= 41 */
/* The FLUSH_ALL emits any unwritten state changes in each
* tile. We can use this to reset any state that needs to be
* present at the start of the next tile, as we do with
* OCCLUSION_QUERY_COUNTER above.
*/
cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
}
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