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/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file
*
* Wraps bits of the V3D simulator interface in a C interface for the
* v3d_simulator.c code to use.
*/
#ifdef USE_V3D_SIMULATOR
#include "v3d_simulator_wrapper.h"
#define V3D_TECH_VERSION 3
#define V3D_REVISION 3
#define V3D_SUB_REV 0
#define V3D_HIDDEN_REV 0
#define V3D_COMPAT_REV 0
#include "v3d_hw_auto.h"
extern "C" {
struct v3d_hw *v3d_hw_auto_new(void *in_params)
{
return v3d_hw_auto_make_unique().release();
}
uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, size_t *size, void **p)
{
return hw->get_mem(size, p);
}
bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
{
return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
}
bool v3d_hw_has_gca(struct v3d_hw *hw)
{
return hw->has_gca();
}
uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
{
return hw->read_reg(reg);
}
void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
{
hw->write_reg(reg, val);
}
void v3d_hw_tick(struct v3d_hw *hw)
{
return hw->tick();
}
int v3d_hw_get_version(struct v3d_hw *hw)
{
const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
return ident->tech_version * 10 + ident->revision;
}
}
#endif /* USE_V3D_SIMULATOR */
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