1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
|
/*
* Copyright © 2014-2017 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "pipe/p_defines.h"
#include "util/u_blit.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_transfer_helper.h"
#include "util/u_upload_mgr.h"
#include "util/u_format_zs.h"
#include "util/u_drm.h"
#include "drm-uapi/drm_fourcc.h"
#include "v3d_screen.h"
#include "v3d_context.h"
#include "v3d_resource.h"
#include "v3d_tiling.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
static void
v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
{
if (!(V3D_DEBUG & V3D_DEBUG_SURFACE))
return;
struct pipe_resource *prsc = &rsc->base;
if (prsc->target == PIPE_BUFFER) {
fprintf(stderr,
"rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
caller, rsc,
util_format_short_name(prsc->format),
prsc->width0, prsc->height0,
rsc->bo->offset,
rsc->bo->offset + rsc->bo->size - 1);
return;
}
static const char *const tiling_descriptions[] = {
[VC5_TILING_RASTER] = "R",
[VC5_TILING_LINEARTILE] = "LT",
[VC5_TILING_UBLINEAR_1_COLUMN] = "UB1",
[VC5_TILING_UBLINEAR_2_COLUMN] = "UB2",
[VC5_TILING_UIF_NO_XOR] = "UIF",
[VC5_TILING_UIF_XOR] = "UIF^",
};
for (int i = 0; i <= prsc->last_level; i++) {
struct v3d_resource_slice *slice = &rsc->slices[i];
int level_width = slice->stride / rsc->cpp;
int level_height = slice->padded_height;
int level_depth =
u_minify(util_next_power_of_two(prsc->depth0), i);
fprintf(stderr,
"rsc %s %p (format %s), %dx%d: "
"level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
caller, rsc,
util_format_short_name(prsc->format),
prsc->width0, prsc->height0,
i, tiling_descriptions[slice->tiling],
u_minify(prsc->width0, i),
u_minify(prsc->height0, i),
u_minify(prsc->depth0, i),
level_width,
level_height,
level_depth,
slice->stride,
rsc->bo->offset + slice->offset);
}
}
static bool
v3d_resource_bo_alloc(struct v3d_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
struct pipe_screen *pscreen = prsc->screen;
struct v3d_bo *bo;
bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
if (bo) {
v3d_bo_unreference(&rsc->bo);
rsc->bo = bo;
v3d_debug_resource_layout(rsc, "alloc");
return true;
} else {
return false;
}
}
static void
v3d_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_transfer *trans = v3d_transfer(ptrans);
if (trans->map) {
struct v3d_resource *rsc = v3d_resource(ptrans->resource);
struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
for (int z = 0; z < ptrans->box.depth; z++) {
void *dst = rsc->bo->map +
v3d_layer_offset(&rsc->base,
ptrans->level,
ptrans->box.z + z);
v3d_store_tiled_image(dst,
slice->stride,
(trans->map +
ptrans->stride *
ptrans->box.height * z),
ptrans->stride,
slice->tiling, rsc->cpp,
slice->padded_height,
&ptrans->box);
}
}
free(trans->map);
}
pipe_resource_reference(&ptrans->resource, NULL);
slab_free(&v3d->transfer_pool, ptrans);
}
static void
v3d_map_usage_prep(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned usage)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_resource *rsc = v3d_resource(prsc);
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
if (v3d_resource_bo_alloc(rsc)) {
/* If it might be bound as one of our vertex buffers
* or UBOs, make sure we re-emit vertex buffer state
* or uniforms.
*/
if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
v3d->dirty |= VC5_DIRTY_VTXBUF;
if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
v3d->dirty |= VC5_DIRTY_CONSTBUF;
} else {
/* If we failed to reallocate, flush users so that we
* don't violate any syncing requirements.
*/
v3d_flush_jobs_reading_resource(v3d, prsc,
V3D_FLUSH_DEFAULT);
}
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
/* If we're writing and the buffer is being used by the CL, we
* have to flush the CL first. If we're only reading, we need
* to flush if the CL has written our buffer.
*/
if (usage & PIPE_TRANSFER_WRITE)
v3d_flush_jobs_reading_resource(v3d, prsc,
V3D_FLUSH_ALWAYS);
else
v3d_flush_jobs_writing_resource(v3d, prsc,
V3D_FLUSH_ALWAYS);
}
if (usage & PIPE_TRANSFER_WRITE) {
rsc->writes++;
rsc->initialized_buffers = ~0;
}
}
static void *
v3d_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_resource *rsc = v3d_resource(prsc);
struct v3d_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
/* MSAA maps should have been handled by u_transfer_helper. */
assert(prsc->nr_samples <= 1);
/* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
* being mapped.
*/
if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
!(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
!(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
prsc->last_level == 0 &&
prsc->width0 == box->width &&
prsc->height0 == box->height &&
prsc->depth0 == box->depth &&
prsc->array_size == 1 &&
rsc->bo->private) {
usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
}
v3d_map_usage_prep(pctx, prsc, usage);
trans = slab_alloc(&v3d->transfer_pool);
if (!trans)
return NULL;
/* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
/* slab_alloc_st() doesn't zero: */
memset(trans, 0, sizeof(*trans));
ptrans = &trans->base;
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
*/
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
buf = v3d_bo_map_unsynchronized(rsc->bo);
else
buf = v3d_bo_map(rsc->bo);
if (!buf) {
fprintf(stderr, "Failed to map bo\n");
goto fail;
}
*pptrans = ptrans;
/* Our load/store routines work on entire compressed blocks. */
ptrans->box.x /= util_format_get_blockwidth(format);
ptrans->box.y /= util_format_get_blockheight(format);
ptrans->box.width = DIV_ROUND_UP(ptrans->box.width,
util_format_get_blockwidth(format));
ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
util_format_get_blockheight(format));
struct v3d_resource_slice *slice = &rsc->slices[level];
if (rsc->tiled) {
/* No direct mappings of tiled, since we need to manually
* tile/untile.
*/
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
ptrans->stride = ptrans->box.width * rsc->cpp;
ptrans->layer_stride = ptrans->stride * ptrans->box.height;
trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
if (usage & PIPE_TRANSFER_READ) {
for (int z = 0; z < ptrans->box.depth; z++) {
void *src = rsc->bo->map +
v3d_layer_offset(&rsc->base,
ptrans->level,
ptrans->box.z + z);
v3d_load_tiled_image((trans->map +
ptrans->stride *
ptrans->box.height * z),
ptrans->stride,
src,
slice->stride,
slice->tiling, rsc->cpp,
slice->padded_height,
&ptrans->box);
}
}
return trans->map;
} else {
ptrans->stride = slice->stride;
ptrans->layer_stride = rsc->cube_map_stride;
return buf + slice->offset +
ptrans->box.y * ptrans->stride +
ptrans->box.x * rsc->cpp +
ptrans->box.z * rsc->cube_map_stride;
}
fail:
v3d_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
v3d_texture_subdata(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level,
unsigned usage,
const struct pipe_box *box,
const void *data,
unsigned stride,
unsigned layer_stride)
{
struct v3d_resource *rsc = v3d_resource(prsc);
struct v3d_resource_slice *slice = &rsc->slices[level];
/* For a direct mapping, we can just take the u_transfer path. */
if (!rsc->tiled) {
return u_default_texture_subdata(pctx, prsc, level, usage, box,
data, stride, layer_stride);
}
/* Otherwise, map and store the texture data directly into the tiled
* texture. Note that gallium's texture_subdata may be called with
* obvious usage flags missing!
*/
v3d_map_usage_prep(pctx, prsc, usage | (PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_DISCARD_RANGE));
void *buf;
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
buf = v3d_bo_map_unsynchronized(rsc->bo);
else
buf = v3d_bo_map(rsc->bo);
for (int i = 0; i < box->depth; i++) {
v3d_store_tiled_image(buf +
v3d_layer_offset(&rsc->base,
level,
box->z + i),
slice->stride,
(void *)data + layer_stride * i,
stride,
slice->tiling, rsc->cpp, slice->padded_height,
box);
}
}
static void
v3d_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_resource *rsc = v3d_resource(prsc);
if (rsc->scanout)
renderonly_scanout_destroy(rsc->scanout, screen->ro);
v3d_bo_unreference(&rsc->bo);
free(rsc);
}
static bool
v3d_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
struct winsys_handle *whandle,
unsigned usage)
{
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_resource *rsc = v3d_resource(prsc);
struct v3d_bo *bo = rsc->bo;
whandle->stride = rsc->slices[0].stride;
whandle->offset = 0;
/* If we're passing some reference to our BO out to some other part of
* the system, then we can't do any optimizations about only us being
* the ones seeing it (like BO caching).
*/
bo->private = false;
if (rsc->tiled) {
/* A shared tiled buffer should always be allocated as UIF,
* not UBLINEAR or LT.
*/
assert(rsc->slices[0].tiling == VC5_TILING_UIF_XOR ||
rsc->slices[0].tiling == VC5_TILING_UIF_NO_XOR);
whandle->modifier = DRM_FORMAT_MOD_BROADCOM_UIF;
} else {
whandle->modifier = DRM_FORMAT_MOD_LINEAR;
}
switch (whandle->type) {
case WINSYS_HANDLE_TYPE_SHARED:
return v3d_bo_flink(bo, &whandle->handle);
case WINSYS_HANDLE_TYPE_KMS:
if (screen->ro) {
assert(rsc->scanout);
bool ok = renderonly_get_handle(rsc->scanout, whandle);
whandle->stride = rsc->slices[0].stride;
return ok;
}
whandle->handle = bo->handle;
return true;
case WINSYS_HANDLE_TYPE_FD:
whandle->handle = v3d_bo_get_dmabuf(bo);
return whandle->handle != -1;
}
return false;
}
#define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
#define PAGE_CACHE_UB_ROWS (VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
/**
* Computes the HW's UIFblock padding for a given height/cpp.
*
* The goal of the padding is to keep pages of the same color (bank number) at
* least half a page away from each other vertically when crossing between
* between columns of UIF blocks.
*/
static uint32_t
v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
{
uint32_t utile_h = v3d_utile_height(rsc->cpp);
uint32_t uif_block_h = utile_h * 2;
uint32_t height_ub = height / uif_block_h;
uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
/* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
if (height_offset_in_pc == 0)
return 0;
/* Try padding up to where we're offset by at least half a page. */
if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
/* If we fit entirely in the page cache, don't pad. */
if (height_ub < PAGE_CACHE_UB_ROWS)
return 0;
else
return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
}
/* If we're close to being aligned to page cache size, then round up
* and rely on XOR.
*/
if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
/* Otherwise, we're far enough away (top and bottom) to not need any
* padding.
*/
return 0;
}
static void
v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
bool uif_top)
{
struct pipe_resource *prsc = &rsc->base;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
/* Note that power-of-two padding is based on level 1. These are not
* equivalent to just util_next_power_of_two(dimension), because at a
* level 0 dimension of 9, the level 1 power-of-two padded value is 4,
* not 8.
*/
uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
uint32_t offset = 0;
uint32_t utile_w = v3d_utile_width(rsc->cpp);
uint32_t utile_h = v3d_utile_height(rsc->cpp);
uint32_t uif_block_w = utile_w * 2;
uint32_t uif_block_h = utile_h * 2;
uint32_t block_width = util_format_get_blockwidth(prsc->format);
uint32_t block_height = util_format_get_blockheight(prsc->format);
bool msaa = prsc->nr_samples > 1;
/* MSAA textures/renderbuffers are always laid out as single-level
* UIF.
*/
uif_top |= msaa;
/* Check some easy mistakes to make in a resource_create() call that
* will break our setup.
*/
assert(prsc->array_size != 0);
assert(prsc->depth0 != 0);
for (int i = prsc->last_level; i >= 0; i--) {
struct v3d_resource_slice *slice = &rsc->slices[i];
uint32_t level_width, level_height, level_depth;
if (i < 2) {
level_width = u_minify(width, i);
level_height = u_minify(height, i);
} else {
level_width = u_minify(pot_width, i);
level_height = u_minify(pot_height, i);
}
if (i < 1)
level_depth = u_minify(depth, i);
else
level_depth = u_minify(pot_depth, i);
if (msaa) {
level_width *= 2;
level_height *= 2;
}
level_width = DIV_ROUND_UP(level_width, block_width);
level_height = DIV_ROUND_UP(level_height, block_height);
if (!rsc->tiled) {
slice->tiling = VC5_TILING_RASTER;
if (prsc->target == PIPE_TEXTURE_1D)
level_width = align(level_width, 64 / rsc->cpp);
} else {
if ((i != 0 || !uif_top) &&
(level_width <= utile_w ||
level_height <= utile_h)) {
slice->tiling = VC5_TILING_LINEARTILE;
level_width = align(level_width, utile_w);
level_height = align(level_height, utile_h);
} else if ((i != 0 || !uif_top) &&
level_width <= uif_block_w) {
slice->tiling = VC5_TILING_UBLINEAR_1_COLUMN;
level_width = align(level_width, uif_block_w);
level_height = align(level_height, uif_block_h);
} else if ((i != 0 || !uif_top) &&
level_width <= 2 * uif_block_w) {
slice->tiling = VC5_TILING_UBLINEAR_2_COLUMN;
level_width = align(level_width, 2 * uif_block_w);
level_height = align(level_height, uif_block_h);
} else {
/* We align the width to a 4-block column of
* UIF blocks, but we only align height to UIF
* blocks.
*/
level_width = align(level_width,
4 * uif_block_w);
level_height = align(level_height,
uif_block_h);
slice->ub_pad = v3d_get_ub_pad(rsc,
level_height);
level_height += slice->ub_pad * uif_block_h;
/* If the padding set us to to be aligned to
* the page cache size, then the HW will use
* the XOR bit on odd columns to get us
* perfectly misaligned
*/
if ((level_height / uif_block_h) %
(VC5_PAGE_CACHE_SIZE /
VC5_UIFBLOCK_ROW_SIZE) == 0) {
slice->tiling = VC5_TILING_UIF_XOR;
} else {
slice->tiling = VC5_TILING_UIF_NO_XOR;
}
}
}
slice->offset = offset;
if (winsys_stride)
slice->stride = winsys_stride;
else
slice->stride = level_width * rsc->cpp;
slice->padded_height = level_height;
slice->size = level_height * slice->stride;
uint32_t slice_total_size = slice->size * level_depth;
/* The HW aligns level 1's base to a page if any of level 1 or
* below could be UIF XOR. The lower levels then inherit the
* alignment for as long as necesary, thanks to being power of
* two aligned.
*/
if (i == 1 &&
level_width > 4 * uif_block_w &&
level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
slice_total_size = align(slice_total_size,
VC5_UIFCFG_PAGE_SIZE);
}
offset += slice_total_size;
}
rsc->size = offset;
/* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
* needs to be aligned to utile boundaries. Since tiles are laid out
* from small to big in memory, we need to align the later UIF slices
* to UIF blocks, if they were preceded by non-UIF-block-aligned LT
* slices.
*
* We additionally align to 4k, which improves UIF XOR performance.
*/
uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
rsc->slices[0].offset);
if (page_align_offset) {
rsc->size += page_align_offset;
for (int i = 0; i <= prsc->last_level; i++)
rsc->slices[i].offset += page_align_offset;
}
/* Arrays and cube textures have a stride which is the distance from
* one full mipmap tree to the next (64b aligned). For 3D textures,
* we need to program the stride between slices of miplevel 0.
*/
if (prsc->target != PIPE_TEXTURE_3D) {
rsc->cube_map_stride = align(rsc->slices[0].offset +
rsc->slices[0].size, 64);
rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
} else {
rsc->cube_map_stride = rsc->slices[0].size;
}
}
uint32_t
v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
{
struct v3d_resource *rsc = v3d_resource(prsc);
struct v3d_resource_slice *slice = &rsc->slices[level];
if (prsc->target == PIPE_TEXTURE_3D)
return slice->offset + layer * slice->size;
else
return slice->offset + layer * rsc->cube_map_stride;
}
static struct v3d_resource *
v3d_resource_setup(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
if (!rsc)
return NULL;
struct pipe_resource *prsc = &rsc->base;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
if (prsc->nr_samples <= 1 ||
screen->devinfo.ver >= 40 ||
util_format_is_depth_or_stencil(prsc->format)) {
rsc->cpp = util_format_get_blocksize(prsc->format);
if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
rsc->cpp *= prsc->nr_samples;
} else {
assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
uint32_t output_image_format =
v3d_get_rt_format(&screen->devinfo, prsc->format);
uint32_t internal_type;
uint32_t internal_bpp;
v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
output_image_format,
&internal_type,
&internal_bpp);
switch (internal_bpp) {
case V3D_INTERNAL_BPP_32:
rsc->cpp = 4;
break;
case V3D_INTERNAL_BPP_64:
rsc->cpp = 8;
break;
case V3D_INTERNAL_BPP_128:
rsc->cpp = 16;
break;
}
}
assert(rsc->cpp);
return rsc;
}
static struct pipe_resource *
v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
const uint64_t *modifiers,
int count)
{
struct v3d_screen *screen = v3d_screen(pscreen);
bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base;
/* Use a tiled layout if we can, for better 3D performance. */
bool should_tile = true;
/* VBOs/PBOs are untiled (and 1 height). */
if (tmpl->target == PIPE_BUFFER)
should_tile = false;
/* Cursors are always linear, and the user can request linear as well.
*/
if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
should_tile = false;
/* 1D and 1D_ARRAY textures are always raster-order. */
if (tmpl->target == PIPE_TEXTURE_1D ||
tmpl->target == PIPE_TEXTURE_1D_ARRAY)
should_tile = false;
/* Scanout BOs for simulator need to be linear for interaction with
* i965.
*/
if (using_v3d_simulator &&
tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
should_tile = false;
/* If using the old-school SCANOUT flag, we don't know what the screen
* might support other than linear. Just force linear.
*/
if (tmpl->bind & PIPE_BIND_SCANOUT)
should_tile = false;
/* No user-specified modifier; determine our own. */
if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
linear_ok = true;
rsc->tiled = should_tile;
} else if (should_tile &&
drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
modifiers, count)) {
rsc->tiled = true;
} else if (linear_ok) {
rsc->tiled = false;
} else {
fprintf(stderr, "Unsupported modifier requested\n");
goto fail;
}
rsc->internal_format = prsc->format;
v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
/* If we're in a renderonly setup, use the other device to perform our
* allocation and just import it to v3d. The other device may be
* using CMA, and V3D can import from CMA but doesn't do CMA
* allocations on its own.
*
* We always allocate this way for SHARED, because get_handle will
* need a resource on the display fd.
*/
if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED))) {
struct winsys_handle handle;
struct pipe_resource scanout_tmpl = {
.target = prsc->target,
.format = PIPE_FORMAT_RGBA8888_UNORM,
.width0 = 1024, /* one page */
.height0 = align(rsc->size, 4096) / 4096,
.depth0 = 1,
.array_size = 1,
};
rsc->scanout =
renderonly_scanout_for_resource(&scanout_tmpl,
screen->ro,
&handle);
if (!rsc->scanout) {
fprintf(stderr, "Failed to create scanout resource\n");
return NULL;
}
assert(handle.type == WINSYS_HANDLE_TYPE_FD);
rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
close(handle.handle);
if (!rsc->bo)
goto fail;
v3d_debug_resource_layout(rsc, "renderonly");
return prsc;
} else {
if (!v3d_resource_bo_alloc(rsc))
goto fail;
}
return prsc;
fail:
v3d_resource_destroy(pscreen, prsc);
return NULL;
}
struct pipe_resource *
v3d_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
const uint64_t mod = DRM_FORMAT_MOD_INVALID;
return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
}
static struct pipe_resource *
v3d_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *whandle,
unsigned usage)
{
struct v3d_screen *screen = v3d_screen(pscreen);
struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base;
struct v3d_resource_slice *slice = &rsc->slices[0];
if (!rsc)
return NULL;
switch (whandle->modifier) {
case DRM_FORMAT_MOD_LINEAR:
rsc->tiled = false;
break;
case DRM_FORMAT_MOD_BROADCOM_UIF:
rsc->tiled = true;
break;
case DRM_FORMAT_MOD_INVALID:
rsc->tiled = screen->ro == NULL;
break;
default:
fprintf(stderr,
"Attempt to import unsupported modifier 0x%llx\n",
(long long)whandle->modifier);
goto fail;
}
switch (whandle->type) {
case WINSYS_HANDLE_TYPE_SHARED:
rsc->bo = v3d_bo_open_name(screen, whandle->handle);
break;
case WINSYS_HANDLE_TYPE_FD:
rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
break;
default:
fprintf(stderr,
"Attempt to import unsupported handle type %d\n",
whandle->type);
goto fail;
}
if (!rsc->bo)
goto fail;
rsc->internal_format = prsc->format;
v3d_setup_slices(rsc, whandle->stride, true);
v3d_debug_resource_layout(rsc, "import");
if (whandle->offset != 0) {
if (rsc->tiled) {
fprintf(stderr,
"Attempt to import unsupported winsys offset %u\n",
whandle->offset);
goto fail;
}
rsc->slices[0].offset += whandle->offset;
if (rsc->slices[0].offset + rsc->slices[0].size >
rsc->bo->size) {
fprintf(stderr, "Attempt to import "
"with overflowing offset (%d + %d > %d)\n",
whandle->offset,
rsc->slices[0].size,
rsc->bo->size);
goto fail;
}
}
if (screen->ro) {
/* Make sure that renderonly has a handle to our buffer in the
* display's fd, so that a later renderonly_get_handle()
* returns correct handles or GEM names.
*/
rsc->scanout =
renderonly_create_gpu_import_for_resource(prsc,
screen->ro,
NULL);
if (!rsc->scanout) {
fprintf(stderr, "Failed to create scanout resource.\n");
goto fail;
}
}
if (rsc->tiled && whandle->stride != slice->stride) {
static bool warned = false;
if (!warned) {
warned = true;
fprintf(stderr,
"Attempting to import %dx%d %s with "
"unsupported stride %d instead of %d\n",
prsc->width0, prsc->height0,
util_format_short_name(prsc->format),
whandle->stride,
slice->stride);
}
goto fail;
} else if (!rsc->tiled) {
slice->stride = whandle->stride;
}
return prsc;
fail:
v3d_resource_destroy(pscreen, prsc);
return NULL;
}
void
v3d_update_shadow_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_sampler_view *view = v3d_sampler_view(pview);
struct v3d_resource *shadow = v3d_resource(view->texture);
struct v3d_resource *orig = v3d_resource(pview->texture);
assert(view->texture != pview->texture);
if (shadow->writes == orig->writes && orig->bo->private)
return;
perf_debug("Updating %dx%d@%d shadow for linear texture\n",
orig->base.width0, orig->base.height0,
pview->u.tex.first_level);
for (int i = 0; i <= shadow->base.last_level; i++) {
unsigned width = u_minify(shadow->base.width0, i);
unsigned height = u_minify(shadow->base.height0, i);
struct pipe_blit_info info = {
.dst = {
.resource = &shadow->base,
.level = i,
.box = {
.x = 0,
.y = 0,
.z = 0,
.width = width,
.height = height,
.depth = 1,
},
.format = shadow->base.format,
},
.src = {
.resource = &orig->base,
.level = pview->u.tex.first_level + i,
.box = {
.x = 0,
.y = 0,
.z = 0,
.width = width,
.height = height,
.depth = 1,
},
.format = orig->base.format,
},
.mask = util_format_get_mask(orig->base.format),
};
pctx->blit(pctx, &info);
}
shadow->writes = orig->writes;
}
static struct pipe_surface *
v3d_create_surface(struct pipe_context *pctx,
struct pipe_resource *ptex,
const struct pipe_surface *surf_tmpl)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_screen *screen = v3d->screen;
struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
struct v3d_resource *rsc = v3d_resource(ptex);
if (!surface)
return NULL;
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
struct pipe_surface *psurf = &surface->base;
unsigned level = surf_tmpl->u.tex.level;
struct v3d_resource_slice *slice = &rsc->slices[level];
pipe_reference_init(&psurf->reference, 1);
pipe_resource_reference(&psurf->texture, ptex);
psurf->context = pctx;
psurf->format = surf_tmpl->format;
psurf->width = u_minify(ptex->width0, level);
psurf->height = u_minify(ptex->height0, level);
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->offset = v3d_layer_offset(ptex, level,
psurf->u.tex.first_layer);
surface->tiling = slice->tiling;
surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
const struct util_format_description *desc =
util_format_description(psurf->format);
surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
if (util_format_is_depth_or_stencil(psurf->format)) {
switch (psurf->format) {
case PIPE_FORMAT_Z16_UNORM:
surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
break;
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
break;
default:
surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
}
} else {
uint32_t bpp, type;
v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
surface->format,
&type, &bpp);
surface->internal_type = type;
surface->internal_bpp = bpp;
}
if (surface->tiling == VC5_TILING_UIF_NO_XOR ||
surface->tiling == VC5_TILING_UIF_XOR) {
surface->padded_height_of_output_image_in_uif_blocks =
(slice->padded_height /
(2 * v3d_utile_height(rsc->cpp)));
}
if (rsc->separate_stencil) {
surface->separate_stencil =
v3d_create_surface(pctx, &rsc->separate_stencil->base,
surf_tmpl);
}
return &surface->base;
}
static void
v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
struct v3d_surface *surf = v3d_surface(psurf);
if (surf->separate_stencil)
pipe_surface_reference(&surf->separate_stencil, NULL);
pipe_resource_reference(&psurf->texture, NULL);
FREE(psurf);
}
static void
v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
/* All calls to flush_resource are followed by a flush of the context,
* so there's nothing to do.
*/
}
static enum pipe_format
v3d_resource_get_internal_format(struct pipe_resource *prsc)
{
return v3d_resource(prsc)->internal_format;
}
static void
v3d_resource_set_stencil(struct pipe_resource *prsc,
struct pipe_resource *stencil)
{
v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
}
static struct pipe_resource *
v3d_resource_get_stencil(struct pipe_resource *prsc)
{
struct v3d_resource *rsc = v3d_resource(prsc);
return &rsc->separate_stencil->base;
}
static const struct u_transfer_vtbl transfer_vtbl = {
.resource_create = v3d_resource_create,
.resource_destroy = v3d_resource_destroy,
.transfer_map = v3d_resource_transfer_map,
.transfer_unmap = v3d_resource_transfer_unmap,
.transfer_flush_region = u_default_transfer_flush_region,
.get_internal_format = v3d_resource_get_internal_format,
.set_stencil = v3d_resource_set_stencil,
.get_stencil = v3d_resource_get_stencil,
};
void
v3d_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create_with_modifiers =
v3d_resource_create_with_modifiers;
pscreen->resource_create = u_transfer_helper_resource_create;
pscreen->resource_from_handle = v3d_resource_from_handle;
pscreen->resource_get_handle = v3d_resource_get_handle;
pscreen->resource_destroy = u_transfer_helper_resource_destroy;
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false,
true, true);
}
void
v3d_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_helper_transfer_map;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = v3d_texture_subdata;
pctx->create_surface = v3d_create_surface;
pctx->surface_destroy = v3d_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = v3d_blit;
pctx->generate_mipmap = v3d_generate_mipmap;
pctx->flush_resource = v3d_flush_resource;
}
|