1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
|
/*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file v3d_job.c
*
* Functions for submitting VC5 render jobs to the kernel.
*/
#include <xf86drm.h>
#include "v3d_context.h"
/* The OQ/semaphore packets are the same across V3D versions. */
#define V3D_VERSION 33
#include "broadcom/cle/v3dx_pack.h"
#include "broadcom/common/v3d_macros.h"
#include "util/hash_table.h"
#include "util/ralloc.h"
#include "util/set.h"
#include "broadcom/clif/clif_dump.h"
static void
remove_from_ht(struct hash_table *ht, void *key)
{
struct hash_entry *entry = _mesa_hash_table_search(ht, key);
_mesa_hash_table_remove(ht, entry);
}
static void
v3d_job_free(struct v3d_context *v3d, struct v3d_job *job)
{
set_foreach(job->bos, entry) {
struct v3d_bo *bo = (struct v3d_bo *)entry->key;
v3d_bo_unreference(&bo);
}
remove_from_ht(v3d->jobs, &job->key);
if (job->write_prscs) {
set_foreach(job->write_prscs, entry) {
const struct pipe_resource *prsc = entry->key;
remove_from_ht(v3d->write_jobs, (void *)prsc);
}
}
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (job->cbufs[i]) {
remove_from_ht(v3d->write_jobs, job->cbufs[i]->texture);
pipe_surface_reference(&job->cbufs[i], NULL);
}
}
if (job->zsbuf) {
struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
if (rsc->separate_stencil)
remove_from_ht(v3d->write_jobs,
&rsc->separate_stencil->base);
remove_from_ht(v3d->write_jobs, job->zsbuf->texture);
pipe_surface_reference(&job->zsbuf, NULL);
}
if (v3d->job == job)
v3d->job = NULL;
v3d_destroy_cl(&job->bcl);
v3d_destroy_cl(&job->rcl);
v3d_destroy_cl(&job->indirect);
v3d_bo_unreference(&job->tile_alloc);
v3d_bo_unreference(&job->tile_state);
ralloc_free(job);
}
static struct v3d_job *
v3d_job_create(struct v3d_context *v3d)
{
struct v3d_job *job = rzalloc(v3d, struct v3d_job);
job->v3d = v3d;
v3d_init_cl(job, &job->bcl);
v3d_init_cl(job, &job->rcl);
v3d_init_cl(job, &job->indirect);
job->draw_min_x = ~0;
job->draw_min_y = ~0;
job->draw_max_x = 0;
job->draw_max_y = 0;
job->bos = _mesa_set_create(job,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
return job;
}
void
v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo)
{
if (!bo)
return;
if (_mesa_set_search(job->bos, bo))
return;
v3d_bo_reference(bo);
_mesa_set_add(job->bos, bo);
job->referenced_size += bo->size;
uint32_t *bo_handles = (void *)(uintptr_t)job->submit.bo_handles;
if (job->submit.bo_handle_count >= job->bo_handles_size) {
job->bo_handles_size = MAX2(4, job->bo_handles_size * 2);
bo_handles = reralloc(job, bo_handles,
uint32_t, job->bo_handles_size);
job->submit.bo_handles = (uintptr_t)(void *)bo_handles;
}
bo_handles[job->submit.bo_handle_count++] = bo->handle;
}
void
v3d_job_add_write_resource(struct v3d_job *job, struct pipe_resource *prsc)
{
struct v3d_context *v3d = job->v3d;
if (!job->write_prscs) {
job->write_prscs = _mesa_set_create(job,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
}
_mesa_set_add(job->write_prscs, prsc);
_mesa_hash_table_insert(v3d->write_jobs, prsc, job);
}
void
v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
struct pipe_resource *prsc)
{
struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
prsc);
if (entry) {
struct v3d_job *job = entry->data;
v3d_job_submit(v3d, job);
}
}
void
v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
struct pipe_resource *prsc)
{
struct v3d_resource *rsc = v3d_resource(prsc);
v3d_flush_jobs_writing_resource(v3d, prsc);
hash_table_foreach(v3d->jobs, entry) {
struct v3d_job *job = entry->data;
if (_mesa_set_search(job->bos, rsc->bo)) {
v3d_job_submit(v3d, job);
/* Reminder: v3d->jobs is safe to keep iterating even
* after deletion of an entry.
*/
continue;
}
}
}
static void
v3d_job_set_tile_buffer_size(struct v3d_job *job)
{
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
};
int tile_size_index = 0;
if (job->msaa)
tile_size_index += 2;
if (job->cbufs[3] || job->cbufs[2])
tile_size_index += 2;
else if (job->cbufs[1])
tile_size_index++;
int max_bpp = RENDER_TARGET_MAXIMUM_32BPP;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (job->cbufs[i]) {
struct v3d_surface *surf = v3d_surface(job->cbufs[i]);
max_bpp = MAX2(max_bpp, surf->internal_bpp);
}
}
job->internal_bpp = max_bpp;
STATIC_ASSERT(RENDER_TARGET_MAXIMUM_32BPP == 0);
tile_size_index += max_bpp;
assert(tile_size_index < ARRAY_SIZE(tile_sizes));
job->tile_width = tile_sizes[tile_size_index * 2 + 0];
job->tile_height = tile_sizes[tile_size_index * 2 + 1];
}
/**
* Returns a v3d_job struture for tracking V3D rendering to a particular FBO.
*
* If we've already started rendering to this FBO, then return the same job,
* otherwise make a new one. If we're beginning rendering to an FBO, make
* sure that any previous reads of the FBO (or writes to its color/Z surfaces)
* have been flushed.
*/
struct v3d_job *
v3d_get_job(struct v3d_context *v3d,
struct pipe_surface **cbufs, struct pipe_surface *zsbuf)
{
/* Return the existing job for this FBO if we have one */
struct v3d_job_key local_key = {
.cbufs = {
cbufs[0],
cbufs[1],
cbufs[2],
cbufs[3],
},
.zsbuf = zsbuf,
};
struct hash_entry *entry = _mesa_hash_table_search(v3d->jobs,
&local_key);
if (entry)
return entry->data;
/* Creating a new job. Make sure that any previous jobs reading or
* writing these buffers are flushed.
*/
struct v3d_job *job = v3d_job_create(v3d);
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (cbufs[i]) {
v3d_flush_jobs_reading_resource(v3d, cbufs[i]->texture);
pipe_surface_reference(&job->cbufs[i], cbufs[i]);
if (cbufs[i]->texture->nr_samples > 1)
job->msaa = true;
}
}
if (zsbuf) {
v3d_flush_jobs_reading_resource(v3d, zsbuf->texture);
pipe_surface_reference(&job->zsbuf, zsbuf);
if (zsbuf->texture->nr_samples > 1)
job->msaa = true;
}
v3d_job_set_tile_buffer_size(job);
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (cbufs[i])
_mesa_hash_table_insert(v3d->write_jobs,
cbufs[i]->texture, job);
}
if (zsbuf) {
_mesa_hash_table_insert(v3d->write_jobs, zsbuf->texture, job);
struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
if (rsc->separate_stencil) {
v3d_flush_jobs_reading_resource(v3d,
&rsc->separate_stencil->base);
_mesa_hash_table_insert(v3d->write_jobs,
&rsc->separate_stencil->base,
job);
}
}
memcpy(&job->key, &local_key, sizeof(local_key));
_mesa_hash_table_insert(v3d->jobs, &job->key, job);
return job;
}
struct v3d_job *
v3d_get_job_for_fbo(struct v3d_context *v3d)
{
if (v3d->job)
return v3d->job;
struct pipe_surface **cbufs = v3d->framebuffer.cbufs;
struct pipe_surface *zsbuf = v3d->framebuffer.zsbuf;
struct v3d_job *job = v3d_get_job(v3d, cbufs, zsbuf);
/* The dirty flags are tracking what's been updated while v3d->job has
* been bound, so set them all to ~0 when switching between jobs. We
* also need to reset all state at the start of rendering.
*/
v3d->dirty = ~0;
/* If we're binding to uninitialized buffers, no need to load their
* contents before drawing.
*/
for (int i = 0; i < 4; i++) {
if (cbufs[i]) {
struct v3d_resource *rsc = v3d_resource(cbufs[i]->texture);
if (!rsc->writes)
job->clear |= PIPE_CLEAR_COLOR0 << i;
}
}
if (zsbuf) {
struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
if (!rsc->writes)
job->clear |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL;
}
job->draw_tiles_x = DIV_ROUND_UP(v3d->framebuffer.width,
job->tile_width);
job->draw_tiles_y = DIV_ROUND_UP(v3d->framebuffer.height,
job->tile_height);
v3d->job = job;
return job;
}
static void
v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
{
if (!(V3D_DEBUG & (V3D_DEBUG_CL | V3D_DEBUG_CLIF)))
return;
struct clif_dump *clif = clif_dump_init(&v3d->screen->devinfo,
stderr,
V3D_DEBUG & V3D_DEBUG_CL);
set_foreach(job->bos, entry) {
struct v3d_bo *bo = (void *)entry->key;
char *name = ralloc_asprintf(NULL, "%s_0x%x",
bo->name, bo->offset);
v3d_bo_map(bo);
clif_dump_add_bo(clif, name, bo->offset, bo->size, bo->map);
ralloc_free(name);
}
clif_dump(clif, &job->submit);
clif_dump_destroy(clif);
}
/**
* Submits the job to the kernel and then reinitializes it.
*/
void
v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job)
{
MAYBE_UNUSED struct v3d_screen *screen = v3d->screen;
if (!job->needs_flush)
goto done;
if (v3d->screen->devinfo.ver >= 41)
v3d41_emit_rcl(job);
else
v3d33_emit_rcl(job);
if (cl_offset(&job->bcl) > 0) {
if (screen->devinfo.ver >= 41)
v3d41_bcl_epilogue(v3d, job);
else
v3d33_bcl_epilogue(v3d, job);
}
job->submit.out_sync = v3d->out_sync;
job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl);
job->submit.rcl_end = job->rcl.bo->offset + cl_offset(&job->rcl);
/* On V3D 4.1, the tile alloc/state setup moved to register writes
* instead of binner packets.
*/
if (screen->devinfo.ver >= 41) {
v3d_job_add_bo(job, job->tile_alloc);
job->submit.qma = job->tile_alloc->offset;
job->submit.qms = job->tile_alloc->size;
v3d_job_add_bo(job, job->tile_state);
job->submit.qts = job->tile_state->offset;
}
v3d_clif_dump(v3d, job);
if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) {
int ret;
#ifndef USE_V3D_SIMULATOR
ret = drmIoctl(v3d->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit);
#else
ret = v3d_simulator_flush(v3d, &job->submit, job);
#endif
static bool warned = false;
if (ret && !warned) {
fprintf(stderr, "Draw call returned %s. "
"Expect corruption.\n", strerror(errno));
warned = true;
}
}
done:
v3d_job_free(v3d, job);
}
static bool
v3d_job_compare(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct v3d_job_key)) == 0;
}
static uint32_t
v3d_job_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct v3d_job_key));
}
void
v3d_job_init(struct v3d_context *v3d)
{
v3d->jobs = _mesa_hash_table_create(v3d,
v3d_job_hash,
v3d_job_compare);
v3d->write_jobs = _mesa_hash_table_create(v3d,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
}
|