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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
#include "util/u_network.h"
#include "tgsi/tgsi_parse.h"
#include "tr_dump.h"
#include "tr_state.h"
#include "tr_buffer.h"
#include "tr_texture.h"
#include "rbug/rbug.h"
#include <errno.h>
#if defined(PIPE_SUBSYSTEM_WINDOWS_USER)
# define sleep Sleep
#elif defined(PIPE_OS_LINUX)
void usleep(int);
# define sleep usleep
#else
# warning "No socket implementation"
#endif
#define U642VOID(x) ((void *)(unsigned long)(x))
#define VOID2U64(x) ((uint64_t)(unsigned long)(x))
struct trace_rbug
{
struct trace_screen *tr_scr;
struct rbug_connection *con;
pipe_thread thread;
boolean running;
};
PIPE_THREAD_ROUTINE(trace_rbug_thread, void_tr_rbug);
/**********************************************************
* Helper functions
*/
static struct trace_context *
trace_rbug_get_context_locked(struct trace_screen *tr_scr, rbug_context_t ctx)
{
struct trace_context *tr_ctx = NULL;
struct tr_list *ptr;
foreach(ptr, &tr_scr->contexts) {
tr_ctx = (struct trace_context *)((char*)ptr - offsetof(struct trace_context, list));
if (ctx == VOID2U64(tr_ctx))
break;
tr_ctx = NULL;
}
return tr_ctx;
}
static struct trace_shader *
trace_rbug_get_shader_locked(struct trace_context *tr_ctx, rbug_shader_t shdr)
{
struct trace_shader *tr_shdr = NULL;
struct tr_list *ptr;
foreach(ptr, &tr_ctx->shaders) {
tr_shdr = (struct trace_shader *)((char*)ptr - offsetof(struct trace_shader, list));
if (shdr == VOID2U64(tr_shdr))
break;
tr_shdr = NULL;
}
return tr_shdr;
}
static void *
trace_shader_create_locked(struct pipe_context *pipe,
struct trace_shader *tr_shdr,
struct tgsi_token *tokens)
{
void *state = NULL;
struct pipe_shader_state pss = { 0 };
pss.tokens = tokens;
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
state = pipe->create_fs_state(pipe, &pss);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
state = pipe->create_vs_state(pipe, &pss);
} else
assert(0);
return state;
}
static void
trace_shader_bind_locked(struct pipe_context *pipe,
struct trace_shader *tr_shdr,
void *state)
{
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
pipe->bind_fs_state(pipe, state);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
pipe->bind_vs_state(pipe, state);
} else
assert(0);
}
static void
trace_shader_delete_locked(struct pipe_context *pipe,
struct trace_shader *tr_shdr,
void *state)
{
if (tr_shdr->type == TRACE_SHADER_FRAGMENT) {
pipe->delete_fs_state(pipe, state);
} else if (tr_shdr->type == TRACE_SHADER_VERTEX) {
pipe->delete_vs_state(pipe, state);
} else
assert(0);
}
/************************************************
* Request handler functions
*/
static int
trace_rbug_texture_list(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_texture *tr_tex = NULL;
struct tr_list *ptr;
rbug_texture_t *texs;
int i = 0;
pipe_mutex_lock(tr_scr->list_mutex);
texs = MALLOC(tr_scr->num_textures * sizeof(rbug_texture_t));
foreach(ptr, &tr_scr->textures) {
tr_tex = (struct trace_texture *)((char*)ptr - offsetof(struct trace_texture, list));
texs[i++] = VOID2U64(tr_tex);
}
pipe_mutex_unlock(tr_scr->list_mutex);
rbug_send_texture_list_reply(tr_rbug->con, serial, texs, i, NULL);
FREE(texs);
return 0;
}
static int
trace_rbug_texture_info(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_texture *tr_tex;
struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header;
struct tr_list *ptr;
struct pipe_texture *t;
pipe_mutex_lock(tr_scr->list_mutex);
foreach(ptr, &tr_scr->textures) {
tr_tex = (struct trace_texture *)((char*)ptr - offsetof(struct trace_texture, list));
if (gpti->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
}
if (!tr_tex) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
t = tr_tex->texture;
rbug_send_texture_info_reply(tr_rbug->con, serial,
t->target, t->format,
t->width, t->last_level + 1,
t->height, t->last_level + 1,
t->depth, t->last_level + 1,
t->block.width, t->block.height, t->block.size,
t->last_level,
t->nr_samples,
t->tex_usage,
NULL);
pipe_mutex_unlock(tr_scr->list_mutex);
return 0;
}
static int
trace_rbug_texture_read(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_texture_read *gptr = (struct rbug_proto_texture_read *)header;
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_texture *tr_tex;
struct tr_list *ptr;
struct pipe_screen *screen = tr_scr->screen;
struct pipe_texture *tex;
struct pipe_transfer *t;
void *map;
pipe_mutex_lock(tr_scr->list_mutex);
foreach(ptr, &tr_scr->textures) {
tr_tex = (struct trace_texture *)((char*)ptr - offsetof(struct trace_texture, list));
if (gptr->texture == VOID2U64(tr_tex))
break;
tr_tex = NULL;
}
if (!tr_tex) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
tex = tr_tex->texture;
t = screen->get_tex_transfer(tr_scr->screen, tex,
gptr->face, gptr->level, gptr->zslice,
PIPE_TRANSFER_READ,
gptr->x, gptr->y, gptr->w, gptr->h);
map = screen->transfer_map(screen, t);
rbug_send_texture_read_reply(tr_rbug->con, serial,
t->format,
t->block.width, t->block.height, t->block.size,
(uint8_t*)map, t->stride * t->nblocksy,
t->stride,
NULL);
screen->transfer_unmap(screen, t);
screen->tex_transfer_destroy(t);
pipe_mutex_unlock(tr_scr->list_mutex);
return 0;
}
static int
trace_rbug_context_list(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct tr_list *ptr;
struct trace_context *tr_ctx = NULL;
rbug_context_t *ctxs;
int i = 0;
pipe_mutex_lock(tr_scr->list_mutex);
ctxs = MALLOC(tr_scr->num_contexts * sizeof(rbug_context_t));
foreach(ptr, &tr_scr->contexts) {
tr_ctx = (struct trace_context *)((char*)ptr - offsetof(struct trace_context, list));
ctxs[i++] = VOID2U64(tr_ctx);
}
pipe_mutex_unlock(tr_scr->list_mutex);
rbug_send_context_list_reply(tr_rbug->con, serial, ctxs, i, NULL);
FREE(ctxs);
return 0;
}
static int
trace_rbug_shader_list(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_shader_list *list = (struct rbug_proto_shader_list *)header;
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_context *tr_ctx = NULL;
struct trace_shader *tr_shdr = NULL;
struct tr_list *ptr;
rbug_shader_t *shdrs;
int i = 0;
pipe_mutex_lock(tr_scr->list_mutex);
tr_ctx = trace_rbug_get_context_locked(tr_scr, list->context);
if (!tr_ctx) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
pipe_mutex_lock(tr_ctx->list_mutex);
shdrs = MALLOC(tr_ctx->num_shaders * sizeof(rbug_shader_t));
foreach(ptr, &tr_ctx->shaders) {
tr_shdr = (struct trace_shader *)((char*)ptr - offsetof(struct trace_shader, list));
shdrs[i++] = VOID2U64(tr_shdr);
}
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
rbug_send_shader_list_reply(tr_rbug->con, serial, shdrs, i, NULL);
FREE(shdrs);
return 0;
}
static int
trace_rbug_shader_info(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
struct rbug_proto_shader_info *info = (struct rbug_proto_shader_info *)header;
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_context *tr_ctx = NULL;
struct trace_shader *tr_shdr = NULL;
unsigned original_len;
unsigned replaced_len;
pipe_mutex_lock(tr_scr->list_mutex);
tr_ctx = trace_rbug_get_context_locked(tr_scr, info->context);
if (!tr_ctx) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
pipe_mutex_lock(tr_ctx->list_mutex);
tr_shdr = trace_rbug_get_shader_locked(tr_ctx, info->shader);
if (!tr_shdr) {
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
/* just in case */
assert(sizeof(struct tgsi_token) == 4);
original_len = tgsi_num_tokens(tr_shdr->tokens);
if (tr_shdr->replaced_tokens)
replaced_len = tgsi_num_tokens(tr_shdr->replaced_tokens);
else
replaced_len = 0;
rbug_send_shader_info_reply(tr_rbug->con, serial,
(uint32_t*)tr_shdr->tokens, original_len,
(uint32_t*)tr_shdr->replaced_tokens, replaced_len,
tr_shdr->disabled,
NULL);
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return 0;
}
static int
trace_rbug_shader_disable(struct trace_rbug *tr_rbug, struct rbug_header *header)
{
struct rbug_proto_shader_disable *dis = (struct rbug_proto_shader_disable *)header;
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_context *tr_ctx = NULL;
struct trace_shader *tr_shdr = NULL;
pipe_mutex_lock(tr_scr->list_mutex);
tr_ctx = trace_rbug_get_context_locked(tr_scr, dis->context);
if (!tr_ctx) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
pipe_mutex_lock(tr_ctx->list_mutex);
tr_shdr = trace_rbug_get_shader_locked(tr_ctx, dis->shader);
if (!tr_shdr) {
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
tr_shdr->disabled = dis->disable;
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return 0;
}
static int
trace_rbug_shader_replace(struct trace_rbug *tr_rbug, struct rbug_header *header)
{
struct rbug_proto_shader_replace *rep = (struct rbug_proto_shader_replace *)header;
struct trace_screen *tr_scr = tr_rbug->tr_scr;
struct trace_context *tr_ctx = NULL;
struct trace_shader *tr_shdr = NULL;
struct pipe_context *pipe = NULL;
void *state;
pipe_mutex_lock(tr_scr->list_mutex);
tr_ctx = trace_rbug_get_context_locked(tr_scr, rep->context);
if (!tr_ctx) {
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
pipe_mutex_lock(tr_ctx->list_mutex);
tr_shdr = trace_rbug_get_shader_locked(tr_ctx, rep->shader);
if (!tr_shdr) {
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return -ESRCH;
}
/* protect the pipe context */
trace_dump_call_lock();
pipe = tr_ctx->pipe;
/* remove old replaced shader */
if (tr_shdr->replaced) {
if (tr_ctx->curr.fs == tr_shdr || tr_ctx->curr.vs == tr_shdr)
trace_shader_bind_locked(pipe, tr_shdr, tr_shdr->state);
FREE(tr_shdr->replaced_tokens);
trace_shader_delete_locked(pipe, tr_shdr, tr_shdr->replaced);
tr_shdr->replaced = NULL;
tr_shdr->replaced_tokens = NULL;
}
/* empty inputs means restore old which we did above */
if (rep->tokens_len == 0)
goto out;
tr_shdr->replaced_tokens = tgsi_dup_tokens((struct tgsi_token *)rep->tokens);
if (!tr_shdr->replaced_tokens)
goto err;
state = trace_shader_create_locked(pipe, tr_shdr, tr_shdr->replaced_tokens);
if (!state)
goto err;
/* bind new shader if the shader is currently a bound */
if (tr_ctx->curr.fs == tr_shdr || tr_ctx->curr.vs == tr_shdr)
trace_shader_bind_locked(pipe, tr_shdr, state);
/* save state */
tr_shdr->replaced = state;
out:
trace_dump_call_unlock();
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return 0;
err:
FREE(tr_shdr->replaced_tokens);
tr_shdr->replaced = NULL;
tr_shdr->replaced_tokens = NULL;
trace_dump_call_unlock();
pipe_mutex_unlock(tr_ctx->list_mutex);
pipe_mutex_unlock(tr_scr->list_mutex);
return -EINVAL;
}
static boolean
trace_rbug_header(struct trace_rbug *tr_rbug, struct rbug_header *header, uint32_t serial)
{
int ret = 0;
switch(header->opcode) {
case RBUG_OP_PING:
rbug_send_ping_reply(tr_rbug->con, serial, NULL);
break;
case RBUG_OP_TEXTURE_LIST:
ret = trace_rbug_texture_list(tr_rbug, header, serial);
break;
case RBUG_OP_TEXTURE_INFO:
ret = trace_rbug_texture_info(tr_rbug, header, serial);
break;
case RBUG_OP_TEXTURE_READ:
ret = trace_rbug_texture_read(tr_rbug, header, serial);
break;
case RBUG_OP_CONTEXT_LIST:
ret = trace_rbug_context_list(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_LIST:
ret = trace_rbug_shader_list(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_INFO:
ret = trace_rbug_shader_info(tr_rbug, header, serial);
break;
case RBUG_OP_SHADER_DISABLE:
ret = trace_rbug_shader_disable(tr_rbug, header);
break;
case RBUG_OP_SHADER_REPLACE:
ret = trace_rbug_shader_replace(tr_rbug, header);
break;
default:
debug_printf("%s - unsupported opcode %u\n", __FUNCTION__, header->opcode);
ret = -ENOSYS;
break;
}
rbug_free_header(header);
if (ret)
rbug_send_error_reply(tr_rbug->con, serial, ret, NULL);
return TRUE;
}
static void
trace_rbug_con(struct trace_rbug *tr_rbug)
{
struct rbug_header *header;
uint32_t serial;
debug_printf("%s - connection received\n", __FUNCTION__);
while(tr_rbug->running) {
header = rbug_get_message(tr_rbug->con, &serial);
if (!header)
break;
if (!trace_rbug_header(tr_rbug, header, serial))
break;
}
debug_printf("%s - connection closed\n", __FUNCTION__);
rbug_disconnect(tr_rbug->con);
tr_rbug->con = NULL;
}
PIPE_THREAD_ROUTINE(trace_rbug_thread, void_tr_rbug)
{
struct trace_rbug *tr_rbug = void_tr_rbug;
uint16_t port = 13370;
int s = -1;
int c;
u_socket_init();
for (;port <= 13379 && s < 0; port++)
s = u_socket_listen_on_port(port);
if (s < 0) {
debug_printf("trace_rbug - failed to listen\n");
return NULL;
}
u_socket_block(s, false);
debug_printf("trace_rbug - remote debugging listening on port %u\n", --port);
while(tr_rbug->running) {
sleep(1);
c = u_socket_accept(s);
if (c < 0)
continue;
u_socket_block(c, true);
tr_rbug->con = rbug_from_socket(c);
trace_rbug_con(tr_rbug);
u_socket_close(c);
}
u_socket_close(s);
u_socket_stop();
return NULL;
}
/**********************************************************
*
*/
struct trace_rbug *
trace_rbug_start(struct trace_screen *tr_scr)
{
struct trace_rbug *tr_rbug = MALLOC_STRUCT(trace_rbug);
if (!tr_rbug)
return NULL;
tr_rbug->tr_scr = tr_scr;
tr_rbug->running = TRUE;
tr_rbug->thread = pipe_thread_create(trace_rbug_thread, tr_rbug);
return tr_rbug;
}
void
trace_rbug_stop(struct trace_rbug *tr_rbug)
{
if (!tr_rbug)
return;
tr_rbug->running = false;
pipe_thread_wait(tr_rbug->thread);
FREE(tr_rbug);
return;
}
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