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|
/****************************************************************************
* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
***************************************************************************/
#include "swr_context.h"
#include "swr_public.h"
#include "swr_screen.h"
#include "swr_resource.h"
#include "swr_fence.h"
#include "gen_knobs.h"
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_cpu_detect.h"
#include "util/u_format_s3tc.h"
#include "util/u_string.h"
#include "state_tracker/sw_winsys.h"
#include "jit_api.h"
#include "memory/TilingFunctions.h"
#include <stdio.h>
#include <map>
/*
* Max texture sizes
* XXX Check max texture size values against core and sampler.
*/
#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */
#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
/* Default max client_copy_limit */
#define SWR_CLIENT_COPY_LIMIT 8192
/* Flag indicates creation of alternate surface, to prevent recursive loop
* in resource creation when msaa_force_enable is set. */
#define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
static const char *
swr_get_name(struct pipe_screen *screen)
{
static char buf[100];
util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
lp_native_vector_width );
return buf;
}
static const char *
swr_get_vendor(struct pipe_screen *screen)
{
return "Intel Corporation";
}
static boolean
swr_is_format_supported(struct pipe_screen *_screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned storage_sample_count,
unsigned bind)
{
struct swr_screen *screen = swr_screen(_screen);
struct sw_winsys *winsys = screen->winsys;
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
|| target == PIPE_TEXTURE_1D_ARRAY
|| target == PIPE_TEXTURE_2D
|| target == PIPE_TEXTURE_2D_ARRAY
|| target == PIPE_TEXTURE_RECT
|| target == PIPE_TEXTURE_3D
|| target == PIPE_TEXTURE_CUBE
|| target == PIPE_TEXTURE_CUBE_ARRAY);
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
return false;
format_desc = util_format_description(format);
if (!format_desc)
return FALSE;
if ((sample_count > screen->msaa_max_count)
|| !util_is_power_of_two_or_zero(sample_count))
return FALSE;
if (bind & PIPE_BIND_DISPLAY_TARGET) {
if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
return FALSE;
}
if (bind & PIPE_BIND_RENDER_TARGET) {
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
return FALSE;
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
* inside the state trackers.
*/
if (format_desc->block.width != 1 || format_desc->block.height != 1)
return FALSE;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
format != PIPE_FORMAT_ETC1_RGB8) {
return FALSE;
}
return TRUE;
}
static int
swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
/* limits */
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SWR_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SWR_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return SWR_MAX_TEXTURE_CUBE_LEVELS;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return MAX_SO_STREAMS;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return MAX_ATTRIBUTES * 4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return SWR_MAX_TEXTURE_ARRAY_LAYERS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
/* supported features */
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_SM3:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_UMA:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_DOUBLES:
return 1;
/* MSAA support
* If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT)
* then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0;
case PIPE_CAP_FAKE_SW_MSAA:
return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1;
/* fetch jit change for 2-4GB buffers requires alignment */
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 1;
/* unsupported features */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
case PIPE_CAP_FENCE_SIGNAL:
case PIPE_CAP_CONSTBUF0_FLAGS:
case PIPE_CAP_PACKED_UNIFORMS:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
return 1 << 27;
case PIPE_CAP_VENDOR_ID:
return 0xFFFFFFFF;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 0;
case PIPE_CAP_VIDEO_MEMORY: {
/* XXX: Do we want to return the full amount of system memory ? */
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
return 0;
}
static int
swr_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
if (shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_FRAGMENT ||
shader == PIPE_SHADER_GEOMETRY)
return gallivm_get_shader_param(param);
// Todo: tesselation, compute
return 0;
}
static float
swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
case PIPE_CAPF_MAX_POINT_WIDTH:
return 255.0; /* arbitrary */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0; /* arbitrary */
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
SWR_FORMAT
mesa_to_swr_format(enum pipe_format format)
{
static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
/* depth / stencil */
{PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
{PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
{PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
{PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
{PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
/* alpha */
{PIPE_FORMAT_A8_UNORM, A8_UNORM},
{PIPE_FORMAT_A16_UNORM, A16_UNORM},
{PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
{PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
/* odd sizes, bgr */
{PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
{PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
{PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
{PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
{PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
{PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
{PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
{PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
{PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
/* rgb10a2 */
{PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
{PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
{PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
{PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
{PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
/* rgb10x2 */
{PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
/* bgr10a2 */
{PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
{PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
{PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
{PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
{PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
/* bgr10x2 */
{PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
/* r11g11b10 */
{PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
/* 32 bits per component */
{PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
{PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
{PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
{PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
{PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
{PIPE_FORMAT_R32_USCALED, R32_USCALED},
{PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
{PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
{PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
{PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
{PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
{PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
{PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
{PIPE_FORMAT_R32_UINT, R32_UINT},
{PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
{PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
{PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
{PIPE_FORMAT_R32_SINT, R32_SINT},
{PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
{PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
{PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
/* 16 bits per component */
{PIPE_FORMAT_R16_UNORM, R16_UNORM},
{PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
{PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
{PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
{PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
{PIPE_FORMAT_R16_USCALED, R16_USCALED},
{PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
{PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
{PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
{PIPE_FORMAT_R16_SNORM, R16_SNORM},
{PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
{PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
{PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
{PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
{PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
{PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
{PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
{PIPE_FORMAT_R16_UINT, R16_UINT},
{PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
{PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
{PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
{PIPE_FORMAT_R16_SINT, R16_SINT},
{PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
{PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
{PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
{PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
{PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
{PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
{PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
{PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
/* 8 bits per component */
{PIPE_FORMAT_R8_UNORM, R8_UNORM},
{PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
{PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
{PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
{PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
{PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
{PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
{PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
{PIPE_FORMAT_R8_USCALED, R8_USCALED},
{PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
{PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
{PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
{PIPE_FORMAT_R8_SNORM, R8_SNORM},
{PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
{PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
{PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
{PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
{PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
{PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
{PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
{PIPE_FORMAT_R8_UINT, R8_UINT},
{PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
{PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
{PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
{PIPE_FORMAT_R8_SINT, R8_SINT},
{PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
{PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
{PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
/* These formats are valid for vertex data, but should not be used
* for render targets.
*/
{PIPE_FORMAT_R32_FIXED, R32_SFIXED},
{PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
{PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
{PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
{PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
{PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
{PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
{PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
/* These formats have entries in SWR but don't have Load/StoreTile
* implementations. That means these aren't renderable, and thus having
* a mapping entry here is detrimental.
*/
/*
{PIPE_FORMAT_L8_UNORM, L8_UNORM},
{PIPE_FORMAT_I8_UNORM, I8_UNORM},
{PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
{PIPE_FORMAT_L16_UNORM, L16_UNORM},
{PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
{PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
{PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
{PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
{PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
{PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
{PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
{PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
{PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
{PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
{PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
{PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
{PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
{PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
{PIPE_FORMAT_I16_UNORM, I16_UNORM},
{PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
{PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
{PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
{PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
{PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
{PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
{PIPE_FORMAT_I8_UINT, I8_UINT},
{PIPE_FORMAT_L8_UINT, L8_UINT},
{PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
{PIPE_FORMAT_I8_SINT, I8_SINT},
{PIPE_FORMAT_L8_SINT, L8_SINT},
{PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
*/
};
auto it = mesa2swr.find(format);
if (it == mesa2swr.end())
return (SWR_FORMAT)-1;
else
return it->second;
}
static boolean
swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
{
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
const unsigned width = align(res->swr.width, res->swr.halign);
const unsigned height = align(res->swr.height, res->swr.valign);
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
width, height,
64, NULL,
&stride);
if (dt == NULL)
return FALSE;
void *map = winsys->displaytarget_map(winsys, dt, 0);
res->display_target = dt;
res->swr.xpBaseAddress = (gfxptr_t)map;
/* Clear the display target surface */
if (map)
memset(map, 0, height * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
{
struct pipe_resource *pt = &res->base;
pipe_format fmt = pt->format;
const struct util_format_description *desc = util_format_description(fmt);
res->has_depth = util_format_has_depth(desc);
res->has_stencil = util_format_has_stencil(desc);
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
/* We always use the SWR layout. For 2D and 3D textures this looks like:
*
* |<------- pitch ------->|
* +=======================+-------
* |Array 0 | ^
* | | |
* | Level 0 | |
* | | |
* | | qpitch
* +-----------+-----------+ |
* | | L2L2L2L2 | |
* | Level 1 | L3L3 | |
* | | L4 | v
* +===========+===========+-------
* |Array 1 |
* | |
* | Level 0 |
* | |
* | |
* +-----------+-----------+
* | | L2L2L2L2 |
* | Level 1 | L3L3 |
* | | L4 |
* +===========+===========+
*
* The overall width in bytes is known as the pitch, while the overall
* height in rows is the qpitch. Array slices are laid out logically below
* one another, qpitch rows apart. For 3D surfaces, the "level" values are
* just invalid for the higher array numbers (since depth is also
* minified). 1D and 1D array surfaces are stored effectively the same way,
* except that pitch never plays into it. All the levels are logically
* adjacent to each other on the X axis. The qpitch becomes the number of
* elements between array slices, while the pitch is unused.
*
* Each level's sizes are subject to the valign and halign settings of the
* surface. For compressed formats that swr is unaware of, we will use an
* appropriately-sized uncompressed format, and scale the widths/heights.
*
* This surface is stored inside res->swr. For depth/stencil textures,
* res->secondary will have an identically-laid-out but R8_UINT-formatted
* stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
* texels, to simplify map/unmap logic which copies the stencil values
* in/out.
*/
res->swr.width = pt->width0;
res->swr.height = pt->height0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
res->swr.numSamples = std::max(1u, pt->nr_samples);
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
res->swr.halign = KNOB_MACROTILE_X_DIM;
res->swr.valign = KNOB_MACROTILE_Y_DIM;
/* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested
* surface sample count. */
if (screen->msaa_force_enable) {
res->swr.numSamples = screen->msaa_max_count;
fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n",
res->swr.numSamples);
}
} else {
res->swr.halign = 1;
res->swr.valign = 1;
}
unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
unsigned width = align(pt->width0, halign);
if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
for (int level = 1; level <= pt->last_level; level++)
width += align(u_minify(pt->width0, level), halign);
res->swr.pitch = util_format_get_blocksize(fmt);
res->swr.qpitch = util_format_get_nblocksx(fmt, width);
} else {
// The pitch is the overall width of the texture in bytes. Most of the
// time this is the pitch of level 0 since all the other levels fit
// underneath it. However in some degenerate situations, the width of
// level1 + level2 may be larger. In that case, we use those
// widths. This can happen if, e.g. halign is 32, and the width of level
// 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
// be 32 each, adding up to 64.
unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
if (pt->last_level > 1) {
width = std::max<uint32_t>(
width,
align(u_minify(pt->width0, 1), halign) +
align(u_minify(pt->width0, 2), halign));
}
res->swr.pitch = util_format_get_stride(fmt, width);
// The qpitch is controlled by either the height of the second LOD, or
// the combination of all the later LODs.
unsigned height = align(pt->height0, valign);
if (pt->last_level == 1) {
height += align(u_minify(pt->height0, 1), valign);
} else if (pt->last_level > 1) {
unsigned level1 = align(u_minify(pt->height0, 1), valign);
unsigned level2 = 0;
for (int level = 2; level <= pt->last_level; level++) {
level2 += align(u_minify(pt->height0, level), valign);
}
height += std::max(level1, level2);
}
res->swr.qpitch = util_format_get_nblocksy(fmt, height);
}
if (pt->target == PIPE_TEXTURE_3D)
res->swr.depth = pt->depth0;
else
res->swr.depth = pt->array_size;
// Fix up swr format if necessary so that LOD offset computation works
if (res->swr.format == (SWR_FORMAT)-1) {
switch (util_format_get_blocksize(fmt)) {
default:
unreachable("Unexpected format block size");
case 1: res->swr.format = R8_UINT; break;
case 2: res->swr.format = R16_UINT; break;
case 4: res->swr.format = R32_UINT; break;
case 8:
if (util_format_is_compressed(fmt))
res->swr.format = BC4_UNORM;
else
res->swr.format = R32G32_UINT;
break;
case 16:
if (util_format_is_compressed(fmt))
res->swr.format = BC5_UNORM;
else
res->swr.format = R32G32B32A32_UINT;
break;
}
}
for (int level = 0; level <= pt->last_level; level++) {
res->mip_offsets[level] =
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch *
res->swr.pitch * res->swr.numSamples;
if (total_size > SWR_MAX_TEXTURE_SIZE)
return false;
if (allocate) {
res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64);
if (!res->swr.xpBaseAddress)
return false;
if (res->has_depth && res->has_stencil) {
res->secondary = res->swr;
res->secondary.format = R8_UINT;
res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
for (int level = 0; level <= pt->last_level; level++) {
res->secondary_mip_offsets[level] =
ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
}
total_size = res->secondary.depth * res->secondary.qpitch *
res->secondary.pitch * res->secondary.numSamples;
res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64);
if (!res->secondary.xpBaseAddress) {
AlignedFree((void *)res->swr.xpBaseAddress);
return false;
}
}
}
return true;
}
static boolean
swr_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templat)
{
struct swr_resource res;
memset(&res, 0, sizeof(res));
res.base = *templat;
return swr_texture_layout(swr_screen(screen), &res, false);
}
/* Helper function that conditionally creates a single-sample resolve resource
* and attaches it to main multisample resource. */
static boolean
swr_create_resolve_resource(struct pipe_screen *_screen,
struct swr_resource *msaa_res)
{
struct swr_screen *screen = swr_screen(_screen);
/* If resource is multisample, create a single-sample resolve resource */
if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable &&
!(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) {
/* Create a single-sample copy of the resource. Copy the original
* resource parameters and set flag to prevent recursion when re-calling
* resource_create */
struct pipe_resource alt_template = msaa_res->base;
alt_template.nr_samples = 0;
alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE;
/* Note: Display_target is a special single-sample resource, only the
* display_target has been created already. */
if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
| PIPE_BIND_SHARED)) {
/* Allocate the multisample buffers. */
if (!swr_texture_layout(screen, msaa_res, true))
return false;
/* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET
* remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */
alt_template.bind = PIPE_BIND_RENDER_TARGET;
}
/* Allocate single-sample resolve surface */
struct pipe_resource *alt;
alt = _screen->resource_create(_screen, &alt_template);
if (!alt)
return false;
/* Attach it to the multisample resource */
msaa_res->resolve_target = alt;
/* Hang resolve surface state off the multisample surface state to so
* StoreTiles knows where to resolve the surface. */
msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr;
}
return true; /* success */
}
static struct pipe_resource *
swr_resource_create(struct pipe_screen *_screen,
const struct pipe_resource *templat)
{
struct swr_screen *screen = swr_screen(_screen);
struct swr_resource *res = CALLOC_STRUCT(swr_resource);
if (!res)
return NULL;
res->base = *templat;
pipe_reference_init(&res->base.reference, 1);
res->base.screen = &screen->base;
if (swr_resource_is_texture(&res->base)) {
if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
| PIPE_BIND_SHARED)) {
/* displayable surface
* first call swr_texture_layout without allocating to finish
* filling out the SWR_SURFACE_STATE in res */
swr_texture_layout(screen, res, false);
if (!swr_displaytarget_layout(screen, res))
goto fail;
} else {
/* texture map */
if (!swr_texture_layout(screen, res, true))
goto fail;
}
/* If resource was multisample, create resolve resource and attach
* it to multisample resource. */
if (!swr_create_resolve_resource(_screen, res))
goto fail;
} else {
/* other data (vertex buffer, const buffer, etc) */
assert(util_format_get_blocksize(templat->format) == 1);
assert(templat->height0 == 1);
assert(templat->depth0 == 1);
assert(templat->last_level == 0);
/* Easiest to just call swr_texture_layout, as it sets up
* SWR_SURFACE_STATE in res */
if (!swr_texture_layout(screen, res, true))
goto fail;
}
return &res->base;
fail:
FREE(res);
return NULL;
}
static void
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
{
struct swr_screen *screen = swr_screen(p_screen);
struct swr_resource *spr = swr_resource(pt);
if (spr->display_target) {
/* If resource is display target, winsys manages the buffer and will
* free it on displaytarget_destroy. */
swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, spr->display_target);
if (spr->swr.numSamples > 1) {
/* Free an attached resolve resource */
struct swr_resource *alt = swr_resource(spr->resolve_target);
swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
/* Free multisample buffer */
swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
}
} else {
/* For regular resources, defer deletion */
swr_resource_unused(pt);
if (spr->swr.numSamples > 1) {
/* Free an attached resolve resource */
struct swr_resource *alt = swr_resource(spr->resolve_target);
swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true);
}
swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true);
swr_fence_work_free(screen->flush_fence,
(void*)(spr->secondary.xpBaseAddress), true);
/* If work queue grows too large, submit a fence to force queue to
* drain. This is mainly to decrease the amount of memory used by the
* piglit streaming-texture-leak test */
if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64)
swr_fence_submit(swr_context(screen->pipe), screen->flush_fence);
}
FREE(spr);
}
static void
swr_flush_frontbuffer(struct pipe_screen *p_screen,
struct pipe_resource *resource,
unsigned level,
unsigned layer,
void *context_private,
struct pipe_box *sub_box)
{
struct swr_screen *screen = swr_screen(p_screen);
struct sw_winsys *winsys = screen->winsys;
struct swr_resource *spr = swr_resource(resource);
struct pipe_context *pipe = screen->pipe;
struct swr_context *ctx = swr_context(pipe);
if (pipe) {
swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
swr_resource_unused(resource);
ctx->api.pfnSwrEndFrame(ctx->swrContext);
}
/* Multisample resolved into resolve_target at flush with store_resource */
if (pipe && spr->swr.numSamples > 1) {
struct pipe_resource *resolve_target = spr->resolve_target;
/* Once resolved, copy into display target */
SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr;
void *map = winsys->displaytarget_map(winsys, spr->display_target,
PIPE_TRANSFER_WRITE);
memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height);
winsys->displaytarget_unmap(winsys, spr->display_target);
}
debug_assert(spr->display_target);
if (spr->display_target)
winsys->displaytarget_display(
winsys, spr->display_target, context_private, sub_box);
}
void
swr_destroy_screen_internal(struct swr_screen **screen)
{
struct pipe_screen *p_screen = &(*screen)->base;
swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0);
swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL);
JitDestroyContext((*screen)->hJitMgr);
if ((*screen)->pLibrary)
util_dl_close((*screen)->pLibrary);
FREE(*screen);
*screen = NULL;
}
static void
swr_destroy_screen(struct pipe_screen *p_screen)
{
struct swr_screen *screen = swr_screen(p_screen);
struct sw_winsys *winsys = screen->winsys;
fprintf(stderr, "SWR destroy screen!\n");
if (winsys->destroy)
winsys->destroy(winsys);
swr_destroy_screen_internal(&screen);
}
static void
swr_validate_env_options(struct swr_screen *screen)
{
/* The client_copy_limit sets a maximum on the amount of user-buffer memory
* copied to scratch space on a draw. Past this, the draw will access
* user-buffer directly and then block. This is faster than queuing many
* large client draws. */
screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT;
int client_copy_limit =
debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT);
if (client_copy_limit > 0)
screen->client_copy_limit = client_copy_limit;
/* XXX msaa under development, disable by default for now */
screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */
/* validate env override values, within range and power of 2 */
int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1);
if (msaa_max_count != 1) {
if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES)
|| !util_is_power_of_two_or_zero(msaa_max_count)) {
fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count);
fprintf(stderr, "must be power of 2 between 1 and %d" \
" (or 1 to disable msaa)\n",
SWR_MAX_NUM_MULTISAMPLES);
msaa_max_count = 1;
}
fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count);
if (msaa_max_count == 1)
fprintf(stderr, "(msaa disabled)\n");
screen->msaa_max_count = msaa_max_count;
}
screen->msaa_force_enable = debug_get_bool_option(
"SWR_MSAA_FORCE_ENABLE", false);
if (screen->msaa_force_enable)
fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n");
}
struct pipe_screen *
swr_create_screen_internal(struct sw_winsys *winsys)
{
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
if (!screen)
return NULL;
if (!lp_build_init()) {
FREE(screen);
return NULL;
}
screen->winsys = winsys;
screen->base.get_name = swr_get_name;
screen->base.get_vendor = swr_get_vendor;
screen->base.is_format_supported = swr_is_format_supported;
screen->base.context_create = swr_create_context;
screen->base.can_create_resource = swr_can_create_resource;
screen->base.destroy = swr_destroy_screen;
screen->base.get_param = swr_get_param;
screen->base.get_shader_param = swr_get_shader_param;
screen->base.get_paramf = swr_get_paramf;
screen->base.resource_create = swr_resource_create;
screen->base.resource_destroy = swr_resource_destroy;
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
// Pass in "" for architecture for run-time determination
screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr");
swr_fence_init(&screen->base);
swr_validate_env_options(screen);
return &screen->base;
}
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