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|
/****************************************************************************
* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
***************************************************************************/
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_cpu_detect.h"
#include "util/u_format_s3tc.h"
#include "state_tracker/sw_winsys.h"
extern "C" {
#include "gallivm/lp_bld_limits.h"
}
#include "swr_public.h"
#include "swr_screen.h"
#include "swr_context.h"
#include "swr_resource.h"
#include "swr_fence.h"
#include "gen_knobs.h"
#include "jit_api.h"
#include <stdio.h>
/* MSVC case instensitive compare */
#if defined(PIPE_CC_MSVC)
#define strcasecmp lstrcmpiA
#endif
/*
* Max texture sizes
* XXX Check max texture size values against core and sampler.
*/
#define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */
#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
static const char *
swr_get_name(struct pipe_screen *screen)
{
return "SWR";
}
static const char *
swr_get_vendor(struct pipe_screen *screen)
{
return "Intel Corporation";
}
static boolean
swr_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bind)
{
struct sw_winsys *winsys = swr_screen(screen)->winsys;
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
|| target == PIPE_TEXTURE_1D_ARRAY
|| target == PIPE_TEXTURE_2D
|| target == PIPE_TEXTURE_2D_ARRAY
|| target == PIPE_TEXTURE_RECT
|| target == PIPE_TEXTURE_3D
|| target == PIPE_TEXTURE_CUBE
|| target == PIPE_TEXTURE_CUBE_ARRAY);
format_desc = util_format_description(format);
if (!format_desc)
return FALSE;
if (sample_count > 1)
return FALSE;
if (bind
& (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
return FALSE;
}
if (bind & PIPE_BIND_RENDER_TARGET) {
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
return FALSE;
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
* inside the state trackers.
*/
if (format_desc->block.width != 1 || format_desc->block.height != 1)
return FALSE;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
format != PIPE_FORMAT_ETC1_RGB8) {
return FALSE;
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
return util_format_s3tc_enabled;
}
return TRUE;
}
static int
swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 0;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SWR_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SWR_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return SWR_MAX_TEXTURE_CUBE_LEVELS;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
return 1;
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
return 0; // Don't support lower left frag coord.
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return MAX_SO_STREAMS;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return MAX_ATTRIBUTES;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_START_INSTANCE:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return SWR_MAX_TEXTURE_ARRAY_LAYERS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
case PIPE_CAP_TEXTURE_BARRIER:
return 0;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
return 1;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
case PIPE_CAP_COMPUTE:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_QUERY_TIMESTAMP:
return 1;
case PIPE_CAP_CUBE_MAP_ARRAY:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
return 0;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
case PIPE_CAP_DRAW_INDIRECT:
return 1;
case PIPE_CAP_VENDOR_ID:
return 0xFFFFFFFF;
case PIPE_CAP_DEVICE_ID:
return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 0;
case PIPE_CAP_VIDEO_MEMORY: {
/* XXX: Do we want to return the full amount of system memory ? */
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return 1;
case PIPE_CAP_CLIP_HALFZ:
return 1;
case PIPE_CAP_VERTEXID_NOBASE:
return 0;
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
return 1;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
return 0;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return 0; // xxx
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 0;
case PIPE_CAP_DEPTH_BOUNDS_TEST:
return 0; // xxx
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1;
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
return 0;
}
static int
swr_get_shader_param(struct pipe_screen *screen,
unsigned shader,
enum pipe_shader_cap param)
{
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
return gallivm_get_shader_param(param);
// Todo: geometry, tesselation, compute
return 0;
}
static float
swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
case PIPE_CAPF_MAX_POINT_WIDTH:
return 255.0; /* arbitrary */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 0.0;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAPF %d query\n", param);
return 0.0;
}
SWR_FORMAT
mesa_to_swr_format(enum pipe_format format)
{
const struct util_format_description *format_desc =
util_format_description(format);
if (!format_desc)
return (SWR_FORMAT)-1;
// more robust check would be comparing all attributes of the formats
// luckily format names are mostly standardized
for (int i = 0; i < NUM_SWR_FORMATS; i++) {
const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i);
if (!strcasecmp(format_desc->short_name, swr_desc.name))
return (SWR_FORMAT)i;
}
// ... with some exceptions
switch (format) {
case PIPE_FORMAT_R8G8B8A8_SRGB:
return R8G8B8A8_UNORM_SRGB;
case PIPE_FORMAT_B8G8R8A8_SRGB:
return B8G8R8A8_UNORM_SRGB;
case PIPE_FORMAT_I8_UNORM:
return R8_UNORM;
case PIPE_FORMAT_Z16_UNORM:
return R16_UNORM;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return R24_UNORM_X8_TYPELESS;
case PIPE_FORMAT_Z32_FLOAT:
return R32_FLOAT;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return R32_FLOAT_X8X24_TYPELESS;
case PIPE_FORMAT_L8A8_UNORM:
return R8G8_UNORM;
default:
break;
}
debug_printf("asked to convert unsupported format %s\n",
format_desc->name);
return (SWR_FORMAT)-1;
}
static boolean
swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
{
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
res->alignedWidth,
res->alignedHeight,
64, NULL,
&stride);
if (dt == NULL)
return FALSE;
void *map = winsys->displaytarget_map(winsys, dt, 0);
res->display_target = dt;
res->swr.pBaseAddress = (uint8_t*) map;
/* Clear the display target surface */
if (map)
memset(map, 0, res->alignedHeight * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
static boolean
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
{
struct pipe_resource *pt = &res->base;
pipe_format fmt = pt->format;
const struct util_format_description *desc = util_format_description(fmt);
res->has_depth = util_format_has_depth(desc);
res->has_stencil = util_format_has_stencil(desc);
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
res->swr.width = pt->width0;
res->swr.height = pt->height0;
res->swr.depth = pt->depth0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
res->swr.numSamples = (1 << pt->nr_samples);
SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
unsigned total_size = 0;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned layers = pt->array_size;
for (int level = 0; level <= pt->last_level; level++) {
unsigned alignedWidth, alignedHeight;
unsigned num_slices;
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
} else {
alignedWidth = width;
alignedHeight = height;
}
if (level == 0) {
res->alignedWidth = alignedWidth;
res->alignedHeight = alignedHeight;
}
res->row_stride[level] = alignedWidth * finfo.Bpp;
res->img_stride[level] = res->row_stride[level] * alignedHeight;
res->mip_offsets[level] = total_size;
if (pt->target == PIPE_TEXTURE_3D)
num_slices = depth;
else if (pt->target == PIPE_TEXTURE_1D_ARRAY
|| pt->target == PIPE_TEXTURE_2D_ARRAY
|| pt->target == PIPE_TEXTURE_CUBE
|| pt->target == PIPE_TEXTURE_CUBE_ARRAY)
num_slices = layers;
else
num_slices = 1;
total_size += res->img_stride[level] * num_slices;
if (total_size > SWR_MAX_TEXTURE_SIZE)
return FALSE;
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
res->swr.halign = res->alignedWidth;
res->swr.valign = res->alignedHeight;
res->swr.pitch = res->row_stride[0];
if (allocate) {
res->swr.pBaseAddress = (uint8_t *)_aligned_malloc(total_size, 64);
if (res->has_depth && res->has_stencil) {
SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
res->secondary.width = pt->width0;
res->secondary.height = pt->height0;
res->secondary.depth = pt->depth0;
res->secondary.type = SURFACE_2D;
res->secondary.tileMode = SWR_TILE_NONE;
res->secondary.format = R8_UINT;
res->secondary.numSamples = (1 << pt->nr_samples);
res->secondary.pitch = res->alignedWidth * finfo.Bpp;
res->secondary.pBaseAddress = (uint8_t *)_aligned_malloc(
res->alignedHeight * res->secondary.pitch, 64);
}
}
return TRUE;
}
static boolean
swr_can_create_resource(struct pipe_screen *screen,
const struct pipe_resource *templat)
{
struct swr_resource res;
memset(&res, 0, sizeof(res));
res.base = *templat;
return swr_texture_layout(swr_screen(screen), &res, false);
}
static struct pipe_resource *
swr_resource_create(struct pipe_screen *_screen,
const struct pipe_resource *templat)
{
struct swr_screen *screen = swr_screen(_screen);
struct swr_resource *res = CALLOC_STRUCT(swr_resource);
if (!res)
return NULL;
res->base = *templat;
pipe_reference_init(&res->base.reference, 1);
res->base.screen = &screen->base;
if (swr_resource_is_texture(&res->base)) {
if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
| PIPE_BIND_SHARED)) {
/* displayable surface
* first call swr_texture_layout without allocating to finish
* filling out the SWR_SURFAE_STATE in res */
swr_texture_layout(screen, res, false);
if (!swr_displaytarget_layout(screen, res))
goto fail;
} else {
/* texture map */
if (!swr_texture_layout(screen, res, true))
goto fail;
}
} else {
/* other data (vertex buffer, const buffer, etc) */
assert(util_format_get_blocksize(templat->format) == 1);
assert(templat->height0 == 1);
assert(templat->depth0 == 1);
assert(templat->last_level == 0);
/* Easiest to just call swr_texture_layout, as it sets up
* SWR_SURFAE_STATE in res */
if (!swr_texture_layout(screen, res, true))
goto fail;
}
return &res->base;
fail:
FREE(res);
return NULL;
}
static void
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
{
struct swr_screen *screen = swr_screen(p_screen);
struct swr_resource *spr = swr_resource(pt);
struct pipe_context *pipe = screen->pipe;
/* Only wait on fence if the resource is being used */
if (pipe && spr->status) {
/* But, if there's no fence pending, submit one.
* XXX: Remove once draw timestamps are implmented. */
if (!swr_is_fence_pending(screen->flush_fence))
swr_fence_submit(swr_context(pipe), screen->flush_fence);
swr_fence_finish(p_screen, screen->flush_fence, 0);
swr_resource_unused(pt);
}
/*
* Free resource primary surface. If resource is display target, winsys
* manages the buffer and will free it on displaytarget_destroy.
*/
if (spr->display_target) {
/* display target */
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, spr->display_target);
} else
_aligned_free(spr->swr.pBaseAddress);
_aligned_free(spr->secondary.pBaseAddress);
FREE(spr);
}
static void
swr_flush_frontbuffer(struct pipe_screen *p_screen,
struct pipe_resource *resource,
unsigned level,
unsigned layer,
void *context_private,
struct pipe_box *sub_box)
{
struct swr_screen *screen = swr_screen(p_screen);
struct sw_winsys *winsys = screen->winsys;
struct swr_resource *spr = swr_resource(resource);
struct pipe_context *pipe = screen->pipe;
if (pipe) {
swr_fence_finish(p_screen, screen->flush_fence, 0);
swr_resource_unused(resource);
SwrEndFrame(swr_context(pipe)->swrContext);
}
debug_assert(spr->display_target);
if (spr->display_target)
winsys->displaytarget_display(
winsys, spr->display_target, context_private, sub_box);
}
static void
swr_destroy_screen(struct pipe_screen *p_screen)
{
struct swr_screen *screen = swr_screen(p_screen);
struct sw_winsys *winsys = screen->winsys;
fprintf(stderr, "SWR destroy screen!\n");
swr_fence_finish(p_screen, screen->flush_fence, 0);
swr_fence_reference(p_screen, &screen->flush_fence, NULL);
JitDestroyContext(screen->hJitMgr);
if (winsys->destroy)
winsys->destroy(winsys);
FREE(screen);
}
PUBLIC
struct pipe_screen *
swr_create_screen(struct sw_winsys *winsys)
{
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
if (!screen)
return NULL;
if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
}
screen->winsys = winsys;
screen->base.get_name = swr_get_name;
screen->base.get_vendor = swr_get_vendor;
screen->base.is_format_supported = swr_is_format_supported;
screen->base.context_create = swr_create_context;
screen->base.can_create_resource = swr_can_create_resource;
screen->base.destroy = swr_destroy_screen;
screen->base.get_param = swr_get_param;
screen->base.get_shader_param = swr_get_shader_param;
screen->base.get_paramf = swr_get_paramf;
screen->base.resource_create = swr_resource_create;
screen->base.resource_destroy = swr_resource_destroy;
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR);
swr_fence_init(&screen->base);
util_format_s3tc_init();
return &screen->base;
}
struct sw_winsys *
swr_get_winsys(struct pipe_screen *pipe)
{
return ((struct swr_screen *)pipe)->winsys;
}
struct sw_displaytarget *
swr_get_displaytarget(struct pipe_resource *resource)
{
return ((struct swr_resource *)resource)->display_target;
}
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