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path: root/src/gallium/drivers/swr/swr_clear.cpp
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/****************************************************************************
 * Copyright (C) 2015 Intel Corporation.   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 ***************************************************************************/

#include "swr_context.h"
#include "swr_query.h"

static void
swr_clear(struct pipe_context *pipe,
          unsigned buffers,
          const struct pipe_scissor_state *scissor_state,
          const union pipe_color_union *color,
          double depth,
          unsigned stencil)
{
   struct swr_context *ctx = swr_context(pipe);
   struct pipe_framebuffer_state *fb = &ctx->framebuffer;

   UINT clearMask = 0;
   unsigned layers = 0;

   if (!swr_check_render_cond(pipe))
      return;

   swr_update_derived(pipe);

   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
      for (unsigned i = 0; i < fb->nr_cbufs; ++i)
         if (fb->cbufs[i] && (buffers & (PIPE_CLEAR_COLOR0 << i))) {
            clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i);
            layers = std::max(layers, fb->cbufs[i]->u.tex.last_layer -
                                      fb->cbufs[i]->u.tex.first_layer + 1u);
         }
   }

   if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf) {
      clearMask |= SWR_ATTACHMENT_DEPTH_BIT;
      layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
                                fb->zsbuf->u.tex.first_layer + 1u);
   }

   if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf) {
      clearMask |= SWR_ATTACHMENT_STENCIL_BIT;
      layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
                                fb->zsbuf->u.tex.first_layer + 1u);
   }

#if 0 // XXX HACK, override clear color alpha. On ubuntu, clears are
      // transparent.
   ((union pipe_color_union *)color)->f[3] = 1.0; /* cast off your const'd-ness */
#endif

   /* 
    * Always clear full surface. When GL_SCISSOR_TEST is enabled
    * glClear is handled by state tracker and there is no need to do this here
    */
   SWR_RECT clear_rect = {0, 0, (int32_t)fb->width, (int32_t)fb->height};

   for (unsigned i = 0; i < layers; ++i) {
      swr_update_draw_context(ctx);
      ctx->api.pfnSwrClearRenderTarget(ctx->swrContext, clearMask, i,
                                       color->f, depth, stencil,
                                       clear_rect);

      // Mask out the attachments that are out of layers.
      if (fb->zsbuf &&
          (fb->zsbuf->u.tex.last_layer <= fb->zsbuf->u.tex.first_layer + i))
         clearMask &= ~(SWR_ATTACHMENT_DEPTH_BIT | SWR_ATTACHMENT_STENCIL_BIT);
      for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
         const struct pipe_surface *sf = fb->cbufs[c];
         if (sf && (sf->u.tex.last_layer <= sf->u.tex.first_layer + i))
            clearMask &= ~(SWR_ATTACHMENT_COLOR0_BIT << c);
      }
   }
}

void
swr_clear_init(struct pipe_context *pipe)
{
   pipe->clear = swr_clear;
}