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# Copyright (C) 2016 Intel Corporation. All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# Provides definitions for events.
enum GroupType
{
APIClearRenderTarget,
APIDraw,
APIDrawWakeAllThreads,
APIDrawIndexed,
APIDispatch,
APIStoreTiles,
APIGetDrawContext,
APISync,
APIWaitForIdle,
FEProcessDraw,
FEProcessDrawIndexed,
FEFetchShader,
FEVertexShader,
FEHullShader,
FETessellation,
FEDomainShader,
FEGeometryShader,
FEStreamout,
FEPAAssemble,
FEBinPoints,
FEBinLines,
FEBinTriangles,
FETriangleSetup,
FEViewportCull,
FEGuardbandClip,
FEClipPoints,
FEClipLines,
FEClipTriangles,
FECullZeroAreaAndBackface,
FECullBetweenCenters,
FEProcessStoreTiles,
FEProcessInvalidateTiles,
WorkerWorkOnFifoBE,
WorkerFoundWork,
BELoadTiles,
BEDispatch,
BEClear,
BERasterizeLine,
BERasterizeTriangle,
BETriangleSetup,
BEStepSetup,
BECullZeroArea,
BEEmptyTriangle,
BETrivialAccept,
BETrivialReject,
BERasterizePartial,
BEPixelBackend,
BESetup,
BEBarycentric,
BEEarlyDepthTest,
BEPixelShader,
BESingleSampleBackend,
BEPixelRateBackend,
BESampleRateBackend,
BENullBackend,
BELateDepthTest,
BEOutputMerger,
BEStoreTiles,
BEEndTile,
WorkerWaitForThreadEvent,
};
event Start
{
GroupType type;
uint32_t id;
};
event End
{
GroupType type;
uint32_t count;
};
event ThreadStartApiEvent
{
};
event ThreadStartWorkerEvent
{
};
event DrawInstancedEvent
{
uint32_t drawId;
uint32_t topology;
uint32_t numVertices;
int32_t startVertex;
uint32_t numInstances;
uint32_t startInstance;
};
event DrawIndexedInstancedEvent
{
uint32_t drawId;
uint32_t topology;
uint32_t numIndices;
int32_t indexOffset;
int32_t baseVertex;
uint32_t numInstances;
uint32_t startInstance;
};
event DispatchEvent
{
uint32_t drawId;
uint32_t threadGroupCountX;
uint32_t threadGroupCountY;
uint32_t threadGroupCountZ;
};
event FrameEndEvent
{
uint32_t frameId;
uint32_t nextDrawId;
};
///@brief API Stat: Split draw event for DrawInstanced. In certain cases, Rasty can split draws up into smaller draws.
event DrawInstancedSplitEvent
{
uint32_t drawId;
};
///@brief API Stat: Split draw event for DrawIndexedInstanced.
event DrawIndexedInstancedSplitEvent
{
uint32_t drawId;
};
///@brief API Stat: Synchonization event.
event SwrSyncEvent
{
uint32_t drawId;
};
///@brief API Stat: Invalidate hot tiles (i.e. tile cache)
event SwrInvalidateTilesEvent
{
uint32_t drawId;
};
///@brief API Stat: Invalidate and discard hot tiles within pixel region
event SwrDiscardRectEvent
{
uint32_t drawId;
};
///@brief API Stat: Flush tiles out to memory that is typically owned by driver (e.g. Flush RT cache)
event SwrStoreTilesEvent
{
uint32_t drawId;
};
event FrontendStatsEvent
{
uint32_t drawId;
uint64_t IaVertices;
uint64_t IaPrimitives;
uint64_t VsInvocations;
uint64_t HsInvocations;
uint64_t DsInvocations;
uint64_t GsInvocations;
uint64_t GsPrimitives;
uint64_t CInvocations;
uint64_t CPrimitives;
uint64_t SoPrimStorageNeeded0;
uint64_t SoPrimStorageNeeded1;
uint64_t SoPrimStorageNeeded2;
uint64_t SoPrimStorageNeeded3;
uint64_t SoNumPrimsWritten0;
uint64_t SoNumPrimsWritten1;
uint64_t SoNumPrimsWritten2;
uint64_t SoNumPrimsWritten3;
};
event BackendStatsEvent
{
uint32_t drawId;
uint64_t DepthPassCount;
uint64_t PsInvocations;
uint64_t CsInvocations;
};
event EarlyDepthStencilInfoSingleSample
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event EarlyDepthStencilInfoSampleRate
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event EarlyDepthStencilInfoNullPS
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event LateDepthStencilInfoSingleSample
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event LateDepthStencilInfoSampleRate
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event LateDepthStencilInfoNullPS
{
uint64_t depthPassMask;
uint64_t stencilPassMask;
uint64_t coverageMask;
};
event EarlyDepthInfoPixelRate
{
uint64_t depthPassCount;
uint64_t activeLanes;
};
event LateDepthInfoPixelRate
{
uint64_t depthPassCount;
uint64_t activeLanes;
};
event BackendDrawEndEvent
{
uint32_t drawId;
};
event FrontendDrawEndEvent
{
uint32_t drawId;
};
event EarlyZSingleSample
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateZSingleSample
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyStencilSingleSample
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateStencilSingleSample
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyZSampleRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateZSampleRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyStencilSampleRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateStencilSampleRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyZNullPS
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyStencilNullPS
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyZPixelRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateZPixelRate
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyOmZ
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event EarlyOmStencil
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateOmZ
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event LateOmStencil
{
uint32_t drawId;
uint64_t passCount;
uint64_t failCount;
};
event GSPrimInfo
{
uint64_t inputPrimCount;
uint64_t primGeneratedCount;
uint64_t vertsInput;
};
event GSInputPrims
{
uint32_t drawId;
uint64_t inputPrimCount;
};
event GSPrimsGen
{
uint32_t drawId;
uint64_t primGeneratedCount;
};
event GSVertsInput
{
uint32_t drawId;
uint64_t vertsInput;
};
event ClipVertexCount
{
uint64_t vertsPerPrim;
uint64_t primMask;
};
//REMOVE AND REPLACE
event FlushVertClip
{
uint32_t drawId;
};
event VertsClipped
{
uint32_t drawId;
uint64_t clipCount;
};
event TessPrimCount
{
uint64_t primCount;
};
//REMOVE AND REPLACE
event TessPrimFlush
{
uint32_t drawId;
};
event TessPrims
{
uint32_t drawId;
uint64_t primCount;
};
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