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/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "translate/translate.h"
#include "tgsi/tgsi_ureg.h"
#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
#include "svga_tgsi.h"
#include "svga_hw_reg.h"
/***********************************************************************
*/
static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
const struct svga_vs_compile_key *b )
{
unsigned keysize = svga_vs_key_size( a );
return memcmp( a, b, keysize );
}
static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *key )
{
struct svga_shader_result *result = vs->base.results;
assert(key);
for ( ; result; result = result->next) {
if (compare_vs_keys( key, &result->key.vkey ) == 0)
return result;
}
return NULL;
}
/**
* If we fail to compile a vertex shader we'll use a dummy/fallback shader
* that simply emits a (0,0,0,1) vertex position.
*/
static const struct tgsi_token *
get_dummy_vertex_shader(void)
{
static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
struct ureg_program *ureg;
const struct tgsi_token *tokens;
struct ureg_src src;
struct ureg_dst dst;
unsigned num_tokens;
ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!ureg)
return NULL;
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
src = ureg_DECL_immediate(ureg, zero, 4);
ureg_MOV(ureg, dst, src);
ureg_END(ureg);
tokens = ureg_get_tokens(ureg, &num_tokens);
ureg_destroy(ureg);
return tokens;
}
static enum pipe_error compile_vs( struct svga_context *svga,
struct svga_vertex_shader *vs,
const struct svga_vs_compile_key *key,
struct svga_shader_result **out_result )
{
struct svga_shader_result *result;
enum pipe_error ret = PIPE_ERROR;
result = svga_translate_vertex_program( vs, key );
if (result == NULL) {
/* some problem during translation, try the dummy shader */
const struct tgsi_token *dummy = get_dummy_vertex_shader();
if (!dummy) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
goto fail;
}
debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
FREE((void *) vs->base.tokens);
vs->base.tokens = dummy;
result = svga_translate_vertex_program(vs, key);
if (result == NULL) {
ret = PIPE_ERROR;
goto fail;
}
}
result->id = util_bitmask_add(svga->vs_bm);
if(result->id == UTIL_BITMASK_INVALID_INDEX) {
ret = PIPE_ERROR_OUT_OF_MEMORY;
goto fail;
}
ret = SVGA3D_DefineShader(svga->swc,
result->id,
SVGA3D_SHADERTYPE_VS,
result->tokens,
result->nr_tokens * sizeof result->tokens[0]);
if (ret != PIPE_OK)
goto fail;
*out_result = result;
result->next = vs->base.results;
vs->base.results = result;
return PIPE_OK;
fail:
if (result) {
if (result->id != UTIL_BITMASK_INVALID_INDEX)
util_bitmask_clear( svga->vs_bm, result->id );
svga_destroy_shader_result( result );
}
return ret;
}
/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE, SVGA_NEW_FS
*/
static void
make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
{
memset(key, 0, sizeof *key);
key->need_prescale = svga->state.hw_clear.prescale.enabled;
key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
key->zero_stride_vertex_elements =
svga->curr.zero_stride_vertex_elements;
key->num_zero_stride_vertex_elements =
svga->curr.num_zero_stride_vertex_elements;
/* SVGA_NEW_FS */
key->fs_generic_inputs = svga->curr.fs->generic_inputs;
}
static enum pipe_error
emit_hw_vs(struct svga_context *svga, unsigned dirty)
{
struct svga_shader_result *result = NULL;
unsigned id = SVGA3D_INVALID_ID;
enum pipe_error ret = PIPE_OK;
/* SVGA_NEW_NEED_SWTNL */
if (!svga->state.sw.need_swtnl) {
struct svga_vertex_shader *vs = svga->curr.vs;
struct svga_vs_compile_key key;
make_vs_key( svga, &key );
result = search_vs_key( vs, &key );
if (!result) {
ret = compile_vs( svga, vs, &key, &result );
if (ret != PIPE_OK)
return ret;
}
assert (result);
id = result->id;
}
if (result != svga->state.hw_draw.vs) {
ret = SVGA3D_SetShader(svga->swc,
SVGA3D_SHADERTYPE_VS,
id );
if (ret != PIPE_OK)
return ret;
svga->dirty |= SVGA_NEW_VS_RESULT;
svga->state.hw_draw.vs = result;
}
return PIPE_OK;
}
struct svga_tracked_state svga_hw_vs =
{
"vertex shader (hwtnl)",
(SVGA_NEW_VS |
SVGA_NEW_FS |
SVGA_NEW_PRESCALE |
SVGA_NEW_NEED_SWTNL |
SVGA_NEW_ZERO_STRIDE),
emit_hw_vs
};
/**
* This function handles the special case of vertex attributes
* with stride=0. Basically, copy those values into the constant
* buffer and modify the vertex shader to get the values from the
* constant buffer rather than a vertex array.
*/
static enum pipe_error
update_zero_stride( struct svga_context *svga,
unsigned dirty )
{
unsigned i;
svga->curr.zero_stride_vertex_elements = 0;
svga->curr.num_zero_stride_vertex_elements = 0;
for (i = 0; i < svga->curr.velems->count; i++) {
const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
if (vbuffer->stride == 0) {
unsigned const_idx =
svga->curr.num_zero_stride_vertex_elements;
struct pipe_transfer *transfer;
struct translate *translate;
struct translate_key key;
void *mapped_buffer;
svga->curr.zero_stride_vertex_elements |= (1 << i);
++svga->curr.num_zero_stride_vertex_elements;
key.output_stride = 4 * sizeof(float);
key.nr_elements = 1;
key.element[0].type = TRANSLATE_ELEMENT_NORMAL;
key.element[0].input_format = vel->src_format;
key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
key.element[0].input_buffer = vel->vertex_buffer_index;
key.element[0].input_offset = vel->src_offset;
key.element[0].instance_divisor = vel->instance_divisor;
key.element[0].output_offset = const_idx * 4 * sizeof(float);
translate_key_sanitize(&key);
/* translate_generic_create is technically private but
* we don't want to code-generate, just want generic
* translation */
translate = translate_generic_create(&key);
assert(vel->src_offset == 0);
mapped_buffer = pipe_buffer_map_range(&svga->pipe,
vbuffer->buffer,
vel->src_offset + vbuffer->buffer_offset,
util_format_get_blocksize(vel->src_format),
PIPE_TRANSFER_READ,
&transfer);
mapped_buffer = (uint8_t*)mapped_buffer - vel->src_offset;
translate->set_buffer(translate, vel->vertex_buffer_index,
mapped_buffer,
vbuffer->stride, ~0);
translate->run(translate, 0, 1, 0,
svga->curr.zero_stride_constants);
pipe_buffer_unmap(&svga->pipe, transfer);
translate->release(translate);
}
}
if (svga->curr.num_zero_stride_vertex_elements)
svga->dirty |= SVGA_NEW_ZERO_STRIDE;
return PIPE_OK;
}
struct svga_tracked_state svga_hw_update_zero_stride =
{
"update zero_stride",
( SVGA_NEW_VELEMENT |
SVGA_NEW_VBUFFER ),
update_zero_stride
};
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