1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_state.h"
#include "svga_cmd.h"
struct rs_queue {
unsigned rs_count;
SVGA3dRenderState rs[SVGA3D_RS_MAX];
};
#define EMIT_RS(svga, value, token, fail) \
do { \
assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
} \
} while (0)
#define EMIT_RS_FLOAT(svga, fvalue, token, fail) \
do { \
unsigned value = fui(fvalue); \
assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \
svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \
svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \
} \
} while (0)
static INLINE void
svga_queue_rs( struct rs_queue *q,
unsigned rss,
unsigned value )
{
q->rs[q->rs_count].state = rss;
q->rs[q->rs_count].uintValue = value;
q->rs_count++;
}
/* Compare old and new render states and emit differences between them
* to hardware. Simplest implementation would be to emit the whole of
* the "to" state.
*/
static enum pipe_error
emit_rss(struct svga_context *svga, unsigned dirty)
{
struct svga_screen *screen = svga_screen(svga->pipe.screen);
struct rs_queue queue;
float point_size_min;
queue.rs_count = 0;
if (dirty & SVGA_NEW_BLEND) {
const struct svga_blend_state *curr = svga->curr.blend;
EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail );
if (curr->rt[0].blend_enable) {
EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail );
EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail );
EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail );
EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable,
SEPARATEALPHABLENDENABLE, fail );
if (curr->rt[0].separate_alpha_blend_enable) {
EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail );
EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail );
EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail );
}
}
}
if (dirty & SVGA_NEW_BLEND_COLOR) {
uint32 color;
uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
color = (a << 24) | (r << 16) | (g << 8) | b;
EMIT_RS( svga, color, BLENDCOLOR, fail );
}
if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
const struct svga_depth_stencil_state *curr = svga->curr.depth;
const struct svga_rasterizer_state *rast = svga->curr.rast;
if (!curr->stencil[0].enabled)
{
/* Stencil disabled
*/
EMIT_RS( svga, FALSE, STENCILENABLE, fail );
EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
}
else if (curr->stencil[0].enabled && !curr->stencil[1].enabled)
{
/* Regular stencil
*/
EMIT_RS( svga, TRUE, STENCILENABLE, fail );
EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
EMIT_RS( svga, curr->stencil[0].func, STENCILFUNC, fail );
EMIT_RS( svga, curr->stencil[0].fail, STENCILFAIL, fail );
EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
EMIT_RS( svga, curr->stencil[0].pass, STENCILPASS, fail );
EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
}
else
{
int cw, ccw;
/* Hardware frontwinding is always CW, so if ours is also CW,
* then our definition of front face agrees with hardware.
* Otherwise need to flip.
*/
if (rast->templ.front_ccw) {
ccw = 0;
cw = 1;
}
else {
ccw = 1;
cw = 0;
}
/* Twoside stencil
*/
EMIT_RS( svga, TRUE, STENCILENABLE, fail );
EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail );
EMIT_RS( svga, curr->stencil[cw].func, STENCILFUNC, fail );
EMIT_RS( svga, curr->stencil[cw].fail, STENCILFAIL, fail );
EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
EMIT_RS( svga, curr->stencil[cw].pass, STENCILPASS, fail );
EMIT_RS( svga, curr->stencil[ccw].func, CCWSTENCILFUNC, fail );
EMIT_RS( svga, curr->stencil[ccw].fail, CCWSTENCILFAIL, fail );
EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
EMIT_RS( svga, curr->stencil[ccw].pass, CCWSTENCILPASS, fail );
EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
}
EMIT_RS( svga, curr->zenable, ZENABLE, fail );
if (curr->zenable) {
EMIT_RS( svga, curr->zfunc, ZFUNC, fail );
EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail );
}
EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail );
if (curr->alphatestenable) {
EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail );
EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail );
}
}
if (dirty & SVGA_NEW_STENCIL_REF) {
EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
}
if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
{
const struct svga_rasterizer_state *curr = svga->curr.rast;
unsigned cullmode = curr->cullmode;
/* Shademode: still need to rearrange index list to move
* flat-shading PV first vertex.
*/
EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
/* Don't do culling while the software pipeline is active. It
* does it for us, and additionally introduces potentially
* back-facing triangles.
*/
if (svga->state.sw.need_pipeline)
cullmode = SVGA3D_FACE_NONE;
point_size_min = util_get_min_point_size(&curr->templ);
EMIT_RS( svga, cullmode, CULLMODE, fail );
EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail );
EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail);
}
if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
{
const struct svga_rasterizer_state *curr = svga->curr.rast;
float slope = 0.0;
float bias = 0.0;
/* Need to modify depth bias according to bound depthbuffer
* format. Don't do hardware depthbias while the software
* pipeline is active.
*/
if (!svga->state.sw.need_pipeline &&
svga->curr.framebuffer.zsbuf)
{
slope = curr->slopescaledepthbias;
bias = svga->curr.depthscale * curr->depthbias;
}
EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail );
EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
}
if (dirty & SVGA_NEW_RAST) {
/* bitmask of the enabled clip planes */
unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail );
}
if (queue.rs_count) {
SVGA3dRenderState *rs;
if (SVGA3D_BeginSetRenderState( svga->swc,
&rs,
queue.rs_count ) != PIPE_OK)
goto fail;
memcpy( rs,
queue.rs,
queue.rs_count * sizeof queue.rs[0]);
SVGA_FIFOCommitAll( svga->swc );
}
return PIPE_OK;
fail:
/* XXX: need to poison cached hardware state on failure to ensure
* dirty state gets re-emitted. Fix this by re-instating partial
* FIFOCommit command and only updating cached hw state once the
* initial allocation has succeeded.
*/
memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
return PIPE_ERROR_OUT_OF_MEMORY;
}
struct svga_tracked_state svga_hw_rss =
{
"hw rss state",
(SVGA_NEW_BLEND |
SVGA_NEW_BLEND_COLOR |
SVGA_NEW_DEPTH_STENCIL |
SVGA_NEW_STENCIL_REF |
SVGA_NEW_RAST |
SVGA_NEW_FRAME_BUFFER |
SVGA_NEW_NEED_PIPELINE),
emit_rss
};
|