summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_state_framebuffer.c
blob: 3244023f3ad3b56a5727be44b6ef1ad8fdc2e062 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
/**********************************************************
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"

#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
#include "svga_debug.h"


/***********************************************************************
 * Hardware state update
 */


static enum pipe_error
emit_framebuffer( struct svga_context *svga,
                  unsigned dirty )
{
   const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
   struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
   boolean reemit = svga->rebind.rendertargets;
   unsigned i;
   enum pipe_error ret;

   /*
    * We need to reemit non-null surface bindings, even when they are not
    * dirty, to ensure that the resources are paged in.
    */
   
   for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
      if (curr->cbufs[i] != hw->cbufs[i] ||
          (reemit && hw->cbufs[i])) {
         if (svga->curr.nr_fbs++ > 8)
            return PIPE_ERROR_OUT_OF_MEMORY;

         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, curr->cbufs[i]);
         if (ret != PIPE_OK)
            return ret;
         
         pipe_surface_reference(&hw->cbufs[i], curr->cbufs[i]);
      }
   }

   
   if (curr->zsbuf != hw->zsbuf ||
       (reemit && hw->zsbuf)) {
      ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf);
      if (ret != PIPE_OK)
         return ret;

      if (curr->zsbuf &&
          curr->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, curr->zsbuf);
         if (ret != PIPE_OK)
            return ret;
      }
      else {
         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
         if (ret != PIPE_OK)
            return ret;
      }
      
      pipe_surface_reference(&hw->zsbuf, curr->zsbuf);
   }

   svga->rebind.rendertargets = FALSE;

   return 0;
}


/*
 * Rebind rendertargets.
 *
 * Similar to emit_framebuffer, but without any state checking/update.
 *
 * Called at the beginning of every new command buffer to ensure that
 * non-dirty rendertargets are properly paged-in.
 */
enum pipe_error
svga_reemit_framebuffer_bindings(struct svga_context *svga)
{
   struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
   unsigned i;
   enum pipe_error ret;

   assert(svga->rebind.rendertargets);

   for (i = 0; i < MIN2(PIPE_MAX_COLOR_BUFS, 8); ++i) {
      if (hw->cbufs[i]) {
         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i, hw->cbufs[i]);
         if (ret != PIPE_OK) {
            return ret;
         }
      }
   }

   if (hw->zsbuf) {
      ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf);
      if (ret != PIPE_OK) {
         return ret;
      }

      if (hw->zsbuf &&
          hw->zsbuf->format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
         if (ret != PIPE_OK) {
            return ret;
         }
      }
      else {
         ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
         if (ret != PIPE_OK) {
            return ret;
         }
      }
   }

   svga->rebind.rendertargets = FALSE;

   return PIPE_OK;
}


struct svga_tracked_state svga_hw_framebuffer = 
{
   "hw framebuffer state",
   SVGA_NEW_FRAME_BUFFER,
   emit_framebuffer
};




/*********************************************************************** 
 */

static enum pipe_error
emit_viewport( struct svga_context *svga,
               unsigned dirty )
{
   const struct pipe_viewport_state *viewport = &svga->curr.viewport;
   struct svga_prescale prescale;
   SVGA3dRect rect;
   /* Not sure if this state is relevant with POSITIONT.  Probably
    * not, but setting to 0,1 avoids some state pingponging.
    */
   float range_min = 0.0;
   float range_max = 1.0;
   float flip = -1.0;
   boolean degenerate = FALSE;
   enum pipe_error ret;

   float fb_width = svga->curr.framebuffer.width;
   float fb_height = svga->curr.framebuffer.height;

   float fx =        viewport->scale[0] * -1.0 + viewport->translate[0];
   float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
   float fw =        viewport->scale[0] * 2; 
   float fh = flip * viewport->scale[1] * 2; 

   memset( &prescale, 0, sizeof(prescale) );

   /* Examine gallium viewport transformation and produce a screen
    * rectangle and possibly vertex shader pre-transformation to
    * get the same results.
    */

   SVGA_DBG(DEBUG_VIEWPORT,
            "\ninitial %f,%f %fx%f\n",
            fx,
            fy,
            fw,
            fh);

   prescale.scale[0] = 1.0;
   prescale.scale[1] = 1.0;
   prescale.scale[2] = 1.0;
   prescale.scale[3] = 1.0;
   prescale.translate[0] = 0;
   prescale.translate[1] = 0;
   prescale.translate[2] = 0;
   prescale.translate[3] = 0;
   prescale.enabled = TRUE;



   if (fw < 0) {
      prescale.scale[0] *= -1.0;
      prescale.translate[0] += -fw;
      fw = -fw;
      fx =        viewport->scale[0] * 1.0 + viewport->translate[0];
   }

   if (fh < 0) {
      prescale.scale[1] *= -1.0;
      prescale.translate[1] += -fh;
      fh = -fh;
      fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
   }

   if (fx < 0) {
      prescale.translate[0] += fx;
      prescale.scale[0] *= fw / (fw + fx); 
      fw += fx;
      fx = 0;
   }

   if (fy < 0) {
      prescale.translate[1] += fy;
      prescale.scale[1] *= fh / (fh + fy); 
      fh += fy;
      fy = 0;
   }

   if (fx + fw > fb_width) {
      prescale.scale[0] *= fw / (fb_width - fx); 
      prescale.translate[0] -= fx * (fw / (fb_width - fx));
      prescale.translate[0] += fx;
      fw = fb_width - fx;
      
   }

   if (fy + fh > fb_height) {
      prescale.scale[1] *= fh / (fb_height - fy);
      prescale.translate[1] -= fy * (fh / (fb_height - fy));
      prescale.translate[1] += fy;
      fh = fb_height - fy;
   }

   if (fw < 0 || fh < 0) {
      fw = fh = fx = fy = 0;
      degenerate = TRUE;
      goto out;
   }


   /* D3D viewport is integer space.  Convert fx,fy,etc. to
    * integers.
    *
    * TODO: adjust pretranslate correct for any subpixel error
    * introduced converting to integers.
    */
   rect.x = fx;
   rect.y = fy;
   rect.w = fw;
   rect.h = fh;

   SVGA_DBG(DEBUG_VIEWPORT,
            "viewport error %f,%f %fx%f\n",
            fabs((float)rect.x - fx),
            fabs((float)rect.y - fy),
            fabs((float)rect.w - fw),
            fabs((float)rect.h - fh));

   SVGA_DBG(DEBUG_VIEWPORT,
            "viewport %d,%d %dx%d\n",
            rect.x,
            rect.y,
            rect.w,
            rect.h);


   /* Finally, to get GL rasterization rules, need to tweak the
    * screen-space coordinates slightly relative to D3D which is
    * what hardware implements natively.
    */
   if (svga->curr.rast->templ.gl_rasterization_rules) {
      float adjust_x = 0.0;
      float adjust_y = 0.0;

      switch (svga->curr.reduced_prim) {
      case PIPE_PRIM_LINES:
         adjust_x = -0.5;
         adjust_y = 0;
         break;
      case PIPE_PRIM_POINTS:
      case PIPE_PRIM_TRIANGLES:
         adjust_x = -0.5;
         adjust_y = -0.5;
         break;
      }

      prescale.translate[0] += adjust_x;
      prescale.translate[1] += adjust_y;
      prescale.translate[2] = 0.5; /* D3D clip space */
      prescale.scale[2]     = 0.5; /* D3D clip space */
   }


   range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
   range_max = viewport->scale[2] *  1.0 + viewport->translate[2];

   /* D3D (and by implication SVGA) doesn't like dealing with zmax
    * less than zmin.  Detect that case, flip the depth range and
    * invert our z-scale factor to achieve the same effect.
    */
   if (range_min > range_max) {
      float range_tmp;
      range_tmp = range_min; 
      range_min = range_max; 
      range_max = range_tmp;
      prescale.scale[2]     = -prescale.scale[2];
   }

   if (prescale.enabled) {
      float H[2];
      float J[2];
      int i;

      SVGA_DBG(DEBUG_VIEWPORT,
               "prescale %f,%f %fx%f\n",
               prescale.translate[0],
               prescale.translate[1],
               prescale.scale[0],
               prescale.scale[1]);

      H[0] = (float)rect.w / 2.0;
      H[1] = -(float)rect.h / 2.0;
      J[0] = (float)rect.x + (float)rect.w / 2.0;
      J[1] = (float)rect.y + (float)rect.h / 2.0;

      SVGA_DBG(DEBUG_VIEWPORT,
               "H %f,%f\n"
               "J %fx%f\n",
               H[0],
               H[1],
               J[0],
               J[1]);

      /* Adjust prescale to take into account the fact that it is
       * going to be applied prior to the perspective divide and
       * viewport transformation.
       * 
       * Vwin = H(Vc/Vc.w) + J
       *
       * We want to tweak Vwin with scale and translation from above,
       * as in:
       *
       * Vwin' = S Vwin + T
       *
       * But we can only modify the values at Vc.  Plugging all the
       * above together, and rearranging, eventually we get:
       *
       *   Vwin' = H(Vc'/Vc'.w) + J
       * where:
       *   Vc' = SVc + KVc.w
       *   K = (T + (S-1)J) / H
       *
       * Overwrite prescale.translate with values for K:
       */
      for (i = 0; i < 2; i++) {
         prescale.translate[i] = ((prescale.translate[i] +
                                   (prescale.scale[i] - 1.0) * J[i]) / H[i]);
      }

      SVGA_DBG(DEBUG_VIEWPORT,
               "clipspace %f,%f %fx%f\n",
               prescale.translate[0],
               prescale.translate[1],
               prescale.scale[0],
               prescale.scale[1]);
   }

out:
   if (degenerate) {
      rect.x = 0;
      rect.y = 0;
      rect.w = 1;
      rect.h = 1;
      prescale.enabled = FALSE;
   }

   if (memcmp(&rect, &svga->state.hw_clear.viewport, sizeof(rect)) != 0) {
      ret = SVGA3D_SetViewport(svga->swc, &rect);
      if(ret != PIPE_OK)
         return ret;

      memcpy(&svga->state.hw_clear.viewport, &rect, sizeof(rect));
      assert(sizeof(rect) == sizeof(svga->state.hw_clear.viewport));
   }

   if (svga->state.hw_clear.depthrange.zmin != range_min ||
       svga->state.hw_clear.depthrange.zmax != range_max) 
   {
      ret = SVGA3D_SetZRange(svga->swc, range_min, range_max );
      if(ret != PIPE_OK)
         return ret;

      svga->state.hw_clear.depthrange.zmin = range_min;
      svga->state.hw_clear.depthrange.zmax = range_max;
   }

   if (memcmp(&prescale, &svga->state.hw_clear.prescale, sizeof prescale) != 0) {
      svga->dirty |= SVGA_NEW_PRESCALE;
      svga->state.hw_clear.prescale = prescale;
   }

   return 0;
}


struct svga_tracked_state svga_hw_viewport = 
{
   "hw viewport state",
   ( SVGA_NEW_FRAME_BUFFER |
     SVGA_NEW_VIEWPORT |
     SVGA_NEW_RAST |
     SVGA_NEW_REDUCED_PRIMITIVE ),
   emit_viewport
};


/***********************************************************************
 * Scissor state
 */
static enum pipe_error
emit_scissor_rect( struct svga_context *svga,
                   unsigned dirty )
{
   const struct pipe_scissor_state *scissor = &svga->curr.scissor;
   SVGA3dRect rect;

   rect.x = scissor->minx;
   rect.y = scissor->miny;
   rect.w = scissor->maxx - scissor->minx; /* + 1 ?? */
   rect.h = scissor->maxy - scissor->miny; /* + 1 ?? */
   
   return SVGA3D_SetScissorRect(svga->swc, &rect);
}


struct svga_tracked_state svga_hw_scissor = 
{
   "hw scissor state",
   SVGA_NEW_SCISSOR,
   emit_scissor_rect
};


/***********************************************************************
 * Userclip state
 */

static enum pipe_error
emit_clip_planes( struct svga_context *svga,
                  unsigned dirty )
{
   unsigned i;
   enum pipe_error ret;

   /* TODO: just emit directly from svga_set_clip_state()?
    */
   for (i = 0; i < SVGA3D_MAX_CLIP_PLANES; i++) {
      /* need to express the plane in D3D-style coordinate space.
       * GL coords get converted to D3D coords with the matrix:
       * [ 1  0  0  0 ]
       * [ 0 -1  0  0 ]
       * [ 0  0  2  0 ]
       * [ 0  0 -1  1 ]
       * Apply that matrix to our plane equation, and invert Y.
       */
      float a = svga->curr.clip.ucp[i][0];
      float b = svga->curr.clip.ucp[i][1];
      float c = svga->curr.clip.ucp[i][2];
      float d = svga->curr.clip.ucp[i][3];
      float plane[4];

      plane[0] = a;
      plane[1] = b;
      plane[2] = 2.0f * c;
      plane[3] = d - c;

      ret = SVGA3D_SetClipPlane(svga->swc, i, plane);
      if(ret != PIPE_OK)
         return ret;
   }

   return 0;
}


struct svga_tracked_state svga_hw_clip_planes = 
{
   "hw viewport state",
   SVGA_NEW_CLIP,
   emit_clip_planes
};