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|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "svga_cmd.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
#include "os/os_time.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_resource.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_resource_buffer.h"
#include "svga_resource_buffer_upload.h"
#include "svga_winsys.h"
#include "svga_debug.h"
/**
* Vertex and index buffers need hardware backing. Constant buffers
* do not. No other types of buffers currently supported.
*/
static inline boolean
svga_buffer_needs_hw_storage(unsigned usage)
{
return (usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT)) != 0;
}
/**
* Create a buffer transfer.
*
* Unlike texture DMAs (which are written immediately to the command buffer and
* therefore inherently serialized with other context operations), for buffers
* we try to coalesce multiple range mappings (i.e, multiple calls to this
* function) into a single DMA command, for better efficiency in command
* processing. This means we need to exercise extra care here to ensure that
* the end result is exactly the same as if one DMA was used for every mapped
* range.
*/
static void *
svga_buffer_transfer_map(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **ptransfer)
{
struct svga_context *svga = svga_context(pipe);
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_buffer *sbuf = svga_buffer(resource);
struct pipe_transfer *transfer;
uint8_t *map;
int64_t begin = os_time_get();
assert(box->y == 0);
assert(box->z == 0);
assert(box->height == 1);
assert(box->depth == 1);
transfer = CALLOC_STRUCT(pipe_transfer);
if (!transfer) {
return NULL;
}
transfer->resource = resource;
transfer->level = level;
transfer->usage = usage;
transfer->box = *box;
if ((usage & PIPE_TRANSFER_READ) && sbuf->dirty) {
/* Only need to test for vgpu10 since only vgpu10 features (streamout,
* buffer copy) can modify buffers on the device.
*/
if (svga_have_vgpu10(svga)) {
enum pipe_error ret;
assert(sbuf->handle);
ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
assert(ret == PIPE_OK);
}
svga_context_finish(svga);
sbuf->dirty = FALSE;
}
}
if (usage & PIPE_TRANSFER_WRITE) {
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
/*
* Flush any pending primitives, finish writing any pending DMA
* commands, and tell the host to discard the buffer contents on
* the next DMA operation.
*/
svga_hwtnl_flush_buffer(svga, resource);
if (sbuf->dma.pending) {
svga_buffer_upload_flush(svga, sbuf);
/*
* Instead of flushing the context command buffer, simply discard
* the current hwbuf, and start a new one.
* With GB objects, the map operation takes care of this
* if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
* and the old backing store is busy.
*/
if (!svga_have_gb_objects(svga))
svga_buffer_destroy_hw_storage(ss, sbuf);
}
sbuf->map.num_ranges = 0;
sbuf->dma.flags.discard = TRUE;
}
if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
if (!sbuf->map.num_ranges) {
/*
* No pending ranges to upload so far, so we can tell the host to
* not synchronize on the next DMA command.
*/
sbuf->dma.flags.unsynchronized = TRUE;
}
} else {
/*
* Synchronizing, so flush any pending primitives, finish writing any
* pending DMA command, and ensure the next DMA will be done in order.
*/
svga_hwtnl_flush_buffer(svga, resource);
if (sbuf->dma.pending) {
svga_buffer_upload_flush(svga, sbuf);
if (svga_buffer_has_hw_storage(sbuf)) {
/*
* We have a pending DMA upload from a hardware buffer, therefore
* we need to ensure that the host finishes processing that DMA
* command before the state tracker can start overwriting the
* hardware buffer.
*
* XXX: This could be avoided by tying the hardware buffer to
* the transfer (just as done with textures), which would allow
* overlapping DMAs commands to be queued on the same context
* buffer. However, due to the likelihood of software vertex
* processing, it is more convenient to hold on to the hardware
* buffer, allowing to quickly access the contents from the CPU
* without having to do a DMA download from the host.
*/
if (usage & PIPE_TRANSFER_DONTBLOCK) {
/*
* Flushing the command buffer here will most likely cause
* the map of the hwbuf below to block, so preemptively
* return NULL here if DONTBLOCK is set to prevent unnecessary
* command buffer flushes.
*/
FREE(transfer);
return NULL;
}
svga_context_flush(svga, NULL);
}
}
sbuf->dma.flags.unsynchronized = FALSE;
}
}
if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
/*
* We can't create a hardware buffer big enough, so create a malloc
* buffer instead.
*/
if (0) {
debug_printf("%s: failed to allocate %u KB of DMA, "
"splitting DMA transfers\n",
__FUNCTION__,
(sbuf->b.b.width0 + 1023)/1024);
}
sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
if (!sbuf->swbuf) {
FREE(transfer);
return NULL;
}
}
}
if (sbuf->swbuf) {
/* User/malloc buffer */
map = sbuf->swbuf;
}
else if (svga_buffer_has_hw_storage(sbuf)) {
boolean retry;
map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
if (map == NULL && retry) {
/*
* At this point, svga_buffer_get_transfer() has already
* hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
* for this buffer.
*/
svga_context_flush(svga, NULL);
map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
}
}
else {
map = NULL;
}
if (map) {
++sbuf->map.count;
map += transfer->box.x;
*ptransfer = transfer;
} else {
FREE(transfer);
}
svga->hud.map_buffer_time += (os_time_get() - begin);
return map;
}
static void
svga_buffer_transfer_flush_region( struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_buffer *sbuf = svga_buffer(transfer->resource);
unsigned offset = transfer->box.x + box->x;
unsigned length = box->width;
assert(transfer->usage & PIPE_TRANSFER_WRITE);
assert(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT);
pipe_mutex_lock(ss->swc_mutex);
svga_buffer_add_range(sbuf, offset, offset + length);
pipe_mutex_unlock(ss->swc_mutex);
}
static void
svga_buffer_transfer_unmap( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_context *svga = svga_context(pipe);
struct svga_buffer *sbuf = svga_buffer(transfer->resource);
pipe_mutex_lock(ss->swc_mutex);
assert(sbuf->map.count);
if (sbuf->map.count) {
--sbuf->map.count;
}
if (svga_buffer_has_hw_storage(sbuf)) {
svga_buffer_hw_storage_unmap(svga, sbuf);
}
if (transfer->usage & PIPE_TRANSFER_WRITE) {
if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
/*
* Mapped range not flushed explicitly, so flush the whole buffer,
* and tell the host to discard the contents when processing the DMA
* command.
*/
SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
sbuf->dma.flags.discard = TRUE;
svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
}
}
pipe_mutex_unlock(ss->swc_mutex);
FREE(transfer);
}
static void
svga_buffer_destroy( struct pipe_screen *screen,
struct pipe_resource *buf )
{
struct svga_screen *ss = svga_screen(screen);
struct svga_buffer *sbuf = svga_buffer( buf );
assert(!p_atomic_read(&buf->reference.count));
assert(!sbuf->dma.pending);
if (sbuf->handle)
svga_buffer_destroy_host_surface(ss, sbuf);
if (sbuf->uploaded.buffer)
pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
if (sbuf->hwbuf)
svga_buffer_destroy_hw_storage(ss, sbuf);
if (sbuf->swbuf && !sbuf->user)
align_free(sbuf->swbuf);
ss->hud.total_resource_bytes -= sbuf->size;
assert(ss->hud.num_resources > 0);
if (ss->hud.num_resources > 0)
ss->hud.num_resources--;
FREE(sbuf);
}
struct u_resource_vtbl svga_buffer_vtbl =
{
u_default_resource_get_handle, /* get_handle */
svga_buffer_destroy, /* resource_destroy */
svga_buffer_transfer_map, /* transfer_map */
svga_buffer_transfer_flush_region, /* transfer_flush_region */
svga_buffer_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
struct pipe_resource *
svga_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
struct svga_screen *ss = svga_screen(screen);
struct svga_buffer *sbuf;
sbuf = CALLOC_STRUCT(svga_buffer);
if (!sbuf)
goto error1;
sbuf->b.b = *template;
sbuf->b.vtbl = &svga_buffer_vtbl;
pipe_reference_init(&sbuf->b.b.reference, 1);
sbuf->b.b.screen = screen;
sbuf->bind_flags = template->bind;
if (template->bind & PIPE_BIND_CONSTANT_BUFFER) {
/* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
* flag set.
*/
if (ss->sws->have_vgpu10) {
sbuf->bind_flags = PIPE_BIND_CONSTANT_BUFFER;
/* Constant buffer size needs to be in multiples of 16. */
sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
}
}
if (svga_buffer_needs_hw_storage(template->bind)) {
/* If the buffer will be used for vertex/index/stream data, set all
* the flags so that the buffer will be accepted for all those uses.
* Note that the PIPE_BIND_ flags we get from the state tracker are
* just a hint about how the buffer may be used. And OpenGL buffer
* object may be used for many different things.
*/
if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER)) {
/* Not a constant buffer. The buffer may be used for vertex data,
* indexes or stream-out.
*/
sbuf->bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
PIPE_BIND_INDEX_BUFFER);
if (ss->sws->have_vgpu10)
sbuf->bind_flags |= PIPE_BIND_STREAM_OUTPUT;
}
if (svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
goto error2;
}
else {
sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
if (!sbuf->swbuf)
goto error2;
}
debug_reference(&sbuf->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
sbuf->size = util_resource_size(&sbuf->b.b);
ss->hud.total_resource_bytes += sbuf->size;
ss->hud.num_resources++;
return &sbuf->b.b;
error2:
FREE(sbuf);
error1:
return NULL;
}
struct pipe_resource *
svga_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned bind)
{
struct svga_buffer *sbuf;
struct svga_screen *ss = svga_screen(screen);
sbuf = CALLOC_STRUCT(svga_buffer);
if (!sbuf)
goto no_sbuf;
pipe_reference_init(&sbuf->b.b.reference, 1);
sbuf->b.vtbl = &svga_buffer_vtbl;
sbuf->b.b.screen = screen;
sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
sbuf->b.b.bind = bind;
sbuf->b.b.width0 = bytes;
sbuf->b.b.height0 = 1;
sbuf->b.b.depth0 = 1;
sbuf->b.b.array_size = 1;
sbuf->bind_flags = bind;
sbuf->swbuf = ptr;
sbuf->user = TRUE;
debug_reference(&sbuf->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
ss->hud.num_resources++;
return &sbuf->b.b;
no_sbuf:
return NULL;
}
|