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#ifndef SVGA_LINK_H
#define SVGA_LINK_H
#include "pipe/p_defines.h"
struct svga_context;
struct shader_linkage
{
unsigned num_inputs;
ubyte input_map[PIPE_MAX_SHADER_INPUTS];
};
void
svga_link_shaders(const struct tgsi_shader_info *outshader_info,
const struct tgsi_shader_info *inshader_info,
struct shader_linkage *linkage);
#endif /* SVGA_LINK_H */
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