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|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_compiler.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "svga_context.h"
#include "svga_draw.h"
#include "svga_draw_private.h"
#include "svga_debug.h"
#include "svga_screen.h"
#include "svga_resource.h"
#include "svga_resource_buffer.h"
#include "svga_resource_texture.h"
#include "svga_sampler_view.h"
#include "svga_shader.h"
#include "svga_surface.h"
#include "svga_winsys.h"
#include "svga_cmd.h"
struct svga_hwtnl *
svga_hwtnl_create(struct svga_context *svga)
{
struct svga_hwtnl *hwtnl = CALLOC_STRUCT(svga_hwtnl);
if (!hwtnl)
goto fail;
hwtnl->svga = svga;
hwtnl->cmd.swc = svga->swc;
return hwtnl;
fail:
return NULL;
}
void
svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
{
unsigned i, j;
for (i = 0; i < PIPE_PRIM_MAX; i++) {
for (j = 0; j < IDX_CACHE_MAX; j++) {
pipe_resource_reference(&hwtnl->index_cache[i][j].buffer, NULL);
}
}
for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
pipe_vertex_buffer_unreference(&hwtnl->cmd.vbufs[i]);
for (i = 0; i < hwtnl->cmd.prim_count; i++)
pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
FREE(hwtnl);
}
void
svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
boolean flatshade, boolean flatshade_first)
{
struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);
/* User-specified PV */
hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;
/* Device supported PV */
if (svgascreen->haveProvokingVertex) {
/* use the mode specified by the user */
hwtnl->hw_pv = hwtnl->api_pv;
}
else {
/* the device only support first provoking vertex */
hwtnl->hw_pv = PV_FIRST;
}
}
void
svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
{
hwtnl->api_fillmode = mode;
}
void
svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
unsigned count,
const SVGA3dVertexDecl * decls,
const unsigned *buffer_indexes,
SVGA3dElementLayoutId layout_id)
{
assert(hwtnl->cmd.prim_count == 0);
hwtnl->cmd.vdecl_count = count;
hwtnl->cmd.vdecl_layout_id = layout_id;
memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
count * sizeof(unsigned));
}
/**
* Specify vertex buffers for hardware drawing.
*/
void
svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
unsigned count, struct pipe_vertex_buffer *buffers)
{
struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs;
const struct pipe_vertex_buffer *src = buffers;
unsigned i;
for (i = 0; i < count; i++) {
pipe_vertex_buffer_reference(&dst[i], &src[i]);
}
/* release old buffer references */
for ( ; i < hwtnl->cmd.vbuf_count; i++) {
pipe_vertex_buffer_unreference(&dst[i]);
/* don't bother zeroing stride/offset fields */
}
hwtnl->cmd.vbuf_count = count;
}
/**
* Determine whether the specified buffer is referred in the primitive queue,
* for which no commands have been written yet.
*/
boolean
svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
struct pipe_resource *buffer)
{
unsigned i;
if (svga_buffer_is_user_buffer(buffer)) {
return FALSE;
}
if (!hwtnl->cmd.prim_count) {
return FALSE;
}
for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
if (hwtnl->cmd.vbufs[i].buffer.resource == buffer) {
return TRUE;
}
}
for (i = 0; i < hwtnl->cmd.prim_count; ++i) {
if (hwtnl->cmd.prim_ib[i] == buffer) {
return TRUE;
}
}
return FALSE;
}
static enum pipe_error
draw_vgpu9(struct svga_hwtnl *hwtnl)
{
struct svga_winsys_context *swc = hwtnl->cmd.swc;
struct svga_context *svga = hwtnl->svga;
enum pipe_error ret;
struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
struct svga_winsys_surface *ib_handle[QSZ];
struct svga_winsys_surface *handle;
SVGA3dVertexDecl *vdecl;
SVGA3dPrimitiveRange *prim;
unsigned i;
/* Re-validate those sampler views with backing copy
* of texture whose original copy has been updated.
* This is done here at draw time because the texture binding might not
* have modified, hence validation is not triggered at state update time,
* and yet the texture might have been updated in another context, so
* we need to re-validate the sampler view in order to update the backing
* copy of the updated texture.
*/
if (svga->state.hw_draw.num_backed_views) {
for (i = 0; i < svga->state.hw_draw.num_views; i++) {
struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
struct svga_texture *tex = svga_texture(view->texture);
struct svga_sampler_view *sv = view->v;
if (sv && tex && sv->handle != tex->handle && sv->age < tex->age)
svga_validate_sampler_view(svga, view->v);
}
}
for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource,
PIPE_BIND_VERTEX_BUFFER);
if (!handle)
return PIPE_ERROR_OUT_OF_MEMORY;
vb_handle[i] = handle;
}
for (i = 0; i < hwtnl->cmd.prim_count; i++) {
if (hwtnl->cmd.prim_ib[i]) {
handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i],
PIPE_BIND_INDEX_BUFFER);
if (!handle)
return PIPE_ERROR_OUT_OF_MEMORY;
}
else
handle = NULL;
ib_handle[i] = handle;
}
if (svga->rebind.flags.rendertargets) {
ret = svga_reemit_framebuffer_bindings(svga);
if (ret != PIPE_OK) {
return ret;
}
}
if (svga->rebind.flags.texture_samplers) {
ret = svga_reemit_tss_bindings(svga);
if (ret != PIPE_OK) {
return ret;
}
}
if (svga->rebind.flags.vs) {
ret = svga_reemit_vs_bindings(svga);
if (ret != PIPE_OK) {
return ret;
}
}
if (svga->rebind.flags.fs) {
ret = svga_reemit_fs_bindings(svga);
if (ret != PIPE_OK) {
return ret;
}
}
SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
svga->curr.framebuffer.cbufs[0] ?
svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
hwtnl->cmd.prim_count);
ret = SVGA3D_BeginDrawPrimitives(swc,
&vdecl,
hwtnl->cmd.vdecl_count,
&prim, hwtnl->cmd.prim_count);
if (ret != PIPE_OK)
return ret;
memcpy(vdecl,
hwtnl->cmd.vdecl,
hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);
for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
/* check for 4-byte alignment */
assert(vdecl[i].array.offset % 4 == 0);
assert(vdecl[i].array.stride % 4 == 0);
/* Given rangeHint is considered to be relative to indexBias, and
* indexBias varies per primitive, we cannot accurately supply an
* rangeHint when emitting more than one primitive per draw command.
*/
if (hwtnl->cmd.prim_count == 1) {
vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
}
else {
vdecl[i].rangeHint.first = 0;
vdecl[i].rangeHint.last = 0;
}
swc->surface_relocation(swc,
&vdecl[i].array.surfaceId,
NULL, vb_handle[i], SVGA_RELOC_READ);
}
memcpy(prim,
hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);
for (i = 0; i < hwtnl->cmd.prim_count; i++) {
swc->surface_relocation(swc,
&prim[i].indexArray.surfaceId,
NULL, ib_handle[i], SVGA_RELOC_READ);
pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
}
SVGA_FIFOCommitAll(swc);
hwtnl->cmd.prim_count = 0;
return PIPE_OK;
}
static SVGA3dSurfaceFormat
xlate_index_format(unsigned indexWidth)
{
if (indexWidth == 2) {
return SVGA3D_R16_UINT;
}
else if (indexWidth == 4) {
return SVGA3D_R32_UINT;
}
else {
assert(!"Bad indexWidth");
return SVGA3D_R32_UINT;
}
}
static enum pipe_error
validate_sampler_resources(struct svga_context *svga)
{
enum pipe_shader_type shader;
assert(svga_have_vgpu10(svga));
for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
unsigned count = svga->curr.num_sampler_views[shader];
unsigned i;
struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
enum pipe_error ret;
/*
* Reference bound sampler resources to ensure pending updates are
* noticed by the device.
*/
for (i = 0; i < count; i++) {
struct svga_pipe_sampler_view *sv =
svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
if (sv) {
if (sv->base.texture->target == PIPE_BUFFER) {
surfaces[i] = svga_buffer_handle(svga, sv->base.texture,
PIPE_BIND_SAMPLER_VIEW);
}
else {
surfaces[i] = svga_texture(sv->base.texture)->handle;
}
}
else {
surfaces[i] = NULL;
}
}
if (shader == PIPE_SHADER_FRAGMENT &&
svga->curr.rast->templ.poly_stipple_enable) {
const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
struct svga_pipe_sampler_view *sv =
svga->polygon_stipple.sampler_view;
assert(sv);
surfaces[unit] = svga_texture(sv->base.texture)->handle;
count = MAX2(count, unit+1);
}
/* rebind the shader resources if needed */
if (svga->rebind.flags.texture_samplers) {
for (i = 0; i < count; i++) {
if (surfaces[i]) {
ret = svga->swc->resource_rebind(svga->swc,
surfaces[i],
NULL,
SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
}
}
svga->rebind.flags.texture_samplers = FALSE;
return PIPE_OK;
}
static enum pipe_error
validate_constant_buffers(struct svga_context *svga)
{
enum pipe_shader_type shader;
assert(svga_have_vgpu10(svga));
for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
enum pipe_error ret;
struct svga_buffer *buffer;
struct svga_winsys_surface *handle;
unsigned enabled_constbufs;
/* Rebind the default constant buffer if needed */
if (svga->rebind.flags.constbufs) {
buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
if (buffer) {
ret = svga->swc->resource_rebind(svga->swc,
buffer->handle,
NULL,
SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
/*
* Reference other bound constant buffers to ensure pending updates are
* noticed by the device.
*/
enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
while (enabled_constbufs) {
unsigned i = u_bit_scan(&enabled_constbufs);
buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
if (buffer) {
handle = svga_buffer_handle(svga, &buffer->b.b,
PIPE_BIND_CONSTANT_BUFFER);
if (svga->rebind.flags.constbufs) {
ret = svga->swc->resource_rebind(svga->swc,
handle,
NULL,
SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
}
}
svga->rebind.flags.constbufs = FALSE;
return PIPE_OK;
}
/**
* Was the last command put into the command buffer a drawing command?
* We use this to determine if we can skip emitting buffer re-bind
* commands when we have a sequence of drawing commands that use the
* same vertex/index buffers with no intervening commands.
*
* The first drawing command will bind the vertex/index buffers. If
* the immediately following command is also a drawing command using the
* same buffers, we shouldn't have to rebind them.
*/
static bool
last_command_was_draw(const struct svga_context *svga)
{
switch (SVGA3D_GetLastCommand(svga->swc)) {
case SVGA_3D_CMD_DX_DRAW:
case SVGA_3D_CMD_DX_DRAW_INDEXED:
case SVGA_3D_CMD_DX_DRAW_INSTANCED:
case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED:
case SVGA_3D_CMD_DX_DRAW_AUTO:
return true;
default:
return false;
}
}
/**
* A helper function to compare vertex buffers.
* They are equal if the vertex buffer attributes and the vertex buffer
* resources are identical.
*/
static boolean
vertex_buffers_equal(unsigned count,
SVGA3dVertexBuffer *pVBufAttr1,
struct pipe_resource **pVBuf1,
SVGA3dVertexBuffer *pVBufAttr2,
struct pipe_resource **pVBuf2)
{
return (memcmp(pVBufAttr1, pVBufAttr2,
count * sizeof(*pVBufAttr1)) == 0) &&
(memcmp(pVBuf1, pVBuf2, count * sizeof(*pVBuf1)) == 0);
}
static enum pipe_error
draw_vgpu10(struct svga_hwtnl *hwtnl,
const SVGA3dPrimitiveRange *range,
unsigned vcount,
unsigned min_index,
unsigned max_index, struct pipe_resource *ib,
unsigned start_instance, unsigned instance_count)
{
struct svga_context *svga = hwtnl->svga;
struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
struct svga_winsys_surface *ib_handle;
const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
int last_vbuf = -1;
enum pipe_error ret;
unsigned i;
assert(svga_have_vgpu10(svga));
assert(hwtnl->cmd.prim_count == 0);
/* We need to reemit all the current resource bindings along with the Draw
* command to be sure that the referenced resources are available for the
* Draw command, just in case the surfaces associated with the resources
* are paged out.
*/
if (svga->rebind.val) {
ret = svga_rebind_framebuffer_bindings(svga);
if (ret != PIPE_OK)
return ret;
ret = svga_rebind_shaders(svga);
if (ret != PIPE_OK)
return ret;
/* Rebind stream output targets */
ret = svga_rebind_stream_output_targets(svga);
if (ret != PIPE_OK)
return ret;
/* No need to explicitly rebind index buffer and vertex buffers here.
* Even if the same index buffer or vertex buffers are referenced for this
* draw and we skip emitting the redundant set command, we will still
* reference the associated resources.
*/
}
ret = validate_sampler_resources(svga);
if (ret != PIPE_OK)
return ret;
ret = validate_constant_buffers(svga);
if (ret != PIPE_OK)
return ret;
/* Get handle for each referenced vertex buffer */
for (i = 0; i < vbuf_count; i++) {
struct svga_buffer *sbuf = svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);
if (sbuf) {
vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b,
PIPE_BIND_VERTEX_BUFFER);
assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
if (vbuffer_handles[i] == NULL)
return PIPE_ERROR_OUT_OF_MEMORY;
vbuffers[i] = &sbuf->b.b;
last_vbuf = i;
}
else {
vbuffers[i] = NULL;
vbuffer_handles[i] = NULL;
}
}
for (; i < svga->state.hw_draw.num_vbuffers; i++) {
vbuffers[i] = NULL;
vbuffer_handles[i] = NULL;
}
/* Get handle for the index buffer */
if (ib) {
struct svga_buffer *sbuf = svga_buffer(ib);
assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
(void) sbuf; /* silence unused var warning */
ib_handle = svga_buffer_handle(svga, ib, PIPE_BIND_INDEX_BUFFER);
if (!ib_handle)
return PIPE_ERROR_OUT_OF_MEMORY;
}
else {
ib_handle = NULL;
}
/* setup vertex attribute input layout */
if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
hwtnl->cmd.vdecl_layout_id);
if (ret != PIPE_OK)
return ret;
svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
}
/* setup vertex buffers */
{
SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
for (i = 0; i < vbuf_count; i++) {
vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
vbuffer_attrs[i].sid = 0;
}
/* If we haven't yet emitted a drawing command or if any
* vertex buffer state is changing, issue that state now.
*/
if (((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
vbuf_count != svga->state.hw_draw.num_vbuffers ||
!vertex_buffers_equal(vbuf_count,
vbuffer_attrs,
vbuffers,
svga->state.hw_draw.vbuffer_attrs,
svga->state.hw_draw.vbuffers)) {
unsigned num_vbuffers;
/* get the max of the current bound vertex buffers count and
* the to-be-bound vertex buffers count, so as to unbind
* the unused vertex buffers.
*/
num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);
/* Zero-out the old buffers we want to unbind (the number of loop
* iterations here is typically very small, and often zero.)
*/
for (i = vbuf_count; i < num_vbuffers; i++) {
vbuffer_attrs[i].sid = 0;
vbuffer_attrs[i].stride = 0;
vbuffer_attrs[i].offset = 0;
vbuffer_handles[i] = NULL;
}
if (num_vbuffers > 0) {
SVGA3dVertexBuffer *pbufAttrs = vbuffer_attrs;
struct svga_winsys_surface **pbufHandles = vbuffer_handles;
unsigned numVBuf = 0;
/* Loop through the vertex buffer lists to only emit
* those vertex buffers that are not already in the
* corresponding entries in the device's vertex buffer list.
*/
for (i = 0; i < num_vbuffers; i++) {
boolean emit;
emit = vertex_buffers_equal(1,
&vbuffer_attrs[i],
&vbuffers[i],
&svga->state.hw_draw.vbuffer_attrs[i],
&svga->state.hw_draw.vbuffers[i]);
if (!emit && i == num_vbuffers-1) {
/* Include the last vertex buffer in the next emit
* if it is different.
*/
emit = TRUE;
numVBuf++;
i++;
}
if (emit) {
/* numVBuf can only be 0 if the first vertex buffer
* is the same as the one in the device's list.
* In this case, there is nothing to send yet.
*/
if (numVBuf) {
ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc,
numVBuf,
i - numVBuf,
pbufAttrs, pbufHandles);
if (ret != PIPE_OK)
return ret;
}
pbufAttrs += (numVBuf + 1);
pbufHandles += (numVBuf + 1);
numVBuf = 0;
}
else
numVBuf++;
}
/* save the number of vertex buffers sent to the device, not
* including trailing unbound vertex buffers.
*/
svga->state.hw_draw.num_vbuffers = last_vbuf + 1;
memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
num_vbuffers * sizeof(vbuffer_attrs[0]));
for (i = 0; i < num_vbuffers; i++) {
pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
vbuffers[i]);
}
}
}
else {
/* Even though we can avoid emitting the redundant SetVertexBuffers
* command, we still need to reference the vertex buffers surfaces.
*/
for (i = 0; i < vbuf_count; i++) {
if (vbuffer_handles[i] && !last_command_was_draw(svga)) {
ret = svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
NULL, SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
}
}
/* Set primitive type (line, tri, etc) */
if (svga->state.hw_draw.topology != range->primType) {
ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
if (ret != PIPE_OK)
return ret;
svga->state.hw_draw.topology = range->primType;
}
if (ib_handle) {
/* indexed drawing */
SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
/* setup index buffer */
if (ib != svga->state.hw_draw.ib ||
indexFormat != svga->state.hw_draw.ib_format ||
range->indexArray.offset != svga->state.hw_draw.ib_offset) {
assert(indexFormat != SVGA3D_FORMAT_INVALID);
ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
indexFormat,
range->indexArray.offset);
if (ret != PIPE_OK)
return ret;
pipe_resource_reference(&svga->state.hw_draw.ib, ib);
svga->state.hw_draw.ib_format = indexFormat;
svga->state.hw_draw.ib_offset = range->indexArray.offset;
}
else {
/* Even though we can avoid emitting the redundant SetIndexBuffer
* command, we still need to reference the index buffer surface.
*/
if (!last_command_was_draw(svga)) {
ret = svga->swc->resource_rebind(svga->swc, ib_handle,
NULL, SVGA_RELOC_READ);
if (ret != PIPE_OK)
return ret;
}
}
if (instance_count > 1) {
ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
vcount,
instance_count,
0, /* startIndexLocation */
range->indexBias,
start_instance);
if (ret != PIPE_OK)
return ret;
}
else {
/* non-instanced drawing */
ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
vcount,
0, /* startIndexLocation */
range->indexBias);
if (ret != PIPE_OK)
return ret;
}
}
else {
/* non-indexed drawing */
if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
svga->state.hw_draw.ib != NULL) {
/* Unbind previously bound index buffer */
ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
SVGA3D_FORMAT_INVALID, 0);
if (ret != PIPE_OK)
return ret;
pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
}
assert(svga->state.hw_draw.ib == NULL);
if (instance_count > 1) {
ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
vcount,
instance_count,
range->indexBias,
start_instance);
if (ret != PIPE_OK)
return ret;
}
else {
/* non-instanced */
ret = SVGA3D_vgpu10_Draw(svga->swc,
vcount,
range->indexBias);
if (ret != PIPE_OK)
return ret;
}
}
hwtnl->cmd.prim_count = 0;
return PIPE_OK;
}
/**
* Emit any pending drawing commands to the command buffer.
* When we receive VGPU9 drawing commands we accumulate them and don't
* immediately emit them into the command buffer.
* This function needs to be called before we change state that could
* effect those pending draws.
*/
enum pipe_error
svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
{
enum pipe_error ret = PIPE_OK;
SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLFLUSH);
if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
/* we only queue up primitive for VGPU9 */
ret = draw_vgpu9(hwtnl);
}
SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
return ret;
}
void
svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
{
hwtnl->index_bias = index_bias;
}
/***********************************************************************
* Internal functions:
*/
/**
* For debugging only.
*/
static void
check_draw_params(struct svga_hwtnl *hwtnl,
const SVGA3dPrimitiveRange *range,
unsigned min_index, unsigned max_index,
struct pipe_resource *ib)
{
unsigned i;
assert(!svga_have_vgpu10(hwtnl->svga));
for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
unsigned size = vb->buffer.resource ? vb->buffer.resource->width0 : 0;
unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
int index_bias = (int) range->indexBias + hwtnl->index_bias;
unsigned width;
if (size == 0)
continue;
assert(vb);
assert(size);
assert(offset < size);
assert(min_index <= max_index);
(void) width;
(void) stride;
(void) offset;
(void) size;
switch (hwtnl->cmd.vdecl[i].identity.type) {
case SVGA3D_DECLTYPE_FLOAT1:
width = 4;
break;
case SVGA3D_DECLTYPE_FLOAT2:
width = 4 * 2;
break;
case SVGA3D_DECLTYPE_FLOAT3:
width = 4 * 3;
break;
case SVGA3D_DECLTYPE_FLOAT4:
width = 4 * 4;
break;
case SVGA3D_DECLTYPE_D3DCOLOR:
width = 4;
break;
case SVGA3D_DECLTYPE_UBYTE4:
width = 1 * 4;
break;
case SVGA3D_DECLTYPE_SHORT2:
width = 2 * 2;
break;
case SVGA3D_DECLTYPE_SHORT4:
width = 2 * 4;
break;
case SVGA3D_DECLTYPE_UBYTE4N:
width = 1 * 4;
break;
case SVGA3D_DECLTYPE_SHORT2N:
width = 2 * 2;
break;
case SVGA3D_DECLTYPE_SHORT4N:
width = 2 * 4;
break;
case SVGA3D_DECLTYPE_USHORT2N:
width = 2 * 2;
break;
case SVGA3D_DECLTYPE_USHORT4N:
width = 2 * 4;
break;
case SVGA3D_DECLTYPE_UDEC3:
width = 4;
break;
case SVGA3D_DECLTYPE_DEC3N:
width = 4;
break;
case SVGA3D_DECLTYPE_FLOAT16_2:
width = 2 * 2;
break;
case SVGA3D_DECLTYPE_FLOAT16_4:
width = 2 * 4;
break;
default:
assert(0);
width = 0;
break;
}
if (index_bias >= 0) {
assert(offset + index_bias * stride + width <= size);
}
/*
* min_index/max_index are merely conservative guesses, so we can't
* make buffer overflow detection based on their values.
*/
}
assert(range->indexWidth == range->indexArray.stride);
if (ib) {
MAYBE_UNUSED unsigned size = ib->width0;
MAYBE_UNUSED unsigned offset = range->indexArray.offset;
MAYBE_UNUSED unsigned stride = range->indexArray.stride;
MAYBE_UNUSED unsigned count;
assert(size);
assert(offset < size);
assert(stride);
switch (range->primType) {
case SVGA3D_PRIMITIVE_POINTLIST:
count = range->primitiveCount;
break;
case SVGA3D_PRIMITIVE_LINELIST:
count = range->primitiveCount * 2;
break;
case SVGA3D_PRIMITIVE_LINESTRIP:
count = range->primitiveCount + 1;
break;
case SVGA3D_PRIMITIVE_TRIANGLELIST:
count = range->primitiveCount * 3;
break;
case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
count = range->primitiveCount + 2;
break;
case SVGA3D_PRIMITIVE_TRIANGLEFAN:
count = range->primitiveCount + 2;
break;
default:
assert(0);
count = 0;
break;
}
assert(offset + count * stride <= size);
}
}
/**
* All drawing filters down into this function, either directly
* on the hardware path or after doing software vertex processing.
*/
enum pipe_error
svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
const SVGA3dPrimitiveRange * range,
unsigned vcount,
unsigned min_index,
unsigned max_index, struct pipe_resource *ib,
unsigned start_instance, unsigned instance_count)
{
enum pipe_error ret = PIPE_OK;
SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLPRIM);
if (svga_have_vgpu10(hwtnl->svga)) {
/* draw immediately */
ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
start_instance, instance_count);
if (ret != PIPE_OK) {
svga_context_flush(hwtnl->svga, NULL);
ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
start_instance, instance_count);
assert(ret == PIPE_OK);
}
}
else {
/* batch up drawing commands */
#ifdef DEBUG
check_draw_params(hwtnl, range, min_index, max_index, ib);
assert(start_instance == 0);
assert(instance_count <= 1);
#else
(void) check_draw_params;
#endif
if (hwtnl->cmd.prim_count + 1 >= QSZ) {
ret = svga_hwtnl_flush(hwtnl);
if (ret != PIPE_OK)
goto done;
}
/* min/max indices are relative to bias */
hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;
hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;
pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
hwtnl->cmd.prim_count++;
}
done:
SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
return ret;
}
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