1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "svga_cmd.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "util/u_upload_mgr.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_surface.h"
#include "svga_resource_texture.h"
#include "svga_resource_buffer.h"
#include "svga_resource.h"
#include "svga_winsys.h"
#include "svga_swtnl.h"
#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_state.h"
#include "svga_winsys.h"
#define CONST0_UPLOAD_DEFAULT_SIZE 65536
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
static void svga_destroy( struct pipe_context *pipe )
{
struct svga_context *svga = svga_context( pipe );
unsigned shader, i;
/* free any alternate rasterizer states used for point sprite */
for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
if (svga->rasterizer_no_cull[i]) {
pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
}
}
/* free polygon stipple state */
if (svga->polygon_stipple.sampler) {
pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
}
if (svga->polygon_stipple.sampler_view) {
pipe->sampler_view_destroy(pipe,
&svga->polygon_stipple.sampler_view->base);
}
pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
/* free HW constant buffers */
for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
}
pipe->delete_blend_state(pipe, svga->noop_blend);
/* free query gb object */
if (svga->gb_query) {
pipe->destroy_query(pipe, NULL);
svga->gb_query = NULL;
}
util_blitter_destroy(svga->blitter);
svga_cleanup_framebuffer( svga );
svga_cleanup_tss_binding( svga );
svga_cleanup_vertex_state(svga);
svga_destroy_swtnl( svga );
svga_hwtnl_destroy( svga->hwtnl );
svga->swc->destroy(svga->swc);
util_bitmask_destroy(svga->blend_object_id_bm);
util_bitmask_destroy(svga->ds_object_id_bm);
util_bitmask_destroy(svga->input_element_object_id_bm);
util_bitmask_destroy(svga->rast_object_id_bm);
util_bitmask_destroy(svga->sampler_object_id_bm);
util_bitmask_destroy(svga->sampler_view_id_bm);
util_bitmask_destroy(svga->shader_id_bm);
util_bitmask_destroy(svga->surface_view_id_bm);
util_bitmask_destroy(svga->stream_output_id_bm);
util_bitmask_destroy(svga->query_id_bm);
u_upload_destroy(svga->const0_upload);
/* free user's constant buffers */
for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
}
}
FREE( svga );
}
struct pipe_context *svga_context_create(struct pipe_screen *screen,
void *priv, unsigned flags)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_context *svga = NULL;
enum pipe_error ret;
svga = CALLOC_STRUCT(svga_context);
if (!svga)
goto cleanup;
LIST_INITHEAD(&svga->dirty_buffers);
svga->pipe.screen = screen;
svga->pipe.priv = priv;
svga->pipe.destroy = svga_destroy;
svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
if (!svga->swc)
goto cleanup;
svga_init_resource_functions(svga);
svga_init_blend_functions(svga);
svga_init_blit_functions(svga);
svga_init_depth_stencil_functions(svga);
svga_init_draw_functions(svga);
svga_init_flush_functions(svga);
svga_init_misc_functions(svga);
svga_init_rasterizer_functions(svga);
svga_init_sampler_functions(svga);
svga_init_fs_functions(svga);
svga_init_vs_functions(svga);
svga_init_gs_functions(svga);
svga_init_vertex_functions(svga);
svga_init_constbuffer_functions(svga);
svga_init_query_functions(svga);
svga_init_surface_functions(svga);
svga_init_stream_output_functions(svga);
/* init misc state */
svga->curr.sample_mask = ~0;
/* debug */
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
svga->debug.disable_shader = debug_get_option_disable_shader();
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
if (!(svga->blend_object_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->ds_object_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->input_element_object_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->rast_object_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->sampler_object_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->sampler_view_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->shader_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->surface_view_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->stream_output_id_bm = util_bitmask_create()))
goto cleanup;
if (!(svga->query_id_bm = util_bitmask_create()))
goto cleanup;
svga->hwtnl = svga_hwtnl_create(svga);
if (svga->hwtnl == NULL)
goto cleanup;
if (!svga_init_swtnl(svga))
goto cleanup;
ret = svga_emit_initial_state( svga );
if (ret != PIPE_OK)
goto cleanup;
svga->const0_upload = u_upload_create(&svga->pipe,
CONST0_UPLOAD_DEFAULT_SIZE,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_STREAM);
if (!svga->const0_upload)
goto cleanup;
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
memset(&svga->state.hw_clear.framebuffer, 0x0,
sizeof(svga->state.hw_clear.framebuffer));
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
memset(&svga->state.hw_draw.num_sampler_views, 0,
sizeof(svga->state.hw_draw.num_sampler_views));
svga->state.hw_draw.num_views = 0;
/* Initialize the shader pointers */
svga->state.hw_draw.vs = NULL;
svga->state.hw_draw.gs = NULL;
svga->state.hw_draw.fs = NULL;
/* Initialize the currently bound buffer resources */
memset(svga->state.hw_draw.constbuf, 0,
sizeof(svga->state.hw_draw.constbuf));
memset(svga->state.hw_draw.default_constbuf_size, 0,
sizeof(svga->state.hw_draw.default_constbuf_size));
memset(svga->state.hw_draw.enabled_constbufs, 0,
sizeof(svga->state.hw_draw.enabled_constbufs));
svga->state.hw_draw.ib = NULL;
svga->state.hw_draw.num_vbuffers = 0;
memset(svga->state.hw_draw.vbuffers, 0,
sizeof(svga->state.hw_draw.vbuffers));
/* Create a no-operation blend state which we will bind whenever the
* requested blend state is impossible (e.g. due to having an integer
* render target attached).
*
* XXX: We will probably actually need 16 of these, one for each possible
* RGBA color mask (4 bits). Then, we would bind the one with a color mask
* matching the blend state it is replacing.
*/
{
struct pipe_blend_state noop_tmpl = {0};
unsigned i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
// Set the color mask to all-ones. Later this may change.
noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
}
svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
}
svga->dirty = ~0;
return &svga->pipe;
cleanup:
svga_destroy_swtnl(svga);
if (svga->const0_upload)
u_upload_destroy(svga->const0_upload);
if (svga->hwtnl)
svga_hwtnl_destroy(svga->hwtnl);
if (svga->swc)
svga->swc->destroy(svga->swc);
util_bitmask_destroy(svga->blend_object_id_bm);
util_bitmask_destroy(svga->ds_object_id_bm);
util_bitmask_destroy(svga->input_element_object_id_bm);
util_bitmask_destroy(svga->rast_object_id_bm);
util_bitmask_destroy(svga->sampler_object_id_bm);
util_bitmask_destroy(svga->sampler_view_id_bm);
util_bitmask_destroy(svga->shader_id_bm);
util_bitmask_destroy(svga->surface_view_id_bm);
util_bitmask_destroy(svga->stream_output_id_bm);
util_bitmask_destroy(svga->query_id_bm);
FREE(svga);
return NULL;
}
void svga_context_flush( struct svga_context *svga,
struct pipe_fence_handle **pfence )
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
uint64_t t0;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
svga->curr.nr_fbs = 0;
/* Ensure that texture dma uploads are processed
* before submitting commands.
*/
svga_context_flush_buffers(svga);
svga->hud.command_buffer_size +=
svga->swc->get_command_buffer_size(svga->swc);
/* Flush pending commands to hardware:
*/
t0 = svga_get_time(svga);
svga->swc->flush(svga->swc, &fence);
svga->hud.flush_time += (svga_get_time(svga) - t0);
svga->hud.num_flushes++;
svga_screen_cache_flush(svgascreen, fence);
/* To force the re-emission of rendertargets and texture sampler bindings on
* the next command buffer.
*/
svga->rebind.flags.rendertargets = TRUE;
svga->rebind.flags.texture_samplers = TRUE;
if (svga_have_gb_objects(svga)) {
svga->rebind.flags.constbufs = TRUE;
svga->rebind.flags.vs = TRUE;
svga->rebind.flags.fs = TRUE;
svga->rebind.flags.gs = TRUE;
if (svga_need_to_rebind_resources(svga)) {
svga->rebind.flags.query = TRUE;
}
}
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)
svga->pipe.screen->fence_finish( svga->pipe.screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
}
if (pfence)
svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
SVGA_STATS_TIME_POP(svga_sws(svga));
}
/**
* Flush pending commands and wait for completion with a fence.
*/
void
svga_context_finish(struct svga_context *svga)
{
struct pipe_screen *screen = svga->pipe.screen;
struct pipe_fence_handle *fence = NULL;
svga_context_flush(svga, &fence);
screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, &fence, NULL);
}
/**
* Emit pending drawing commands to the command buffer.
* If the command buffer overflows, we flush it and retry.
* \sa svga_hwtnl_flush()
*/
void svga_hwtnl_flush_retry( struct svga_context *svga )
{
enum pipe_error ret = PIPE_OK;
ret = svga_hwtnl_flush( svga->hwtnl );
if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
svga_context_flush( svga, NULL );
ret = svga_hwtnl_flush( svga->hwtnl );
}
assert(ret == PIPE_OK);
}
/**
* Flush the primitive queue if this buffer is referred.
*
* Otherwise DMA commands on the referred buffer will be emitted too late.
*/
void svga_hwtnl_flush_buffer( struct svga_context *svga,
struct pipe_resource *buffer )
{
if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
svga_hwtnl_flush_retry(svga);
}
}
/* Emit all operations pending on host surfaces.
*/
void svga_surfaces_flush(struct svga_context *svga)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned i;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
/* Emit buffered drawing commands.
*/
svga_hwtnl_flush_retry( svga );
/* Emit back-copy from render target view to texture.
*/
for (i = 0; i < svgascreen->max_color_buffers; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
}
if (svga->curr.framebuffer.zsbuf)
svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
SVGA_STATS_TIME_POP(svga_sws(svga));
}
struct svga_winsys_context *
svga_winsys_context( struct pipe_context *pipe )
{
return svga_context( pipe )->swc;
}
|