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/**************************************************************************
*
* Copyright � 1998-2015 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* svga3d_surfacedefs.h --
*
* Surface/format/image helper code.
*/
#include "svga3d_reg.h"
#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
/*
* enum svga3d_block_desc describes the active data channels in a block.
*
* There can be at-most four active channels in a block:
* 1. Red, bump W, luminance and depth are stored in the first channel.
* 2. Green, bump V and stencil are stored in the second channel.
* 3. Blue and bump U are stored in the third channel.
* 4. Alpha and bump Q are stored in the fourth channel.
*
* Block channels can be used to store compressed and buffer data:
* 1. For compressed formats, only the data channel is used and its size
* is equal to that of a singular block in the compression scheme.
* 2. For buffer formats, only the data channel is used and its size is
* exactly one byte in length.
* 3. In each case the bit depth represent the size of a singular block.
*
* Note: Compressed and IEEE formats do not use the bitMask structure.
*/
enum svga3d_block_desc {
SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel data */
SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel data */
SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel data */
SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel data */
SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel data */
SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel data */
SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel data */
SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance data */
SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha channel */
SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel data */
SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of data */
SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of data depending
on the compression method used */
SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE floating point
representation in all channels */
SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video U and V */
SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store data. */
SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, e.g., NV12. */
SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate Y, U, V, e.g., YV12. */
SVGA3DBLOCKDESC_DEPTH = 1 << 15, /* Block with depth channel */
SVGA3DBLOCKDESC_STENCIL = 1 << 16, /* Block with a stencil channel */
SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_GREEN,
SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
SVGA3DBLOCKDESC_BLUE,
SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
SVGA3DBLOCKDESC_V,
SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_LUMINANCE,
SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
SVGA3DBLOCKDESC_W,
SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
SVGA3DBLOCKDESC_V |
SVGA3DBLOCKDESC_W |
SVGA3DBLOCKDESC_Q,
SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
SVGA3DBLOCKDESC_IEEE_FP,
SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
SVGA3DBLOCKDESC_GREEN,
SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
SVGA3DBLOCKDESC_BLUE,
SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
SVGA3DBLOCKDESC_ALPHA,
SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
SVGA3DBLOCKDESC_STENCIL,
SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
SVGA3DBLOCKDESC_Y,
SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_Y |
SVGA3DBLOCKDESC_U_VIDEO |
SVGA3DBLOCKDESC_V_VIDEO,
SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
SVGA3DBLOCKDESC_EXP,
SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_2PLANAR_YUV,
SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
SVGA3DBLOCKDESC_3PLANAR_YUV,
};
typedef struct SVGA3dChannelDef {
union {
uint8 blue;
uint8 u;
uint8 uv_video;
uint8 u_video;
};
union {
uint8 green;
uint8 v;
uint8 stencil;
uint8 v_video;
};
union {
uint8 red;
uint8 w;
uint8 luminance;
uint8 y;
uint8 depth;
uint8 data;
};
union {
uint8 alpha;
uint8 q;
uint8 exp;
};
} SVGA3dChannelDef;
struct svga3d_surface_desc {
SVGA3dSurfaceFormat format;
enum svga3d_block_desc block_desc;
SVGA3dSize block_size;
uint32 bytes_per_block;
uint32 pitch_bytes_per_block;
uint32 totalBitDepth;
SVGA3dChannelDef bitDepth;
SVGA3dChannelDef bitOffset;
};
static const struct svga3d_surface_desc svga3d_surface_descs[] = {
{SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 0, 0,
0, {{0}, {0}, {0}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 2, 2,
16, {{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
{SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 2, 2,
15, {{5}, {5}, {5}, {0}},
{{0}, {5}, {10}, {0}}},
{SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
{SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 2, 2,
16, {{4}, {4}, {4}, {4}},
{{0}, {4}, {8}, {12}}},
{SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 2, 2,
16, {{0}, {1}, {15}, {0}},
{{0}, {15}, {0}, {0}}},
{SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
{1 , 1, 1}, 1, 1,
8, {{0}, {0}, {4}, {4}},
{{0}, {0}, {0}, {4}}},
{SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {8}, {8}},
{{0}, {0}, {0}, {8}}},
{SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {8}, {8}},
{{0}, {0}, {0}, {8}}},
{SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {6}, {0}},
{{11}, {6}, {0}, {0}}},
{SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
{0, 0, 0}, 0, 0,
0, {{0}, {0}, {0}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{24}, {16}, {8}, {0}}},
{SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 4, 4,
32, {{16}, {16}, {0}, {0}},
{{16}, {0}, {0}, {0}}},
{SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {0}, {16}, {0}}},
{SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
{1, 1, 1}, 2, 2,
16, {{8}, {0}, {8}, {0}},
{{0}, {0}, {8}, {0}}},
{SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
{1, 1, 1}, 2, 2,
16, {{8}, {0}, {8}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
{2, 2, 1}, 6, 2,
48, {{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
{1, 1, 1}, 12, 12,
96, {{32}, {32}, {32}, {0}},
{{64}, {32}, {0}, {0}}},
{SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
{1, 1, 1}, 8, 8,
64, {{0}, {8}, {0}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
{1, 1, 1}, 4, 4,
32, {{10}, {11}, {11}, {0}},
{{0}, {10}, {21}, {0}}},
{SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{16}, {8}, {0}, {24}}},
{SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {24}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {0}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_P8, SVGA3DBLOCKDESC_RED,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {8}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
{1, 1, 1}, 4, 4,
32, {{9}, {9}, {9}, {5}},
{{18}, {9}, {0}, {27}}},
{SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{0}, {8}, {8}, {0}},
{{0}, {8}, {0}, {0}}},
{SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
{1, 1, 1}, 4, 4,
32, {{0}, {8}, {24}, {0}},
{{0}, {24}, {0}, {0}}},
{SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
{2, 2, 1}, 6, 2,
48, {{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 16, 16,
128, {{32}, {32}, {32}, {32}},
{{64}, {32}, {0}, {96}}},
{SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 8, 8,
64, {{16}, {16}, {16}, {16}},
{{32}, {16}, {0}, {48}}},
{SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 8, 8,
64, {{0}, {32}, {32}, {0}},
{{0}, {32}, {0}, {0}}},
{SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{10}, {10}, {10}, {2}},
{{0}, {10}, {20}, {30}}},
{SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{24}, {16}, {8}, {0}}},
{SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {16}, {0}, {0}}},
{SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 4, 4,
32, {{0}, {16}, {16}, {0}},
{{0}, {0}, {16}, {0}}},
{SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 4, 4,
32, {{16}, {16}, {0}, {0}},
{{16}, {0}, {0}, {0}}},
{SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 4, 4,
32, {{0}, {0}, {32}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
{1, 1, 1}, 2, 2,
16, {{8}, {8}, {0}, {0}},
{{8}, {0}, {0}, {0}}},
{SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
{1, 1, 1}, 2, 2,
16, {{0}, {0}, {16}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
{1, 1, 1}, 1, 1,
8, {{0}, {0}, {0}, {8}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 2, 2,
16, {{5}, {6}, {5}, {0}},
{{0}, {5}, {11}, {0}}},
{SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 2, 2,
16, {{5}, {5}, {5}, {1}},
{{0}, {5}, {10}, {15}}},
{SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
{1, 1, 1}, 4, 4,
32, {{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
{1, 1, 1}, 4, 4,
24, {{8}, {8}, {8}, {0}},
{{0}, {8}, {16}, {24}}},
{SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 8, 8,
64, {{0}, {0}, {64}, {0}},
{{0}, {0}, {0}, {0}}},
{SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
{4, 4, 1}, 16, 16,
128, {{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
};
extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[];
extern int g_SVGA3dSurfaceDescs_size;
static inline uint32 clamped_umul32(uint32 a, uint32 b)
{
uint64_t tmp = (uint64_t) a*b;
return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
}
static inline uint32 clamped_uadd32(uint32 a, uint32 b)
{
uint32 c = a + b;
if (c < a || c < b) {
return MAX_UINT32;
}
return c;
}
static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
{
if (format < ARRAY_SIZE(svga3d_surface_descs))
return &svga3d_surface_descs[format];
return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
}
/*
*----------------------------------------------------------------------
*
* svga3dsurface_get_mip_size --
*
* Given a base level size and the mip level, compute the size of
* the mip level.
*
* Results:
* See above.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
static inline SVGA3dSize
svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level)
{
SVGA3dSize size;
size.width = max_t(uint32, base_level.width >> mip_level, 1);
size.height = max_t(uint32, base_level.height >> mip_level, 1);
size.depth = max_t(uint32, base_level.depth >> mip_level, 1);
return size;
}
static inline void
svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
const SVGA3dSize *pixel_size,
SVGA3dSize *block_size)
{
block_size->width = DIV_ROUND_UP(pixel_size->width,
desc->block_size.width);
block_size->height = DIV_ROUND_UP(pixel_size->height,
desc->block_size.height);
block_size->depth = DIV_ROUND_UP(pixel_size->depth,
desc->block_size.depth);
}
static inline bool
svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
{
return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
}
static inline uint32
svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
const SVGA3dSize *size)
{
uint32 pitch;
SVGA3dSize blocks;
svga3dsurface_get_size_in_blocks(desc, size, &blocks);
pitch = blocks.width * desc->pitch_bytes_per_block;
return pitch;
}
/*
*-----------------------------------------------------------------------------
*
* svga3dsurface_get_image_buffer_size --
*
* Return the number of bytes of buffer space required to store
* one image of a surface, optionally using the specified pitch.
*
* If pitch is zero, it is assumed that rows are tightly packed.
*
* This function is overflow-safe. If the result would have
* overflowed, instead we return MAX_UINT32.
*
* Results:
* Byte count.
*
* Side effects:
* None.
*
*-----------------------------------------------------------------------------
*/
static inline uint32
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
const SVGA3dSize *size,
uint32 pitch)
{
SVGA3dSize image_blocks;
uint32 slice_size, total_size;
svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
if (svga3dsurface_is_planar_surface(desc)) {
total_size = clamped_umul32(image_blocks.width,
image_blocks.height);
total_size = clamped_umul32(total_size, image_blocks.depth);
total_size = clamped_umul32(total_size, desc->bytes_per_block);
return total_size;
}
if (pitch == 0)
pitch = svga3dsurface_calculate_pitch(desc, size);
slice_size = clamped_umul32(image_blocks.height, pitch);
total_size = clamped_umul32(slice_size, image_blocks.depth);
return total_size;
}
static inline uint32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
SVGA3dSize baseLevelSize,
uint32 numMipLevels,
uint32 layer,
uint32 mip)
{
uint32 offset;
uint32 mipChainBytes;
uint32 mipChainBytesToLevel;
uint32 i;
const struct svga3d_surface_desc *desc;
SVGA3dSize mipSize;
uint32 bytes;
desc = svga3dsurface_get_desc(format);
mipChainBytes = 0;
mipChainBytesToLevel = 0;
for (i = 0; i < numMipLevels; i++) {
mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
mipChainBytes += bytes;
if (i < mip) {
mipChainBytesToLevel += bytes;
}
}
offset = mipChainBytes * layer + mipChainBytesToLevel;
return offset;
}
static inline uint32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
SVGA3dSize base_level_size,
uint32 num_mip_levels,
uint32 num_layers)
{
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
uint64_t total_size = 0;
uint32 mip;
for (mip = 0; mip < num_mip_levels; mip++) {
SVGA3dSize size =
svga3dsurface_get_mip_size(base_level_size, mip);
total_size += svga3dsurface_get_image_buffer_size(desc,
&size, 0);
}
total_size *= num_layers;
return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
(uint32) total_size;
}
/**
* Compute the offset (in bytes) to a pixel in an image (or volume).
* 'width' is the image width in pixels
* 'height' is the image height in pixels
*/
static inline uint32
svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
uint32 width, uint32 height,
uint32 x, uint32 y, uint32 z)
{
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
const uint32 bw = desc->block_size.width, bh = desc->block_size.height;
const uint32 bd = desc->block_size.depth;
const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
const uint32 offset = (z / bd * imgstride +
y / bh * rowstride +
x / bw * desc->bytes_per_block);
return offset;
}
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